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Re: SpaceBourne 2

Posted: Mon Jul 10, 2023 9:20 pm
by Sab
RedoHeal wrote:
Mon Jul 10, 2023 7:02 pm
Sab wrote:
Sun Jul 09, 2023 7:48 pm
Does it require an update to work on the latest version or I'm (probably) doing something wrong? When I try to enable the script it says "wrong procezz". The one I selected was in the processes window named "00005420-SB2-Win64-Shipping.exe"

In any case, thank you for your work.
I think is not a version problem. it must work. :)
I cannot reproduce this error. I can select Firefox and then enable the trainer and still the correct process is selected. ^^'
The process name also is correct..


SpaceBourne2_v2.6-forSab.CT
You are 100% correct, it is not a version issue. It was my cheatengine somehow? I redownloaded the latest version and the original file works without any issue. Sorry for wasting your time.

Re: SpaceBourne 2

Posted: Tue Jul 11, 2023 5:14 am
by RedoHeal
Sab wrote:
Mon Jul 10, 2023 9:20 pm
You are 100% correct, it is not a version issue. It was my cheatengine somehow? I redownloaded the latest version and the original file works without any issue. Sorry for wasting your time.
no problem, that's how I found out that the current version still works despite the update. :)

Re: SpaceBourne 2

Posted: Mon Aug 07, 2023 12:06 pm
by met21
hey does this still work for version 2.2.3 ? I tried but its giving ?? values for me. Is there new release ? or Am I doing wrong somewhere lol

Re: SpaceBourne 2

Posted: Tue Aug 08, 2023 4:50 am
by RedoHeal
met21 wrote:
Mon Aug 07, 2023 12:06 pm
hey does this still work for version 2.2.3 ? I tried but its giving ?? values for me. Is there new release ? or Am I doing wrong somewhere lol
I think it won't work anymore, I'll check it out this weekend.

Table Update

Posted: Fri Aug 11, 2023 1:08 am
by RedoHeal
RedoHeal wrote:
Thu May 25, 2023 12:53 am
Game Version: 2.2.3

Re: SpaceBourne 2

Posted: Wed Sep 20, 2023 12:37 am
by nomed44
Game is on version 3.0.0 now.

I wonder if there is anyway to edit, or save edit to have multiple Class Background TITLES ( Char Creation ) - I think it would be cool to have Captain / Explorer Title at the same time. Maybe have Pirate too.

update - anyway to detect / modify stats? Willpower / Reflexes / Agility and the like?

Re: SpaceBourne 2

Posted: Mon Oct 16, 2023 9:27 pm
by kanifeli
Any chance for an update?

Re: SpaceBourne 2

Posted: Mon Dec 25, 2023 10:54 am
by RedoHeal
kanifeli wrote:
Mon Oct 16, 2023 9:27 pm
Any chance for an update?
It works for me on version 3.2.1..
I tried a new game and I saw all the values.
The pointers still work for me.

Re: SpaceBourne 2

Posted: Tue Jan 09, 2024 6:23 pm
by fearlessengineer333
RedoHeal wrote:
Sat May 27, 2023 3:19 pm
victor71 wrote:
Sat May 27, 2023 2:48 pm
my console is not working :?: :|
The combination currently only works on the Swiss/German Layout with <Ü>.
I've tried all combinations (Ctrl + 1-254) & (Shift + 1-254) & (Ctrl-Shift + 1-254) & (Ctrl-Alt + 1-254) with the US layout, its not available in US! :oops:
You can add the German language to Windows and then use the on screen keyboard to activate the debug menu.

> Goto "Add language" on Win settings and add German and wait for it to download.
> Open "On Screen Keyboard" and press Windows Key + Space to change the language between English and German.
> Press CTRL + [ to activate console menu.

Re: SpaceBourne 2

Posted: Fri Mar 15, 2024 10:45 pm
by GabrielFortex
The game updated today to version 4.0 with a lot of new things, any chance of you updating the trainer? Plssssssss

Re: SpaceBourne 2

Posted: Mon Mar 18, 2024 5:08 am
by Empress_Ravenna
+1

Re: SpaceBourne 2

Posted: Tue Mar 19, 2024 9:07 pm
by Shindsu
Guys, does anyone know if the added injection protection? Because every time I try to inject anything literally even if I leave instructions blank, it just crashes

Re: SpaceBourne 2

Posted: Thu Mar 21, 2024 9:53 am
by Straputsky
I doubt it has protection, as the ship script of RedoHeal is still working.

Anyone who wants the new pointers of RedoHeals' script, these worked for me:
CharacterPointer-1: "SB2-Win64-Shipping.exe"+05F62330 → 30 → 638 → 1C84
CharacterPointer-2: "SB2-Win64-Shipping.exe"+05F62330 → 30 → 250 → AC4

The pointers changed in 4.0.0 and they changed again in 4.0.1, so most likely they will fail again with the next update...

Re: SpaceBourne 2

Posted: Fri Mar 22, 2024 9:57 am
by johndoenew
Hi. Now after update 4.0.1 all the info from @Straputsky is working for CharacterPointer-1: and CharacterPointer-2: Thank you for this. But the shipScript stopped working. Can some one provide the new addresses and offsets, so to adjust the table. I think I lack the knowledge to be able to find them myself. Cheers. Great game in my opinion.

Re: SpaceBourne 2

Posted: Fri Mar 22, 2024 3:13 pm
by matt1713
johndoenew wrote:
Fri Mar 22, 2024 9:57 am
Hi. Now after update 4.0.1 all the info from @Straputsky is working for CharacterPointer-1: and CharacterPointer-2: Thank you for this. But the shipScript stopped working. Can some one provide the new addresses and offsets, so to adjust the table. I think I lack the knowledge to be able to find them myself. Cheers. Great game in my opinion.
I think you might of accidentally messed with the pointers of the ship script. The ship script was the only thing that didn't need to be changed as it was still working as of the 4.0.1 update. Try re-downloading the table and see if the ship script works. If so, just change the Char1/2 pointers/addresses and you should have a fully functioning table again.