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Re: Returnal

Posted: Fri Feb 17, 2023 11:15 pm
by Or2Os2
KingMaster80 wrote:
Fri Feb 17, 2023 9:04 pm
justiny wrote:
Fri Feb 17, 2023 2:46 pm
Gained Obolite Amount (edit the value inside the script to your heart's content)
Thank you, but i clcik and nothing happens.
It will be applied when you perform 'Next Search' after 'First Search' with Cheat Engine.

Re: Returnal

Posted: Sat Feb 18, 2023 4:59 am
by justiny

Re: Returnal

Posted: Sat Feb 18, 2023 9:13 am
by CHEAEENGINEMASTER
Thank you so much for trainer. some options are not working like hp etc untill system is restarted then jump does not work . Please update when you have free time . Thank you :)

Re: Returnal

Posted: Sat Feb 18, 2023 11:34 am
by ewic69
Found this in the cheat table. Just edit the value. If you pause and check the status you will see the change in value but you will need to kill an enemy for it to change in the hud. Can't seem to find the one for Ether.

Pointer > PlayerController > Pawn > Inventory > Keys[AllocatorInstance]

[004] - [1]Keys<Keys> = Atropian Key
[0014] - [5]Keys<Keys> = Obolites

Re: Returnal

Posted: Sat Feb 18, 2023 12:07 pm
by unREAL
ewic69 wrote:
Sat Feb 18, 2023 11:34 am
Found this in the cheat table. Just edit the value. If you pause and check the status you will see the change in value but you will need to kill an enemy for it to change in the hud. Can't seem to find the one for Ether.

Pointer > PlayerController > Pawn > Inventory > Keys[AllocatorInstance]

[004] - [1]Keys<Keys> = Atropian Key
[0014] - [5]Keys<Keys> = Obolites
you can use the console to spawn Ether:
SpawnLoot SocialLootReply 1

Re: Returnal

Posted: Sat Feb 18, 2023 6:12 pm
by WhiteRau
unREAL wrote:
Sat Feb 18, 2023 12:07 pm
ewic69 wrote:
Sat Feb 18, 2023 11:34 am
Found this in the cheat table. Just edit the value. If you pause and check the status you will see the change in value but you will need to kill an enemy for it to change in the hud. Can't seem to find the one for Ether.

Pointer > PlayerController > Pawn > Inventory > Keys[AllocatorInstance]

[004] - [1]Keys<Keys> = Atropian Key
[0014] - [5]Keys<Keys> = Obolites
you can use the console to spawn Ether:
SpawnLoot SocialLootReply 1
thanks @ewic69. i guess i didn't dig deep enough to find the keys. :P

and thanks @unREAL for the console tip. don't always have time to grind so little bumps now and then make the experience rewarding for me. much appreciated you two!

Re: Returnal

Posted: Sat Feb 18, 2023 7:34 pm
by nanaski
unREAL wrote:
Sat Feb 18, 2023 12:07 pm
ewic69 wrote:
Sat Feb 18, 2023 11:34 am
Found this in the cheat table. Just edit the value. If you pause and check the status you will see the change in value but you will need to kill an enemy for it to change in the hud. Can't seem to find the one for Ether.

Pointer > PlayerController > Pawn > Inventory > Keys[AllocatorInstance]

[004] - [1]Keys<Keys> = Atropian Key
[0014] - [5]Keys<Keys> = Obolites
you can use the console to spawn Ether:
SpawnLoot SocialLootReply 1
For me this only spawns parasites.

Re: Returnal

Posted: Sat Feb 18, 2023 11:50 pm
by Snowbunny
Hey, awesome table even if there isn't much useful stuff under the pointers list (though it's quite nice to see for goofing around with stuff).

Just wanted to throw my hat into the ring and say Inf. Jump doesn't work, as others have reported. Allows the jump-pack animation as many times as you want but the character themselves no longer jump at all, just starts the animation.

Also, I dug through everything and couldn't find anything for infinite item use either. That would be quite awesome to have added if easy enough to locate.

Edit: A script for no-secondary-fire cooldown would also be incredible. Need more explosions...

Re: Returnal

Posted: Sun Feb 19, 2023 12:20 am
by Or2Os2
Snowbunny wrote:
Sat Feb 18, 2023 11:50 pm
Hey, awesome table even if there isn't much useful stuff under the pointers list (though it's quite nice to see for goofing around with stuff).

Just wanted to throw my hat into the ring and say Inf. Jump doesn't work, as others have reported. Allows the jump-pack animation as many times as you want but the character themselves no longer jump at all, just starts the animation.

Also, I dug through everything and couldn't find anything for infinite item use either. That would be quite awesome to have added if easy enough to locate.

Edit: A script for no-secondary-fire cooldown would also be incredible. Need more explosions...
After changing the gravity and applying it, dying a few times, restarting the game, or repeating the cycle a few times, the infinite jump seems to be unlocked.

Re: Returnal

Posted: Sun Feb 19, 2023 2:33 am
by MBRKiNG
RETURNAL_UPDATE01_STEAM_FLT-REALESE

Table-Options:

-INF_AMMO
-NO_ALTFIRE_CD
-INVULNERABLE
-INF_AIRJUMPS
-INF_DASH/AIR_DASH
-DISABLE_RECOIL/SPREAD
-HIGH_FIRE_RATE
-IGNORE_KEYS_OBOLITES (does not work with fractured keys)
-IGNORE_ETHER

Re: Returnal

Posted: Sun Feb 19, 2023 7:27 am
by Snowbunny
MBRKiNG wrote:
Sun Feb 19, 2023 2:33 am
RETURNAL_UPDATE01_STEAM_FLT-REALESE

Table-Options:

-INF_AMMO
-NO_ALTFIRE_CD
-INVULNERABLE
-INF_AIRJUMPS
-INF_DASH/AIR_DASH
-DISABLE_RECOIL/SPREAD
-HIGH_FIRE_RATE
-IGNORE_KEYS_OBOLITES (does not work with fractured keys)
-IGNORE_ETHER
Ayy, thanks for the addition. Airjumps/Dash work great. Happen to know what I could replace the values with in your NO_ALTFIRE_CD script to place at least a bit of a delay, maybe half a second or a second? Simply to keep my eardrums from blowing out with the 15-20 alt-fires that come out per second as is lol.

Re: Returnal

Posted: Sun Feb 19, 2023 8:24 am
by KoteXitere
Strangely, the script eats all the available RAM.

Re: Returnal

Posted: Sun Feb 19, 2023 9:33 am
by MBRKiNG
Snowbunny wrote:
Sun Feb 19, 2023 7:27 am
MBRKiNG wrote:
Sun Feb 19, 2023 2:33 am
RETURNAL_UPDATE01_STEAM_FLT-REALESE

Table-Options:

-INF_AMMO
-NO_ALTFIRE_CD
-INVULNERABLE
-INF_AIRJUMPS
-INF_DASH/AIR_DASH
-DISABLE_RECOIL/SPREAD
-HIGH_FIRE_RATE
-IGNORE_KEYS_OBOLITES (does not work with fractured keys)
-IGNORE_ETHER
Ayy, thanks for the addition. Airjumps/Dash work great. Happen to know what I could replace the values with in your NO_ALTFIRE_CD script to place at least a bit of a delay, maybe half a second or a second? Simply to keep my eardrums from blowing out with the 15-20 alt-fires that come out per second as is lol.


Copy/Paste(CTRL+V) Code below into CE

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>375029</ID>
      <Description>"ALTFIRE_COOLDOWN"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(ALTFIRE_COOLDOWN_VAL,Returnal-Returnal-Win64-Shipping.dll,C5 ?? ?? ?? ?? ?? ?? ?? 84 ?? 0F 84 ?? ?? ?? ?? 4C ?? ?? ?? ?? ?? ?? 4D)
alloc(newmem,$1000,ALTFIRE_COOLDOWN_VAL)
label(code)
label(return)
label(cooldown)
registersymbol(cooldown)
newmem:
code:
  vmovss xmm6,[cooldown]
  jmp return

cooldown:
dq (float)0.5 // 0.5 is your current alt fire cd, change it to the value u like

ALTFIRE_COOLDOWN_VAL:
  jmp newmem
  nop 3
return:
registersymbol(ALTFIRE_COOLDOWN_VAL)
[DISABLE]
ALTFIRE_COOLDOWN_VAL:
  db C5 FA 10 B1 24 03 00 00
unregistersymbol(*)
dealloc(*)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>375030</ID>
          <Description>"CURRENT_GUN_CD"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>cooldown</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


Re: Returnal

Posted: Sun Feb 19, 2023 12:54 pm
by phobos_42
hi and thanks!

i have a question; would a cheat that gradually restores Health over time be possible to create? or does something like this already exist?

how would i start creating something like this?

any help much appreciated.

Re: Returnal

Posted: Sun Feb 19, 2023 6:36 pm
by kostaman
is there a way to level up wepons faster?