Re: Forspoken +9 (table Update 4)
Posted: Tue Jan 31, 2023 9:35 am
As long as no one tests things first and then reports what exactly isn't working, no.
Always these ppl asking for updates without even giving any damn information..
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
As long as no one tests things first and then reports what exactly isn't working, no.
Same, the moment I use either table, crashing.. Shame, both tables were nice to alternate and play within the code.fikrihanda wrote: ↑Tue Jan 31, 2023 9:37 amah sorry about that. im just crash using new table and new version. thx
Just enabling it crashes the game to desktop everytime now, I even went back a save to see if that was related, no change.Cielos wrote: ↑Tue Jan 31, 2023 11:38 amfor bug report. please describe it as detail as possible, I can't debug anything without first re-creating the problem.
e.g., "the table crash my game now." <-- which table? which option(s) causes the crash? when is the crash happening? what did you do? in what circumstances? etc.
just boot up the game, for me the update (1.02) didn't modify the FORSPOKEN.exe at all. or maybe my steam didn't update the game for me?
I thought steam would force a game update to be installed before I can start the game...?
did you guys bought the epic version? window store?
so for now, I can't do anything but play some more while I can~
[EDIT]
after I submit the post, I quite the game and it updated automatically.... now I can check for the problem....
[EDIT2]
ha, find a stupid mistake right away......
playing the game now to see if anything else is off, will update the table in a bit...
[EDIT3]
done. redownload the table and enjoy the game.
as for future bug report, my suggestion still stands. ultimately it helps us all~
Weird, I did some in game checks, the save was just before I met another familiar, so I hurried through it and saved another time before re-enabling, and suddenly yours didn't crash the game, I am for the life of me totally lost, even tried loading from saves instead of autosaves, no clue what is causing what.Akira wrote: ↑Tue Jan 31, 2023 2:49 pmI checked my own table and as far as I can tell absolutely nothing is broken.
So if anyone had any issues with my table it's most likely that it was a user issue and not caused by my table.
And as Cielos already said, describe your issues as detailed as possible.
I'm not going to help anyone who just asks for updates without testing anything or says stuff like "table is broken" without giving any actual information.
just played for about 2 hours with all scripts activated (table Update 4.1) on steam game patch 1.02.Tracido wrote: ↑Tue Jan 31, 2023 9:45 pm[...]
Just enabling it crashes the game to desktop everytime now, I even went back a save to see if that was related, no change.
It even crashes from the old table as well. Very odd. I don't know what is happening, I just can't use this table now, unfortunately.
[...]
Code: Select all
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(playerHealthConstReadAOB,FORSPOKEN.exe,66 ** ** ** ** 0F ** ** 8B ** ** EB)
registersymbol(playerHealthConstReadAOB)
label(pPlayerHealth)
registersymbol(pPlayerHealth)
alloc(newmem,2048,playerHealthConstReadAOB) //"FORSPOKEN.exe"+107C116)
label(returnhere)
label(originalcode_playerHealthConstReadAOB)
registersymbol(originalcode_playerHealthConstReadAOB)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov rbx,pPlayerHealth
mov [rbx],rax
originalcode_playerHealthConstReadAOB:
readmem(playerHealthConstReadAOB,5)
//movd xmm0,[rax+40]
exit:
jmp returnhere
///
pPlayerHealth:
///
playerHealthConstReadAOB: //"FORSPOKEN.exe"+107C116:
jmp newmem
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
playerHealthConstReadAOB: //"FORSPOKEN.exe"+107C116:
readmem(originalcode_playerHealthConstReadAOB,5)
//db 66 0F 6E 40 40
//Alt: movd xmm0,[rax+40]
unregistersymbol(originalcode_playerHealthConstReadAOB)
unregistersymbol(pPlayerHealth)
Once I put that in, fixed it, many thanks. Still no idea what caused it, but now it enables again.Cielos wrote: ↑Thu Feb 02, 2023 1:03 pmjust played for about 2 hours with all scripts activated (table Update 4.1) on steam game patch 1.02.Tracido wrote: ↑Tue Jan 31, 2023 9:45 pm[...]
Just enabling it crashes the game to desktop everytime now, I even went back a save to see if that was related, no change.
It even crashes from the old table as well. Very odd. I don't know what is happening, I just can't use this table now, unfortunately.
[...]
are you sure you've download table Update 4.1?
if so, I'm not sure what's wrong neither~
the game patch 1.02 don't even have any drastic change to the assembly, just some 10s bytes shift here and there.. hope you find a solution soon~
[EDIT]
hang on, the crash always happens as soon as you activated the enable script right?
if so, try this:
open the table, edit the enable script by double clicking on the word "<script>", then replace the content with the following:then click "OK", save the table.Code: Select all
[ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat aobscanmodule(playerHealthConstReadAOB,FORSPOKEN.exe,66 ** ** ** ** 0F ** ** 8B ** ** EB) registersymbol(playerHealthConstReadAOB) label(pPlayerHealth) registersymbol(pPlayerHealth) alloc(newmem,2048,playerHealthConstReadAOB) //"FORSPOKEN.exe"+107C116) label(returnhere) label(originalcode_playerHealthConstReadAOB) registersymbol(originalcode_playerHealthConstReadAOB) label(exit) newmem: //this is allocated memory, you have read,write,execute access //place your code here mov rbx,pPlayerHealth mov [rbx],rax originalcode_playerHealthConstReadAOB: readmem(playerHealthConstReadAOB,5) //movd xmm0,[rax+40] exit: jmp returnhere /// pPlayerHealth: /// playerHealthConstReadAOB: //"FORSPOKEN.exe"+107C116: jmp newmem returnhere: [DISABLE] //code from here till the end of the code will be used to disable the cheat dealloc(newmem) playerHealthConstReadAOB: //"FORSPOKEN.exe"+107C116: readmem(originalcode_playerHealthConstReadAOB,5) //db 66 0F 6E 40 40 //Alt: movd xmm0,[rax+40] unregistersymbol(originalcode_playerHealthConstReadAOB) unregistersymbol(pPlayerHealth)
not boot the game and hook the table as usual and activate the enable script.
if no crash, I may have a fix for you later, and you should update your cheat engine in the mean time, which could fix this problem right away without waiting for my fix.
BUT, if there are still crashes with just the enable with the above code activated, then you may have to stick with just one table for the time-being~