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Re: z Dwarf Fortress

Posted: Mon Dec 26, 2022 11:29 pm
by Zanzer
Added some more unit pointers for personal values and goals.

Also added separate customized "free crafts" so that they're not universal.
Simply makes adamantine, feather wood, and chromite crafting not use resources.

Also a script to make wooden crafts count as "grown."
Haven't tested to see if this makes it elf-friendly. :)

Re: z Dwarf Fortress

Posted: Tue Dec 27, 2022 12:32 am
by fcerwolf
Zanzer wrote:
Mon Dec 26, 2022 11:29 pm
Added some more unit pointers for personal values and goals.

Also added separate customized "free crafts" so that they're not universal.
Simply makes adamantine, feather wood, and chromite crafting not use resources.

Also a script to make wooden crafts count as "grown."
Haven't tested to see if this makes it elf-friendly. :)
These made my day! Thank you so much for your effort. I could only get the personality to work doing it myself so being now able to change values and goals is Godsent. Any chance you might have a ko-fi for tipping? Thanks again for your effort!

Re: z Dwarf Fortress

Posted: Tue Dec 27, 2022 2:23 pm
by fcerwolf
Is there any way to add additional pointers for personal values? Sometimes dwarfs have more than two values and if changed manually the values overlap.

Re: z Dwarf Fortress

Posted: Tue Dec 27, 2022 6:48 pm
by Zanzer
The offsets for the records are
+0*8
+1*8

Create more and make them
+2*8
+3*8

Just remember, the offsets are hex
+9*8
+A*8
...
+F*8
+10*8

Re: z Dwarf Fortress

Posted: Wed Dec 28, 2022 9:16 am
by Leanid
Thank for the table! Having a lot of fun )
Another feature which may be handy is removing objects in game: After some time my fortress gather a lot of things, which i have troubles to utilize - single arrows/bolts, bones, body parts, stones and others. Would be good to have an option to nullify such objects to clear memory and map

Re: z Dwarf Fortress

Posted: Sun Jan 01, 2023 12:45 am
by bjmunise
Is there any way to pull Body attributes on the Embark screen? Dwarf Therapist is read-only but you need to be in the fort to load it, so it doesn't help with embark. The Soul attributes on this table have been an absolute lifesaver in that regard but I'm still just guessing about Body attributes from the Overview.

Re: z Dwarf Fortress

Posted: Sun Jan 01, 2023 5:49 am
by Zanzer
I thought the Unit Pointer worked on the Embark screen. Just open the unit's profiles?

Re: z Dwarf Fortress

Posted: Sun Jan 01, 2023 6:45 pm
by Skay24
Is there a option for the dwarf to instant mine? Or just very fast mining?? Or if not there is to make such option?

Re: z Dwarf Fortress

Posted: Sun Jan 01, 2023 9:49 pm
by Zanzer
As far as I know Instant Task Complete already makes mining instant.

Added Instant Teleport to Job Site to make the dwarf teleport directly to the dig site as well as other specific tasks.

Re: z Dwarf Fortress

Posted: Mon Jan 02, 2023 6:40 am
by mildly
A weird issue I see popping up is that on the instant hauling stuff, sometimes the item positions aren't cleared. IDk if this is a normal dwarf fort thing or not, but I figured I'd let you know.

Re: z Dwarf Fortress

Posted: Mon Jan 02, 2023 7:25 am
by Zanzer
Item positions aren't cleared? What do you mean?

Leaving garbage all over your fort? That's normal DF.
They ain't prissy elves!

Re: z Dwarf Fortress

Posted: Mon Jan 02, 2023 8:28 am
by mildly
Sorry no. sometimes when items are moved, the space they are moved froms occupation flag isn't cleared. so no item is in the site, but building things that need a clear tile are suspended and unable to be completed.

Re: z Dwarf Fortress

Posted: Mon Jan 02, 2023 6:31 pm
by nutwick
Military dwarves have trouble returning from missions when instant hauling and/or instant task complete is on. Also as mildly said above, sometimes the game thinks there is an object or creature where something was instant hauled from I think.

Re: z Dwarf Fortress

Posted: Tue Jan 03, 2023 8:40 am
by Kaerras
Same, I have been having a bit of trouble with the instant stockpiling cheats causing a problem with placing items, specifically walls and statues, throwing an error saying there is a creature in the way. This persists when the cheat is turned off, but is fixable by restarting the game. Is anybody experiencing this or figure out a quicker fix than restart? Otherwise, table working great, thank you. :)

Re: z Dwarf Fortress

Posted: Tue Jan 03, 2023 5:18 pm
by nutwick
Not entirely sure how the game works but if you could find a way to remove collision between units it would be god tier for fps, as pathing seems to be the main cause of fps issues. I think ghosts and miasma lack collision so maybe that would be a place to start. Build and craft all without requirements would be nice as well. Great job on the table so far, I hope you are able to figure out the occupancy flag stuff with teleporting.