Final Fantasy VII Remake Intergrade [+48]

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Cissa90
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Re: Final Fantasy VII Remake Intergrade [+48]

Post by Cissa90 »

Ailing84 wrote:
Thu Dec 26, 2024 10:07 am
Hi can some make a cheat engine where in the damage can go over 9999?
Made a quick script that seemed to work for now. Copy paste into CE. Managed to do a few hundrer K in a hit when testing against battle arena on hard mode.
Set cap damage to 990 million.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337092908</ID>
      <Description>"Uncapped Damage"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(Dmg1,ff7remake_.exe,81 3B 0F 27 00 00) // should be unique
aobscanmodule(Dmg2,ff7remake_.exe,81 3B 9F 86 01 00) // should be unique

Dmg1:
  cmp [rbx],#990000000

Dmg2:
  cmp [rbx],#990000000

ff7remake_.exe+9E4F11:
db 80 33 02 3B

ff7remake_.exe+9E4F26:
 db 80 33 02 3B

registersymbol(Dmg1)
registersymbol(Dmg2)

[DISABLE]

Dmg1:
  db 81 3B 0F 27 00 00
Dmg2:
  db 81 3B 9F 86 01 00
ff7remake_.exe+9E4F11:
 db 0F 27 00 00
ff7remake_.exe+9E4F26:
 db 9F 86 01 00

unregistersymbol(*)

{
// ORIGINAL CODE - INJECTION POINT: ff7remake_.exe+9E4F07

ff7remake_.exe+9E4EE9: 84 C0                 - test al,al
ff7remake_.exe+9E4EEB: 75 1A                 - jne ff7remake_.exe+9E4F07
ff7remake_.exe+9E4EED: 4D 85 FF              - test r15,r15
ff7remake_.exe+9E4EF0: 74 2E                 - je ff7remake_.exe+9E4F20
ff7remake_.exe+9E4EF2: 49 8B 8F B0 0C 00 00  - mov rcx,[r15+00000CB0]
ff7remake_.exe+9E4EF9: 48 85 C9              - test rcx,rcx
ff7remake_.exe+9E4EFC: 74 22                 - je ff7remake_.exe+9E4F20
ff7remake_.exe+9E4EFE: E8 3D 4C F8 FF        - call ff7remake_.exe+969B40
ff7remake_.exe+9E4F03: 84 C0                 - test al,al
ff7remake_.exe+9E4F05: 74 19                 - je ff7remake_.exe+9E4F20
// ---------- INJECTING HERE ----------
ff7remake_.exe+9E4F07: 81 3B 0F 27 00 00     - cmp [rbx],0000270F
// ---------- DONE INJECTING  ----------
ff7remake_.exe+9E4F0D: 7E 1F                 - jle ff7remake_.exe+9E4F2E
ff7remake_.exe+9E4F0F: C7 03 0F 27 00 00     - mov [rbx],0000270F
ff7remake_.exe+9E4F15: 48 83 C4 28           - add rsp,28
ff7remake_.exe+9E4F19: 41 5F                 - pop r15
ff7remake_.exe+9E4F1B: 41 5C                 - pop r12
ff7remake_.exe+9E4F1D: 5E                    - pop rsi
ff7remake_.exe+9E4F1E: 5B                    - pop rbx
ff7remake_.exe+9E4F1F: C3                    - ret 
ff7remake_.exe+9E4F20: 81 3B 9F 86 01 00     - cmp [rbx],0001869F
ff7remake_.exe+9E4F26: 7E 06                 - jle ff7remake_.exe+9E4F2E
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by Cissa90 on Wed Apr 02, 2025 3:45 pm, edited 2 times in total.

Ailing84
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Re: Final Fantasy VII Remake Intergrade [+48]

Post by Ailing84 »

this one is working thanks. i'll test the others once i get off work thanks

Ailing84
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Re: Final Fantasy VII Remake Intergrade [+48]

Post by Ailing84 »

say is there anyway to limit the damage cap to 1b not going over?

User avatar
Cissa90
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Re: Final Fantasy VII Remake Intergrade [+48]

Post by Cissa90 »

Ailing84 wrote:
Tue Apr 01, 2025 12:05 pm
say is there anyway to limit the damage cap to 1b not going over?
I changed it. Try the code now. Basically makes it so it compares damage value to 999,999,999. If it exceeds that number, it will do 999,999,999 damage as cap instead of going above.

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