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Re: z Farthest Frontier

Posted: Sat Aug 20, 2022 6:54 am
by silly
THX :) :)

Re: z Farthest Frontier

Posted: Sat Aug 20, 2022 6:34 pm
by NiteHare
Mudvayne2011 wrote:
Mon Aug 15, 2022 12:50 pm
Seems I am unable to upgrade my houses. Has anyone encountered this?
I'm not able to upgrade my houses either? Have you found a fix?

Re: z Farthest Frontier

Posted: Sat Aug 20, 2022 7:38 pm
by Zanzer
There was no reason to upgrade the houses because they will just become abandoned when you don't fulfill the resident's needs.

Re: z Farthest Frontier

Posted: Sun Aug 21, 2022 1:56 pm
by fearlesscafe
thx for the table :)

no food decay (in storage buildings)
Spoiler
[ENABLE]

aobscanmodule(INJECT,GameAssembly.dll,E8 32 9A D2 FF) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
jmp return

INJECT:
jmp newmem
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
db E8 32 9A D2 FF

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+8CA4B9

GameAssembly.dll+8CA497: 33 D2 - xor edx,edx
GameAssembly.dll+8CA499: E8 22 BC 40 00 - call UnityEngine.Mathf.Abs
GameAssembly.dll+8CA49E: 66 0F 6E C0 - movd xmm0,eax
GameAssembly.dll+8CA4A2: 0F 5B C0 - cvtdq2ps xmm0,xmm0
GameAssembly.dll+8CA4A5: 0F 2F 05 2C 8D 00 01 - comiss xmm0,[GameAssembly.dll+18D31D8]
GameAssembly.dll+8CA4AC: 76 1F - jna GameAssembly.dll+8CA4CD
GameAssembly.dll+8CA4AE: 48 8B 4B 28 - mov rcx,[rbx+28]
GameAssembly.dll+8CA4B2: 48 85 C9 - test rcx,rcx
GameAssembly.dll+8CA4B5: 74 1C - je GameAssembly.dll+8CA4D3
GameAssembly.dll+8CA4B7: 33 D2 - xor edx,edx
// ---------- INJECTING HERE ----------
GameAssembly.dll+8CA4B9: E8 32 9A D2 FF - call ReservableItemStorage.MonthlyItemLifetimeUpdate
// ---------- DONE INJECTING ----------
GameAssembly.dll+8CA4BE: 33 D2 - xor edx,edx
GameAssembly.dll+8CA4C0: 48 8B CB - mov rcx,rbx
GameAssembly.dll+8CA4C3: 48 83 C4 20 - add rsp,20
GameAssembly.dll+8CA4C7: 5B - pop rbx
GameAssembly.dll+8CA4C8: E9 B3 E2 FF FF - jmp StorageBuilding.ApplyMonthlyWearToBarrels
GameAssembly.dll+8CA4CD: 48 83 C4 20 - add rsp,20
GameAssembly.dll+8CA4D1: 5B - pop rbx
GameAssembly.dll+8CA4D2: C3 - ret
GameAssembly.dll+8CA4D3: E8 D8 DF 94 FF - call GameAssembly.dll+2184B0
GameAssembly.dll+8CA4D8: CC - int 3
}

Re: z Farthest Frontier

Posted: Sun Aug 21, 2022 2:26 pm
by VENUS
Mudvayne2011 wrote:
Tue Aug 16, 2022 4:44 am
Are all of you able to upgrade your shelters to homesteads? I can't upgrade them. They are already set to be upgraded, but I cannot click on the upgrade arrow. Anyone else experienced this?
Dude the homestead requirements must be met for it to upgrade , if hav the auto upgrade on ,it will upgrade , check out the shelter's info panel and read

Re: z Farthest Frontier

Posted: Sun Aug 21, 2022 5:39 pm
by ariel_emrys
cfemen wrote:
Sun Aug 14, 2022 10:29 pm
NomuNomu wrote:
Thu Aug 11, 2022 9:13 am
There also appears to be a inbuilt console and cheat commands, I am unsure how to trigger it as I don't come across many IL2CPP games.

WhoWantsClamChowder makes all the villagers vomit, for example. (I think that's a Family Guy reference...)
Image

Yeah they are all vomoting :lol:

//

Unlocking the console with Cheat Engine is not a problem ( just a small thread for some calls e.g DevConsole.get_singleton and with that instance you can toggle the console )
The problem is that the console can't execute functions from the CheatManager coz the commands are not registered on a valid instance.

Doing that with Cheat Engine would be possible but ... madness :cry:

I've used MelonLoader to create a small DLL that will unlock the console and create a CheatManager instance

how to use:
-Download the MelonLoader installer from [Link]
-Open the MelonLoader installer and select the Farthest Frontier.exe ( e.g in SteamLibrary\steamapps\common\Farthest Frontier )
-MelonLoader will create a Mod folder
-Copy my attached ConsoleUnlock.DLL inside the Mod folder
-Start the game and now you can open the console with F2 ( F1 = close )

The console does have a IntelliSense:
Image
e.g if you type "w" it will auto suggest you commands like "WhoWantsClamChowder"
Just start with any letter and you can see all the possible commands.
if the command does have a parameter just use a space and then add the value e.g Frontier.AddVillagers 2 will spawn 2 villagers.

that's it, have fun trying out all the commands :)

Password for the attached .rar : cfefrf
It really is very useful and easy to use ingame. However, I would like to ask, if possible, to change the keybinding F1/F2 so there is no conflict with the game.

Re: z Farthest Frontier

Posted: Sun Aug 21, 2022 5:47 pm
by tbriane365
Thank you

Re: z Farthest Frontier

Posted: Mon Aug 22, 2022 9:18 am
by VENUS
Zanzer wrote:
Sat Aug 20, 2022 12:57 am
Added Fast Build
I think Fast Build break buildings as when I had it on and was relocating a building , it disappeared, as if it was deleted, hence i stopped using it, haven't meddled with it anymore, but i could be wrong too

Re: z Farthest Frontier

Posted: Wed Aug 24, 2022 5:29 am
by Sigan
VENUS wrote:
Mon Aug 22, 2022 9:18 am
Zanzer wrote:
Sat Aug 20, 2022 12:57 am
Added Fast Build
I think Fast Build break buildings as when I had it on and was relocating a building , it disappeared, as if it was deleted, hence i stopped using it, haven't meddled with it anymore, but i could be wrong too
I set it to a hotkey. Everytime I press F2 it toggles. I turn it off, set an area of land to flatten, a farm to build, or a building to move, then I hit F2 and turn it on. Then, as soon as the workers arrive, the process is entirely completed. I tend to leave it off, and only turn it on when I'm ready for it.

Re: z Farthest Frontier

Posted: Wed Aug 24, 2022 10:47 am
by VENUS
Sigan wrote:
Wed Aug 24, 2022 5:29 am
VENUS wrote:
Mon Aug 22, 2022 9:18 am
Zanzer wrote:
Sat Aug 20, 2022 12:57 am
Added Fast Build
I think Fast Build break buildings as when I had it on and was relocating a building , it disappeared, as if it was deleted, hence i stopped using it, haven't meddled with it anymore, but i could be wrong too
I set it to a hotkey. Everytime I press F2 it toggles. I turn it off, set an area of land to flatten, a farm to build, or a building to move, then I hit F2 and turn it on. Then, as soon as the workers arrive, the process is entirely completed. I tend to leave it off, and only turn it on when I'm ready for it.
ok thats good en , tqs dude , i didn't realise i could do this instead

Re: z Farthest Frontier

Posted: Wed Aug 24, 2022 7:30 pm
by k3nDia
how is possible to 1st time i used the table the movement speed option worked..and after that nothing... i mean i understand its v 0.7.5 now but still ..how it can work 1 time and after not anymore :shock:

Re: z Farthest Frontier

Posted: Sat Aug 27, 2022 4:01 am
by Sigan
Honestly, I've never had any of the Unlimited X cheats work, and never had Increase Movement work. I've only had Free Build, Fast Build, Enable Upgrade Button, Allow Upgrade Click, and Increase Vision work. I don't know if I'm just enabling them at the wrong time, or if they're doing what they're supposed to do but I have the wrong expectations (Infinite Firewood **in houses** - for instance, instead of understanding it to mean Infinite Firewood in total supply).

It would be nice to have it explained a bit

Re: z Farthest Frontier

Posted: Sun Aug 28, 2022 7:28 am
by Somebody You Used To Know
My observation is that the 0.7.5f build breaks this table somehow.

I lost over an hour after the auto save failed every time. I know the devs use fearlessrevolution which is a paid much more integrated cheat mode.

Re: z Farthest Frontier

Posted: Mon Aug 29, 2022 3:48 pm
by sicwan
Somebody You Used To Know wrote:
Sun Aug 28, 2022 7:28 am
My observation is that the 0.7.5f build breaks this table somehow.

I lost over an hour after the auto save failed every time. I know the devs use fearlessrevolution which is a paid much more integrated cheat mode.
not sure what you're talking about, it works for me, tho I don't have everything enabled all the time, my quick saves and such work fine. have you tried verifying your game files?

Re: z Farthest Frontier

Posted: Tue Aug 30, 2022 3:31 am
by Sigan
My quicksave is failing regularly after a certain time. However, I think it may have to do with me searching and changing gold in the trading post. I'm unsure, though...

Thoughts?