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Re: Core Keeper (Playtest and Demo)

Posted: Sun Apr 03, 2022 4:22 pm
by BT10
Could you have any updates for the latest version?
- Inventory Editor

Re: Core Keeper (Playtest and Demo)

Posted: Sun Apr 03, 2022 4:38 pm
by Akira
BT10 wrote:
Sun Apr 03, 2022 4:22 pm
Could you have any updates for the latest version?
- Inventory Editor
The Inventory Editor from LeFiXER is now only available in our discord server, ppl used his script to make money which is something we do not like.

Re: Core Keeper (Playtest and Demo)

Posted: Mon Apr 04, 2022 4:56 am
by BT10
Akira wrote:
Sun Apr 03, 2022 4:38 pm
BT10 wrote:
Sun Apr 03, 2022 4:22 pm
Could you have any updates for the latest version?
- Inventory Editor
The Inventory Editor from LeFiXER is now only available in our discord server, ppl used his script to make money which is something we do not like.
Thank you for your answer, The reason for my question is I sell everything to build a collection room and I comeback that feature is not available. Do you have a plan to bring it back? if not I will go to a new world.

Re: Core Keeper (Playtest and Demo)

Posted: Mon Apr 04, 2022 2:26 pm
by Akira
BT10 wrote:
Mon Apr 04, 2022 4:56 am
Do you have a plan to bring it back?
It's not gone, just not available to the public anymore, if you want it you gotte join our server and ask LeFiXER.

Re: Core Keeper (Playtest and Demo)

Posted: Wed Apr 06, 2022 7:51 am
by scorch125
Please could I get a brief explanation of the Set All Skills to lvl 100 script? I'm pretty new to assembly and code injection.
Changing the integer value moved into [r14+rax+4] seems to increase all 9 skill levels at different rates, with fishing being the highest and vitality being the lowest.
How does it determine what experience to set for each? Ultimately I'm trying to set each skill level independently to specific values.

For example, setting it to 100 yield the following:
Image

1000 gives:

Image

Re: Core Keeper (Playtest and Demo)

Posted: Wed Apr 06, 2022 12:53 pm
by Akira
scorch125 wrote:
Wed Apr 06, 2022 7:51 am
Please could I get a brief explanation of the Set All Skills to lvl 100 script?
It sets the "XP" of all skills to 1000000 I think which made all skills lvl 100 the first time I played (might have changed by now).
If you want to change the skill values separately you could simply use the pointer.
Scripts/Character Saves/CharacterData (1 - 4)/skills/SkillData/
or
Pointer/Manager/_saveManager/characterData/CharacterData (0 - 40)/skills/SkillData/

Re: Core Keeper (Playtest and Demo)

Posted: Wed Apr 06, 2022 1:31 pm
by scorch125
Akira wrote:
Wed Apr 06, 2022 12:53 pm
scorch125 wrote:
Wed Apr 06, 2022 7:51 am
Please could I get a brief explanation of the Set All Skills to lvl 100 script?
It sets the "XP" of all skills to 1000000 I think which made all skills lvl 100 the first time I played (might have changed by now).
If you want to change the skill values separately you could simply use the pointer.
Scripts/Character Saves/CharacterData (1 - 4)/skills/SkillData/
or
Pointer/Manager/_saveManager/characterData/CharacterData (0 - 40)/skills/SkillData/
Yeah it seems to be completely random with how much XP is required for each skill level. Vitality requires more than 1000000 to become max (1000000 = level 60), but fishing only needs less than 5000 to hit level max. Since the current table only sets XP to 1000000 vitality doesn't hit level max, adding an extra 0 to the mov code fixes that.
Thanks for letting me know about the individual skill edits, that's very useful. :)

Re: Core Keeper (Playtest and Demo)

Posted: Wed Apr 13, 2022 6:58 pm
by Chikaze

High Light(need equip Handlantern)
ver:0.3.7

Code: Select all

{ Game   : CoreKeeper.exe
  Date   : 04-13-22
  Author : Chikaze
  This script does blah blah blah
}

[ENABLE]
aobscanmodule(INJECT_LightSet,GameAssembly.dll,44xxxx45xxxx41xxxxxx45xxxx0f8e)
alloc(newmem_LightSet,$100,INJECT_LightSet)
label(return_LightSet)
registersymbol(INJECT_LightSet)

newmem_LightSet:
  mov r13d,[rax]
  test r13d,r13d
  cmp r13d,#0
  je return_LightSet
  cmp byte ptr [rax+11],#01
  jne return_LightSet
  add r13d,#20
  jmp return_LightSet

INJECT_LightSet:
  jmp newmem_LightSet
  nop

return_LightSet:

[DISABLE]
INJECT_LightSet:
  db 44 8B 28 45 85 ED

unregistersymbol(INJECT_LightSet)
dealloc(newmem_LightSet)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+2079CEE

GameAssembly.dll+2079CC1: 4C 8B C0  - mov r8,rax
GameAssembly.dll+2079CC4: 48 8B D3  - mov rdx,rbx
GameAssembly.dll+2079CC7: E8 1401ECFF - call 7FF802669DE0
GameAssembly.dll+2079CCC: 4C 8B 05 75B20202  - mov r8,[7FF8047D4F48]
GameAssembly.dll+2079CD3: 48 8D 4C 24 40  - lea rcx,[rsp+40]
GameAssembly.dll+2079CD8: 41 BF 01000000 - mov r15d,00000001
GameAssembly.dll+2079CDE: 41 8B D7  - mov edx,r15d
GameAssembly.dll+2079CE1: 0F10 00  - movups xmm0,[rax]
GameAssembly.dll+2079CE4: 0F11 44 24 40  - movups [rsp+40],xmm0
GameAssembly.dll+2079CE9: E8 127955FF - call 7FF801D01600
// ---------- INJECTING HERE ----------
GameAssembly.dll+2079CEE: 44 8B 28  - mov r13d,[rax]
GameAssembly.dll+2079CF1: 45 85 ED  - test r13d,r13d
// ---------- DONE INJECTING  ----------
GameAssembly.dll+2079CF4: 41 0F9F C4  - setg r12l
GameAssembly.dll+2079CF8: 45 85 ED  - test r13d,r13d
GameAssembly.dll+2079CFB: 0F8E C5010000 - jng 7FF8027A9EC6
GameAssembly.dll+2079D01: 48 8B 46 30  - mov rax,[rsi+30]
GameAssembly.dll+2079D05: 48 85 C0  - test rax,rax
GameAssembly.dll+2079D08: 0F84 BE060000 - je 7FF8027AA3CC
GameAssembly.dll+2079D0E: 48 8B 48 30  - mov rcx,[rax+30]
GameAssembly.dll+2079D12: 48 85 C9  - test rcx,rcx
GameAssembly.dll+2079D15: 0F84 B1060000 - je 7FF8027AA3CC
GameAssembly.dll+2079D1B: 66 41 0F6E CD  - movd xmm1,r13d
}

Re: Core Keeper (Playtest and Demo)

Posted: Mon Apr 25, 2022 3:04 pm
by inphyy
Akira wrote:
Mon Apr 04, 2022 2:26 pm
BT10 wrote:
Mon Apr 04, 2022 4:56 am
Do you have a plan to bring it back?
It's not gone, just not available to the public anymore, if you want it you gotte join our server and ask LeFiXER.
How to join?

Re: Core Keeper (Playtest and Demo)

Posted: Mon Apr 25, 2022 3:13 pm
by Akira
inphyy wrote:
Mon Apr 25, 2022 3:04 pm
How to join?
Server invite link is in the main post.
You need to be logged in at frf in order to see links.

Re: Core Keeper (Playtest and Demo)

Posted: Thu Jun 16, 2022 8:57 am
by GT_
Wow dude, this table is rly good. thank you :>
A new version (0.4.0, Sunken Sea update) has been released a few days ago and it's no longer compatible. (Core keeper.CT)

The [Free Craft] was really convenient, but it's too bad that it doesn't work anymore.
Could you do a rework plz?

[I want to say sorry for my English skills. Actually, I'm not good at English, but I'm using a translator. There may be some mistakes.:< ]

Re: Core Keeper (Playtest and Demo)

Posted: Thu Jun 16, 2022 5:50 pm
by Deltro
Any one that works with new update?

Re: Core Keeper (Playtest and Demo)

Posted: Thu Jun 16, 2022 6:47 pm
by Akira
I'm currently busy with other things.
LeFiXER updated his table in our server for his donators.
Akira wrote:
Fri Mar 11, 2022 3:49 pm
[Link]

Re: Core Keeper (Playtest and Demo)

Posted: Sun Oct 02, 2022 7:45 pm
by Wolle123
Game is Crashing Version 4.2.0

Re: Core Keeper (Playtest and Demo)

Posted: Mon Nov 21, 2022 8:40 pm
by Darthside22
any update?