Page 3 of 3

Re: Ruined King: A League of Legends Story

Posted: Fri Dec 17, 2021 10:04 am
by ghkjls1
In the current version of the game, the table does not seem to work anymore. Anyone else experience the same thing?

Re: Ruined King: A League of Legends Story

Posted: Sun Dec 19, 2021 7:51 am
by Anacra
GreenHouse wrote:
Wed Nov 17, 2021 3:27 pm
...
Hi GreenHouse!

Thank you for the table. However, it is not working for the latest version of the game (GOG). Any chance of a fix?

Re: Ruined King: A League of Legends Story

Posted: Sun Dec 19, 2021 1:20 pm
by smymer
ghkjls1 wrote:
Fri Dec 17, 2021 10:04 am
In the current version of the game, the table does not seem to work anymore. Anyone else experience the same thing?
For me not working. but my version of the game is from the Epic Store, and I don't know if CT worked on this version.

Re: Ruined King: A League of Legends Story

Posted: Sun Dec 26, 2021 9:52 pm
by truechimaera
Table seems to have stopped working for the Steam version as well. Any chance of an update? I really miss the run speed hack, movement is So Slow in this game.

Re: Ruined King: A League of Legends Story

Posted: Wed Feb 02, 2022 4:53 am
by jauken
This game is on the Steam Sale, any chance we could get an updated table? I'm kinda crap at Cheat Engine, I was able to find the money but that's it. Attempting to locate health gave me 1214 possible results and I simply don't know how to process that :P

Re: Ruined King: A League of Legends Story

Posted: Tue Apr 12, 2022 1:51 am
by acecel
A small script that allow to edit your skill points, should work on version 1.7 (steam).

Copy the code below then paste it directly into a table (right click > paste) not into a script :mrgreen: .
Open the menu/abilities in game to refresh the values, then edit the "Skill Points Earned" value to what you want, don't change the first value as it will be recalculated.
And always make a backup of your save before using any cheat. ;)

Edit Skill Points

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>26033</ID>
      <Description>"Edit Skill Points (Open the Abilities Menu to refresh the values)"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <Color>FF8000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : RuinedKing.exe
  Version: 
  Date   : 2022-04-12
  Author : acecel

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(aob_sp,GameAssembly.dll,8B BE 9C 00 00 00) // should be unique
alloc(newmem,$1000,aob_sp)

alloc(sp_ptr,$4)
registersymbol(sp_ptr)

label(code)
label(return)

newmem:
  mov [sp_ptr],rsi
code:
  mov edi,[rsi+0000009C]
  jmp return

aob_sp:
  jmp newmem
  nop
return:
registersymbol(aob_sp)

[DISABLE]

aob_sp:
  db 8B BE 9C 00 00 00

unregistersymbol(sp_ptr)
unregistersymbol(aob_sp)
dealloc(sp_ptr)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll.il2cpp+1254EA

GameAssembly.dll.il2cpp+1254C5: 48 8B CB           - mov rcx,rbx
GameAssembly.dll.il2cpp+1254C8: E8 F3 6E 7B 01     - call UnityEngine.Object.op_Inequality
GameAssembly.dll.il2cpp+1254CD: 84 C0              - test al,al
GameAssembly.dll.il2cpp+1254CF: 74 6D              - je GameAssembly.dll.il2cpp+12553E
GameAssembly.dll.il2cpp+1254D1: 49 8B 07           - mov rax,[r15]
GameAssembly.dll.il2cpp+1254D4: 48 85 C0           - test rax,rax
GameAssembly.dll.il2cpp+1254D7: 0F 84 0A 03 00 00  - je GameAssembly.dll.il2cpp+1257E7
GameAssembly.dll.il2cpp+1254DD: 48 8B 58 28        - mov rbx,[rax+28]
GameAssembly.dll.il2cpp+1254E1: 48 85 F6           - test rsi,rsi
GameAssembly.dll.il2cpp+1254E4: 0F 84 F8 02 00 00  - je GameAssembly.dll.il2cpp+1257E2
// ---------- INJECTING HERE ----------
GameAssembly.dll.il2cpp+1254EA: 8B BE 9C 00 00 00  - mov edi,[rsi+0000009C]
// ---------- DONE INJECTING  ----------
GameAssembly.dll.il2cpp+1254F0: 2B BE FC 01 00 00  - sub edi,[rsi+000001FC]
GameAssembly.dll.il2cpp+1254F6: 33 C9              - xor ecx,ecx
GameAssembly.dll.il2cpp+1254F8: E8 B3 D1 6F 01     - call System.Globalization.NumberFormatInfo.get_CurrentInfo
GameAssembly.dll.il2cpp+1254FD: 45 33 C9           - xor r9d,r9d
GameAssembly.dll.il2cpp+125500: 4C 8B C0           - mov r8,rax
GameAssembly.dll.il2cpp+125503: 33 D2              - xor edx,edx
GameAssembly.dll.il2cpp+125505: 8B CF              - mov ecx,edi
GameAssembly.dll.il2cpp+125507: E8 64 B4 29 01     - call System.Number.FormatInt32
GameAssembly.dll.il2cpp+12550C: 48 85 DB           - test rbx,rbx
GameAssembly.dll.il2cpp+12550F: 0F 84 C8 02 00 00  - je GameAssembly.dll.il2cpp+1257DD
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>26034</ID>
          <Description>"Skill Points Used"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>808080</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>sp_ptr</Address>
          <Offsets>
            <Offset>1FC</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26035</ID>
          <Description>"Skill Points Earned"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>800080</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>sp_ptr</Address>
          <Offsets>
            <Offset>9C</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Re: Ruined King: A League of Legends Story

Posted: Sat Apr 16, 2022 11:59 pm
by HazeckX
acecel wrote:
Tue Apr 12, 2022 1:51 am
A small script that allow to edit your skill points, should work on version 1.7 (steam).

Copy the code below then paste it directly into a table (right click > paste) not into a script :mrgreen: .
Open the menu/abilities in game to refresh the values, then edit the "Skill Points Earned" value to what you want, don't change the first value as it will be recalculated.
And always make a backup of your save before using any cheat. ;)

Edit Skill Points

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>26033</ID>
      <Description>"Edit Skill Points (Open the Abilities Menu to refresh the values)"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <Color>FF8000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : RuinedKing.exe
  Version: 
  Date   : 2022-04-12
  Author : acecel

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(aob_sp,GameAssembly.dll,8B BE 9C 00 00 00) // should be unique
alloc(newmem,$1000,aob_sp)

alloc(sp_ptr,$4)
registersymbol(sp_ptr)

label(code)
label(return)

newmem:
  mov [sp_ptr],rsi
code:
  mov edi,[rsi+0000009C]
  jmp return

aob_sp:
  jmp newmem
  nop
return:
registersymbol(aob_sp)

[DISABLE]

aob_sp:
  db 8B BE 9C 00 00 00

unregistersymbol(sp_ptr)
unregistersymbol(aob_sp)
dealloc(sp_ptr)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll.il2cpp+1254EA

GameAssembly.dll.il2cpp+1254C5: 48 8B CB           - mov rcx,rbx
GameAssembly.dll.il2cpp+1254C8: E8 F3 6E 7B 01     - call UnityEngine.Object.op_Inequality
GameAssembly.dll.il2cpp+1254CD: 84 C0              - test al,al
GameAssembly.dll.il2cpp+1254CF: 74 6D              - je GameAssembly.dll.il2cpp+12553E
GameAssembly.dll.il2cpp+1254D1: 49 8B 07           - mov rax,[r15]
GameAssembly.dll.il2cpp+1254D4: 48 85 C0           - test rax,rax
GameAssembly.dll.il2cpp+1254D7: 0F 84 0A 03 00 00  - je GameAssembly.dll.il2cpp+1257E7
GameAssembly.dll.il2cpp+1254DD: 48 8B 58 28        - mov rbx,[rax+28]
GameAssembly.dll.il2cpp+1254E1: 48 85 F6           - test rsi,rsi
GameAssembly.dll.il2cpp+1254E4: 0F 84 F8 02 00 00  - je GameAssembly.dll.il2cpp+1257E2
// ---------- INJECTING HERE ----------
GameAssembly.dll.il2cpp+1254EA: 8B BE 9C 00 00 00  - mov edi,[rsi+0000009C]
// ---------- DONE INJECTING  ----------
GameAssembly.dll.il2cpp+1254F0: 2B BE FC 01 00 00  - sub edi,[rsi+000001FC]
GameAssembly.dll.il2cpp+1254F6: 33 C9              - xor ecx,ecx
GameAssembly.dll.il2cpp+1254F8: E8 B3 D1 6F 01     - call System.Globalization.NumberFormatInfo.get_CurrentInfo
GameAssembly.dll.il2cpp+1254FD: 45 33 C9           - xor r9d,r9d
GameAssembly.dll.il2cpp+125500: 4C 8B C0           - mov r8,rax
GameAssembly.dll.il2cpp+125503: 33 D2              - xor edx,edx
GameAssembly.dll.il2cpp+125505: 8B CF              - mov ecx,edi
GameAssembly.dll.il2cpp+125507: E8 64 B4 29 01     - call System.Number.FormatInt32
GameAssembly.dll.il2cpp+12550C: 48 85 DB           - test rbx,rbx
GameAssembly.dll.il2cpp+12550F: 0F 84 C8 02 00 00  - je GameAssembly.dll.il2cpp+1257DD
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>26034</ID>
          <Description>"Skill Points Used"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>808080</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>sp_ptr</Address>
          <Offsets>
            <Offset>1FC</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>26035</ID>
          <Description>"Skill Points Earned"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>800080</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>sp_ptr</Address>
          <Offsets>
            <Offset>9C</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
i tried to use this, but it changed yasuo's only

Re: Ruined King: A League of Legends Story

Posted: Wed Jun 22, 2022 4:35 pm
by Mooshai
Yea im having a lot of difficulty using this. I open the .CT file and it pops up correctly. Then i click on the little pc button in the top left of the tab and click process, click on ruined king save/keep the process. then i click the enable box and it has a loading circle in the box but then does nothing. What do i do?

Re: Ruined King: A League of Legends Story

Posted: Wed Mar 22, 2023 8:24 pm
by TacoSeeker
+1 for update

Re: Ruined King: A League of Legends Story

Posted: Sun Apr 02, 2023 3:25 am
by ndbl1992
This game updated on 29th March. Hope that anyone can update the cheat table :D

Re: Ruined King: A League of Legends Story

Posted: Sat May 04, 2024 8:39 pm
by anl93
+1