Re: Gloomhaven v1.0.1868 STEAM +16ish
Posted: Tue Dec 21, 2021 4:10 pm
Damn I'll update it in the next couple of days. Thanks for letting me know!
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Thanks for the prompt update in the holiday season! Merry Christmas~all_my_sins wrote: ↑Fri Dec 24, 2021 2:31 pmUpdated for STEAM v1.0.3287. Added Trigger City Event and Inf. Enchantment Points for Guildmaster.
Let me know if there are any issues.
Managed to get the tactical sides of things going, but I'm unable to use GuildMaster Map: Set party gold for some reason? Any advice?all_my_sins wrote: ↑Fri Nov 05, 2021 1:41 amCode has to be loaded into memory. Simply put, this means that the game has to perform that function at least once before cheat engine can modify that function. For example, you won't be able to use "Tactical: God Mode" until you are in a dungeon and either you or an enemy is attacked. Before that point, the functions governing damage simply aren't available in memory to be modified.
Basics first, double check you're using the right table for the right version. Then make sure you're in the guildmaster version of the game. If all of that is good, open up the merchant and then activate the Set Party Gold script. If it activates, buy things and you should see that the gold is set to 1000 (as you buy things the number will visually decrease but it's really still 1000 which you can confirm by buying something else and seeing that the price of that item is being subtracted from 1000 and not whatever value you are seeing on the screen). If it doesn't activate, more troubleshooting is required starting with whether you are in multiplayer mode.Tocksique wrote: ↑Fri Dec 24, 2021 8:23 pmManaged to get the tactical sides of things going, but I'm unable to use GuildMaster Map: Set party gold for some reason? Any advice?all_my_sins wrote: ↑Fri Nov 05, 2021 1:41 amCode has to be loaded into memory. Simply put, this means that the game has to perform that function at least once before cheat engine can modify that function. For example, you won't be able to use "Tactical: God Mode" until you are in a dungeon and either you or an enemy is attacked. Before that point, the functions governing damage simply aren't available in memory to be modified.
Thanks for the awesome Trample + Inf. movement heads up
Hmm, I've checked that I'm in solo-play of Guildmaster version; but my amount of gold is still unaffected and the script itself was loading(probably scanning) but did not get any pointers I reckon? Below is a screenshotall_my_sins wrote: ↑Fri Dec 24, 2021 8:44 pmBasics first, double check you're using the right table for the right version. Then make sure you're in the guildmaster version of the game. If all of that is good, open up the merchant and then activate the Set Party Gold script. If it activates, buy things and you should see that the gold is set to 1000 (as you buy things the number will visually decrease but it's really still 1000 which you can confirm by buying something else and seeing that the price of that item is being subtracted from 1000 and not whatever value you are seeing on the screen). If it doesn't activate, more troubleshooting is required starting with whether you are in multiplayer mode.Tocksique wrote: ↑Fri Dec 24, 2021 8:23 pmManaged to get the tactical sides of things going, but I'm unable to use GuildMaster Map: Set party gold for some reason? Any advice?all_my_sins wrote: ↑Fri Nov 05, 2021 1:41 amCode has to be loaded into memory. Simply put, this means that the game has to perform that function at least once before cheat engine can modify that function. For example, you won't be able to use "Tactical: God Mode" until you are in a dungeon and either you or an enemy is attacked. Before that point, the functions governing damage simply aren't available in memory to be modified.
Thanks for the awesome Trample + Inf. movement heads up
Will do that then, thanks for the awesome table and bothering to help troubleshoot!all_my_sins wrote: ↑Sun Dec 26, 2021 6:09 pmUnfortunately, I can't duplicate this and I can't think of any reason why there is a problem. If you're able to activate the main script, that means the method the script relies upon is compiling so the AOB should be there.
That said, the value is easy to find on your own. It's just a 4-byte. Search the value. Buy something. Search the new value. Repeat until you're down to three (or less). One of those is the right one, it won't hurt to change them all.