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Re: Red Solstice 2 Survivors +25 (*v2* Fixes)

Posted: Tue Jun 22, 2021 8:51 pm
by Tahtawy
gideon25 wrote:
Tue Jun 22, 2021 7:58 pm
Here is a no energy used script. But it still doesn't allow you to use more than the max amount of slots.. Just zeros out energy.
Thank you so much, gideon25. After looking at your script it turns out, I was making a based one the 4-byte visual address for energy and not the float value you found.

I'm aware of the slots, I need a script for the energy so I can stop using so many slots for the power cores and fill them with other modules instead.

Re: Red Solstice 2 Survivors +25

Posted: Wed Jun 23, 2021 2:57 am
by adi_a12
DeGorro8204 wrote:
Sun Jun 20, 2021 6:15 am
Has any of you meet a condition where your teammate stop shooting at some point ? ...
ai will depleted their ammo, so just drop your ammo and make them pick it up with alt wheel command

Re: Red Solstice 2 Survivors 1.2 +25 *Updated*

Posted: Wed Jun 23, 2021 3:34 am
by danielyee
hi gideon can the table be include the last no energy option...
thanks..tested till last night..table is awesome

Re: Red Solstice 2 Survivors 1.2 +25 *Updated*

Posted: Wed Jun 23, 2021 11:54 am
by mighty825
really need some code to help for capture monster
something like capture trap work forever + never disappear and instant capture etc.....
or the final solution "unlock all skill" and something like "max rank after mission"
thank you very much

Re: Red Solstice 2 Survivors 1.2 +25 *Updated*

Posted: Wed Jun 23, 2021 1:08 pm
by gideon25
Put a 1.2 script up. Same as 1.1 but added the no energy loadout use to it.

Re: Red Solstice 2 Survivors 1.2 +25 *Updated*

Posted: Wed Jun 23, 2021 1:10 pm
by gideon25
mighty825 wrote:
Wed Jun 23, 2021 11:54 am
really need some code to help for capture monster
something like capture trap work forever + never disappear and instant capture etc.....
or the final solution "unlock all skill" and something like "max rank after mission"
thank you very much
Well you can give yourself massive amounts of XP during the mission and it should rank you up and give you ability points to level up character..

I may look into the capture trap stuff (its definitely a float of course) but Ill be out of town for the next week.

Re: Red Solstice 2 Survivors 1.2 +25 *Updated*

Posted: Wed Jun 23, 2021 8:01 pm
by johnstail
Thanks for the table!

Could you add "100% CriticalHit chance" script?

Re: Red Solstice 2 Survivors 1.2 +25 *Updated*

Posted: Wed Jun 23, 2021 9:22 pm
by VirgilSouth
whats the point of "no energy use" script? it has no effect on energy regen and speed during mission

Re: Red Solstice 2 Survivors 1.2 +25 *Updated*

Posted: Wed Jun 23, 2021 9:40 pm
by demorest2
VirgilSouth wrote:
Wed Jun 23, 2021 9:22 pm
whats the point of "no energy use" script? it has no effect on energy regen and speed during mission
energy capacity at ship, no mission en

Re: Red Solstice 2 Survivors 1.2 +25 *Updated*

Posted: Wed Jun 23, 2021 10:45 pm
by VirgilSouth
demorest2 wrote:
Wed Jun 23, 2021 9:40 pm
VirgilSouth wrote:
Wed Jun 23, 2021 9:22 pm
whats the point of "no energy use" script? it has no effect on energy regen and speed during mission
energy capacity at ship, no mission en
yeah i know but what the point? it gives nothing

Re: Red Solstice 2 Survivors 1.2 +25 *Updated*

Posted: Wed Jun 23, 2021 11:35 pm
by demorest2
VirgilSouth wrote:
Wed Jun 23, 2021 10:45 pm
demorest2 wrote:
Wed Jun 23, 2021 9:40 pm
VirgilSouth wrote:
Wed Jun 23, 2021 9:22 pm
whats the point of "no energy use" script? it has no effect on energy regen and speed during mission
energy capacity at ship, no mission en
yeah i know but what the point? it gives nothing
0_- u can equip many 3+slot abilites without energy overloads

Re: Red Solstice 2 Survivors 1.2 +25 *Updated*

Posted: Thu Jun 24, 2021 12:56 am
by acecel
VirgilSouth wrote:
Wed Jun 23, 2021 10:45 pm
demorest2 wrote:
Wed Jun 23, 2021 9:40 pm
VirgilSouth wrote:
Wed Jun 23, 2021 9:22 pm
whats the point of "no energy use" script? it has no effect on energy regen and speed during mission
energy capacity at ship, no mission en
yeah i know but what the point? it gives nothing
The script "[X] <== No Loadout energy Used" allow to remove all the "Power Core" in your loadout and use theses new slots to add something else.
It has nothing to do with the character's "Energy" while you are on mission, for that you need to use the script "[X] <== Infinite Energy".

About the script "[X] <== Infinite Energy", it doesn't work for me for some reason, no idea why, the rest seems to works well. It happen when i use some abilities that continuously use energy to be kept active or some that keep a fixed value of energy to be active (like Overwatch)

And of course thank you for the table :D

Re: Red Solstice 2 Survivors 1.2 +25 *Updated*

Posted: Thu Jun 24, 2021 1:12 am
by mighty825
gideon25 wrote:
Wed Jun 23, 2021 1:10 pm
mighty825 wrote:
Wed Jun 23, 2021 11:54 am
really need some code to help for capture monster
something like capture trap work forever + never disappear and instant capture etc.....
or the final solution "unlock all skill" and something like "max rank after mission"
thank you very much
Well you can give yourself massive amounts of XP during the mission and it should rank you up and give you ability points to level up character..

I may look into the capture trap stuff (its definitely a float of course) but Ill be out of town for the next week.
There are 20+ skill at the bottom of skill tree need to unlock by capture many many monster :(
It must be unlock first then we can use ability point to active it
and thanks I am looking forward to next week :lol:

Re: Red Solstice 2 Survivors 1.2 +25 *Updated*

Posted: Thu Jun 24, 2021 4:51 am
by danielyee
a very thanks gideon..any chance option on monster trapping..thanks..table still great..

Re: Red Solstice 2 Survivors 1.2 +25 *Updated*

Posted: Thu Jun 24, 2021 5:27 am
by VirgilSouth
demorest2 wrote:
Wed Jun 23, 2021 11:35 pm
VirgilSouth wrote:
Wed Jun 23, 2021 10:45 pm
demorest2 wrote:
Wed Jun 23, 2021 9:40 pm

energy capacity at ship, no mission en
yeah i know but what the point? it gives nothing
0_- u can equip many 3+slot abilites without energy overloads
but in mission u still "eneregy overloaded" if u do it so what the point?