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Re: Monster Hunter Rise (Ryujinx)

Posted: Sun Apr 18, 2021 6:46 am
by kakeru
Idlehands88 wrote:
Tue Mar 30, 2021 7:07 pm
This is my current table for Monster Hunter Rise.

UPDATED TO VERSION 1.1.2

Code: Select all

OPTIONS:
- Infinite Health
- Infinite Stamina
- Instant Bow Charge
- Max/Infinite Items and Ammo (Pouch and Item Box)
- Infinite Loaded Ammo/Coating
- Max Zenny
- Max Kamura Points
:!: NOTE: THIS TABLE DOES NOT WORK ON CHEAT ENGINE 7.2, USE CHEAT ENGINE 7.1 :!:
Thanks for your codes! Let me know how to inject assembly code by cheat engine.
This is the codes I created to increase attack and defense to 999999.
If it can't work,please tell me,thanks.


Attack 999999:
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

aobscan(INJECT_Attack,48 21 C2 48 89 C8 48 81 E0 FF 0F 00 00 C5 F9 7E F1 89 0C 02 48 8D 47 30 48 8D 68 08 48 89 C1) // should be unique
alloc(newmem,$1000,INJECT_Attack)

label(code)
label(return)

newmem:

code:
vmovd ecx,xmm6
mov [rax+rdx],(Float)999999
jmp return

INJECT_Attack+0D:
jmp newmem
nop 2
return:
registersymbol(INJECT_Attack)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INJECT_Attack+0D:
db C5 F9 7E F1 89 0C 02

unregistersymbol(INJECT_Attack)
dealloc(newmem)

Defense 999999:
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

aobscan(INJECT_Defense,48 21 C2 48 89 C8 48 81 E0 FF 0F 00 00 C5 F9 7E F9 89 0C 02 48 8D 47 40 48 8D 50 08) // should be unique
alloc(newmem,$1000,INJECT_Defense)

label(code)
label(return)

newmem:

code:
vmovd ecx,xmm7
mov [rdx+rax],(Float)999999
jmp return

INJECT_Defense+0D:
jmp newmem
nop 2
return:
registersymbol(INJECT_Defense)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INJECT_Defense+0D:
db C5 F9 7E F9 89 0C 02
unregistersymbol(INJECT_Defense)
dealloc(newmem)

Re: Monster Hunter Rise (Ryujinx)

Posted: Sun Apr 18, 2021 3:46 pm
by ihamari94
kakeru wrote:
Sun Apr 18, 2021 6:46 am
Idlehands88 wrote:
Tue Mar 30, 2021 7:07 pm
This is my current table for Monster Hunter Rise.

UPDATED TO VERSION 1.1.2

Code: Select all

OPTIONS:
- Infinite Health
- Infinite Stamina
- Instant Bow Charge
- Max/Infinite Items and Ammo (Pouch and Item Box)
- Infinite Loaded Ammo/Coating
- Max Zenny
- Max Kamura Points
:!: NOTE: THIS TABLE DOES NOT WORK ON CHEAT ENGINE 7.2, USE CHEAT ENGINE 7.1 :!:
Thanks for your codes! Let me know how to inject assembly code by cheat engine.
This is the codes I created to increase attack and defense to 999999.
If it can't work,please tell me,thanks.


Attack 999999:
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

aobscan(INJECT_Attack,48 21 C2 48 89 C8 48 81 E0 FF 0F 00 00 C5 F9 7E F1 89 0C 02 48 8D 47 30 48 8D 68 08 48 89 C1) // should be unique
alloc(newmem,$1000,INJECT_Attack)

label(code)
label(return)

newmem:

code:
vmovd ecx,xmm6
mov [rax+rdx],(Float)999999
jmp return

INJECT_Attack+0D:
jmp newmem
nop 2
return:
registersymbol(INJECT_Attack)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INJECT_Attack+0D:
db C5 F9 7E F1 89 0C 02

unregistersymbol(INJECT_Attack)
dealloc(newmem)

Defense 999999:
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

aobscan(INJECT_Defense,48 21 C2 48 89 C8 48 81 E0 FF 0F 00 00 C5 F9 7E F9 89 0C 02 48 8D 47 40 48 8D 50 08) // should be unique
alloc(newmem,$1000,INJECT_Defense)

label(code)
label(return)

newmem:

code:
vmovd ecx,xmm7
mov [rdx+rax],(Float)999999
jmp return

INJECT_Defense+0D:
jmp newmem
nop 2
return:
registersymbol(INJECT_Defense)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INJECT_Defense+0D:
db C5 F9 7E F9 89 0C 02
unregistersymbol(INJECT_Defense)
dealloc(newmem)
Hi, can you teach me how to hack that attack damage to 99999? TQ.

Re: Monster Hunter Rise (Ryujinx)

Posted: Wed Apr 21, 2021 11:08 am
by exystence
dammy63 wrote:
Fri Apr 16, 2021 10:34 am
Talisman edit
But legality condition check exists, illegal status is disabled
Need to be a proper parameter

I found 2 instances of the opcode

Code: Select all

[rsi+rbp],edi
but i can't seem to find the memory address it accesses for charms on the 32nd equipment slot, it always has 0 addresses accessed.
I tried sorting, rearranging, selling and creating charms, reload save, but no memory address was accessed.
Also tried for v1.1.1 and v1.1.2 of the game.

What version of Rise were you on, and what action did you use to trigger memory access?

Re: Monster Hunter Rise (Ryujinx)

Posted: Sun Apr 25, 2021 5:47 pm
by hansmagz
When I activate the Max/Infinite Items and Ammo my game crash, I have MHR 1.1.2, Ryujinx 1.0.6850 and CE 7.1

Re: Monster Hunter Rise (Ryujinx)

Posted: Sun Apr 25, 2021 11:11 pm
by Deez
can someone tell me where to get the game cuz i cant find it anywhere, i got ryujinx but cant find the game

Re: Monster Hunter Rise (Ryujinx)

Posted: Wed Apr 28, 2021 9:56 am
by CodeSidon
2.0 update patch is out

Re: Monster Hunter Rise (Ryujinx)

Posted: Fri May 14, 2021 1:52 pm
by y384613663
Deez wrote:
Sun Apr 25, 2021 11:11 pm
can someone tell me where to get the game cuz i cant find it anywhere, i got ryujinx but cant find the game
got it from nxbrew

Re: Monster Hunter Rise (Ryujinx)

Posted: Mon Jul 19, 2021 8:42 pm
by loopend
Hi,
I have a question not rellated to this game directly but with trainer for Ryujinx).

I tryed to do a trainer (as a not skilled amator :P ) for Zelda Skyward Sword and began with the rupees.

The thing is : I found the adress, I can change the value, and the value is changed in game...until it collapse to the original value automaticaly.

I wonder if there is some feature or options to use for this simulator when you do basic trainer ?

Re: Monster Hunter Rise (Ryujinx)

Posted: Thu Sep 30, 2021 7:14 pm
by ramatakka48
help me.. its doesnt work to me.. when i click code..rotating circle appears, and when its done not affected to game

Re: Monster Hunter Rise (Ryujinx)

Posted: Sun Oct 24, 2021 7:53 pm
by zerocoolrox
Currently have v1.1.1 on Monster Hunter Rise running Ryujinx ver.1.0.7085 with firmware 13.0.0 and these tables are not working at all. When trying to enable them, lags the game a bit as if its doing something but after it stops, nothing. Would love a working table with something as simple as unlimited zenny. Tried getting the address line for it but doesn't pick the next scanned value. Any help would be greatly appreciated. Thanks!

Re: Monster Hunter Rise (Ryujinx)

Posted: Sat Nov 06, 2021 10:54 pm
by sdnwrgnsdf
Hi, none of the cheats work currently for me, do I need a specific version of Ryujinx?

Re: Monster Hunter Rise (Ryujinx)

Posted: Sat Jan 15, 2022 11:59 am
by Yooffette
hello possibility of making sure to have all the items? :3

Re: Monster Hunter Rise (Ryujinx)

Posted: Sat Jan 15, 2022 7:42 pm
by Sanrasaa
Can we get a "Finish Quest" option so we can skip the current quest?
I would love to skip rampage quests on my second character because i didn't like the feature at all.