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Re: ENDER LILIES: Quietus of the Knights

Posted: Mon Jul 05, 2021 7:37 pm
by chrisreddot3
MGGA wrote:
Thu Jan 21, 2021 10:47 pm

health
level
exp
super jump
- update 2:
inf. spirits
inf. prayers
player potency
can you fix the cheat table for steam version?your ct makes my game crashs

Re: ENDER LILIES: Quietus of the Knights

Posted: Mon Jul 05, 2021 8:13 pm
by EphenSteve
Stuck with update 1.02 until and updated version comes out. I don't have the steam version sorry. PM me your Discord and I can help teach you how to find them.

Re: ENDER LILIES: Quietus of the Knights

Posted: Mon Jul 05, 2021 10:16 pm
by NumberXer0
EphenSteve wrote:
Mon Jul 05, 2021 8:13 pm
Stuck with update 1.02 until and updated version comes out. I don't have the steam version sorry. PM me your Discord and I can help teach you how to find them.
1.0.6 is the current version on Steam. The non-Steam version is also updated to 1.0.6 and out there as of a few days ago.

Re: ENDER LILIES: Quietus of the Knights

Posted: Mon Jul 05, 2021 11:34 pm
by EphenSteve
This should work on 1.06

Let me know if anything is broken. Everything in here works for me the only one I did not test was 99,999 souls on spend. It probably uses the same routine for picking the souls up Idk though.

*Removed Old Table

Re: ENDER LILIES: Quietus of the Knights

Posted: Mon Jul 05, 2021 11:51 pm
by NumberXer0
EphenSteve wrote:
Mon Jul 05, 2021 11:34 pm
This should work on 1.06

Let me know if anything is broken. Everything in here works for me the only one I did not test was 99,999 souls on spend. It probably uses the same routine for picking the souls up Idk though.
I gave it a quick test. I used everything besides 99,999 Souls and Fast Level Up, as I'm max level and so are my spirits.

All cheats worked for me besides Infinite Health, which toggled but simply didn't work at all, and the Jump Pointer. That one stayed as ?? and was never able to be activated.

Re: ENDER LILIES: Quietus of the Knights

Posted: Mon Jul 05, 2021 11:55 pm
by EphenSteve
NumberXer0 wrote:
Mon Jul 05, 2021 11:51 pm
EphenSteve wrote:
Mon Jul 05, 2021 11:34 pm
This should work on 1.06

Let me know if anything is broken. Everything in here works for me the only one I did not test was 99,999 souls on spend. It probably uses the same routine for picking the souls up Idk though.
I gave it a quick test. I used everything besides 99,999 Souls and Fast Level Up, as I'm max level and so are my spirits.

All cheats worked for me besides Infinite Health, which toggled but simply didn't work at all, and the Jump Pointer. That one stayed as ?? and was never able to be activated.
Hmm the Infinite Health one is a little weird now because before the update the enemies that i attacked didnt share addresses. now all of a sudden if you wait a bit after killing an enemies their health value changes to something super random that has a value of 32049230948 which still shouldn't make it crash. I'll take a look to see if i can find a more stable compare gimme a minute and I'll also find a more stable pointer for the jump address.

Re: ENDER LILIES: Quietus of the Knights

Posted: Tue Jul 06, 2021 12:36 am
by EphenSteve
Try this, If this doesn't work then I may need to learn a bit more because the find commonality tool seems kinda back and forth for me. Also for people who have just started the game, for the Jump cheat to work you need double jump in the game first so you will have to progress normally till you get it then if you watch cheat engine while you double jump it should change to a 2 if its working (just freeze at 0) if the pointer is not just saying ??.

Let me know if this works~

Re: ENDER LILIES: Quietus of the Knights

Posted: Tue Jul 06, 2021 4:15 pm
by MBRKiNG
EphenSteve wrote:
Tue Jul 06, 2021 12:36 am
Try this, If this doesn't work then I may need to learn a bit more because the find commonality tool seems kinda back and forth for me. Also for people who have just started the game, for the Jump cheat to work you need double jump in the game first so you will have to progress normally till you get it then if you watch cheat engine while you double jump it should change to a 2 if its working (just freeze at 0) if the pointer is not just saying ??.

Let me know if this works~
inf jumps script game v1.0.6

copy/paste this into ce

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>26241</ID>
      <Description>"Inf Jumps"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(InfJumpsAOB,EnderLiliesSteam-Win64-Shipping.exe,FF 83 F4 01 00 00 48 8B CB E8 ** ** ** ** 48 8B) // should be unique
alloc(newmem,$1000,InfJumpsAOB)
label(code)
label(return)
registersymbol(infjumps)
label(infjumps)
{$lua}
StatsTimer = createTimer()
StatsTimer.setInterval(10)
StatsTimer.onTimer = function(Stats)
 writeInteger('["infjumps"]+300',00)
end
{$asm}
newmem:
code:
  mov [infjumps],rbx
  inc [rbx+000001F4]
  jmp return
infjumps:
db
InfJumpsAOB:
  jmp newmem
  nop
return:
registersymbol(InfJumpsAOB)
[DISABLE]
InfJumpsAOB:
  db FF 83 F4 01 00 00
unregistersymbol(InfJumpsAOB)
dealloc(newmem)
unregistersymbol(infjumps)


</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>



Re: ENDER LILIES: Quietus of the Knights

Posted: Tue Jul 06, 2021 11:56 pm
by 5545ggdgdf
Watashi no hīrō, mi amigo

Re: ENDER LILIES: Quietus of the Knights

Posted: Wed Jul 28, 2021 12:47 pm
by Luke76bg
EphenSteve wrote:
Tue Jul 06, 2021 12:36 am
Try this, If this doesn't work then I may need to learn a bit more because the find commonality tool seems kinda back and forth for me. Also for people who have just started the game, for the Jump cheat to work you need double jump in the game first so you will have to progress normally till you get it then if you watch cheat engine while you double jump it should change to a 2 if its working (just freeze at 0) if the pointer is not just saying ??.

Let me know if this works~
Thanks for the table but the infinite health make the life bar very long, and i would like to increaase playing the game, it must be only infinite when attacked, not increased the bar lenght! Please there is a way to edit the life available ? I don't want to restart the game from the beginning! :(

Update: Restarting the game fixed the health bar!

Re: ENDER LILIES: Quietus of the Knights

Posted: Wed Jul 28, 2021 5:12 pm
by EphenSteve
Luke76bg wrote:
Wed Jul 28, 2021 12:47 pm
EphenSteve wrote:
Tue Jul 06, 2021 12:36 am
Try this, If this doesn't work then I may need to learn a bit more because the find commonality tool seems kinda back and forth for me. Also for people who have just started the game, for the Jump cheat to work you need double jump in the game first so you will have to progress normally till you get it then if you watch cheat engine while you double jump it should change to a 2 if its working (just freeze at 0) if the pointer is not just saying ??.

Let me know if this works~
Thanks for the table but the infinite health make the life bar very long, and i would like to increaase playing the game, it must be only infinite when attacked, not increased the bar lenght! Please there is a way to edit the life available ? I don't want to restart the game from the beginning! :(

Update: Restarting the game fixed the health bar!
yeah its just a visual bug its not messing with the total health at all ^_^

Re: ENDER LILIES: Quietus of the Knights

Posted: Fri Jul 30, 2021 4:17 pm
by okami_x
I'm playing with version 1.0.3 but i think it should work with the current version of the game.

I changed Inifinite Health script
First I found 2 damage types. Contact Dmg from enemies and everything else.
The current health script doesn't work with contact damage and just writes a big number to the hp value.
So i changed it to include contact damage and to write the max hp value to the current hp.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>26282</ID>
      <Description>"Inf HP"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : EnderLiliesSteam-Win64-Shipping.exe
  Version: 
  Date   : 2021-07-30
  Author : okamo

  This script does blah blah blah
}

[ENABLE]
//First script | Contact DMG
aobscanmodule(InfHp,EnderLiliesSteam-Win64-Shipping.exe,89 BB 14 01 00 00 48 8B 7C) // should be unique
alloc(newmem,$1000,InfHp)

label(code)
label(return)

newmem:
cmp [rbx+B8],3
jne code
fild dword ptr [rbx+00000110]
fistp dword ptr [rbx+00000114]
jmp return

code:
  mov [rbx+00000114],edi
  jmp return

InfHp:
  jmp newmem
  nop
return:
registersymbol(InfHp)


//Second Script | Other DMG

aobscanmodule(infhp2,EnderLiliesSteam-Win64-Shipping.exe,89 AB 14 01 00 00 3B) // should be unique
alloc(newmem2,$1000,infhp2)

label(code2)
label(return2)

newmem2:
cmp [rbx+B8],3
jne code2
fild dword ptr [rbx+00000110]
fistp dword ptr [rbx+00000114]
jmp return2

code2:
  mov [rbx+00000114],ebp
  jmp return2

infhp2:
  jmp newmem2
  nop
return2:
registersymbol(infhp2)

[DISABLE]

InfHp:
  db 89 BB 14 01 00 00

unregistersymbol(InfHp)
dealloc(newmem)

infhp2:
  db 89 AB 14 01 00 00

unregistersymbol(infhp2)
dealloc(newmem2)

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Re: ENDER LILIES: Quietus of the Knights

Posted: Sat Jul 31, 2021 5:32 am
by EphenSteve
okami_x wrote:
Fri Jul 30, 2021 4:17 pm
I'm playing with version 1.0.3 but i think it should work with the current version of the game.

I changed Inifinite Health script
First I found 2 damage types. Contact Dmg from enemies and everything else.
The current health script doesn't work with contact damage and just writes a big number to the hp value.
So i changed it to include contact damage and to write the max hp value to the current hp.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>26282</ID>
      <Description>"Inf HP"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : EnderLiliesSteam-Win64-Shipping.exe
  Version: 
  Date   : 2021-07-30
  Author : okamo

  This script does blah blah blah
}

[ENABLE]
//First script | Contact DMG
aobscanmodule(InfHp,EnderLiliesSteam-Win64-Shipping.exe,89 BB 14 01 00 00 48 8B 7C) // should be unique
alloc(newmem,$1000,InfHp)

label(code)
label(return)

newmem:
cmp [rbx+B8],3
jne code
fild dword ptr [rbx+00000110]
fistp dword ptr [rbx+00000114]
jmp return

code:
  mov [rbx+00000114],edi
  jmp return

InfHp:
  jmp newmem
  nop
return:
registersymbol(InfHp)


//Second Script | Other DMG

aobscanmodule(infhp2,EnderLiliesSteam-Win64-Shipping.exe,89 AB 14 01 00 00 3B) // should be unique
alloc(newmem2,$1000,infhp2)

label(code2)
label(return2)

newmem2:
cmp [rbx+B8],3
jne code2
fild dword ptr [rbx+00000110]
fistp dword ptr [rbx+00000114]
jmp return2

code2:
  mov [rbx+00000114],ebp
  jmp return2

infhp2:
  jmp newmem2
  nop
return2:
registersymbol(infhp2)

[DISABLE]

InfHp:
  db 89 BB 14 01 00 00

unregistersymbol(InfHp)
dealloc(newmem)

infhp2:
  db 89 AB 14 01 00 00

unregistersymbol(infhp2)
dealloc(newmem2)

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
oh ooops. I noticed this too and just made it a separate code in my table, my bad I finished the game a while ago and have had to reformat my os due to a weird issue only i had with my computer lol.

also you have far more knowledge in how to script. I'm still learning even though i've been using cheat engine since its early time I never pushed myself to learn as much as i have these past few months.

Re: ENDER LILIES: Quietus of the Knights

Posted: Sat Jul 31, 2021 3:13 pm
by Luke76bg
EphenSteve wrote:
Wed Jul 28, 2021 5:12 pm
Luke76bg wrote:
Wed Jul 28, 2021 12:47 pm
EphenSteve wrote:
Tue Jul 06, 2021 12:36 am
Try this, If this doesn't work then I may need to learn a bit more because the find commonality tool seems kinda back and forth for me. Also for people who have just started the game, for the Jump cheat to work you need double jump in the game first so you will have to progress normally till you get it then if you watch cheat engine while you double jump it should change to a 2 if its working (just freeze at 0) if the pointer is not just saying ??.

Let me know if this works~
Thanks for the table but the infinite health make the life bar very long, and i would like to increaase playing the game, it must be only infinite when attacked, not increased the bar lenght! Please there is a way to edit the life available ? I don't want to restart the game from the beginning! :(

Update: Restarting the game fixed the health bar!
yeah its just a visual bug its not messing with the total health at all ^_^
Thanks ! However no cooldown doesn't work, and infinite jump crash the game sometimes, plus some secret passage that can be broken with the hammer ability i can't get to work unless i restart the game, i don't know if it's the cheats or not but it's weird! 1.05 here version! Please can you fix no cooldown cheat, this would be very useful but i can't enable it in any way!

p.s i forgot to add that infinite jump block after a while the air attack!

Re: ENDER LILIES: Quietus of the Knights

Posted: Tue Aug 03, 2021 9:20 pm
by fakerlol
I've been able to whip up a Skill-Cooldown entry after some tinkering. Works with the newest available version, whichever that is...
I'm not going to update this for any other versions if the AOB should break, I'd have finished the game long ago by that time and won't be feeling the need to delve into it again :)
For peeps who're interested how I got there
There's an adress that stores the seconds a cooldown still needs as float.
So if the skill takes 5 seconds to cooldown, this value will count down from 5 to 0 (in real seconds in decimal). So doing a "Values between"-search you'd arrive at that adress pretty quick.
From there you need to figure out what writes to that adress, which brings you to a function that calls another function prior (the one I injected the code into) which substracts the current run time of the game from the timestamp in the skills' instance to figure out how many seconds remain.
Changing anything else in that function just changes how fast the white circle in the gui finishes a revolution around the used skill, but doesn't change the time needed to wait! The function is probably one used only to draw the UI...
I also tried to figure out what code wrote that initial timestamp so I could change it there, but had to give up pretty fast as that code also wrote timestamps for gui-events and other stuff so I wasn't comfortable changing anything there ...

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>13</ID>
      <Description>"Skill cooldown"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>// Game   : EnderLiliesSteam-Win64-Shipping.exe
// Executable Version: 4.26.2.0
// Module Version    : 
// Script Date       : 2021-08-03
// Author : fakerlol
[ENABLE]
aobscanmodule(aob_Cooldown,EnderLiliesSteam-Win64-Shipping.exe,40 53 48 83 ec x 0f 57 c0 48 8b d9 0f 2f 81 x x 0 0 73 x 80)
registersymbol(aob_Cooldown)

alloc(newmem_Cooldown,64,aob_Cooldown)
label(return_Cooldown)

registersymbol(Cooldown_Modifier)
label(Cooldown_Modifier)

newmem_Cooldown:
  xorps xmm0, xmm0
  mov rbx, rcx

  // check if we've run this code at least once to avoid accumulative errors
  movss xmm1, [r8]

  comiss xmm1, xmm0
  ja short done

  // Get the cooldown of the skill (in seconds)
  movss xmm1, [rcx+194]
  movss xmm2, xmm1

  // modified CD = Original CD - (Original CD / Modifier)
  divss xmm1, [Cooldown_Modifier]
  subss xmm2, xmm1

  // subtract the modifier from the skills timestamp
  // thus shortening the time needed to wait for the CD
  movss xmm1, [rcx+1f0]
  subss xmm1, xmm2
  movss [rcx+1f0], xmm1

done:
  jmp return_Cooldown

Cooldown_Modifier:
dd (float)3

aob_Cooldown+6:
  jmp newmem_Cooldown
  nop
return_Cooldown:

[DISABLE]
aob_Cooldown+6:
  xorps xmm0, xmm0
  mov rbx, rcx

unregistersymbol(*)
dealloc(newmem_Cooldown)

{
// ORIGINAL CODE - INJECTION POINT: EnderLiliesSteam-Win64-Shipping.exe+CD05A0

EnderLiliesSteam-Win64-Shipping.exe+CD055F: CC                       - int 3 
EnderLiliesSteam-Win64-Shipping.exe+CD0560: F3 0F 10 41 70           - movss xmm0,[rcx+70]
EnderLiliesSteam-Win64-Shipping.exe+CD0565: C3                       - ret 
EnderLiliesSteam-Win64-Shipping.exe+CD0566: CC                       - int 3 
EnderLiliesSteam-Win64-Shipping.exe+CD0567: CC                       - int 3 
EnderLiliesSteam-Win64-Shipping.exe+CD0568: CC                       - int 3 
EnderLiliesSteam-Win64-Shipping.exe+CD0569: CC                       - int 3 
EnderLiliesSteam-Win64-Shipping.exe+CD056A: CC                       - int 3 
EnderLiliesSteam-Win64-Shipping.exe+CD056B: CC                       - int 3 
EnderLiliesSteam-Win64-Shipping.exe+CD056C: CC                       - int 3 
EnderLiliesSteam-Win64-Shipping.exe+CD056D: CC                       - int 3 
EnderLiliesSteam-Win64-Shipping.exe+CD056E: CC                       - int 3 
EnderLiliesSteam-Win64-Shipping.exe+CD056F: CC                       - int 3 
EnderLiliesSteam-Win64-Shipping.exe+CD0570: 40 53                    - push rbx
EnderLiliesSteam-Win64-Shipping.exe+CD0572: 48 83 EC 20              - sub rsp,20
EnderLiliesSteam-Win64-Shipping.exe+CD0576: 48 8D 99 44 03 00 00     - lea rbx,[rcx+00000344]
EnderLiliesSteam-Win64-Shipping.exe+CD057D: 48 8B CB                 - mov rcx,rbx
EnderLiliesSteam-Win64-Shipping.exe+CD0580: E8 4B 1E 3E 00           - call EnderLiliesSteam-Win64-Shipping.exe+10B23D0
EnderLiliesSteam-Win64-Shipping.exe+CD0585: 84 C0                    - test al,al
EnderLiliesSteam-Win64-Shipping.exe+CD0587: 74 0D                    - je EnderLiliesSteam-Win64-Shipping.exe+CD0596
EnderLiliesSteam-Win64-Shipping.exe+CD0589: 48 8B CB                 - mov rcx,rbx
EnderLiliesSteam-Win64-Shipping.exe+CD058C: 48 83 C4 20              - add rsp,20
EnderLiliesSteam-Win64-Shipping.exe+CD0590: 5B                       - pop rbx
EnderLiliesSteam-Win64-Shipping.exe+CD0591: E9 8A E0 3D 00           - jmp EnderLiliesSteam-Win64-Shipping.exe+10AE620
EnderLiliesSteam-Win64-Shipping.exe+CD0596: 33 C0                    - xor eax,eax
EnderLiliesSteam-Win64-Shipping.exe+CD0598: 48 83 C4 20              - add rsp,20
EnderLiliesSteam-Win64-Shipping.exe+CD059C: 5B                       - pop rbx
EnderLiliesSteam-Win64-Shipping.exe+CD059D: C3                       - ret 
EnderLiliesSteam-Win64-Shipping.exe+CD059E: CC                       - int 3 
EnderLiliesSteam-Win64-Shipping.exe+CD059F: CC                       - int 3
EnderLiliesSteam-Win64-Shipping.exe+CD05A0: 40 53                    - push rbx
EnderLiliesSteam-Win64-Shipping.exe+CD05A2: 48 83 EC 30              - sub rsp,30
// ---------- INJECTING HERE ----------
EnderLiliesSteam-Win64-Shipping.exe+CD05A6: 0F 57 C0                 - xorps xmm0,xmm0
EnderLiliesSteam-Win64-Shipping.exe+CD05A9: 48 8B D9                 - mov rbx,rcx
// ---------- DONE INJECTING  ----------
EnderLiliesSteam-Win64-Shipping.exe+CD05AC: 0F 2F 81 F0 01 00 00     - comiss xmm0,[rcx+000001F0]
EnderLiliesSteam-Win64-Shipping.exe+CD05B3: 73 53                    - jae EnderLiliesSteam-Win64-Shipping.exe+CD0608
EnderLiliesSteam-Win64-Shipping.exe+CD05B5: 80 B9 98 01 00 00 00     - cmp byte ptr [rcx+00000198],00
EnderLiliesSteam-Win64-Shipping.exe+CD05BC: 0F 29 74 24 20           - movaps [rsp+20],xmm6
EnderLiliesSteam-Win64-Shipping.exe+CD05C1: F3 0F 10 B1 94 01 00 00  - movss xmm6,[rcx+00000194]
EnderLiliesSteam-Win64-Shipping.exe+CD05C9: 74 15                    - je EnderLiliesSteam-Win64-Shipping.exe+CD05E0
EnderLiliesSteam-Win64-Shipping.exe+CD05CB: 0F 28 CE                 - movaps xmm1,xmm6
EnderLiliesSteam-Win64-Shipping.exe+CD05CE: F3 0F 59 0D 9A 6D 62 02  - mulss xmm1,[EnderLiliesSteam-Win64-Shipping.exe+32F7370]
EnderLiliesSteam-Win64-Shipping.exe+CD05D6: F3 0F 59 89 F8 01 00 00  - mulss xmm1,[rcx+000001F8]
EnderLiliesSteam-Win64-Shipping.exe+CD05DE: EB 03                    - jmp EnderLiliesSteam-Win64-Shipping.exe+CD05E3
EnderLiliesSteam-Win64-Shipping.exe+CD05E0: 0F 57 C9                 - xorps xmm1,xmm1
EnderLiliesSteam-Win64-Shipping.exe+CD05E3: F3 0F 5C F1              - subss xmm6,xmm1
EnderLiliesSteam-Win64-Shipping.exe+CD05E7: 0F 2F F0                 - comiss xmm6,xmm0
EnderLiliesSteam-Win64-Shipping.exe+CD05EA: 73 03                    - jae EnderLiliesSteam-Win64-Shipping.exe+CD05EF
EnderLiliesSteam-Win64-Shipping.exe+CD05EC: 0F 57 F6                 - xorps xmm6,xmm6
EnderLiliesSteam-Win64-Shipping.exe+CD05EF: E8 EC FF 83 01           - call EnderLiliesSteam-Win64-Shipping.exe+25105E0
EnderLiliesSteam-Win64-Shipping.exe+CD05F4: F3 0F 5C 83 F0 01 00 00  - subss xmm0,[rbx+000001F0]
EnderLiliesSteam-Win64-Shipping.exe+CD05FC: F3 0F 5C F0              - subss xmm6,xmm0
EnderLiliesSteam-Win64-Shipping.exe+CD0600: 0F 28 C6                 - movaps xmm0,xmm6
EnderLiliesSteam-Win64-Shipping.exe+CD0603: 0F 28 74 24 20           - movaps xmm6,[rsp+20]
EnderLiliesSteam-Win64-Shipping.exe+CD0608: 48 83 C4 30              - add rsp,30
EnderLiliesSteam-Win64-Shipping.exe+CD060C: 5B                       - pop rbx
EnderLiliesSteam-Win64-Shipping.exe+CD060D: C3                       - ret 
EnderLiliesSteam-Win64-Shipping.exe+CD060E: CC                       - int 3 
EnderLiliesSteam-Win64-Shipping.exe+CD060F: CC                       - int 3 
EnderLiliesSteam-Win64-Shipping.exe+CD0610: 0F B6 81 55 05 00 00     - movzx eax,byte ptr [rcx+00000555]
EnderLiliesSteam-Win64-Shipping.exe+CD0617: C3                       - ret 
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>11</ID>
          <Description>"Shorten by"</Description>
          <LastState Value="3" RealAddress="7FF76EC80041"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>Cooldown_Modifier</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>