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Re: Night of the Dead

Posted: Fri Oct 16, 2020 5:29 am
by 4uth0r1ty
Akira wrote:
Mon Oct 12, 2020 11:39 am
The only thing i can think of is to block em in steam, this might also block em in the game.
will try, but this didn't work when i tried to test it with a friend, just a fyi for anyone who might try.

edit: and would there be a way to find an inventory pointer for the trap that's being interacted with?

Re: Night of the Dead

Posted: Mon Oct 19, 2020 11:51 pm
by dankew1
Any chance we can get an updated unlimited condition cheat ? That's the only missing option rn
Oh and a walk key option would be fabulous too~

Re: Night of the Dead

Posted: Mon Jan 25, 2021 11:54 am
by 4uth0r1ty
there's been a major update. could you update the table?

Re: Night of the Dead

Posted: Tue Feb 02, 2021 4:19 am
by phani
Is anyone able to find player coordinates? I am unable to find those since the last update.

Re: Night of the Dead

Posted: Thu Apr 15, 2021 5:34 pm
by Akira
Unlimited Items (tested with chocolate bar):

Code: Select all

[ENABLE]

aobscanmodule(ItemRemoval,LF-Win64-Shipping.exe,42 FF 8C 30 E0 00 00 00) // should be unique
alloc(newmem,$1000,ItemRemoval)

label(code)
label(return)

newmem:

code:
  //dec [rax+r14+000000E0]
  jmp return

ItemRemoval:
  jmp newmem
  nop 3
return:
registersymbol(ItemRemoval)

[DISABLE]

ItemRemoval:
  db 42 FF 8C 30 E0 00 00 00

unregistersymbol(ItemRemoval)
dealloc(newmem)
Edit:
Updated my Table:
viewtopic.php?p=150872#p150872

Re: Night of the Dead

Posted: Thu Apr 22, 2021 11:47 am
by imjustmaxie
Alternative table.
Not recommended to use with other tables' options unless proven working.

Game Version: 1.0.9.4 alpha
Process: LF-Win64-Shipping.exe
Engine: Unreal Engine (4.25.30)
Table Version: 0.1
Credits: Cake-san (UE4 Base Table)

Enable the Activation script in game or it will crash.
- Max Health
- Easy Kills
- Max Stamina
- Max Condition
- Max Guard Stamina
- Bypass Stack Size (on Stacking)
- Bypass Stack Size (on Item Pickup)
- Max Items (minimum amount = 2)

- POINTERS
  • PlayerController
  • LFCheatFlags


Current Issues:
- OwningItems Array Pointer script (under [pPlayerController] >> [pInventoryComponent]) generates wrong slot number offsets.
Will be fixed in next update.

Re: Night of the Dead

Posted: Sat May 22, 2021 10:05 pm
by dankew1
Devs really like updating this game. Max Condition isn't working, again .-.
There's now version 1.0.9.5

Also is there a way to make our character walk ? A walk button like Resident Evil or infinite buff duration ? Yes you can use the latter in tandem with the ankle trap to seemingly walk :P

Re: Night of the Dead

Posted: Sun Jun 06, 2021 3:47 pm
by dankew1
Let me make sure. Does Unlimited Condition work for anyone else ? On game version above 1.0.9.4 ?

Re: Night of the Dead

Posted: Sat Jun 12, 2021 2:23 pm
by dankew1
Akira wrote:
Mon Aug 31, 2020 4:26 pm
Game Name: Night of the Dead
Game Version: 1.0.9.6.alpha
Game Engine: Unreal Engine 4
Steam Website:

My Cheat Table:
LF-Win64-Shipping_1.3.CT
Hello can you help me with something please ? Whenever I try to use a cheat engine table with Cheat engine version 7.2 it just stops responding when I click on activation. Cheat engine 7.1 doesn't do that but for some reason I can't activate the never hungry(Stamina) option, it says Error while scanning for AOB's: AmIHungryTwo Error not all results found

Edit: I've managed to fix the cheat engine 7.2 issue but the stamina one still persists.

Re: Night of the Dead

Posted: Fri Jul 16, 2021 9:31 pm
by macgyver16502
This is my first attempt at creating a scripted Cheat Table.
This is at best a supplement to the table made by others here as I am not duplicating any of the functions.

- prevent damage to structures (doesn't affect chopping trees or mining rocks)
- hold generator fuel level at 500

How to use this cheat table?

Install Cheat Engine
Double-click the .CT file in order to open it
Click the PC icon in Cheat Engine in order to select the game process
Keep the list
Activate the trainer options by checking boxes

Again - this is my first try, be gentle... :)

Re: Night of the Dead

Posted: Fri Jul 16, 2021 9:33 pm
by macgyver16502
Oh, forgot to say - tested on version 1.1.0.2.alpha

Re: Night of the Dead

Posted: Tue Jul 20, 2021 7:35 pm
by Memiomy
1.1.0.3 now

Re: Night of the Dead

Posted: Tue Jul 20, 2021 8:51 pm
by macgyver16502
Updated table to work with version 1.1.0.3.alpha
Still does same functions.

Re: Night of the Dead

Posted: Tue Jul 20, 2021 9:12 pm
by macgyver16502
Memiomy wrote:
Tue Jul 20, 2021 7:35 pm
1.1.0.3 now
Yup, and the update broke the version 002 of my table... Version 003 is posted above. :)

Re: Night of the Dead

Posted: Wed Jul 21, 2021 3:45 pm
by Memiomy
while waiting for table update.
i restart the game 3 times already. and each time i reduce the difficulty :( the game is so damn hard (or i'm so noob)

thank you very much!! macgyver16502 that will aid me a lot sir