Page 3 of 6

Minecraft Dungeons

Posted: Thu May 28, 2020 12:00 pm
by Bunny666
[QUOTE="YASAKA, post: 137231, member: 42187"]

it worked for me, thanks



this is edited script for Minecraft Dungeons from launcher



thanks to [USER=41872]@FearTheSouls[/USER] and [USER=1]@STN[/USER]

[/QUOTE]





no damage/ghost crashes your game when the enemy hits you

Minecraft Dungeons

Posted: Thu May 28, 2020 12:01 pm
by Dishonored_DO
BTW, in the previous two tables, firewaork artifact (the one makes your arrow blows up like a firework) was active all the time and can't be stopped, obviously that means no cool down either, but now it doesnt work at all! :(

Minecraft Dungeons

Posted: Thu May 28, 2020 2:34 pm
by MBRKiNG
OHK



[CODE=cea][ENABLE]



aobscanmodule(dmg,Dungeons.exe,F3 0F 10 46 34 0F 54) // should be unique

alloc(newmem,$1000,"Dungeons.exe"+6E4944)



label(code)

label(return)



newmem:



code:

push rsi

mov [rsi+34],(float)1

pop rsi

movss xmm0,[rsi+34]

jmp return



dmg:

jmp newmem

return:

registersymbol(dmg)



[DISABLE]



dmg:

db F3 0F 10 46 34



unregistersymbol(dmg)

dealloc(newmem)[/CODE]

Minecraft Dungeons

Posted: Thu May 28, 2020 3:06 pm
by VideoJones
[QUOTE="Dishonored_DO, post: 137238, member: 35010"]

BTW, in the previous two tables, firewaork artifact (the one makes your arrow blows up like a firework) was active all the time and can't be stopped, obviously that means no cool down either, but now it doesnt work at all! :(

[/QUOTE]

That's the unlimited arrows option. I wonder if it's possible to get it to just affect the regular arrows.

Minecraft Dungeons

Posted: Thu May 28, 2020 4:15 pm
by Dishonored_DO
[QUOTE="VideoJones, post: 137259, member: 30938"]

That's the unlimited arrows option. I wonder if it's possible to get it to just affect the regular arrows.

[/QUOTE]

true, just combined the new enchantment pointer with the older table and now everything is working like a charm. -for me at least- :p

Minecraft Dungeons

Posted: Thu May 28, 2020 4:17 pm
by STN
[QUOTE="Bunny666, post: 137237, member: 42189"]

no damage/ghost crashes your game when the enemy hits you

[/QUOTE]



No damage only works for Gamepass version.

Minecraft Dungeons

Posted: Thu May 28, 2020 4:56 pm
by Riceball0831
hope someone makes instant kill

Minecraft Dungeons

Posted: Thu May 28, 2020 5:45 pm
by MBRKiNG
[QUOTE="Riceball0831, post: 137271, member: 12605"]

hope someone makes instant kill

[/QUOTE]



check [URL]https://fearlessrevolution.com/threads/12636/post-137252[/URL]



ohk = one hit kills

Minecraft Dungeons

Posted: Thu May 28, 2020 6:42 pm
by Noob
[QUOTE="MBRKiNG, post: 137252, member: 13227"]

OHK



[CODE=cea][ENABLE]



aobscanmodule(dmg,Dungeons.exe,F3 0F 10 46 34 0F 54) // should be unique

alloc(newmem,$1000,"Dungeons.exe"+6E4944)



label(code)

label(return)



newmem:



code:

push rsi

mov [rsi+34],(float)1

pop rsi

movss xmm0,[rsi+34]

jmp return



dmg:

jmp newmem

return:

registersymbol(dmg)



[DISABLE]



dmg:

db F3 0F 10 46 34



unregistersymbol(dmg)

dealloc(newmem)[/CODE]

[/QUOTE]



Sorry but how does it works ? I don't know how to use that. ☺

Minecraft Dungeons

Posted: Thu May 28, 2020 6:48 pm
by Rhark
[QUOTE="Noob, post: 137281, member: 42212"]

Sorry but how does it works ? I don't know how to use that. ☺

[/QUOTE]

Copy the code he posted (all of it)



Then go to STN's cheat table, press CTRL+ALT+A



Paste the code, then click"File" in the top left corner and click "Assign to current cheat table"

Minecraft Dungeons

Posted: Thu May 28, 2020 6:56 pm
by Noob
[QUOTE="Rhark, post: 137282, member: 28891"]

Copy the code he posted (all of it)



Then go to STN's cheat table, press CTRL+ALT+A



Paste the code, then click"File" in the top left corner and click "Assign to current cheat table"

[/QUOTE]



Thanks a lot for your explaination !

Minecraft Dungeons

Posted: Thu May 28, 2020 8:00 pm
by Rhark
Why repost STNs table when it already supports Dungeons Launcher?

Minecraft Dungeons

Posted: Thu May 28, 2020 8:07 pm
by Rysefox
Holy shit this is annoying 100 threads with 100 tables from the same game :rolleyes:

Minecraft Dungeons

Posted: Thu May 28, 2020 8:55 pm
by STN
[QUOTE="Rhark, post: 137292, member: 28891"]

Why repost STNs table when it already supports Dungeons Launcher?

[/QUOTE]

[QUOTE="Rysefox, post: 137294, member: 18848"]

Holy shit this is annoying 100 threads with 100 tables from the same game :rolleyes:

[/QUOTE]



He's just a moron thinking he found something that he should share with people, that's my best guess. It is not my table. It is Fearthesouls table with my post formatting used.



He just literally took that table and re-posted. Threads merged and poster banned since it's not his table and he didn't credit anyone, the table isn't allowed to be posted since Rysefox doesn't give permission and for spamming the forum.

Minecraft Dungeons

Posted: Thu May 28, 2020 9:06 pm
by Rhark
[QUOTE="STN, post: 137296, member: 1"]

It is not my table. It is Fearthesouls table with my post formatting used.

[/QUOTE]

Ah, I didn't bother to download it to check, I just saw he had linked the main post here and used your formatting lol