Re: Idle Champions of the Forgotten Realms + 3 (Steam)
Posted: Sun Nov 01, 2020 3:55 pm
please update!
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
\AppData\LocalLow\Codename Entertainment\Idle Champions\localSettings.json
Program Files (x86)\Steam\steamapps\common\IdleChampions\IdleDragons_Data\StreamingAssets\downloaded_files\cached_definitions.json
Excellent information, super useful thank you very much. 2-3 questions though. You speak of a website to buy gold boxes of year one champions. I couldn't find anything like that in their Discord. Can you explain this further?
The website is by soul reaver: [Link]
Yes, if you exit out of the interface, it refreshes your inventory. You have to complete your entire layout while having the window open. I waited until I reached level 15, then completed it in one shot. You need to keep the quantity frozen while you're in the shop to complete the layout.Lastly, Modron Pieces freezing is good but very tedious but it also doesn't end up actually giving you parts. The moment you replace or remove a part you froze it will vanish from your inventory. Same if you try to sell frozen parts for components. I guess this is as good as it gets in terms of client-sided info we can mess with. But it shouldn't hurt to ask if maybe there's more we can do?
The issue is since bounty contract is client sided and it adds a *lot* of animations, you can't just use a whole bunch at once. I experimented and using 10 at a time was the fastest you can use, while on any random map. If you really want to experiment, you can find the value of the # of items used slider, and increase that to ~20 without crashing.Edit: Also, while that Idlecombos tool is great there's no way to mass-use bounty contracts. Any idea for a workaround?
It works. I settled for 100 now. Game freezes for like 2 seconds but then uses 100 contracts at once. Really nice.The_Idler wrote: ↑Sat Jan 16, 2021 12:24 amThe issue is since bounty contract is client sided and it adds a *lot* of animations, you can't just use a whole bunch at once. I experimented and using 10 at a time was the fastest you can use, while on any random map. If you really want to experiment, you can find the value of the # of items used slider, and increase that to ~20 without crashing.
Edit Jarlaxle's specialization that increases gold find from 100 to something like 100000000000000000 (etc). The game may reject it if you put in too many zeros, in which case you just need to increase it enough then climb a few levels. It may depend on your current favor.
Good stuff, this worked. I was being dumb and edited the number behind the 100 as well which I guess messed everything up.The_Idler wrote: ↑Sat Jan 16, 2021 11:37 pmEdit Jarlaxle's specialization that increases gold find from 100 to something like 100000000000000000 (etc). The game may reject it if you put in too many zeros, in which case you just need to increase it enough then climb a few levels. It may depend on your current favor.
Hi, how you did this: "you may be able to delete the icon for the event tokens or somehow to disable the icon drawing and let you use a lot more, but I haven't tried" ?bpx wrote: ↑Sat Jan 16, 2021 5:26 pmIt works. I settled for 100 now. Game freezes for like 2 seconds but then uses 100 contracts at once. Really nice.The_Idler wrote: ↑Sat Jan 16, 2021 12:24 amThe issue is since bounty contract is client sided and it adds a *lot* of animations, you can't just use a whole bunch at once. I experimented and using 10 at a time was the fastest you can use, while on any random map. If you really want to experiment, you can find the value of the # of items used slider, and increase that to ~20 without crashing.
Thx for explaning the Morgaen thing, I'll give it a try at some point. The website looks interesting but I guess I originally misunderstood it. At first I thought you can buy non-active chests too but that would've been too good to be true.
Edit: Hmm can't seem to figure out how editing the gold find for Jar works. Edited some values but it makes him unusable lol.
I haven't tried or found out how to delete the icons. I use 100 for small contracts and then like 50 for medium and large like 20. It will freeze for a bit but eventually go unstuck. You need to figure out a value that works well for your CPU. In the end the most effective way is probably leaving it at 10 and just using a mouse macro to automatically use the contracts.
By the way, I just tried this with a random potion and it seems to work too. This means if we find a way to get a handful of shiny potions we could find the value, freeze it and then use potions till all characters have complete shiny sets. The hard part is acquiring shiny potions in the first place (if you already bought the patron ones).The_Idler wrote: ↑Thu Jan 14, 2021 1:46 am4. Memory Edit Special Case 2 - Events and Bounty Contracts
The number of bounty contracts are calculated client side, not server side, so you can get infinite event tokens. First, find the number of bounty contracts you have as two 4-byte addresses. Then freeze them at some high value (say, 1e5). then, until you restart the game, you will be able to click the contract infinite times.
It's one of the first things I tried as well; unfortunately, they're pretty diligent about making sure anything that deals with equipment is handled server side. The regular potions do work client side, but the number of potions you use is tallied; so if you had 10 small potions, set it to 99 and used all 99, you'll still be left with 0 when you restart.bpx wrote: ↑Thu Jan 21, 2021 9:21 amBy the way, I just tried this with a random potion and it seems to work too. This means if we find a way to get a handful of shiny potions we could find the value, freeze it and then use potions till all characters have complete shiny sets. The hard part is acquiring shiny potions in the first place (if you already bought the patron ones).The_Idler wrote: ↑Thu Jan 14, 2021 1:46 am4. Memory Edit Special Case 2 - Events and Bounty Contracts
The number of bounty contracts are calculated client side, not server side, so you can get infinite event tokens. First, find the number of bounty contracts you have as two 4-byte addresses. Then freeze them at some high value (say, 1e5). then, until you restart the game, you will be able to click the contract infinite times.
Edit: Or maybe it actually doesn' work? Just tried with blacksmithing contracts but that didn't work.
Question, what happens if you get more than 2.1bil kills on Zorbu on an enemy? Does it go negative or can you get more, I assume 2.1 bil is the max kills for the best bonus? Thank you so much for the guide btw, I'm up to 20 mil gems so farThe_Idler wrote: ↑Thu Jan 14, 2021 1:46 amHi everyone. This isn't an update of the table itself, but rather an instruction set on how to hack this game.
Before I go further, some example screenshots of what I accomplished:
That's 70 million gems
I managed to reach about 14000 gems per minute (~850k per hour), or about 100k bosses per hour, by using modron automation (no scripts).
2,147,483,647 is the max signed 4-bit integer - I didn't try going over, but I imagine it will go negative.mahesh wrote: ↑Fri Jan 29, 2021 2:35 pmQuestion, what happens if you get more than 2.1bil kills on Zorbu on an enemy? Does it go negative or can you get more, I assume 2.1 bil is the max kills for the best bonus? Thank you so much for the guide btw, I'm up to 20 mil gems so far
Also, been trying to do what you mentioned earlier with modron pieces, but I have no idea how to add 16 or 32 bits to the address I could find. Pieces in which I had 3 or more, was easy to find by placing/removing the piece, while scanning for the 4 byte address each time of what was shown for that piece in the stash, but I had lots of difficulty finding the addresses for pieces where I only had 1 or 2 of them. You mentioned as long as we had 1 piece it would be easy to find, well I cannot find them lol. Thanks for any help.