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Re: Daemon X Machina - 1.00 - +20 - Update 4

Posted: Sun Feb 16, 2020 7:58 am
by Haze
My one request is to see if there's a way to apply body modifications while selectively choosing to apply its visual effects on your operator or not, or to apply to visual appearance of another body mod while keeping the stats and abilities of another. Sucks that optimal builds make your character look so chunky and asymmetrical.

Re: Daemon X Machina - 1.00 - +20 - Update 4

Posted: Sun Feb 16, 2020 6:33 pm
by gunbalde60
Thank you!

An all parts and weapons unlocked at the shop would be amazing

Re: Daemon X Machina - 1.00 - +20 - Update 4

Posted: Sun Feb 16, 2020 6:34 pm
by NumberXer0
Haze wrote:
Sun Feb 16, 2020 7:58 am
My one request is to see if there's a way to apply body modifications while selectively choosing to apply its visual effects on your operator or not, or to apply to visual appearance of another body mod while keeping the stats and abilities of another. Sucks that optimal builds make your character look so chunky and asymmetrical.
viewtopic.php?f=4&t=11626

Re: Daemon X Machina - 1.00 - +20 - Update 4

Posted: Sun Feb 16, 2020 9:47 pm
by CoffeeKitty
having a weird issue where the femto script doesn't work, and the "no ulimited/unlimited" option gets overwritten with a interger, if i go to the femto pointer and freeze it, the game crashes it's really weird lol

boss OHK/OHK also doesn't work on colossal immortals at all for me, but nonetheless, appreciate your work ryse

Re: Daemon X Machina - 1.00 - +20 - Update 4

Posted: Mon Feb 17, 2020 2:53 am
by Emerald Lance
CoffeeKitty wrote:
Sun Feb 16, 2020 9:47 pm
having a weird issue where the femto script doesn't work, and the "no ulimited/unlimited" option gets overwritten with a interger, if i go to the femto pointer and freeze it, the game crashes it's really weird lol

boss OHK/OHK also doesn't work on colossal immortals at all for me, but nonetheless, appreciate your work ryse
I can second this. I am also experiencing all of these.

Re: Daemon X Machina - 1.00 - +21 - Update 5

Posted: Mon Feb 17, 2020 3:50 pm
by Rysefox
Update 5

Re: Daemon X Machina - 1.00 - +20 - Update 4

Posted: Mon Feb 17, 2020 3:51 pm
by Rysefox
CoffeeKitty wrote:
Sun Feb 16, 2020 9:47 pm
having a weird issue where the femto script doesn't work
Reactivate the "Deamon X Machina - Script" very weird.

Re: Daemon X Machina - 1.00 - +21 - Update 5

Posted: Mon Feb 17, 2020 4:27 pm
by Algester
to those who might use the area timer do not leave it frozen when you are decided to go back to base you will run into a fatal error when you are in the lobby.

also fearlessrevolution has made a trainer for the game but it isnt 100% feature perfect the damage multiplier might be a hazard on certain maps. and lacks the outer guages

if true that we can have attachments now that could make my spelunking life easier as I can now concentrate on looking for loot that I like and not want as the boss crafted parts need slot extenders gained from exploration which you then add to those armor pieces and weapons like the zerochweisse set

Re: Daemon X Machina - 1.00 - +21 - Update 5

Posted: Tue Feb 18, 2020 1:49 am
by kaptain kek
Hey guys,

Thank you for the trainer.

any way to get an item editor? I've attempted the method described in the other thread, however scanning the aray of bytes doesn't bring anything up, for some reason. Could someone in this thread perhaps give some advice? Thanks!

Re: Daemon X Machina - 1.00 - +21 - Update 5

Posted: Tue Feb 18, 2020 4:04 am
by Algester
good news there is a glitch in the game you just need the unlock all attachment cheats and look for 1 slotted weapons and armor you want

in the factory menu when you start attaching slots into items sort your attachments so you can see the boss item attachment extenders, use those on your arms, core legs and weapons you will get their 3 slot variant
as my youtube account is banned I can't do anything about that

Re: Daemon X Machina - 1.00 - +21 - Update 5

Posted: Tue Feb 18, 2020 5:19 am
by fardriel
Ryse, there's some fishy stuff going on with some parts of the script. Using CE7.0, if that matters.

newmem12 is supposed to move rax into the value at the symbol "mission", but instead it moves rax into the value at the symbol "time" and I've been unable to figure out why. The script definitely says "mission," but the assembled opcodes say "mov [time],rax"

It seems like the issue is that you allocate val1-val4, then time, but you never specify what should be in the memory location of time (which, you shouldn't need to, given that the assembler shouldn't write into it, the assembled code should). However, the next thing you write to after writing val4 is mission, which, as a simple label, specifies the memory location immediately after val4 as the location for the mission label. Since you allocated time immediately after val4, and specified the location of mission to be immediately after val4, the script makes time and mission be the same memory location.

To avoid this, I suggest making a single allocation for a variable storage space, specifying all your variable locations as labels, and then explicitly setting the number of bytes for each label (whether through a db, dw, dd, dq, or whatever). Whether or not those labels are used by the rest of the script, that'll ensure none of them trip over each other accidentally.

Re: Daemon X Machina - 1.00 - +21 - Update 5

Posted: Tue Feb 18, 2020 7:01 am
by selo
Algester wrote:
Tue Feb 18, 2020 4:04 am
good news there is a glitch in the game you just need the unlock all attachment cheats and look for 1 slotted weapons and armor you want

in the factory menu when you start attaching slots into items sort your attachments so you can see the boss item attachment extenders, use those on your arms, core legs and weapons you will get their 3 slot variant
as my youtube account is banned I can't do anything about that
weird for me the attachment extender only showing for secret factory equipment

Re: Daemon X Machina - 1.00 - +21 - Update 5

Posted: Tue Feb 18, 2020 7:37 am
by Algester
selo wrote:
Tue Feb 18, 2020 7:01 am
Algester wrote:
Tue Feb 18, 2020 4:04 am
good news there is a glitch in the game you just need the unlock all attachment cheats and look for 1 slotted weapons and armor you want

in the factory menu when you start attaching slots into items sort your attachments so you can see the boss item attachment extenders, use those on your arms, core legs and weapons you will get their 3 slot variant
as my youtube account is banned I can't do anything about that
weird for me the attachment extender only showing for secret factory equipment
you do need to Sort your attachments as I demonstrated in the video else you dont see these attachments

Re: Daemon X Machina - 1.00 - +21 - Update 5

Posted: Tue Feb 18, 2020 9:00 am
by selo
Algester wrote:
Tue Feb 18, 2020 7:37 am
selo wrote:
Tue Feb 18, 2020 7:01 am
Algester wrote:
Tue Feb 18, 2020 4:04 am
good news there is a glitch in the game you just need the unlock all attachment cheats and look for 1 slotted weapons and armor you want

in the factory menu when you start attaching slots into items sort your attachments so you can see the boss item attachment extenders, use those on your arms, core legs and weapons you will get their 3 slot variant
as my youtube account is banned I can't do anything about that
weird for me the attachment extender only showing for secret factory equipment
you do need to Sort your attachments as I demonstrated in the video else you dont see these attachments
oh got it now , thanks

Re: Daemon X Machina - 1.00 - +21 - Update 5

Posted: Tue Feb 18, 2020 10:43 am
by joergd
Any chance you might find the character name pointer somewhere? I'd love to be able to change my name since unfortunately I realized that I fucked it up 20 hours ago.