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Re: Dragon Quest Builders 2 Release (Steam)

Posted: Thu Dec 19, 2019 12:54 pm
by xiraiya
I wonder if it's possible to change the radius of Worm Food or perhaps your hammer smash.

Re: Dragon Quest Builders 2 Release (Steam)

Posted: Thu Dec 19, 2019 1:53 pm
by Xelriel
timechaos69 wrote:
Tue Dec 17, 2019 2:07 pm
Xelriel wrote:
Tue Dec 17, 2019 3:53 am
Can we add the XP Multiplier to the table please?

I would do this myself but i have NO idea how to. If anyone would like to explain to me how so i know for future use that would be wonderful.
on His post click where it says select all and then press ctrl + c for copy and go to cheat engine empty space and press ctrl v and it'll put it in there to click.
I tried that, Did nothing xD It would be great if someone could just i don't know, Post an updated table? I guarantee most people in this thread are WAY more knowledgeable than i am.

Re: Dragon Quest Builders 2 Release (Steam)

Posted: Thu Dec 19, 2019 3:20 pm
by DrummerIX
I merged ImpalaPUA's scripts into the main table.

Re: Dragon Quest Builders 2 Release (Steam)

Posted: Fri Dec 20, 2019 2:03 am
by XiNaru
timechaos69 wrote:
Thu Dec 19, 2019 11:32 am
MarinoKadame wrote:
Thu Dec 19, 2019 1:24 am
Would be nice to have a way to speedup that slow text that cannot be skipped.
just enable the speedhack during those moments on the right side in middle. i think you are talking the part where whoever is whispers to malroth? im like speak faster!!!!!
that i have try a few days ago, but it dosent work. only the normal game was speed up, the text is normal speed :(

Re: Dragon Quest Builders 2 Release (Steam)

Posted: Sat Dec 28, 2019 9:10 pm
by pox911
xiraiya wrote:
Thu Dec 19, 2019 12:54 pm
I wonder if it's possible to change the radius of Worm Food or perhaps your hammer smash.
I have the hammer smash edited. I'm still working on finding all the shenanigans though. I also have the trowel replace changed. It's all a matter of making a solid pointer to it though.

There is a block limit to the hammer smash though. It seems to be a decent size though

Re: Dragon Quest Builders 2 Release (Steam)

Posted: Mon Dec 30, 2019 12:25 am
by xiraiya
pox911 wrote:
Sat Dec 28, 2019 9:10 pm
xiraiya wrote:
Thu Dec 19, 2019 12:54 pm
I wonder if it's possible to change the radius of Worm Food or perhaps your hammer smash.
I have the hammer smash edited. I'm still working on finding all the shenanigans though. I also have the trowel replace changed. It's all a matter of making a solid pointer to it though.

There is a block limit to the hammer smash though. It seems to be a decent size though
That's cool that you figured it out, I like learning about what stuff the engine could be capable of when messed with.

Re: Dragon Quest Builders 2 Release (Steam)

Posted: Mon Dec 30, 2019 1:17 am
by Darkedone02
So an FYI, the gratitude multiplier also multiply the price of the recipe in the isle of awakening, so turn it off when your buying recipes.

Re: Dragon Quest Builders 2 Release (Steam)

Posted: Thu Jan 02, 2020 11:33 pm
by Catapultekawaii
I am afraid this does not work anymore, when I want to check the "Enable" box, it is telling me that <<The array of byte named GetPlayerHungerPtrAOB could not be found>> I have the same error with a different array of byte for each cheats...
I am sure you are already aware of the problem, but I wanted to tell it for future people that might want to use it.
I'm using cheat engine 7.0 and the newest version of your table.

Re: Dragon Quest Builders 2 Release (Steam)

Posted: Fri Jan 03, 2020 4:53 am
by GrumpygamerSF
It does that sometimes. Close and retry the table a few times. It will work.

Re: Dragon Quest Builders 2 Release (Steam)

Posted: Thu Jan 09, 2020 11:01 pm
by NumberXer0
There is a version of the game with Denuvo removed out in the wild. A newer build even, 1.7.2. The table unfortunately doesn't work though. I successfully changed the exe name the table is looking for, but I always get the "GetPlayerHungerPtrAOB" error above. It isn't a close and reopen issue either. I tried it 16 times and not once did it enable. I doubt this will be updated to support an unofficial version, but just leaving this here in case anyone else tries to get it working.

Re: Dragon Quest Builders 2 Release (Steam)

Posted: Fri Jan 10, 2020 1:09 am
by KS212
Should also mention the Denuvoless ver of DQB2 floating around is a DEBUG BUILD so yeah, its not going to work with the table.

Re: Dragon Quest Builders 2 Release (Steam)

Posted: Fri Jan 10, 2020 8:54 am
by Kalamity222
Ah poop, was so happy to finally get this table.
But yea, sadly doesn't work with the cracked version.

Re: Dragon Quest Builders 2 Release (Steam)

Posted: Fri Jan 10, 2020 10:35 pm
by Maxter
For the other version you can use a controller and press L2+R2+B/Circle to open the debug menu (Mine was L1+R1+B/Circle)
and here's some options i've translated with google translate

Player
Image

Craft
Image

Item
Image

Re: Dragon Quest Builders 2 Release (Steam)

Posted: Fri Jan 10, 2020 10:43 pm
by Viken
Maxter wrote:
Fri Jan 10, 2020 10:35 pm
For the other version you can use a controller and press L2+R2+B/Circle to open the debug menu (Mine was L1+R1+B/Circle)
and here's some options i've translated with google translate
Any chance you could figure out how to get into the debug menu with a keyboard? I tried the regular ` key, but if it is a multi-button press, I have no idea which buttons. I use a keyboard and mouse instead of a controller. Thanks in advance!

Re: Dragon Quest Builders 2 Release (Steam)

Posted: Fri Jan 10, 2020 11:07 pm
by Maxter
Viken wrote:
Fri Jan 10, 2020 10:43 pm
Any chance you could figure out how to get into the debug menu with a keyboard? I tried the regular ` key, but if it is a multi-button press, I have no idea which buttons. I use a keyboard and mouse instead of a controller. Thanks in advance!
Maybe it has something to do with DebugPlayerKeyConfigTemplate.txt in Dragon Quest Builders 2\tmp\debug but not sure
You could try to google "Use pc keyboard as xbox controller in pc" it should bring a video about Vjoy, I did not try it myself but maybe it would work.