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Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

Posted: Mon Nov 25, 2019 5:53 am
by defiant
indigo
0.1662669927
0.2025060058
0.9739580154

0.1368229985
0.08680599928
0.8333330154

0.1662669927
0.2025060058
0.9739580154

0.1662669927
0.2025060058
0.9739580154

0.1368229985
0.08680599928
0.8333330154

006A71FB
2200
3.141592741
0.200000003

00AAAEFD
16000
30000
3.141592741
0.200000003

Re: Star Wars Jedi: Fallen Order | Lightsaber Color Changer

Posted: Mon Nov 25, 2019 6:56 am
by kanomroomk
CheatingMuppet wrote:
Sun Nov 24, 2019 4:04 am
Marcus101RR wrote:
Sat Nov 23, 2019 6:43 pm
Deskaar wrote:
Sat Nov 23, 2019 7:51 pm
demorest wrote:
Sat Nov 23, 2019 9:29 pm
defiant wrote:
Sat Nov 23, 2019 10:57 pm
Here is a script for the lightsaber color. There are 4 parts (and a 5th part that I haven't found yet, the sparks) that make up the lightsaber color.

There is the actual color of the lightsaber and then there are two layers of glow for it.
The 4th part is the actual light that is attached to the lightsaber (called a pointlight) and that light is what causes your characters clothes and the walls etc to light up when you have your lightsaber out. The 5th part is the spark light, when you sheathe/unsheathe and hit an enemy there is another light that controls the color which I have not found yet.

There is also a way to change the intensity/brightness etc for the flashlight but that's not included in this table.
Yes, it's included in the table now.

Lightsaber color & layer 1 glow is entirely from Marcus101RR and the rest + script are from me.

For now you'll have to just manually change all these values to whatever you want and maybe someone else can make a script based on this with preset color values for ease of use.

This table was made for the initial release version of the game. If there are problems getting the script to work then you will have to change the aob signatures and/or some offsets.

You have to be ingame (outside of all menus) when you enable the script.
It's recommended that you enable the script and set your color and then disable both scripts to prevent crashing (objects not being valid after death etc).


Excuse the messy and really shitty code. ASM is not my forte.


EDIT: Yes I know this is currently broken. Fixing it.
EDIT 2: Updated the script, should be working now & tons more stuff. Thanks to Marcus101RR for helping with debugging.

There are 2 parts of the lightsaber itself, 01 and 02. You'll have to figure out which one is right for you (both if dual-wielding or dual-blading).
For now this is a script only for advanced users that know what they are doing.

EDIT 3: I've added a preset for the red lightsaber. Improve the values if you like.
EDIT 4: I've added a white preset and a better green preset. I also updated the red saber (thanks to Marcus101RR), it's now called "Sith Saber".
Is it possible to change flash on clash color as well ? and spark ignite color too

Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

Posted: Mon Nov 25, 2019 8:43 am
by bobbls
Back at it again with the useless posts, heres another edit of muppets' table. This adds three helpers, one for setting each blades color from a hex code, and one to convert hex codes into the games odd rgb format.

Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

Posted: Mon Nov 25, 2019 11:32 am
by CheatingMuppet
I updated my table.
I added a cosmetics unlocker. You can unlock all ponchos, outfits, bd1 skins, mantis skins, emitters, sleeves, switches and materials.

It can be found here: viewtopic.php?f=4&t=10863&p=112891#p112891
Please tell me of any problems with as much detail as possible.

Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

Posted: Mon Nov 25, 2019 12:25 pm
by vegitossj7
CheatingMuppet wrote:
Mon Nov 25, 2019 11:32 am
I updated my table.
I added a cosmetics unlocker. You can unlock all ponchos, outfits, bd1 skins, mantis skins, emitters, sleeves, switches and materials.

It can be found here: viewtopic.php?f=4&t=10863&p=112891#p112891
Please tell me of any problems with as much detail as possible.
Thanks that is amazing. Any chance you could do a "better lightsaber color" for each one later on?

Sadly even after Respawn "fixing" them after the E3 gameplay complaints, their core is still not proper white like in the movies and other games. Not sure if you can change only the core white part to be proper white.

Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

Posted: Mon Nov 25, 2019 12:40 pm
by Deskaar
CheatingMuppet wrote:
Mon Nov 25, 2019 11:32 am
I updated my table.
I added a cosmetics unlocker. You can unlock all ponchos, outfits, bd1 skins, mantis skins, emitters, sleeves, switches and materials.

It can be found here: viewtopic.php?f=4&t=10863&p=112891#p112891
Please tell me of any problems with as much detail as possible.
Great job man! Any chance of an unlock all abilities option?

Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

Posted: Mon Nov 25, 2019 12:55 pm
by KS212
CheatingMuppet wrote:
Mon Nov 25, 2019 11:32 am
I updated my table.
I added a cosmetics unlocker. You can unlock all ponchos, outfits, bd1 skins, mantis skins, emitters, sleeves, switches and materials.

It can be found here: viewtopic.php?f=4&t=10863&p=112891#p112891
Please tell me of any problems with as much detail as possible.
Does this also complete the Databank?

Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

Posted: Mon Nov 25, 2019 2:10 pm
by ilcrack
SunBeam wrote:
Mon Nov 25, 2019 1:39 pm
This is mainly the reason why I am slowly losing interest in posting stuff. Not worth it. It's been said 20 times so far that unlocking abilities early on will break the game; who reads? No, no, let me just post my question anyway.. cuz I can..
Hey, I hear ya, man. But just to be a snarky sort- how about unlocking the saber components? :)

It's not like it's that hard to earn XP in the game to gain abilities really quickly.

Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

Posted: Mon Nov 25, 2019 2:22 pm
by CheatingMuppet
ilcrack wrote:
Mon Nov 25, 2019 2:10 pm
SunBeam wrote:
Mon Nov 25, 2019 1:39 pm
This is mainly the reason why I am slowly losing interest in posting stuff. Not worth it. It's been said 20 times so far that unlocking abilities early on will break the game; who reads? No, no, let me just post my question anyway.. cuz I can..
Hey, I hear ya, man. But just to be a snarky sort- how about unlocking the saber components? :)

It's not like it's that hard to earn XP in the game to gain abilities really quickly.
Didn't I just post that a few replies above this.

Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

Posted: Mon Nov 25, 2019 4:35 pm
by NongFahsai
CheatingMuppet wrote:
Mon Nov 25, 2019 11:32 am
I updated my table.
I added a cosmetics unlocker. You can unlock all ponchos, outfits, bd1 skins, mantis skins, emitters, sleeves, switches and materials.

It can be found here: viewtopic.php?f=4&t=10863&p=112891#p112891
Please tell me of any problems with as much detail as possible.
Hey, that's pretty good. The closest thing to NG+ without official patch. So far, i haven't encounter any problem. I don't know about you guys but this table is pretty solid for me.

Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

Posted: Mon Nov 25, 2019 5:00 pm
by ilcrack
CheatingMuppet wrote:
Mon Nov 25, 2019 2:22 pm
ilcrack wrote:
Mon Nov 25, 2019 2:10 pm
Hey, I hear ya, man. But just to be a snarky sort- how about unlocking the saber components? :)

It's not like it's that hard to earn XP in the game to gain abilities really quickly.
Didn't I just post that a few replies above this.
You did. I'm blind. Thank you, thank you, thank you.

Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

Posted: Mon Nov 25, 2019 7:47 pm
by symmetrical
Youtube Tutorial:

Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

Posted: Tue Nov 26, 2019 12:00 am
by bobbls
Once more another dumb script added to someone elses table for ease of use, for whatever reason setting seperate lightsabers sometimes causes one to get written to some crazy value but I can't for the life of me figure it out.
This one's a script that'll write a copy-pasteable preset script for your current saber settings. Output should match the format already used by existing presets, will find the scripts under helpers in saber presets

Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

Posted: Tue Nov 26, 2019 1:47 am
by defiant
i fixed my default color codes...i missed the "primary color" codes...anybody have the default orange lightsaber color from the preorder dlc?

Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

Posted: Tue Nov 26, 2019 5:12 am
by kenocchi153
Anyone have any idea how to get the orange color from Lightsaber?
Apparently, you get in the Pre-Order version.
Would you have any list of all available sabers (IDs) that could change in the table?