Re: Rebel Inc. Escalation (STEAM) 0.5.8
Posted: Sat Nov 16, 2019 1:53 pm
Thank you very much. That's great
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
The old table works fine it seems.Ragnarok20 wrote: ↑Thu Nov 21, 2019 8:24 pmHello sir, may I ask? How do you update the table? I'd like to learn instead of just waiting to be spoonfed. Keep up the good work.
The 0.5.8 table works fine for the 0.6.0 version it seems. Let me know if it doesn't work for you.
hi,The Mogician wrote: ↑Fri Nov 22, 2019 3:42 amThe 0.5.8 table works fine for the 0.6.0 version it seems. Let me know if it doesn't work for you.
Code: Select all
// Game Executable : Rebel Inc. Escalation
// Author : GamerCare
// Tables Archive : wwww.pastelink.net/133ki
// Patreon : www.patreon.com/gamercare
[ENABLE]
aobscanmodule(winner,GameAssembly.dll,30 F3 0F 10 B0 30 06 00 00) // should be unique
alloc(newmem,$1000,winner)
label(code)
label(return)
newmem:
mov [rax+00000530],0
code:
movss xmm6,[rax+00000630]
jmp return
winner+01:
jmp newmem
nop 3
return:
registersymbol(winner)
[DISABLE]
winner+01:
db F3 0F 10 B0 30 06 00 00
unregistersymbol(winner)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "GameAssembly.dll"+231205
"GameAssembly.dll"+2311D3: 0F 84 3C 02 00 00 - je GameAssembly.dll+231415
"GameAssembly.dll"+2311D9: 48 8B 88 C0 00 00 00 - mov rcx,[rax+000000C0]
"GameAssembly.dll"+2311E0: 48 85 C9 - test rcx,rcx
"GameAssembly.dll"+2311E3: 0F 84 2C 02 00 00 - je GameAssembly.dll+231415
"GameAssembly.dll"+2311E9: 33 D2 - xor edx,edx
"GameAssembly.dll"+2311EB: E8 40 84 FB FF - call GameAssembly.dll+1E9630
"GameAssembly.dll"+2311F0: 48 85 C0 - test rax,rax
"GameAssembly.dll"+2311F3: 0F 84 1C 02 00 00 - je GameAssembly.dll+231415
"GameAssembly.dll"+2311F9: 48 8B 0D 90 6B 35 01 - mov rcx,[GameAssembly.dll+1587D90]
"GameAssembly.dll"+231200: 0F 29 74 24 30 - movaps [rsp+30],xmm6
// ---------- INJECTING HERE ----------
"GameAssembly.dll"+231205: F3 0F 10 B0 30 06 00 00 - movss xmm6,[rax+00000630]
// ---------- DONE INJECTING ----------
"GameAssembly.dll"+23120D: F6 81 27 01 00 00 02 - test byte ptr [rcx+00000127],02
"GameAssembly.dll"+231214: 74 0E - je GameAssembly.dll+231224
"GameAssembly.dll"+231216: 83 B9 D8 00 00 00 00 - cmp dword ptr [rcx+000000D8],00
"GameAssembly.dll"+23121D: 75 05 - jne GameAssembly.dll+231224
"GameAssembly.dll"+23121F: E8 DC 05 F0 FF - call GameAssembly.dll+131800
"GameAssembly.dll"+231224: F3 0F 2C CE - cvttss2si ecx,xmm6
"GameAssembly.dll"+231228: 33 D2 - xor edx,edx
"GameAssembly.dll"+23122A: E8 81 AA 26 00 - call GameAssembly.dll+49BCB0
"GameAssembly.dll"+23122F: 0F 28 74 24 30 - movaps xmm6,[rsp+30]
"GameAssembly.dll"+231234: 48 85 FF - test rdi,rdi
}
Good stuff mate!GamerCare wrote: ↑Wed Nov 27, 2019 8:27 amhi,The Mogician wrote: ↑Fri Nov 22, 2019 3:42 amThe 0.5.8 table works fine for the 0.6.0 version it seems. Let me know if it doesn't work for you.
here is instant win for latest patch v.0.6.1, you can add it with your table if you want.
note: enable the script after the mission/operation has started, turn it off again before go next mission.
Code: Select all
// Game Executable : Rebel Inc. Escalation // Author : GamerCare // Tables Archive : wwww.pastelink.net/133ki // Patreon : www.patreon.com/gamercare [ENABLE] aobscanmodule(winner,GameAssembly.dll,30 F3 0F 10 B0 30 06 00 00) // should be unique alloc(newmem,$1000,winner) label(code) label(return) newmem: mov [rax+00000530],0 code: movss xmm6,[rax+00000630] jmp return winner+01: jmp newmem nop 3 return: registersymbol(winner) [DISABLE] winner+01: db F3 0F 10 B0 30 06 00 00 unregistersymbol(winner) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: "GameAssembly.dll"+231205 "GameAssembly.dll"+2311D3: 0F 84 3C 02 00 00 - je GameAssembly.dll+231415 "GameAssembly.dll"+2311D9: 48 8B 88 C0 00 00 00 - mov rcx,[rax+000000C0] "GameAssembly.dll"+2311E0: 48 85 C9 - test rcx,rcx "GameAssembly.dll"+2311E3: 0F 84 2C 02 00 00 - je GameAssembly.dll+231415 "GameAssembly.dll"+2311E9: 33 D2 - xor edx,edx "GameAssembly.dll"+2311EB: E8 40 84 FB FF - call GameAssembly.dll+1E9630 "GameAssembly.dll"+2311F0: 48 85 C0 - test rax,rax "GameAssembly.dll"+2311F3: 0F 84 1C 02 00 00 - je GameAssembly.dll+231415 "GameAssembly.dll"+2311F9: 48 8B 0D 90 6B 35 01 - mov rcx,[GameAssembly.dll+1587D90] "GameAssembly.dll"+231200: 0F 29 74 24 30 - movaps [rsp+30],xmm6 // ---------- INJECTING HERE ---------- "GameAssembly.dll"+231205: F3 0F 10 B0 30 06 00 00 - movss xmm6,[rax+00000630] // ---------- DONE INJECTING ---------- "GameAssembly.dll"+23120D: F6 81 27 01 00 00 02 - test byte ptr [rcx+00000127],02 "GameAssembly.dll"+231214: 74 0E - je GameAssembly.dll+231224 "GameAssembly.dll"+231216: 83 B9 D8 00 00 00 00 - cmp dword ptr [rcx+000000D8],00 "GameAssembly.dll"+23121D: 75 05 - jne GameAssembly.dll+231224 "GameAssembly.dll"+23121F: E8 DC 05 F0 FF - call GameAssembly.dll+131800 "GameAssembly.dll"+231224: F3 0F 2C CE - cvttss2si ecx,xmm6 "GameAssembly.dll"+231228: 33 D2 - xor edx,edx "GameAssembly.dll"+23122A: E8 81 AA 26 00 - call GameAssembly.dll+49BCB0 "GameAssembly.dll"+23122F: 0F 28 74 24 30 - movaps xmm6,[rsp+30] "GameAssembly.dll"+231234: 48 85 FF - test rdi,rdi }