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Re: Rebel Inc. Escalation (STEAM) 0.5.8

Posted: Sat Nov 16, 2019 1:53 pm
by xoverx
Thank you very much. That's great

Re: Rebel Inc. Escalation (STEAM) 0.5.8

Posted: Thu Nov 21, 2019 8:24 pm
by Ragnarok20
Hello sir, may I ask? How do you update the table? I'd like to learn instead of just waiting to be spoonfed. Keep up the good work.

Re: Rebel Inc. Escalation (STEAM) 0.5.8

Posted: Fri Nov 22, 2019 12:54 am
by The Mogician
Ragnarok20 wrote:
Thu Nov 21, 2019 8:24 pm
Hello sir, may I ask? How do you update the table? I'd like to learn instead of just waiting to be spoonfed. Keep up the good work.
The old table works fine it seems.

Re: Rebel Inc. Escalation (STEAM) 0.6.0

Posted: Fri Nov 22, 2019 1:40 am
by danielyee
Tq adm..sifu..grandmaster table creator..i hear they r going to be updated again..what the heck..similar to football manager 2020..appreciated to the blog table creator n all the great sifus..of table..

Re: Rebel Inc. Escalation (STEAM) 0.6.0

Posted: Fri Nov 22, 2019 3:42 am
by The Mogician
danielyee wrote:
Fri Nov 22, 2019 1:40 am
Tq adm..sifu..grandmaster table creator..i hear they r going to be updated again..what the heck..similar to football manager 2020..appreciated to the blog table creator n all the great sifus..of table..
The 0.5.8 table works fine for the 0.6.0 version it seems. Let me know if it doesn't work for you.

Re: Rebel Inc. Escalation (STEAM) 0.6.0

Posted: Wed Nov 27, 2019 8:27 am
by GamerCare
The Mogician wrote:
Fri Nov 22, 2019 3:42 am
The 0.5.8 table works fine for the 0.6.0 version it seems. Let me know if it doesn't work for you.
hi,

here is instant win for latest patch v.0.6.1, you can add it with your table if you want.

note: enable the script after the mission/operation has started, turn it off again before go next mission.

Code: Select all

// Game Executable   : Rebel Inc. Escalation
// Author            : GamerCare
// Tables Archive    : wwww.pastelink.net/133ki
// Patreon           : www.patreon.com/gamercare

[ENABLE]

aobscanmodule(winner,GameAssembly.dll,30 F3 0F 10 B0 30 06 00 00) // should be unique
alloc(newmem,$1000,winner)

label(code)
label(return)

newmem:
  mov [rax+00000530],0

code:
  movss xmm6,[rax+00000630]
  jmp return

winner+01:
  jmp newmem
  nop 3
return:
registersymbol(winner)

[DISABLE]

winner+01:
  db F3 0F 10 B0 30 06 00 00

unregistersymbol(winner)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "GameAssembly.dll"+231205

"GameAssembly.dll"+2311D3: 0F 84 3C 02 00 00           -  je GameAssembly.dll+231415
"GameAssembly.dll"+2311D9: 48 8B 88 C0 00 00 00        -  mov rcx,[rax+000000C0]
"GameAssembly.dll"+2311E0: 48 85 C9                    -  test rcx,rcx
"GameAssembly.dll"+2311E3: 0F 84 2C 02 00 00           -  je GameAssembly.dll+231415
"GameAssembly.dll"+2311E9: 33 D2                       -  xor edx,edx
"GameAssembly.dll"+2311EB: E8 40 84 FB FF              -  call GameAssembly.dll+1E9630
"GameAssembly.dll"+2311F0: 48 85 C0                    -  test rax,rax
"GameAssembly.dll"+2311F3: 0F 84 1C 02 00 00           -  je GameAssembly.dll+231415
"GameAssembly.dll"+2311F9: 48 8B 0D 90 6B 35 01        -  mov rcx,[GameAssembly.dll+1587D90]
"GameAssembly.dll"+231200: 0F 29 74 24 30              -  movaps [rsp+30],xmm6
// ---------- INJECTING HERE ----------
"GameAssembly.dll"+231205: F3 0F 10 B0 30 06 00 00     -  movss xmm6,[rax+00000630]
// ---------- DONE INJECTING  ----------
"GameAssembly.dll"+23120D: F6 81 27 01 00 00 02        -  test byte ptr [rcx+00000127],02
"GameAssembly.dll"+231214: 74 0E                       -  je GameAssembly.dll+231224
"GameAssembly.dll"+231216: 83 B9 D8 00 00 00 00        -  cmp dword ptr [rcx+000000D8],00
"GameAssembly.dll"+23121D: 75 05                       -  jne GameAssembly.dll+231224
"GameAssembly.dll"+23121F: E8 DC 05 F0 FF              -  call GameAssembly.dll+131800
"GameAssembly.dll"+231224: F3 0F 2C CE                 -  cvttss2si ecx,xmm6
"GameAssembly.dll"+231228: 33 D2                       -  xor edx,edx
"GameAssembly.dll"+23122A: E8 81 AA 26 00              -  call GameAssembly.dll+49BCB0
"GameAssembly.dll"+23122F: 0F 28 74 24 30              -  movaps xmm6,[rsp+30]
"GameAssembly.dll"+231234: 48 85 FF                    -  test rdi,rdi
}

Re: Rebel Inc. Escalation (STEAM) 0.6.0

Posted: Wed Nov 27, 2019 9:46 am
by The Mogician
GamerCare wrote:
Wed Nov 27, 2019 8:27 am
The Mogician wrote:
Fri Nov 22, 2019 3:42 am
The 0.5.8 table works fine for the 0.6.0 version it seems. Let me know if it doesn't work for you.
hi,

here is instant win for latest patch v.0.6.1, you can add it with your table if you want.

note: enable the script after the mission/operation has started, turn it off again before go next mission.

Code: Select all

// Game Executable   : Rebel Inc. Escalation
// Author            : GamerCare
// Tables Archive    : wwww.pastelink.net/133ki
// Patreon           : www.patreon.com/gamercare

[ENABLE]

aobscanmodule(winner,GameAssembly.dll,30 F3 0F 10 B0 30 06 00 00) // should be unique
alloc(newmem,$1000,winner)

label(code)
label(return)

newmem:
  mov [rax+00000530],0

code:
  movss xmm6,[rax+00000630]
  jmp return

winner+01:
  jmp newmem
  nop 3
return:
registersymbol(winner)

[DISABLE]

winner+01:
  db F3 0F 10 B0 30 06 00 00

unregistersymbol(winner)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "GameAssembly.dll"+231205

"GameAssembly.dll"+2311D3: 0F 84 3C 02 00 00           -  je GameAssembly.dll+231415
"GameAssembly.dll"+2311D9: 48 8B 88 C0 00 00 00        -  mov rcx,[rax+000000C0]
"GameAssembly.dll"+2311E0: 48 85 C9                    -  test rcx,rcx
"GameAssembly.dll"+2311E3: 0F 84 2C 02 00 00           -  je GameAssembly.dll+231415
"GameAssembly.dll"+2311E9: 33 D2                       -  xor edx,edx
"GameAssembly.dll"+2311EB: E8 40 84 FB FF              -  call GameAssembly.dll+1E9630
"GameAssembly.dll"+2311F0: 48 85 C0                    -  test rax,rax
"GameAssembly.dll"+2311F3: 0F 84 1C 02 00 00           -  je GameAssembly.dll+231415
"GameAssembly.dll"+2311F9: 48 8B 0D 90 6B 35 01        -  mov rcx,[GameAssembly.dll+1587D90]
"GameAssembly.dll"+231200: 0F 29 74 24 30              -  movaps [rsp+30],xmm6
// ---------- INJECTING HERE ----------
"GameAssembly.dll"+231205: F3 0F 10 B0 30 06 00 00     -  movss xmm6,[rax+00000630]
// ---------- DONE INJECTING  ----------
"GameAssembly.dll"+23120D: F6 81 27 01 00 00 02        -  test byte ptr [rcx+00000127],02
"GameAssembly.dll"+231214: 74 0E                       -  je GameAssembly.dll+231224
"GameAssembly.dll"+231216: 83 B9 D8 00 00 00 00        -  cmp dword ptr [rcx+000000D8],00
"GameAssembly.dll"+23121D: 75 05                       -  jne GameAssembly.dll+231224
"GameAssembly.dll"+23121F: E8 DC 05 F0 FF              -  call GameAssembly.dll+131800
"GameAssembly.dll"+231224: F3 0F 2C CE                 -  cvttss2si ecx,xmm6
"GameAssembly.dll"+231228: 33 D2                       -  xor edx,edx
"GameAssembly.dll"+23122A: E8 81 AA 26 00              -  call GameAssembly.dll+49BCB0
"GameAssembly.dll"+23122F: 0F 28 74 24 30              -  movaps xmm6,[rsp+30]
"GameAssembly.dll"+231234: 48 85 FF                    -  test rdi,rdi
}
Good stuff mate!

Re: Rebel Inc. Escalation (STEAM) 0.6.0

Posted: Wed Dec 18, 2019 12:56 pm
by dazric
it appears that the table stops working mid game pretty consistently.

Re: Rebel Inc. Escalation (STEAM) 0.6.0

Posted: Wed Dec 18, 2019 2:00 pm
by The Mogician
dazric wrote:
Wed Dec 18, 2019 12:56 pm
it appears that the table stops working mid game pretty consistently.
Just click on any region in the game and the pointers will repopulate. I am too lazy to fix the whole table right now. I will redo the table when the table stops working completely.

Re: Rebel Inc. Escalation (STEAM) 0.6.0

Posted: Sun Feb 02, 2020 11:33 am
by KarquezZer0
Still working in 0.62 tho

Re: Rebel Inc. Escalation (STEAM) 0.6.0

Posted: Tue Apr 07, 2020 1:53 am
by Rakonat
Anyone know how to find the inflation value? Table pointer isn't working.

Re: Rebel Inc. Escalation (STEAM) 0.6.0

Posted: Fri May 08, 2020 4:39 am
by danielyee
hi sir and all sifu tables..sir the game been just updated sir

Re: Rebel Inc. Escalation (STEAM) 0.6.0

Posted: Fri May 08, 2020 4:09 pm
by The Mogician
danielyee wrote:
Fri May 08, 2020 4:39 am
hi sir and all sifu tables..sir the game been just updated sir
Updated to the Campaign Update

Rebel Inc. Escalation (STEAM) The Campaign Update

Posted: Fri May 29, 2020 12:17 am
by KVolsa
Hi there! Great work!

However, campaign version updated table does not work since today(?)

Voice over of cheats is still active but no effect! Probably another update. Version 0.7.1-1

Rebel Inc. Escalation (STEAM) The Campaign Update

Posted: Mon Jun 01, 2020 6:50 pm
by danielyee
hi sir..the game been updated sir..any help sir

[automerge]1592303143[/automerge]

hi sir game been updated sir