Re: Super Robot Wars V
Posted: Wed Jan 15, 2020 3:38 am
Is it possible to rename an official steam game ? i tried renaming the .exe but it still points to the SRWX (it updates and creates a brand new SRWX)
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Is it possible to rename an official steam game ? i tried renaming the .exe but it still points to the SRWX (it updates and creates a brand new SRWX)
doesnt work for me any step missing?vitxuga wrote: ↑Tue Oct 08, 2019 2:05 amcan i have your CE table manual edit 99 power part ?nuocda wrote: ↑Thu Oct 03, 2019 7:03 pmidk how to say, my english bad, the guy post CE table manual edit 99 power part, i follow address edit and work
follow picture
red pen is begin address, whatever before is, just see money address read and find follow "***C8CAC"
blue pen just edit all to 63( 99 items), follow each same line, idk ending edit point, need more testing, careful
here is him original capture picture
[Link]
or wait more future friendly edit cheat table
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>0</ID>
<Description>"====================================="</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>14</ID>
<Description>"move+5"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
fullaccess(SRWV.exe,0x1000)
SRWV.exe+440:
movsx ebx,ax
mov rcx,rdi
lea rax,[rcx+00000098]
cmp byte ptr [rax+08],00
jne @s_end
test byte ptr [rax+0000008F],01
jne @s_end
add ebx,#5
jmp exit
@s_end:
jmp exit
label(exit)
SRWV.exe+3C05B9:
jmp SRWV.exe+440
nop
exit:
[DISABLE]
SRWV.exe+3C05B9:
movsx ebx,ax
mov rcx,rdi
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>21</ID>
<Description>"Range+5"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
fullaccess(SRWV.exe,0x1000)
SRWV.exe+490:
mov rax,[r14+20]
test eax,eax
je @s_end
lea rax,[rax+00000098]
cmp byte ptr [rax+08],00
jne @s_end
test byte ptr [rax+0000008F],01
jne @s_end
add ebx,#5
jmp @s_end
@s_end:
movzx eax,byte ptr [rsi+26]
cmp ebx,eax
jmp exit
label(exit)
SRWV.exe+3B99EF:
jmp SRWV.exe+490
db 90
exit:
[DISABLE]
SRWV.exe+3B99EF:
movzx eax,byte ptr [rsi+26]
cmp ebx,eax
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>187</ID>
<Description>"Crit hit 100%"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
SRWV.exe+3A1B0A:
jne SRWV.exe+3A1B6A
[DISABLE]
SRWV.exe+3A1B0A:
jne SRWV.exe+3A1B18
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>206</ID>
<Description>"Shield defense 100%,No shield will defend-b (Does not affect attack and dodge)"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
fullaccess(SRWV.exe,0x1000)
SRWV.exe+500:
mov rax,[r15+8]
lea rax,[rax+00000098]
cmp byte ptr [rax+08],00
jne @s_end
test byte ptr [rax+0000008F],01
jne @s_end
cmp eax,eax
jmp exit
@s_end:
cmp dword ptr [r15+rbp*4+48],01
jmp exit
SRWV.exe+3C7F2B:
jne SRWV.exe+3C7F54
label(exit)
SRWV.exe+3A16AB:
jmp SRWV.exe+500
nop
exit:
[DISABLE]
SRWV.exe+3C7F2B:
jne SRWV.exe+3C7F39
SRWV.exe+3A16AB:
cmp dword ptr [r15+rbp*4+48],01
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>191</ID>
<Description>"====================================="</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>190</ID>
<Description>"Everyone is The great ace b"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
SRWV.exe+362747:
mov eax,00000000
SRWV.exe+362779:
mov eax,00000000
[DISABLE]
SRWV.exe+362747:
mov eax,0000003C
SRWV.exe+362779:
mov eax,00000050
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>194</ID>
<Description>"Get custom rewards and full reform rewards"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
SRWV.exe+34B12E:
mov al,01
[DISABLE]
SRWV.exe+34B12E:
xor al,al
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>196</ID>
<Description>"All 4 slots"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
SRWV.exe+34AE28:
db 90 90 90
SRWV.exe+34AE3F:
db 90 90 90
[DISABLE]
SRWV.exe+34AE28:
cmovb eax,ebx
SRWV.exe+34AE3F:
cmovb eax,ebx
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>205</ID>
<Description>"The effect of luck and effort"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
SRWV.exe+39F6DD:
db 90 90
SRWV.exe+39F515:
db 90 90
[DISABLE]
SRWV.exe+39F6DD:
db 74 03
SRWV.exe+39F515:
db 74 02
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>210</ID>
<Description>"No energy limit"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
fullaccess(SRWV.exe,0x1000)
SRWV.exe+580:
mov rax,[rsp+20]
lea rax,[rax+00000098]
cmp byte ptr [rax+08],00
jne @s_end
test byte ptr [rax+0000008F],01
jne @s_end
mov eax,#999
mov rcx,[rsp+000000C0]
jmp exit
@s_end:
movzx eax,di
mov rcx,[rsp+000000C0]
jmp exit
label(exit)
SRWV.exe+3B56BB:
jmp SRWV.exe+580
db 90 90 90
exit:
[DISABLE]
SRWV.exe+3B56BB:
mov rcx,[rsp+000000C0]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>214</ID>
<Description>"inf plugins"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
SRWV.exe+3B2880:
xor eax,eax
ret
[DISABLE]
SRWV.exe+3B2880:
movsxd rax,ecx
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>185</ID>
<Description>"====================================="</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>15</ID>
<Description>"srwv.exe"</Description>
<VariableType>4 Bytes</VariableType>
<Address>srwv.exe</Address>
</CheatEntry>
</CheatEntries>
</CheatTable>
nuocda wrote: ↑Fri Jan 10, 2020 9:19 amX is out, this is how to edit 15 bars upgrade and game laps, it same at srw V
first search exact funds address, ctrl + B and edit follow address
red arrow = 01 = 15 bars upgrade
blue is game laps
...
End: bakup ur save if anything goes wrong
-------------
for full part, fast way try rename SRWX to SRWV.exe and use fearlessrevolution trainer, get 99 part option work for me
sorry for necro'ing, but hoping for some help here on this. can't seem to get the codes added :/lampuiho wrote: ↑Fri Oct 04, 2019 9:37 amFor Editing Character Skills
Press home and end to cycle through different slot after entering one character's skill screen.
You need to activate lua script first before using the table script
EDIT: there was a memory leak when disabling. Also fixed bug with not reseting the address base of indexed address on activation.
Lua Script:Table:Spoiler
Code: Select all
function Reset() traitIdx=0 RefreshAdj() end function RefreshAdj() base = readQword("charBase") writeQword("charBaseAdj",base+4*traitIdx) end function IncIdx(sender) traitIdx = traitIdx + 1 RefreshAdj() end function DecIdx(sender) if traitIdx > 0 then traitIdx = traitIdx - 1 end RefreshAdj() end
Spoiler
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>136</ID> <Description>"Get Character Trait Base Address"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat alloc(charBase,128,"SRWV.EXE"+363311) alloc(charBaseAdj,8,"SRWV.EXE"+363311) label(returnhere) label(originalcode) label(exit) registersymbol(charBase) registersymbol(charBaseAdj) charBaseAdj: dq 0 charBase: //this is allocated memory, you have read,write,execute access //place your code here dq 0 originalcode: lea rcx,[rdi+000000A0] mov [charBase],rcx cmp byte ptr [rdi+rbx*4+000000A0],00 exit: jmp returnhere "SRWV.EXE"+363311: jmp originalcode nop 3 returnhere: [DISABLE] //code from here till the end of the code will be used to disable the cheat dealloc(charBase) dealloc(charBaseAdj) unregistersymbol(charBase) unregistersymbol(charBaseAdj) "SRWV.EXE"+363311: cmp byte ptr [rdi+rbx*4+000000A0],00 //Alt: db 80 BC 9F A0 00 00 00 00 </AssemblerScript> <CheatEntries> <CheatEntry> <ID>137</ID> <Description>"Trait Idx"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{$lua} if inchk then inchk.destroy() dechk.destroy() inchk = nil dechk = nil end [ENABLE] inchk=createHotkey("IncIdx", VK_HOME) dechk=createHotkey("DecIdx", VK_END) Reset() [DISABLE] if inchk then inchk.destroy() dechk.destroy() inchk = nil dechk = nil end </AssemblerScript> <CheatEntries> <CheatEntry> <ID>138</ID> <Description>"ID1"</Description> <DropDownList DisplayValueAsItem="1">1:Support Attack 2:Second Attack 3:Enhance Attack 4:Support Defend 5:Fighter's Spirit 6:Focus+ (ATK) 7:Focus+ (DEF) 8:Focus Over Limit 9:Potential 10:E-Sav 11:B-Sav 12:Instinct 13:Guard 14:Protection 15:Ignore Size 16:Spirit Endurance 17:Hit&Run 18:Repair Skill 19:Resupply Skill 20:Supply Parts 21:SP Up 22:Ace 23:Attacker 24:Perfect Counter 25:Dash 26:SP Recovery 27:Concentration 28:Standby Strategy 29:Commander 30:Strong Luck 31:Defiance 32:Apply Terrain 33:New Type 34:Cyber NT 35:SEED 36:Innovator 37:The Ultimate 38:President 39:Hero 40:IFS 41:Electron Fairy 42:Mail Rider 43:Captain's Order 44:Synchro Rate 45:Genius 46:Double Move 47:Trible Move 48:Bonus Focus 49:Pressure </DropDownList> <VariableType>2 Bytes</VariableType> <Address>charBaseAdj</Address> <Offsets> <Offset>-2</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>139</ID> <Description>"Lv1"</Description> <VariableType>2 Bytes</VariableType> <Address>charBaseAdj</Address> <Offsets> <Offset>0</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>140</ID> <Description>"ID2"</Description> <DropDownList DisplayValueAsItem="1">1:Second Attack 2:Enhance Attack 3:Spirit Endurance 4:Hit&Run 5:Dash 6:Repair Skill 7:Resupply Skill 8:Supply Parts 9:SP Recovery 10:Bonus Focus 11:The Ultimate 12:Double Move 13:Strong Luck 14:Genius 15:President 16:SEED 17:Innovator 18:Triple Move 19:Defiance 20:Apply Terrain 21:Standby Strategy 32:Support Attack 1 33:Support Attack 2 34:Support Attack 3 35:Support Attack 4 36:Support Defend 1 37:Support Defend 2 38:Support Defend 3 39:Support Defend 4 40:Fighter's Spirit 1 41:Fighter's Spirit 2 42:Fighter's Spirit 3 43:Focus+ (ATK) 44:Focus+ (DEF) 45:Focus Over Limit 1 46:Focus Over Limit 2 47:Focus Over Limit 3 48:Potential 1 49:Potential 2 50:Potential 3 51:Potential 4 52:Potential 5 53:Potential 6 54:Potential 7 55:Potential 8 56:Potential 9 57:E-sav 1 58:E-sav 2 59:B-sav 1 60:B-sav 2 61:Instinct 1 62:Instinct 2 63:Instinct 3 64:Guard 1 65:Guard 2 66:Guard 3 67:Protection 68:Ignore Size 1 69:Ignore Size 2 70:Ignore Size 3 71:Ignore Size 4 72:SP Up 1 73:SP Up 2 74:SP Up 3 75:SP Up 4 76:SP Up 5 77:SP Up 6 78:SP Up 7 79:SP Up 8 80:SP Up 9 81:Proud Ace 82:Attacker 83:Perfect Counter 84:Concentration 1 85:Concentration 2 86:Concentration 3 87:Commander 1 88:Commander 2 89:Commander 3 90:Commander 4 91:New Type 1 92:New Type 2 93:New Type 3 94:New Type 4 95:New Type 5 96:New Type 6 97:New Type 7 98:New Type 8 99:New Type 9 100:Cyber NT 1 101:Cyber NT 2 102:Cyber NT 3 103:Cyber NT 4 104:Cyber NT 5 105:Cyber NT 6 106:Cyber NT 7 107:Cyber NT 8 108:Cyber NT 9 109:Hero 1 110:Hero 2 111:Hero 3 112:Hero 4 113:Hero 5 104:Hero 6 115:Hero 7 116:Hero 8 117:Hero 9 118:IFS 119:Electron Fairy 120:Mail Rider 121:Captain's Order 122:Pressure 1 123:Pressure 2 124:Pressure 3 125:Pressure 4 126:Synchro Rate </DropDownList> <VariableType>2 Bytes</VariableType> <Address>charBaseAdj</Address> <Offsets> <Offset>96</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>141</ID> <Description>"Lv2"</Description> <VariableType>2 Bytes</VariableType> <Address>charBaseAdj</Address> <Offsets> <Offset>98</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>204</ID> <Description>"Bytes1"</Description> <VariableType>Array of byte</VariableType> <ByteLength>88</ByteLength> <Address>charBaseAdj</Address> <Offsets> <Offset>-2</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>205</ID> <Description>"Bytes2"</Description> <VariableType>Array of byte</VariableType> <ByteLength>88</ByteLength> <Address>charBaseAdj</Address> <Offsets> <Offset>96</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> <CheatEntry> <ID>142</ID> <Description>"Trait 1"</Description> <Options moHideChildren="1"/> <LastState Value="" RealAddress="00000000"/> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>143</ID> <Description>"ID1"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>-2</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>144</ID> <Description>"Lv1"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>0</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>145</ID> <Description>"ID2"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>96</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>146</ID> <Description>"Lv2"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>98</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> <CheatEntry> <ID>147</ID> <Description>"Trait 2"</Description> <Options moHideChildren="1"/> <LastState Value="" RealAddress="00000000"/> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>148</ID> <Description>"ID1"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>2</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>149</ID> <Description>"Lv1"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>4</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>150</ID> <Description>"ID2"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>9A</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>151</ID> <Description>"Lv2"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>9C</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> <CheatEntry> <ID>152</ID> <Description>"Trait 3"</Description> <Options moHideChildren="1"/> <LastState Value="" RealAddress="00000000"/> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>153</ID> <Description>"ID1"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>6</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>154</ID> <Description>"Lv1"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>8</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>155</ID> <Description>"ID2"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>9E</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>156</ID> <Description>"Lv2"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>A0</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> <CheatEntry> <ID>157</ID> <Description>"Trait 4"</Description> <Options moHideChildren="1"/> <LastState Value="" RealAddress="00000000"/> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>158</ID> <Description>"ID1"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>A</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>159</ID> <Description>"Lv2"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>C</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>160</ID> <Description>"ID2"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>A2</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>161</ID> <Description>"Lv2"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>A4</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> <CheatEntry> <ID>162</ID> <Description>"Trait 5"</Description> <Options moHideChildren="1"/> <LastState Value="" RealAddress="00000000"/> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>163</ID> <Description>"ID"</Description> <DropDownList>1:Support Attack 2:Second Attack 3:Enhance Attack 4:Support Defend 5:Fighter's Spirit 6:Focus+ (ATK) 7:Focus+ (DEF) 8:Focus Over Limit 9:Potential 10:E-Sav 11:B-Sav 12:Instinct 13:Guard 14:Protection 15:Ignore Size 16:Spirit Endurance 17:Hit&Run 18:Repair Skill 19:Resupply Skill 20:Supply Parts 21:SP Up 22:Ace </DropDownList> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>E</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>164</ID> <Description>"Lv"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>10</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>165</ID> <Description>"ID2"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>A6</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>166</ID> <Description>"Lv2"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>A8</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> <CheatEntry> <ID>167</ID> <Description>"Trait 6"</Description> <Options moHideChildren="1"/> <LastState Value="" RealAddress="00000000"/> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>168</ID> <Description>"ID"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>12</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>169</ID> <Description>"Lv"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>14</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>170</ID> <Description>"ID2"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>AA</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>171</ID> <Description>"Lv2"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>AC</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> <CheatEntry> <ID>172</ID> <Description>"Trait 7"</Description> <Options moHideChildren="1"/> <LastState Value="" RealAddress="00000000"/> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>173</ID> <Description>"ID"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>16</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>174</ID> <Description>"Lv"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>18</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>175</ID> <Description>"ID2"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>AE</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>176</ID> <Description>"Lv2"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>B0</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> <CheatEntry> <ID>177</ID> <Description>"Trait 8"</Description> <Options moHideChildren="1"/> <LastState Value="" RealAddress="00000000"/> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>178</ID> <Description>"ID"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>1A</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>179</ID> <Description>"Lv"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>1C</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>180</ID> <Description>"ID2"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>B2</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>181</ID> <Description>"Lv2"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>B4</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> <CheatEntry> <ID>182</ID> <Description>"Trait 9"</Description> <Options moHideChildren="1"/> <LastState Value="" RealAddress="00000000"/> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>183</ID> <Description>"ID"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>1E</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>184</ID> <Description>"Lv"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>20</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>185</ID> <Description>"ID2"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>B6</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>186</ID> <Description>"Lv2"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>B8</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> <CheatEntry> <ID>187</ID> <Description>"Trait 10"</Description> <Options moHideChildren="1"/> <LastState Value="" RealAddress="00000000"/> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>188</ID> <Description>"ID"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>22</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>189</ID> <Description>"Lv"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>24</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>190</ID> <Description>"ID2"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>BA</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>191</ID> <Description>"Lv2"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>BC</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> <CheatEntry> <ID>192</ID> <Description>"Trait 11"</Description> <Options moHideChildren="1"/> <LastState Value="" RealAddress="00000000"/> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>193</ID> <Description>"ID"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>26</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>194</ID> <Description>"Lv"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>28</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>195</ID> <Description>"ID2"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>BE</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>196</ID> <Description>"Lv2"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>C0</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> <CheatEntry> <ID>197</ID> <Description>"Trait 12"</Description> <Options moHideChildren="1"/> <LastState Value="" RealAddress="00000000"/> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>198</ID> <Description>"ID"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>2A</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>199</ID> <Description>"Lv"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>2C</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>200</ID> <Description>"ID2"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>C2</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>201</ID> <Description>"Lv2"</Description> <VariableType>2 Bytes</VariableType> <Address>charBase</Address> <Offsets> <Offset>C4</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
Just use the last reply one. I think he got all 15 slots seperated already.mamorukaiyo wrote: ↑Mon Aug 03, 2020 2:27 amsorry for necro'ing, but hoping for some help here on this. can't seem to get the codes added :/
lua script seems to be fine, but when i get to the skill table part it keeps popping up saying not all of code is injectable T.T, so curious on if possible if anyone has a version of the one of the tables in this thread with the skill edit cheats already added, would be much appreciative
thx
wasn't the scripts supposed to allow you to edit the skills equipped to the pilot? asking because i was wanting to give the protagonist a 1 or 2 that normally wasn't able to getlampuiho wrote: ↑Mon Aug 03, 2020 2:45 pmJust use the last reply one. I think he got all 15 slots seperated already.mamorukaiyo wrote: ↑Mon Aug 03, 2020 2:27 amsorry for necro'ing, but hoping for some help here on this. can't seem to get the codes added :/
lua script seems to be fine, but when i get to the skill table part it keeps popping up saying not all of code is injectable T.T, so curious on if possible if anyone has a version of the one of the tables in this thread with the skill edit cheats already added, would be much appreciative
thx