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Re: Borderlands 3 [Engine:Unreal Engine 4] - Console enabler, Dumper and more..
Posted: Thu Sep 19, 2019 3:26 am
by Agasio
I'm looking to fool around with the dll, but there's a password on it and it seems you haven't posted it anywhere. Unless I'm blind or you're keeping it private for now.
EDIT: Nevermind, I'm actually probably retarded.
Re: Borderlands 3 [Engine:Unreal Engine 4] - Console enabler, Dumper and more..
Posted: Thu Sep 19, 2019 3:48 am
by SunBeam
Idlehands88 wrote: ↑Thu Sep 19, 2019 3:23 am
SunBeam wrote: ↑Thu Sep 19, 2019 3:15 am
I'm currently able to run these kinds of commands
-> "OakGame.
OakDeveloperPerks.GrantLevels"
Just increased my level real fast
The Max seems to be 50.
What about
OakGame.OakDeveloperPerks.UnlockCustomizations
OakGame.OakDeveloperPerks.UnlockVehicleParts
OakGame.OakDeveloperPerks.UnlockWeaponSkins
OakGame.OakDeveloperPerks.UnlockWeaponTrinkets
Yup. "OakGame.OakDeveloperPerks.UnlockCustomizations" needs 'BPChar_Operative_C_0' as __this ptr and runs "OakGame.OakPlayerController.ClientUnlockCustomization" (in your PlayerController's context). I think there are 333 customizations o_O. After each loop, I can see the item's
GearSerialNumber (the item hash)
And yes, it works
Re: Borderlands 3 [Engine:Unreal Engine 4] - Console enabler, Dumper and more..
Posted: Thu Sep 19, 2019 4:04 am
by SunBeam
Re: Borderlands 3 [Engine:Unreal Engine 4] - Console enabler, Dumper and more..
Posted: Thu Sep 19, 2019 4:09 am
by Agasio
For reference, weapon trinkets can be found in your weapon slots, it's the little empty box to the left of the slot.
Re: Borderlands 3 [Engine:Unreal Engine 4] - Console enabler, Dumper and more..
Posted: Thu Sep 19, 2019 4:14 am
by SunBeam
Yup, all are unlocked
BR,
Sun
P.S.: I have a list of to-be-simplified commands, that should use 1 param tops and the already available pointers. Will add "ToggleHud", "AddMoney #", "AddEridium #", "AddSkeletonKeys #", "UnlockEverything" (which will include all those functions mentioned earlier).
Re: Borderlands 3 [Engine:Unreal Engine 4] - Console enabler, Dumper and more..
Posted: Thu Sep 19, 2019 4:18 am
by Agasio
Would you be able to work out SpawnItems? Since I'm sure you could do some magic and get a list of weapon parts, etc. That'd help Rick get the editor going that much faster, I'd imagine.
Re: Borderlands 3 [Engine:Unreal Engine 4] - Console enabler, Dumper and more..
Posted: Thu Sep 19, 2019 6:31 am
by wk222
Fov num num change fov
Re: Borderlands 3 [Engine:Unreal Engine 4] - Console enabler, Dumper and more..
Posted: Thu Sep 19, 2019 9:34 am
by Valens
I'm interested in FloatProperty OakGame.ZoneMapGlobalsData.PlayerUnfogRadius
Can someone help me with some advice in order to be able to change the value?
Re: Borderlands 3 [Engine:Unreal Engine 4] - Console enabler, Dumper and more..
Posted: Thu Sep 19, 2019 3:17 pm
by inforsir89
so sunbeam how would we get the customize unlock to work? im kinda sorta retarded a bit i read ur posts was wonder just how to get them to work
Re: Borderlands 3 [Engine:Unreal Engine 4] - Console enabler, Dumper and more..
Posted: Thu Sep 19, 2019 4:17 pm
by NumberXer0
inforsir89 wrote: ↑Thu Sep 19, 2019 3:17 pm
so sunbeam how would we get the customize unlock to work? im kinda sorta retarded a bit i read ur posts was wonder just how to get them to work
I havent had a chance to try the dll yet, but I'd assume open the console and type the command.
Re: Borderlands 3 [Engine:Unreal Engine 4] - Console enabler, Dumper and more..
Posted: Thu Sep 19, 2019 7:24 pm
by polemarxos
typing this and says "unknow commad"
OakGame.OakPlayerController.ClientUnlockCustomization
Re: Borderlands 3 [Engine:Unreal Engine 4] - Console enabler, Dumper and more..
Posted: Thu Sep 19, 2019 10:51 pm
by inforsir89
NumberXer0 wrote: ↑Thu Sep 19, 2019 4:17 pm
inforsir89 wrote: ↑Thu Sep 19, 2019 3:17 pm
so sunbeam how would we get the customize unlock to work? im kinda sorta retarded a bit i read ur posts was wonder just how to get them to work
I havent had a chance to try the dll yet, but I'd assume open the console and type the command.
i wish, tryed and it doesnt work.
SunBeam wrote: ↑Thu Sep 19, 2019 3:48 am
Idlehands88 wrote: ↑Thu Sep 19, 2019 3:23 am
SunBeam wrote: ↑Thu Sep 19, 2019 3:15 am
I'm currently able to run these kinds of commands
-> "OakGame.
OakDeveloperPerks.GrantLevels"
Just increased my level real fast
The Max seems to be 50.
What about
OakGame.OakDeveloperPerks.UnlockCustomizations
OakGame.OakDeveloperPerks.UnlockVehicleParts
OakGame.OakDeveloperPerks.UnlockWeaponSkins
OakGame.OakDeveloperPerks.UnlockWeaponTrinkets
Yup. "OakGame.OakDeveloperPerks.UnlockCustomizations" needs 'BPChar_Operative_C_0' as __this ptr and runs "OakGame.OakPlayerController.ClientUnlockCustomization" (in your PlayerController's context). I think there are 333 customizations o_O. After each loop, I can see the item's
GearSerialNumber (the item hash)
And yes, it works
what else do u have to change to make the command to work sunbeam
Re: Borderlands 3 [Engine:Unreal Engine 4] - Console enabler, Dumper and more..
Posted: Thu Sep 19, 2019 10:57 pm
by telosei
Hello and thanks you for your work
i'm currently trying to use the injector to get the objectsdump.txt
everything work so far except few things
i do injection on main menu then load my save , only things i need to avoid in order to keep the table from being changed is changing map or reloading the save right?
how do i update the objectsdump.txt? pressing numpad do nothing it seems? i'm confused
also some adresse i can find through memory viewers on weapon/grenade/class mod component are not in objectsdump.txt , is that normal?
trying to edit a grenade but it's really not a success so far because some adresse can't be found and it seems annointed adresse are not in it either, am i right?
thanks you in advance
Re: Borderlands 3 [Engine:Unreal Engine 4] - Console enabler, Dumper and more..
Posted: Thu Sep 19, 2019 10:58 pm
by ramitoedits
an over he shoulder 3rd person view?
Re: Borderlands 3 [Engine:Unreal Engine 4] - Console enabler, Dumper and more..
Posted: Fri Sep 20, 2019 12:50 am
by SunBeam
inforsir89 wrote: ↑Thu Sep 19, 2019 3:17 pm
so sunbeam how would we get the customize unlock to work? im kinda sorta retarded a bit i read ur posts was wonder just how to get them to work
Not yet available in the table. I did all of that manually, by running
SetHUDVisible BPCont_Player_C_0 0 command, which will also not work for you. Most commands' flags are set in such a way that, even if the engine finds them in the various Classes, they won't run
So I fixed that so they run. Then, once I got that working, in the actual command exec function I changed RIP to the Developer ones (I used ObjectsDump.txt to find out the function location). And had that execute instead (using the right UObject as __this pointer in RCX). That's the techy explanation.
I plan to update the table to include such commands in the next update. So, hold tight. Also wanna play the damn game for the time being
telosei wrote: ↑Thu Sep 19, 2019 10:57 pm
Hello and thanks you for your work
i'm currently trying to use the injector to get the objectsdump.txt
everything work so far except few things
i do injection on main menu then load my save , only things i need to avoid in order to keep the table from being changed is changing map or reloading the save right?
how do i update the objectsdump.txt? pressing numpad do nothing it seems? i'm confused
also some adresse i can find through memory viewers on weapon/grenade/class mod component are not in objectsdump.txt , is that normal?
trying to edit a grenade but it's really not a success so far because some adresse can't be found and it seems annointed adresse are not in it either, am i right?
thanks you in advance
You ask a lot of questions and express desire to get a lot of useless shit in this game, which makes me believe you have no clue what you're doing. Like I said in the video, if you move from main menu into the game world, you need to press
Numpad / to re-dump NamesDump.txt and ObjectsDump.txt. And that is because the engine re-initializes non-Transient UObjects. The key works, the function works. If it doesn't for you, then disable your AV or anything conflicting with hotkey press detection. I really have no further observations regarding EDITING weapons and other crap. Not interested in it, check the other topic where Zanzer explains how and what to do.