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Re: Oninaki Release Version (Steam)

Posted: Sat Aug 24, 2019 11:20 am
by KS212
Anacra wrote:
Sat Aug 24, 2019 12:40 am

Hi Drummer! There is also a mechanic where you can awaken skills. They basically get upgraded based on chance. The awakening they get I believe is a random effect from a list of certain effects. I'll update the previous spreadsheet with the awakenings info.

Not sure if something can be added in the table for that?
+1 to this one.

The Awakening mechanic is pure RNG and there is no indication as to any sort of progression. You just have to use the skill repeatedly and pray it happens. Probably the single worst unlock mechanic in this entire game.

Re: Oninaki Release Version (Steam)

Posted: Sat Aug 24, 2019 12:12 pm
by Anacra
I've added the possible awakening effects in the spreadsheet posted earlier. Hopefully the id information there can help in some way.

Re: Oninaki Release Version (Steam)

Posted: Sat Aug 24, 2019 3:15 pm
by DrummerIX
I put in a Greatly Increase Awaken Skill Chance option per your request.

Re: Oninaki Release Version (Steam)

Posted: Sat Aug 24, 2019 4:55 pm
by KS212
DrummerIX wrote:
Sat Aug 24, 2019 3:15 pm
I put in a Greatly Increase Awaken Skill Chance option per your request.
Thank you so much!

Re: Oninaki Release Version (Steam)

Posted: Sun Aug 25, 2019 6:39 am
by Anacra
Been really busy, and haven't had much time to play, but are we able to change the possible awakenings in game? If not, can we change awakenings via the table yet? Be good to have a dropdown list to easily change awakenings. Not sure if possible though.

I'll try to look through the code once I get some unlocked.

Re: Oninaki Release Version (Steam)

Posted: Sun Aug 25, 2019 10:50 am
by Aeo
I have a problem regarding the Daemon Soulstone EXP Multiplier. I set it to 100 to drop soulstones faster, once I was done i disabled it. Turns out i still get a soulstone everytime i land a hit on something. I tried setting the multiplier to 1 and rebooting my game but nothing works.
I have the latest version of CE though only a few daemons are affected by this. Thanks in advance!

Re: Oninaki Release Version (Steam)

Posted: Sun Aug 25, 2019 12:14 pm
by DrummerIX
Aeo wrote:
Sun Aug 25, 2019 10:50 am
I have a problem regarding the Daemon Soulstone EXP Multiplier. I set it to 100 to drop soulstones faster, once I was done i disabled it. Turns out i still get a soulstone everytime i land a hit on something. I tried setting the multiplier to 1 and rebooting my game but nothing works.
I have the latest version of CE though only a few daemons are affected by this. Thanks in advance!
If you disable it, I assume it will work itself out after a while. You may have earned too much EXP with a setting of 100. You were possibly earning more than one soulstone per hit and it's just trying to catch up. At least I think that's how it works.

Re: Oninaki Release Version (Steam)

Posted: Mon Aug 26, 2019 10:14 am
by metzzz03
I love your work man! However, is it possible to add shade stones that has multiple effects? These stones usually are looted from Sight Stealers (ie. Loneshroom, Foulfeather, Forest Bomber, etc.) .

Re: Oninaki Release Version (Steam)

Posted: Mon Aug 26, 2019 10:19 am
by Anacra
variante wrote:
Sat Aug 24, 2019 12:13 am
Anacra wrote:
Fri Aug 23, 2019 2:35 pm
Oh wow, I completely forgot about posting that spreadsheet I made for this game from the demo. Enjoy!

[Link]
I think they added new shadestone in the release version? I looted some red shadestones like "Foulfeather" and "Jabberite", each with effects of 2 regular shadestones. Couldn't find this anywhere in the sheet.

Foulfeather: crit chance + healing
Jabberite: damage from reflected atk + soulstone drop rate
The spreadsheet is now updated with the missing stone data. Enjoy!

Re: Oninaki Release Version (Steam)

Posted: Mon Aug 26, 2019 10:19 am
by KS212
metzzz03 wrote:
Mon Aug 26, 2019 10:14 am
I love your work man! However, is it possible to add shade stones that has multiple effects? These stones usually are looted from Sight Stealers (ie. Loneshroom, Foulfeather, Forest Bomber, etc.) .
You can use the override stone drop code for that.

Re: Oninaki Release Version (Steam)

Posted: Mon Aug 26, 2019 12:51 pm
by DrummerIX
metzzz03 wrote:
Mon Aug 26, 2019 10:14 am
I love your work man! However, is it possible to add shade stones that has multiple effects? These stones usually are looted from Sight Stealers (ie. Loneshroom, Foulfeather, Forest Bomber, etc.) .
I put in EDIT 2.6 with the updated list from Anacra. It should have everything now. Thanks to Anacra for the data from the game files.

Re: Oninaki Release Version (Steam)

Posted: Mon Aug 26, 2019 4:43 pm
by metzzz03
DrummerIX wrote:
Mon Aug 26, 2019 12:51 pm
metzzz03 wrote:
Mon Aug 26, 2019 10:14 am
I love your work man! However, is it possible to add shade stones that has multiple effects? These stones usually are looted from Sight Stealers (ie. Loneshroom, Foulfeather, Forest Bomber, etc.) .
I put in EDIT 2.6 with the updated list from Anacra. It should have everything now. Thanks to Anacra for the data from the game files.
Thank you so much!!!

Re: Oninaki Release Version (Steam)

Posted: Mon Aug 26, 2019 7:52 pm
by NumberXer0
Hmm..is there something special that has to be done to acquire the pre-order items with your drop code? I used it to get the sword and spear, but they seem to be buggy. After equipping the sword, a second duplicate copy appears in my inventory that has no name or info, its just the picture of the sword. It also can't be deleted. The one I have equipped works great though. Its the same with the spear, I always get a second bugged copy along with one that works. All I did was choose the item and then pick up a potion.

Re: Oninaki Release Version (Steam)

Posted: Mon Aug 26, 2019 8:36 pm
by DrummerIX
I'm not sure. You're the first one to report something like that and I think many people have used it. It seemed to work fine for me when I did that with a regular weapon.

Re: Oninaki Release Version (Steam)

Posted: Mon Aug 26, 2019 9:02 pm
by NumberXer0
DrummerIX wrote:
Mon Aug 26, 2019 8:36 pm
I'm not sure. You're the first one to report something like that and I think many people have used it. It seemed to work fine for me when I did that with a regular weapon.
Hmm, no idea what happened then. I reloaded an older save, got the sword, saved and quit the game. Then I opened the game back up and did the same with the spear. Making sure to close the game and table each time. After getting them both I tried equipping them again and now they work. No idea if it was a fluke or it helped, but at least now it isn't bugged. Thanks for the table!