Page 195 of 202

Re: Assassin’s Creed® Valhalla - InventoryEditor

Posted: Thu Apr 06, 2023 8:09 pm
by CodeRevenger
anyone have hash id for fafnir set ?

edit: nvm, i got it

Re: Assassin’s Creed® Valhalla - InventoryEditor

Posted: Thu Apr 06, 2023 11:17 pm
by Battousai124
I always lose any helix items at cutscenes and whatnot, its getting kinda tedious, how do i avoid that if possible?

Edit: Nvm, i thought i had read something about patch is no longer needed, found it in the table, works now.

Re: Assassin’s Creed® Valhalla - InventoryEditor

Posted: Sun Apr 09, 2023 12:28 am
by Battousai124
Does anyone have a HashID list that is completely up to date and contains things like keys, fish and so on, including the DLCs?

in a readable format like google sheets or excel please...
(one can hope)

Edit: I can make it myself, but I would need a complete list of the HashIDs...

What I have is the txt file from HK2find it here:
viewtopic.php?p=280033#p280033
but I also have another one with most of the stuff, up to 1.2.1 I think.

Re: Assassin’s Creed® Valhalla - InventoryEditor

Posted: Fri Apr 14, 2023 11:34 pm
by faruk_real
is there anyone who can do InventoryEditor for v1.7.0. Latest v.1.6.2 constantly crashing?

Re: Assassin’s Creed® Valhalla - InventoryEditor

Posted: Sat Apr 15, 2023 4:41 pm
by Rodomisprime
Hi guys. Does Inventor editor 1.6.2 work on 1.7.0?

Re: Assassin’s Creed® Valhalla - InventoryEditor

Posted: Sun Apr 16, 2023 4:03 am
by Macksik
Hey guys. Is there any table with working "Remove Horse Speed Limit" for 1.7?

Re: Assassin’s Creed® Valhalla - InventoryEditor

Posted: Thu Apr 20, 2023 8:10 am
by totodudu
Hello please update 1.7.0 , there would be a trick for teleportation because I often find myself under the map ?

Re: Assassin’s Creed® Valhalla - InventoryEditor

Posted: Fri Apr 21, 2023 10:46 pm
by Razapudroshko
plz update to 1.7.0

Re: Assassin’s Creed® Valhalla - InventoryEditor

Posted: Sun Apr 23, 2023 8:22 am
by Fury090
i want the hash list or hashid spreadsheet for assassains creed valhalla v1.1.2

Re: Assassin’s Creed® Valhalla - InventoryEditor

Posted: Mon Apr 24, 2023 11:18 am
by Momber
I humbly and respectfully request an update for 1.7.0. Many thanks in advance!

Re: Assassin’s Creed® Valhalla - InventoryEditor

Posted: Tue Apr 25, 2023 11:39 pm
by WnTd
Rodomisprime wrote:
Sat Apr 15, 2023 4:41 pm
Hi guys. Does Inventor editor 1.6.2 work on 1.7.0?
yes u can use it

Re: Assassin’s Creed® Valhalla - InventoryEditor

Posted: Fri Apr 28, 2023 5:51 am
by Rodomisprime
It's such a pity that you cannot keep duplicate weapons. Tried to have have 2 surtrs mercy and the game removes the dupe

Re: Assassin’s Creed® Valhalla - InventoryEditor

Posted: Fri Apr 28, 2023 6:07 pm
by Paul44
I have spent some "serious" time last/this week on getting a full inventory_list generated. You'll find the result in the attached file, along with instructions on how to do this yourself if needed.

During my experimenting, I got plenty of these as well: [ [Link] ]. Iow use such saves only for testing purposes !
I will not be doing more work on this; seems to me you've got plenty now 8-)

-EDIT-
I noticed this weekend - while trying out Forgotten Saga - that most skills (well, in my case), are not identified yet. Iow if you HAVE a fully completed skill tree, then start Nilfheim; and then run/print your inventory. Just pm me your list, and I'll update accordingly...
fyi: category = NFH_Skill
fyi2: it does seem that weapons/outfits/runes/and_such are in there already

-EDIT 2-
fyi: got some of these skills identified, which you can "grab" via my table (although no practical value, me thinks)

and btw: in case anyone wonders how i got to that "complete" list:
1. make a backup of your save folder (or create a new save); because additions will be saved to your current save !
(and it will - ! - contain garbage as well)
2. run the 'Special - Inventory All' variant (using *-); from my table
3. start Editor, and - per 1000 - add items from above list to your inventory
(you can use one of them 'bulk' scripts for that)
4. when finished, run the 'Duplicates' - from my table - to remove any double entries (follow normal procedure)
5. print the list, using the editor
6. if you get more then current inventory_list, report back the difference !
(keep in mind that you'll need some cleaning up to do; such as removing 'Enter's, '<img')

-EDIT3-
Something I forgot to test: you can obviously produce this list in your own language (if supported)
a french example: (eh ben dis donc) indeed...
dq 1C9BB8BD766 //[0026]: Invulnérabilité de Baldr
dq 1CC8D927CB6 //[0027]: Verve de Bragi
=> if you produced such a list, do link to this topic as well...

Re: Assassin’s Creed® Valhalla - InventoryEditor

Posted: Sat Apr 29, 2023 8:36 am
by Rodomisprime
Hi guys. Sorry for the dumb question. Is there anyway to mod weapon parks? I have tried to look myself but not sure where to check first.

Re: Assassin’s Creed® Valhalla - InventoryEditor

Posted: Mon May 01, 2023 7:35 am
by cjarniel
what is the password for the compressed file, thanks.