Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT
Posted: Sat Jul 14, 2018 11:11 pm
by TimFun13
[USER=12132]@AdrienRemaz[/USER] Yeah, we all just need to vent some times. No worries.
Bug info:
So I get the same error on a new table with 1 (empty) script memory record; I get 1 error message. And the MGSV table has 2002 memory records and you get a message box for every memory record (2002 for this table) every time any script is executed.
But it isn't in the tables script(s), it just seems to be a bug with CE (6.8) I think, still figuring it out.
Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT
Posted: Sun Jul 15, 2018 11:39 am
by TimFun13
So talked to DB about it, he said to try uninstalling, [B]redownload[/B], and reinstalling CE 6.8.1. And that seems to have fixed it for me. But if you are fine with the UI not updating when a script is executing, then having the scripts set to execute aysnc is not needed.
Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT
Posted: Sun Jul 15, 2018 4:23 pm
by Bigman397
[QUOTE="ShyTwig16, post: 51984, member: 91"]So talked to DB about it, he said to try uninstalling, [B]redownload[/B], and reinstalling CE 6.8.1. And that seems to have fixed it for me. But if you are fine with the UI not updating when a script is executing, then having the scripts set to execute aysnc is not needed.[/QUOTE]
Confirmed, clean uninstall, re-download, re-install 6.8.1 seems to have fixed the message spam.
Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT
Posted: Sun Jul 15, 2018 9:48 pm
by AdrienRemaz
[QUOTE="Bigman397, post: 52002, member: 9335"]Confirmed, clean uninstall, re-download, re-install 6.8.1 seems to have fixed the message spam.[/QUOTE]
I don't use the installer with the InstallCore stuff in it. I shift-deleted everything in my CE 6.8 folder and copied a fresh 6.8.1 into it and still had the 2002 errors problem. Disabling asynchronous execution fixed MY problem, but I wouldn't have known that was the issue because most of the scripts are asynchronously executed and I don't know of a way to apply non-asyncExec to all the records when I only knew of performing the disabling through the context menu one item at a time. What I found strange, though, is that my preferences were still the same as they were in 6.8, like preferences aren't stored with the CE executable, like I found with previous versions installing to newer versions.
Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT
Posted: Mon Jul 16, 2018 2:29 am
by TimFun13
[QUOTE="AdrienRemaz, post: 52022, member: 12132"]I don't know of a way to apply non-asyncExec to all the records when I only knew of performing the disabling through the context menu one item at a time.[/QUOTE]
In the "Debug" -> "Dev Scripts" section there is one for "I2CETState.setAllScriptsToAsync()" and on the "mgsvtpp.NoAsync.CT" there is one for "I2CETState.setAllScriptsToNoAsync()".
Here are the functions I use in the I2CETState modules; modified to work on their own.
[CODE=lua]
-- function I2CETState.setAllScriptsToAsync()
function setAllScriptsToAsync()
-- Logger.trace()
for i = 0, AddressList.Count - 1 do
local mr = AddressList.getMemoryRecord(i)
if mr.Type == vtAutoAssembler and not mr.Async then
-- Logger.infof('Set memory record async: %d, %d, "%s"', mr.Index, mr.ID, mr.Description)
mr.Async = true
end
end
end
-- function I2CETState.setAllScriptsToNoAsync()
function setAllScriptsToNoAsync()
-- Logger.trace()
for i = 0, AddressList.Count - 1 do
local mr = AddressList.getMemoryRecord(i)
if mr.Type == vtAutoAssembler and mr.Async then
-- Logger.infof('Set memory record no async: %d, %d, "%s"', mr.Index, mr.ID, mr.Description)
mr.Async = false
end
end
end[/CODE]
Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT
Posted: Tue Jul 24, 2018 11:57 am
by Sergio
new update table dont work anymore sorry for my english
Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT
Posted: Tue Jul 24, 2018 1:05 pm
by KcKilla
First off just wanted to say thank you for keeping these tables updated, your work is much appreciated! The new patch 1.14 that released today (7/24/18) seems to have broken the latest table, which I was using successfully until this morning. Errors below:
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "PlayerHook.CEA"
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT
Posted: Tue Jul 24, 2018 1:16 pm
by TimFun13
Yeah, I saw the update this morning, surprised they released one this late. But I'll take a look later today, or this week end most likely.
Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT
Posted: Wed Jul 25, 2018 1:20 am
by TimFun13
It seems a lot has changed, having trouble with the "PlayerHook". But here is the updated "HealthWrtHook" for now.
[SPOILER="Code"]
[CODE=cea]{
Process : mgsvtpp.exe - (x64)
Module : mgsvtpp.exe
Game Title : Metal Gear Solid 5 Phantom Pain
Game Version : 1.0.12.0
CE Version : 6.7
Script Version : 0.0.1
Date : 01/19/18
Author : ShyTwig16
Name : HealthWrtHook
Health Wrt Hook
39xx0F47xx89xx35xxxxxxxx81xxxxxxxxxx41xxxxxx41xxxxxxB8xxxxxxxx66xxxxxx0F2FxxF3xxxxxxF3xxxxxxxx0F93xxF3xxxxxxxx0F2Fxx73xx0F28xx0F28xxF3xxxxxx0F2Fxx73xx0F28xx0F2FxxF3xxxxxxF3xxxxxxxx77xxB9xxxxxxxx66xxxxxx74xx41xxxxxxxxxxxxxxxx
3Bxx0F47xx8Bxx35xxxxxxxx81xxxxxxxxxx41xxxxxx41xxxxxxB8xxxxxxxx66xxxxxx0F2FxxF3xxxxxxF3xxxxxxxx0F93xxF3xxxxxxxx0F2Fxx
3xxx0F47xx8xxx35xxxxxxxx81xxxxxxxxxx41xxxxxx41xxxxxxB8xxxxxxxx66xxxxxx0F2FxxF3xxxxxxF3xxxxxxxx0F93xxF3xxxxxxxx0F2Fxx
}
{$STRICT}
define(address, mgsvtpp.exe+411FD3A)
// define(bytes, F3 0F 10 0E F3 0F 10 5E 04)
define(bytes, F3 0F 10 0F F3 0F 10 5F 04)
////
//// ------------------------------ ENABLE ------------------------------
[ENABLE]
aobScanModule(aobHealthWrtHook, mgsvtpp.exe, 3xxx0F47xx8xxx35xxxxxxxx81xxxxxxxxxx41xxxxxx41xxxxxxB8xxxxxxxx66xxxxxx0F2FxxF3xxxxxxF3xxxxxxxx0F93xxF3xxxxxxxx0F2Fxx)
// i2AobScan(aobHealthWrtHook, 3xxx0F47xx8xxx35xxxxxxxx81xxxxxxxxxx41xxxxxx41xxxxxxB8xxxxxxxx66xxxxxx0F2FxxF3xxxxxxF3xxxxxxxx0F93xxF3xxxxxxxx0F2Fxx)
define(injHealthWrtHook, aobHealthWrtHook+26)
assert(injHealthWrtHook, bytes)
// i2Assert(injHealthWrtHook, bytes)
registerSymbol(injHealthWrtHook)
alloc(memHealthWrtHook, 0x400, injHealthWrtHook)
label(ptrHealthWrtHook)
registerSymbol(ptrHealthWrtHook)
label(n_code)
label(o_code)
label(exit)
label(return)
memHealthWrtHook:
dd (float)0
align 10
ptrHealthWrtHook:
dq 0
align 10 CC
n_code:
mov [ptrHealthWrtHook],rdi
movss xmm1,[rdi+04]
movss xmm3,[rdi+04]
movss xmm8,[memHealthWrtHook]
o_code:
// movss xmm1,[rdi] // movss xmm1,[rsi]
// movss xmm1,[rdi+04] // movss xmm3,[rsi+04]
exit:
jmp return
////
//// ---------- Injection Point ----------
injHealthWrtHook:
jmp n_code
nop
nop
nop
nop
return:
////
//// ------------------------------ DISABLE ------------------------------
[DISABLE]
////
//// ---------- Injection Point ----------
injHealthWrtHook:
db bytes
unregisterSymbol(injHealthWrtHook)
unregisterSymbol(ptrHealthWrtHook)
dealloc(memHealthWrtHook)
{
//// Injection Point: mgsvtpp.exe+411FD3A - 000000014411FD3A
//// AOB address: 000000014411FD14 - mgsvtpp.exe+411FD14
//// Process: mgsvtpp.exe - 0000000140000000
//// Module: mgsvtpp.exe - 0000000140000000
//// Module Size: 0000000008434000
mgsvtpp.exe+411FCE9: 0F47 C8 - cmova ecx,eax
mgsvtpp.exe+411FCEC: 89 C8 - mov eax,ecx
mgsvtpp.exe+411FCEE: 81 F1 ACD5FB94 - xor ecx,94FBD5AC
mgsvtpp.exe+411FCF4: 35 2FEA9DB4 - xor eax,B49DEA2F
mgsvtpp.exe+411FCF9: 41 89 4E 3C - mov [r14+3C],ecx
mgsvtpp.exe+411FCFD: 41 8B 4E 04 - mov ecx,[r14+04]
mgsvtpp.exe+411FD01: 41 89 46 08 - mov [r14+08],eax
mgsvtpp.exe+411FD05: 41 8B 46 0C - mov eax,[r14+0C]
mgsvtpp.exe+411FD09: 81 F1 2FEA9DB4 - xor ecx,B49DEA2F
mgsvtpp.exe+411FD0F: 35 2FEA9DB4 - xor eax,B49DEA2F
mgsvtpp.exe+411FD14: 39 C8 - cmp eax,ecx <<<--- AOB Starts Here
mgsvtpp.exe+411FD16: 0F47 C8 - cmova ecx,eax
mgsvtpp.exe+411FD19: 89 C8 - mov eax,ecx
mgsvtpp.exe+411FD1B: 35 2FEA9DB4 - xor eax,B49DEA2F
mgsvtpp.exe+411FD20: 81 F1 ACD5FB94 - xor ecx,94FBD5AC
mgsvtpp.exe+411FD26: 41 89 4E 40 - mov [r14+40],ecx
mgsvtpp.exe+411FD2A: 41 89 46 0C - mov [r14+0C],eax
mgsvtpp.exe+411FD2E: B8 00100000 - mov eax,00001000
mgsvtpp.exe+411FD33: 66 09 43 22 - or [rbx+22],ax
mgsvtpp.exe+411FD37: 0F2F 36 - comiss xmm6,[rsi]
//// INJECTING START ----------------------------------------------------------
mgsvtpp.exe+411FD3A: F3 0F10 0E - movss xmm1,[rsi]
mgsvtpp.exe+411FD3E: F3 0F10 5E 04 - movss xmm3,[rsi+04]
//// INJECTING END ----------------------------------------------------------
mgsvtpp.exe+411FD43: 0F93 D0 - setae al
mgsvtpp.exe+411FD46: F3 41 0F5C C8 - subss xmm1,xmm8
mgsvtpp.exe+411FD4B: 0F2F CE - comiss xmm1,xmm6
mgsvtpp.exe+411FD4E: 73 03 - jae 14411FD53
mgsvtpp.exe+411FD50: 0F28 CE - movaps xmm1,xmm6
mgsvtpp.exe+411FD53: 0F28 C3 - movaps xmm0,xmm3
mgsvtpp.exe+411FD56: F3 0F5C C1 - subss xmm0,xmm1
mgsvtpp.exe+411FD5A: 0F2F C6 - comiss xmm0,xmm6
mgsvtpp.exe+411FD5D: 73 03 - jae 14411FD62
mgsvtpp.exe+411FD5F: 0F28 CB - movaps xmm1,xmm3
mgsvtpp.exe+411FD62: 0F2F CE - comiss xmm1,xmm6
mgsvtpp.exe+411FD65: F3 0F11 0E - movss [rsi],xmm1
mgsvtpp.exe+411FD69: F3 45 0F58 D8 - addss xmm11,xmm8
mgsvtpp.exe+411FD6E: 77 14 - ja 14411FD84
mgsvtpp.exe+411FD70: B9 00200000 - mov ecx,00002000
mgsvtpp.exe+411FD75: 66 85 4B 22 - test [rbx+22],cx
mgsvtpp.exe+411FD79: 74 09 - je 14411FD84
mgsvtpp.exe+411FD7B: 41 83 8C 24 B4000000 04 - or dword ptr [r12+000000B4],04
mgsvtpp.exe+411FD84: 45 30 F6 - xor r14l,r14l
//// Template: I2CEA_AOBFullInjection
//// Generated with: I2 Cheat Engine Auto Assembler Script Template Generator
//// Code Happy, Code Freely, Be Awesome.
}
{
mgsvtpp.exe+11F2259 - 3B C1 - cmp eax,ecx
mgsvtpp.exe+11F225B - 0F47 C8 - cmova ecx,eax
mgsvtpp.exe+11F225E - 8B C1 - mov eax,ecx
mgsvtpp.exe+11F2260 - 35 2FEA9DB4 - xor eax,B49DEA2F
mgsvtpp.exe+11F2265 - 81 F1 ACD5FB94 - xor ecx,94FBD5AC
mgsvtpp.exe+11F226B - 41 89 4F 40 - mov [r15+40],ecx
mgsvtpp.exe+11F226F - 41 89 47 0C - mov [r15+0C],eax
mgsvtpp.exe+11F2273 - B8 00100000 - mov eax,00001000
mgsvtpp.exe+11F2278 - 66 09 43 22 - or [rbx+22],ax
mgsvtpp.exe+11F227C - 0F2F 37 - comiss xmm6,[rdi]
mgsvtpp.exe+11F227F - F3 0F10 0F - movss xmm1,[rdi]
mgsvtpp.exe+11F2283 - F3 0F10 5F 04 - movss xmm3,[rdi+04]
mgsvtpp.exe+11F2288 - 0F93 C0 - setae al
mgsvtpp.exe+11F228B - F3 41 0F5C C8 - subss xmm1,xmm8
mgsvtpp.exe+11F2290 - 0F2F CE - comiss xmm1,xmm6
mgsvtpp.exe+11F2293 - 73 03 - jae mgsvtpp.exe+11F2298
mgsvtpp.exe+11F2295 - 0F28 CE - movaps xmm1,xmm6
mgsvtpp.exe+11F2298 - 0F28 C3 - movaps xmm0,xmm3
mgsvtpp.exe+11F229B - F3 0F5C C1 - subss xmm0,xmm1
mgsvtpp.exe+11F229F - 0F2F C6 - comiss xmm0,xmm6
mgsvtpp.exe+11F22A2 - 73 03 - jae mgsvtpp.exe+11F22A7
}[/CODE][/SPOILER]
Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT
Posted: Wed Jul 25, 2018 4:24 am
by TimFun13
So a Lot of stuff still doesn't work but here is what I have so far.
[URL='https://fearlessrevolution.com/attachments/mgsvtpp-v3-0-14-beta-ct.11639/?hash=1ec4e1ad5e9ec89cb06c5e3b90238c41'][B][U]mgsvtpp.[v3.0.14.beta].CT[/U][/B][/URL]
Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT
Posted: Thu Jul 26, 2018 1:23 am
by niceboat
Is there a gun customization override feature in this table?
BTW, some of the feature of this very old CE table seems to be working. Like the infinite ammo and staff level. I can't remeber who posted this one. It was before CEF went down.
Metal Gear Solid 5 Phantom Pain - table v: 4.0.2 CT
Posted: Sat Jul 28, 2018 5:20 pm
by PapaChipnado
Any News On a New Cheat Table Update?