Mount & Blade II: Bannerlord - v.e.1.2.1 - Steam - +43 - Update 31

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mago29
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Re: Mount & Blade II: Bannerlord - v. e1.0.5 - Steam - +37 - Update 19

Post by mago29 »

Thank you for your answer :D

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Aros
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Re: Mount & Blade II: Bannerlord - v. e1.0.5 - Steam - +37 - Update 19

Post by Aros »

The SkillData isn't working for me either. The numbers CT comes up with are not the same numbers on the character sheet and no changes seem to stick in game, even though CT says the numbers have changed. Character sheet says One Handed is 49, Focus is 5. CT says One Handed is 120, Focus is 0.

The numbers in game stay the same, no matter how many times I change the values and close/reopen the character sheet.

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Re: Mount & Blade II: Bannerlord - v. e1.0.5 - Steam - +36 - Update 19

Post by Rysefox »

I removed it for now and see what I can do^^

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Re: Mount & Blade II: Bannerlord - v. e1.0.5 - Steam - +36 - Update 19

Post by Aros »

Would it be easier to add an xp multiplier for skills that stacks with the existing xp multipliers? It would allow us to level skills quickly and eliminate the need to remove negative skill numbers from manipulating the skills points directly.

Thank you for all your hard work, by the way. The constant updates and communication are more than we deserve. :D

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Re: Mount & Blade II: Bannerlord - v. e1.0.5 - Steam - +36 - Update 19

Post by Rysefox »

Aros wrote:
Mon Apr 06, 2020 2:29 pm
Would it be easier to add an xp multiplier for skills that stacks with the existing xp multipliers? It would allow us to level skills quickly and eliminate the need to remove negative skill numbers from manipulating the skills points directly.

Thank you for all your hard work, by the way. The constant updates and communication are more than we deserve. :D
Its hard to say, because I didnt find XP value yet. But it should be easier.

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Re: Mount & Blade II: Bannerlord - v. e1.0.5 - Steam - +36 - Update 19

Post by elStrages »

Its not the skill points in the skill that is any issue. its the amount of negative exp you have. Perks are directly related to exp amount so if you are missing 50k exp you will never be able to take a perk no matter what you change the skill number to.

yeah focus points are off but not by that much. the focus order starts with Scouting weirdly, but once you have that variable they are all after that in a weird order
Scouting > bow > Riding > Medicine > Tactics > Crossbow >Charm > Leadership > Trade > Steward > Engineering > One Hand > Two Hand > Polearm > throwing >Athletics > Smithing > roguery
Image
Rysefox wrote:
Mon Apr 06, 2020 2:35 pm
Aros wrote:
Mon Apr 06, 2020 2:29 pm
Would it be easier to add an xp multiplier for skills that stacks with the existing xp multipliers? It would allow us to level skills quickly and eliminate the need to remove negative skill numbers from manipulating the skills points directly.

Thank you for all your hard work, by the way. The constant updates and communication are more than we deserve. :D
Its hard to say, because I didnt find XP value yet. But it should be easier.
I am also currently looking. :)
Last edited by elStrages on Mon Apr 06, 2020 3:19 pm, edited 1 time in total.

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Re: Mount & Blade II: Bannerlord - v. e1.0.5 - Steam - +36 - Update 19

Post by Rysefox »

elStrages wrote:
Mon Apr 06, 2020 3:12 pm
Its not the skill points in the skill that is any issue. its the amount of negative exp you have. Perks are directly related to exp amount so if you are missing 50k exp you will never be able to take a perk no matter what you change the skill number to.

yeah focus points are off but not by that much. the focus order starts with Scouting weirdly, but once you have that variable they are all after that in a weird order
Scouting > bow > Riding > Medicine > Tactics > Crossbow >Charm > Leadership > Trade > Steward > Engineering > One Hand > Two Hand > Polearm > throwing >Athletics > Smithing > roguery
Rysefox wrote:
Mon Apr 06, 2020 2:35 pm
Aros wrote:
Mon Apr 06, 2020 2:29 pm
Would it be easier to add an xp multiplier for skills that stacks with the existing xp multipliers? It would allow us to level skills quickly and eliminate the need to remove negative skill numbers from manipulating the skills points directly.

Thank you for all your hard work, by the way. The constant updates and communication are more than we deserve. :D
Its hard to say, because I didnt find XP value yet. But it should be easier.
I am also currently looking. :)
Well I already found it, just float + unknown scan and always increase value when you earn xp

elStrages
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Re: Mount & Blade II: Bannerlord - v. e1.0.5 - Steam - +36 - Update 19

Post by elStrages »

are they grouped or offset from skill number?

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Re: Mount & Blade II: Bannerlord - v. e1.0.5 - Steam - +36 - Update 19

Post by Rysefox »

elStrages wrote:
Mon Apr 06, 2020 3:20 pm
are they grouped or offset from skill number?
Image


all 18 skill xp

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Re: Mount & Blade II: Bannerlord - v. e1.0.5 - Steam - +36 - Update 19

Post by ramanan906 »

Thank you for your hard work and keeping it updated. Much appreacheated.

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Re: Mount & Blade II: Bannerlord - v. e1.0.5 - Steam - +36 - Update 19

Post by elStrages »

Rysefox wrote:
Mon Apr 06, 2020 3:27 pm
elStrages wrote:
Mon Apr 06, 2020 3:20 pm
are they grouped or offset from skill number?
Image


all 18 skill xp
Yeah smithing was the easiest one to track it on.

Edit: !!FOCUS NOTES!!
You cannot track focus as it is individual to each person play depending on what start they picked and what they pick in game. The focus points order themselves uniquely to a play through in the order selected by the player. If you do not put a focus point into a skill you will never be able to manually change it as the game doesnt even recognize that skill in the focus line up. So no matter what you so in the table it will always be wrong :) you can remove them or put a warning in.

Edit: !!PERK NOTES!!
Perks will not trigger by manually changing skill points in a given skill. you will need to leave them as is and add experience (3.5 million is level 200) use the skill and allow it to manually calculate your level through the game.

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Re: Mount & Blade II: Bannerlord - v. e1.0.5 - Steam - +36 - Update 19

Post by VictorBaby »

Individual SkillExp pointers
Works for you?

you must open character sheet
edit skill in cheat enigne and use skill in game to reacalulate level
Attachments
skillExp.CT
(7.76 KiB) Downloaded 100 times

laquica28
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Re: Mount & Blade II: Bannerlord - v. e1.0.5 - Steam - +36 - Update 19

Post by laquica28 »

Thank you, Is there a way to change the actual learning limit ? I have a lot of Focus points and Attribute points but they are useless if I dont boost my actyal learning limit

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Re: Mount & Blade II: Bannerlord - v. e1.0.5 - Steam - +36 - Update 19

Post by Rysefox »

Spoiler
Image
Wow you also can remove the level requirement. but when you set it to 0 all perks will stack at the beginning and you will see only 1-3 remaining perks xd
fucking trash

EDIT: 1.0.6 update is out, I take a look if table need update

elStrages
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Re: Mount & Blade II: Bannerlord - v. e1.0.5 - Steam - +36 - Update 19

Post by elStrages »

VictorBaby wrote:
Mon Apr 06, 2020 5:35 pm
Individual SkillExp pointers
Works for you?

you must open character sheet
edit skill in cheat enigne and use skill in game to reacalulate level
Yeah skill improvement all hinges on Exp in that skill. i wouldnt edit anything else as it is pointless.
Rysefox wrote:
Mon Apr 06, 2020 5:56 pm
Spoiler
Image
Wow you also can remove the level requirement. but when you set it to 0 all perks will stack at the beginning and you will see only 1-3 remaining perks xd
fucking trash

EDIT: 1.0.6 update is out, I take a look if table need update
Updated will let you know if anything breaks :) Also well done on collapsing the GUI. :D
laquica28 wrote:
Mon Apr 06, 2020 5:55 pm
Thank you, Is there a way to change the actual learning limit ? I have a lot of Focus points and Attribute points but they are useless if I dont boost my actyal learning limit
There probably is, but you don't need to adjust it if you are manually adding exp. 5 focus points and 5 attribute points allows you to reach level 200. you can go past this but the learning rate is vastly diminished, once the text goes red is when you no longer learn. but if you are cheating skills i don't understand why this is an issue anyways?
Last edited by elStrages on Mon Apr 06, 2020 6:16 pm, edited 1 time in total.

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