Page 186 of 465

Re: z Baldur's Gate 3

Posted: Sun Aug 13, 2023 2:56 pm
by Zanzer
sicwan wrote:
Wed Aug 09, 2023 3:42 pm
...
Crowmeister wrote:
Sun Aug 13, 2023 1:23 pm
...
BoehserOnkel wrote:
Wed Aug 09, 2023 3:54 pm
...
Maybe try using SetFlag with the UUID below. Sounds like it might not be an actual item. Go talk to the "GithBoy"!

It has the description:
Set so the GithBoy can give the Chapter2 to the player

Code: Select all

c352a161-6333-44e0-82fc-3c39f9a011a9

Re: z Baldur's Gate 3

Posted: Sun Aug 13, 2023 3:02 pm
by sb976229
Good news everyone, I figured out a way to get all spells in the game and I'm here to share it with you:

In the table, go to Random Cheats --> Add Spell
double click on the script to edit it
Paste the following (Code too big for the site):
Spoiler
The game may freeze so you can just edit the for loop in increments, mine did freeze so i started from 1,1000 then 1001,2000 and so on...
Note the following spells crashed the game:
"Target_ElementalWeapon"
"Target_ElementalWeapon_Acid"
"Target_ElementalWeapon_Acid_4"
"Target_ElementalWeapon_Acid_5"
"Target_ElementalWeapon_Acid_6"
"Target_ElementalWeapon_Cold"
"Target_ElementalWeapon_Cold_4"
"Target_ElementalWeapon_Fire"
"Target_ElementalWeapon_Fire_4"
"Target_ElementalWeapon_Fire_NPC"
"Target_ElementalWeapon_Lightning"
"Target_ElementalWeapon_Lightning_4"
"Target_ElementalWeapon_Thunder"
"Target_ElementalWeapon_Thunder_4"

Here's the script without them:
Spoiler

Re: z Baldur's Gate 3

Posted: Sun Aug 13, 2023 3:03 pm
by ShadowOfTheVale
Does anyone know if we can transform into and Owlbear? And if so does anyone know the UUID for it?

Re: z Baldur's Gate 3

Posted: Sun Aug 13, 2023 3:07 pm
by bearsausage
Does anyone have the uuid of Ketheric's Netherstone? I am ready for the end in Act 3 but that stone is just...gone. Any help appreciated. Found it!
In case anyone is interested. I just ran a grep on the extracted gustav pak and the binary .lsf files matched the text "netherstone", and trial and error found it to be the following:
6f02fb92-21da-439b-a00c-ed9888aa5f0e

(It could also be 99d576b9-46b5-4da6-b9c4-197d17c668a4 ) - not sure why but these 2 spawn the seemingly same item

Final Edit: Well, both of these items don't seem to allow me to pass in the boat to the final battle, so...fuck.

Re: z Baldur's Gate 3

Posted: Sun Aug 13, 2023 3:08 pm
by f0rresty
Zanzer wrote:
Sun Aug 13, 2023 2:56 pm
sicwan wrote:
Wed Aug 09, 2023 3:42 pm
...
Crowmeister wrote:
Sun Aug 13, 2023 1:23 pm
...
BoehserOnkel wrote:
Wed Aug 09, 2023 3:54 pm
...
Maybe try using SetFlag with the UUID below. Sounds like it might not be an actual item. Go talk to the "GithBoy"!

It has the description:
Set so the GithBoy can give the Chapter2 to the player

Code: Select all

c352a161-6333-44e0-82fc-3c39f9a011a9
The UUID for the book is "4dbaf850-49ff-4e41-adc2-7054e416c960". I successfully spawned it and progressed the quest using it. I got the UUID through Last Item Dropped (which I can't get to work anymore since then) and checked for it afterwards, it isn't in shared.pak or gustav.pak

Re: z Baldur's Gate 3

Posted: Sun Aug 13, 2023 3:20 pm
by ShadoweCZ
how do i find the individual passives from this ? want to add them via add passive but i need to know their name that is nowhere to be found
"SelectPassives(e51a2ef5-3663-43f9-8e74-5e28520323f1,3,Maneuvers)" <== from progressions.lsx
just point me where to look for those selectors

ALSO
is there any way to add actions/spells to the right spellbook ?? outside of wizard spells, even if i have the right class, the actions/spells go to common book page ... for exaple barb wild rage goes to common instaed of barb page
im trying to make lists of actions and passives of each class so you can "multiclass" beyond lvl 12 aka the jack-of-all-trades build that has lvl1 in everything but gets lvl12 goodies from everything

Re: z Baldur's Gate 3

Posted: Sun Aug 13, 2023 3:46 pm
by Crowmeister
f0rresty wrote:
Sun Aug 13, 2023 3:08 pm
Zanzer wrote:
Sun Aug 13, 2023 2:56 pm
sicwan wrote:
Wed Aug 09, 2023 3:42 pm
...
Crowmeister wrote:
Sun Aug 13, 2023 1:23 pm
...
BoehserOnkel wrote:
Wed Aug 09, 2023 3:54 pm
...
...
The UUID for the book is "4dbaf850-49ff-4e41-adc2-7054e416c960". I successfully spawned it and progressed the quest using it. I got the UUID through Last Item Dropped (which I can't get to work anymore since then) and checked for it afterwards, it isn't in shared.pak or gustav.pak
Thanks so much! Got it!

Re: z Baldur's Gate 3

Posted: Sun Aug 13, 2023 3:58 pm
by Blackhuskyy
Plz Someone help, how do I add spells too specific class spellbooks plz :/

Re: z Baldur's Gate 3

Posted: Sun Aug 13, 2023 4:01 pm
by glitchyantigravity
BeefingtonsBay wrote:
Sun Aug 13, 2023 2:42 am
I'll ask a bit more simply, in case the solution is simpler than I thought. I want to upgrade Karlach, Dammon appears to be dead and gone. Anyone got any advice, whether it be using this or another solution entirely?
I'm in need of this too, and I've seen some others too in the thread. Spawning him in seems like an option, but I suppose we all have been unable to find the UUID for him.

Any help with this would be greatly appreciated :)

Re: z Baldur's Gate 3

Posted: Sun Aug 13, 2023 4:20 pm
by BoehserOnkel
sb976229 wrote:
Sun Aug 13, 2023 3:02 pm
Good news everyone, I figured out a way to get all spells in the game and I'm here to share it with you:

In the table, go to Random Cheats --> Add Spell
double click on the script to edit it
Paste the following (Code too big for the site):
Spoiler
The game may freeze so you can just edit the for loop in increments, mine did freeze so i started from 1,1000 then 1001,2000 and so on...
Note the following spells crashed the game:
"Target_ElementalWeapon"
"Target_ElementalWeapon_Acid"
"Target_ElementalWeapon_Acid_4"
"Target_ElementalWeapon_Acid_5"
"Target_ElementalWeapon_Acid_6"
"Target_ElementalWeapon_Cold"
"Target_ElementalWeapon_Cold_4"
"Target_ElementalWeapon_Fire"
"Target_ElementalWeapon_Fire_4"
"Target_ElementalWeapon_Fire_NPC"
"Target_ElementalWeapon_Lightning"
"Target_ElementalWeapon_Lightning_4"
"Target_ElementalWeapon_Thunder"
"Target_ElementalWeapon_Thunder_4"

Here's the script without them:
Spoiler
if you would have used the search function
you may have found a already very good script

Re: z Baldur's Gate 3

Posted: Sun Aug 13, 2023 4:29 pm
by aruagumi
The noblestalk spawned with item creation is labelled white and not orange. Is there any way to spawn one on the ground so I can loot it like the regular one?

Re: z Baldur's Gate 3

Posted: Sun Aug 13, 2023 4:31 pm
by Behindbush
Hey there folks; I've seen that there is an UUID for "Avatar" Tag which sets your custom characters from multiplayer as "playable/main characters"; my main ask isk, how to remove a tag from a character? The only thing I see is to SetTag
I want 2 of my custom characters that I created for my party to be normal companions (without dreams, their own internal dialogues that I have to click through etc)

Re: z Baldur's Gate 3

Posted: Sun Aug 13, 2023 5:24 pm
by AlexLucas92
sb976229 wrote:
Sun Aug 13, 2023 3:02 pm
Good news everyone, I figured out a way to get all spells in the game and I'm here to share it with you:

In the table, go to Random Cheats --> Add Spell
double click on the script to edit it
Paste the following (Code too big for the site):
Spoiler
The game may freeze so you can just edit the for loop in increments, mine did freeze so i started from 1,1000 then 1001,2000 and so on...
Note the following spells crashed the game:
"Target_ElementalWeapon"
"Target_ElementalWeapon_Acid"
"Target_ElementalWeapon_Acid_4"
"Target_ElementalWeapon_Acid_5"
"Target_ElementalWeapon_Acid_6"
"Target_ElementalWeapon_Cold"
"Target_ElementalWeapon_Cold_4"
"Target_ElementalWeapon_Fire"
"Target_ElementalWeapon_Fire_4"
"Target_ElementalWeapon_Fire_NPC"
"Target_ElementalWeapon_Lightning"
"Target_ElementalWeapon_Lightning_4"
"Target_ElementalWeapon_Thunder"
"Target_ElementalWeapon_Thunder_4"

Here's the script without them:
Spoiler
thanks for those Xd just its lagging so bad XD

Re: z Baldur's Gate 3

Posted: Sun Aug 13, 2023 5:29 pm
by bloodaxis
Behindbush wrote:
Sun Aug 13, 2023 4:31 pm
Hey there folks; I've seen that there is an UUID for "Avatar" Tag which sets your custom characters from multiplayer as "playable/main characters"; my main ask isk, how to remove a tag from a character? The only thing I see is to SetTag
I want 2 of my custom characters that I created for my party to be normal companions (without dreams, their own internal dialogues that I have to click through etc)
Change SetTag to ClearTag in one of the scripts and add Avatar.

Re: z Baldur's Gate 3

Posted: Sun Aug 13, 2023 5:31 pm
by toryu77
sb976229 wrote:
Sun Aug 13, 2023 3:02 pm
Good news everyone, I figured out a way to get all spells in the game and I'm here to share it with you:

In the table, go to Random Cheats --> Add Spell
double click on the script to edit it
Paste the following (Code too big for the site):
Spoiler
The game may freeze so you can just edit the for loop in increments, mine did freeze so i started from 1,1000 then 1001,2000 and so on...
Note the following spells crashed the game:
"Target_ElementalWeapon"
"Target_ElementalWeapon_Acid"
"Target_ElementalWeapon_Acid_4"
"Target_ElementalWeapon_Acid_5"
"Target_ElementalWeapon_Acid_6"
"Target_ElementalWeapon_Cold"
"Target_ElementalWeapon_Cold_4"
"Target_ElementalWeapon_Fire"
"Target_ElementalWeapon_Fire_4"
"Target_ElementalWeapon_Fire_NPC"
"Target_ElementalWeapon_Lightning"
"Target_ElementalWeapon_Lightning_4"
"Target_ElementalWeapon_Thunder"
"Target_ElementalWeapon_Thunder_4"

Here's the script without them:
Spoiler
Hi thanks for that ! but my game is lagging too much with this, i think its useless to add the different version of the same spell, do you have an idea to remove that ?