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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Posted: Fri Nov 27, 2020 7:35 am
by mrod
can you update for the newest game version your table is for 1.2 but the game is on 1.4

Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Posted: Fri Nov 27, 2020 12:03 pm
by SunBeam
mrod wrote:
Fri Nov 27, 2020 7:35 am
can you update for the newest game version your table is for 1.2 but the game is on 1.4
I am assuming here you're talking to me. Aside from seeing 1.0.4 in the table and no warning message box (cuz that's what it is), the table doesn't need modifications. I recommend you read what the message box says and reply asking for updates ONLY when something doesn't work.

Don't want to see the message-box? Change 1.0.2 to 1.0.4 in this field: "Version: Ubisoft Connect | Standard | 1.0.2". If one click annoys you...

Lastly, I will provide table updates as I see fit. Most of the times these updates will be exclusively for Patreon patrons. Take it as you like, I've explained 4 times already: it's not about money or some "blackmailing", it's about time and priorities. I'm wasting time making room for the game, downloading/re-installing it, checking what's not working, updating, etc. All the while you'd say I'm egotistical and "why aren't you doing it for free? others do", I'd say "well, others have their reasons not to value their own time" :) Long story short: if future updates break the table, there are slim chances you will see updates posted here.

Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Posted: Sat Nov 28, 2020 11:11 pm
by Gerchan
Is it possible to make odins sight last longer? I mean the highlighted enemies, chests...

Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Posted: Sun Nov 29, 2020 5:16 pm
by Acido

Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Posted: Sun Nov 29, 2020 5:38 pm
by starfish882
Is there a way to add Thor's armor etc and mjölnir

Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Posted: Sun Nov 29, 2020 10:25 pm
by Psit
starfish882 wrote:
Sun Nov 29, 2020 5:38 pm
Is there a way to add Thor's armor etc and mjölnir
000001B51875D0AC - Weapon
000001B91B7CF739 - Thor's Gauntlets
000001B91B7CF7A3- Thor's Cape
000001B91B7CF802 - Thor's Helmet
000001B91B7CF86C - Thor's Breeches
000001B91B7CF8D6 - Thor's Battle Plate

Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Posted: Sun Nov 29, 2020 11:02 pm
by atlashjack69
does anyone know if it works to increase charisma?

Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Posted: Mon Nov 30, 2020 12:26 am
by Adversary
atlashjack69 wrote:
Sun Nov 29, 2020 11:02 pm
does anyone know if it works to increase charisma?
Try it out for yourself ffs

Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Posted: Mon Nov 30, 2020 6:08 am
by matuxlogan
Psit wrote:
Sun Nov 29, 2020 10:25 pm
starfish882 wrote:
Sun Nov 29, 2020 5:38 pm
Is there a way to add Thor's armor etc and mjölnir
000001B51875D0AC - Weapon
000001B91B7CF739 - Thor's Gauntlets
000001B91B7CF7A3- Thor's Cape
000001B91B7CF802 - Thor's Helmet
000001B91B7CF86C - Thor's Breeches
000001B91B7CF8D6 - Thor's Battle Plate
If I use this, will it broke the mission? or get a duplicated or something?

Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Posted: Mon Nov 30, 2020 11:51 am
by Psit
matuxlogan wrote:
Mon Nov 30, 2020 6:08 am
Psit wrote:
Sun Nov 29, 2020 10:25 pm
starfish882 wrote:
Sun Nov 29, 2020 5:38 pm
Is there a way to add Thor's armor etc and mjölnir
000001B51875D0AC - Weapon
000001B91B7CF739 - Thor's Gauntlets
000001B91B7CF7A3- Thor's Cape
000001B91B7CF802 - Thor's Helmet
000001B91B7CF86C - Thor's Breeches
000001B91B7CF8D6 - Thor's Battle Plate
If I use this, will it broke the mission? or get a duplicated or something?

Do not know.
I did, but I have not yet arrived on these missions. Probably when you do, you will win the item again and have it duplicated.

Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Posted: Mon Nov 30, 2020 5:17 pm
by SunBeam
My table doesn't contain any inventory editor related crap. Please take all of it to the other topic. Thank you!

Will reopen this in a while.

Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Posted: Wed Dec 16, 2020 9:38 am
by jotabe
Hi, first of all thanks for this amazing feature.
The table has been working perfectly for a long time but since today (was working fine yesterday), I have this message when I load it as usual: "'aob_GetAltTabBool' not found", see below.
[Link]

Any idea? Thx

Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Posted: Wed Dec 16, 2020 10:25 am
by axellslade
jotabe wrote:
Wed Dec 16, 2020 9:38 am
Hi, first of all thanks for this amazing feature.
The table has been working perfectly for a long time but since today (was working fine yesterday), I have this message when I load it as usual: "'aob_GetAltTabBool' not found", see below.
[Link]

Any idea? Thx
As with all the tables, the update probably broke it.

Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Posted: Wed Dec 16, 2020 11:32 am
by jonasbeckman
You can remove that section from the script by double clicking on it and in the viewer or just opening the cheat table in a compatible text editor remove the section and that'll then allow for activating the table sans this feature, so far nothing's gone wrong but you are removing one of the script bits so something in regards to this alt-tab function could be affected. :)

---->>>

-- GetAltTabBool

local aob_GetAltTabBool = "3A1D????????0F84????????881D????????4883FF010F"
sl = aobScanEx( aob_GetAltTabBool )
if not sl or sl.Count < 1 then stopExec( "'aob_GetAltTabBool' not found." ) end
t = tonumber( sl[0], 16 )
t = t + readInteger( t + 0x2, true ) + 0x6
unregisterSymbol( "p_AltTabBool" )
registerSymbol( "p_AltTabBool", t, true )

--->>>

-- GetCameraManager
The bit between the --->>> things I added just getting that section out entirely but don't mess with the camera manager script just below it.
Other references to alt-tab also shows what this is utilized for but if you don't do this often while playing the game it's not a big difference and so far the rest of the features do seem to still be working.

I only did a quick check after the 1.1.0 update though nothing of the new content is actually live yet though the bug fixes and other improvements are welcome.
(A bunch of new skill videos were also added guessing that's for some upcoming content too.)


EDIT: Or calculating and finding the new AOB's as a possibility of course, Sunbeam made some really in-depth explanations and tutorials throughout the topics for Origins and Odyssey as to how much of these scripts worked and how they were made.

Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Posted: Wed Dec 16, 2020 11:45 am
by jimrdg
hi anyone having an issue that your raven will no longer fly down to your shoulder? it might be caused by enables god mode i think.