Page 19 of 28

Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2020-Sep-26

Posted: Sat Oct 10, 2020 10:27 pm
by delphi8
iniochos wrote:
Tue Sep 29, 2020 8:04 am
could someone give me a link to download the table of 1.0.3.31 version?
I would also be interested in this version.

Cheers!

Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2020-Sep-26

Posted: Sun Oct 11, 2020 5:40 pm
by Recifense
Hi guys,

Someone asked for this table.

Cheers!

Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2020-Sep-26

Posted: Fri Oct 23, 2020 7:19 am
by rickert
Hi,

new version 1.0.6.9 was out, update needed :D

Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2020-Sep-26

Posted: Sat Oct 24, 2020 2:33 pm
by dizzysaurus
With the new version out, I was wondering if a tutorial on how to update the tables/file yourself could be useful. It would allow folks to update their stuff faster, and relieve the burden on Recifense

Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2020-Sep-26

Posted: Sun Oct 25, 2020 6:12 am
by cirifax
I approve this message :)

Yes, CIV 6 has updated.

Yes, we would like to have a new table.

It would be awesome to learn how to do it by ourselves... this would be a nice "do it by example" guide.. and it could also be a starting point for us to try it on other games.

Thanks!

Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2020-Oct-25

Posted: Mon Oct 26, 2020 12:53 am
by Recifense
Hi guys,

A table for version 1.0.6.9 (521158) was added at the first post.

Cheers!

Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2020-Oct-25

Posted: Tue Oct 27, 2020 8:18 pm
by MasterVegito
1.0.5 and 1.0.6 are both broken, no script can be activated

@
my bad, they work, was a problem on my end.

Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2020-Oct-25

Posted: Tue Oct 27, 2020 9:05 pm
by kanggg
I don't think so. Those tables were downloaded 2577 and 307 times and you're the only person reporting a problem.

Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2020-Oct-25

Posted: Fri Oct 30, 2020 10:51 pm
by moneycheat
Anyone having problems with the game freezing when you alt tab between the game and cheat engine?

Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2020-Oct-25

Posted: Mon Nov 09, 2020 1:20 am
by Illusion11316
Recifense wrote:
Thu Mar 02, 2017 11:35 pm
Hi guys,

Here is my contribution for "Sid Meier's Civilization VI" version 1.0.6.9 (521158). The table contains a script with the following features:

Code: Select all

===========================================
 Game Title    : Civilization VI - Gathering Storm
 Game Version  : 1.0.6.9 (521158)
 Game Sponsor  : Fennix102 + daipm (XP1 and XP2)
 Process Name  : CivilizationVI.exe
 Relevant Info : 64bits/TBS/New Engine
 Script Version: 3.10-AOB
 CE Version    : 7.0
 Release date  : 24-Oct-2020
 Author        : Recifense
 History:
 22-Oct-2016: Preliminary Release 1 (7 features)
 24-Oct-2016: Preliminary Release 2 (6 more features)
 25-Oct-2016: First Release
 02-Nov-2016: Added unit prod in 1 turn (s2.0)
 19-Nov-2016: Release for version 1.0.0.38. (s2.1)
 21-Dec-2016: Release for version 1.0.0.56.
 22-Dec-2016: Fix for Faith (s2.2).
 25-Feb-2017: Release for version 1.0.0.110.
 28-Mar-2017: Release for version 1.0.0.129.
 29-Jul-2017: Release for version 1.0.0.167.
 02-Aug-2017: Fix for "Build District in 1 turn" (s2.4)
 15-Aug-2017: Fix for "Unit Production in 1 Turn" + GPA (s2.5)
 19-Oct-2017: Release for version 1.0.0.194.
 21-Oct-2017: Fix for Faith and Great People Action(s2.6).
 08-Feb-2018: Release for version 1.0.0.216. + Fix for religious Units (s2.7)
 09-Feb-2018: Release for version 1.0.0.216 - XP1
 12-Feb-2018: Fix Construction in 1 Turn (city) => Only Wonders (s2.8)
 13-Feb-2018: Release for version 1.0.0.220 - XP1
 11-Mar-2018: Release for version 1.0.0.229 - XP1
 11-May-2018: Release for version 1.0.0.259 - XP1
 20-Jul-2018: Release for version 1.0.0.262 - XP1
 16-Feb-2019: Release for version 1.0.0.290 - XP1
 17-Feb-2019: Release for version 1.0.0.290 - XP2 (Gathering Storm)
 18-Feb-2019: Final Release for version 1.0.0.290 - XP2 (+ new feature)(s3.0)
 16-Mar-2019: One more feature "Minimum Special Resources" - XP2 (s3.1)
 03-Apr-2019: Release for version 1.0.0.314 - XP2 (s3.2)
 14-Apr-2019: Release for version 1.0.0.317 - XP2 (s3.3-AOB)
 20-Jun-2019: Release for version 1.0.0.328 - XP2 (s3.4-AOB)
 15-Sep-2019: Release for version 1.0.0.341 - XP2 (s3.5-AOB)
 22-May-2020: Release for version 1.0.1.501 - XP2 (s3.6-AOB)
 23-Jul-2020: Release for version 1.0.3.31  - XP2 (s3.7-AOB)
 28-Aug-2020: Release for version 1.0.4.8   - XP2 (s3.8-AOB)
 25-Sep-2020: Release for version 1.0.5.11  - XP2 (s3.9-AOB)
 24-Oct-2020: Release for version 1.0.6.9   - XP2 (s3.10-AOB)
 Features:
 - Minimum Gold                  [1]
 - Move unlimited Times          [2]
 - Unic Can Act Again            [3]
 - God Mode                      [4]
 - Research in 1 turn            [5]
 - Construction in 1 turn:       [6] (**)
   - Only Wonders                [7]
 - Unlimited Works for Builders  [8]
 - Build District in 1 turn      [9]
 - Build Project in 1 turn       [A]
 - City Minimum Pop              [B]
 - Minimum Faith                 [C]
 - City Garrison HP              [D]
 - Unit Production in 1 turn     [E] (**)
 - Great People Action (new)     [F]
 - Unlimited Spreads for Religious Units (new) [G]
 - Civics in 1 turn              [H] (incorporated)
 - Only Marked Cities            [I] (NEW)(**)
 - Minimum Special Resources     [J] (Brand-new)(s3.1)
 - Some Pointers                
===========================================
[1] It will not go under 67000;
[2] Everytime you select a Unit, it will be ready to move;
[3] Everytime you select a Unit, it will be ready to act;
[4] That's it. A unit may dissapear, but it will be alive;
[5] A Research per turn;
[6] For every city (player's);
[7] Only wonders will be produced in 1 turn;
[8] No limit for builders;
[9] That's it;
[A] That's it;
[B] The minimum population is 2;
[C] It will not go under 6700;
[D] God Mode for City;
[E] For every city (player's);
[F] Great People Actions is set to 3 on selection;
[G] No limit for Spreading Relegion;
[H] A Civics per turn;
[I] Only Cities which names start with CE67 (**)
[J] Special resources will not go under minimum (40) (when updated);
(**) This option affects Unit Production and Contruction in 1 turn. The afftected options will only work if the city name starts with CE67.  
===========================================
[USAGE]
1) Run CE70;
2) Run Game;
3) Start a match from the beginning or loading it;
4) Load the game process "CivilizationVI.exe" or "CivilizationVI_DX12.exe" in CE;
5) Load this table and activate the main script;
5) Now Activate the script of each cheat you want to use;
6) Game On;
[NOTE} When already playing a match, you decide to start another game or load a savegame, you should deactivate the script first and follow the steps from step 3 on. The reason is that the game is a DLL and may be unloaded and loaded again during this process.
[USAGE][For Marked Cities Only]
- Enable the option "for Marked Cities Only";
- Include CE67 at the beginning of the name of the cities that you want the options "Unit Production and Contruction in 1 turn" to work;
- To unmark the city, just remove CE67.
For Example:
New York      -> CE67 New York (marked)
CE67 New York -> New York ( now it is unmarked)
===========================================
HOTKEYS:
 None defined
===========================================
[IMPORTANT]
Save your game before unsing the cheats.
===========================================
[INFO]
Tested on Win 10 64bits
===========================================
BIG THANKS to Fennix102 for providing the game.
BIG THANKS to daipm for providing Expansions.
===========================================
Have fun!
The table also contains (when the main scripts are active) the scripts listed on the attached image.

The features are DISABLED by default. For enabling any of them, just activate its script;

Note: The scripts use the CE command ASSERT and will not load if it is incompatible with the running game version.

After downloading the table, copy it to the "My Cheat Table" folder.

It is for CE 7.0

==========================================
25-Oct-2016

Big thanks to Fennix102 for providing the game.

==========================================
09-Feb-2018

Big thanks to daipm for providing the Expansion "Rise and Fall".

==========================================
18-Feb-2019

Big thanks to daipm for providing the Expansion "Gathering Storm" as well.

==========================================

Link for the tool: [Link]

Cheers to All!
Hey, how i can find the player id ?
if slot 1 is 0, how about slot 2 ?, slot 3? etc

Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2020-Oct-25

Posted: Fri Nov 20, 2020 3:47 am
by pheonixstorm
Did todays update break the last table again?

If it did, hope to see a new table in a few days! Don't overwork yourself :)

Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2020-Oct-25

Posted: Wed Nov 25, 2020 6:04 am
by Fraknl
pheonixstorm wrote:
Fri Nov 20, 2020 3:47 am
Did todays update break the last table again?

If it did, hope to see a new table in a few days! Don't overwork yourself :)
Same, I'd appreciate an update to 1.0.7.9. Thanks guys and same, don't overwork yourselves! Happy thanksgiving.

Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2020-Oct-25

Posted: Sat Nov 28, 2020 7:35 pm
by delfincitoheriberto
WOW. It's an amazing table! Congratulations!!!!!!

Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2020-Oct-25

Posted: Tue Dec 01, 2020 2:59 am
by yedijas
here we are waiting in our dark age, struggling but having faith. one day our savior Reci will share his updated table. that beautiful age, that beautiful golden age. we will keep waiting for it.

Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2020-Oct-25

Posted: Thu Dec 03, 2020 6:30 pm
by xanderptr
update will be?