Re: z Baldur's Gate 3
Posted: Sat Aug 12, 2023 3:52 pm
the goblins killed the owl bear anyone know how to resurrect it?
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
I always want Minthara to be my companion so I keep looking for a way to do it, I'm very glad there's people who is working on this.but I'm not good at English and CE so I can't help you. I add her via debug_addminthara and she looks just fine for now, she can talk and it works by killing her to finish the kill 3 leaders of goblin quest, and with some tricks I successfully to finish the decide Minthara's fate quest in the moonrisetower(sry I don't know whats the name of the quest in English). there's still bugs like kill goblin leader will make her an enemy in the team,and she got stucked when you try to rescue her from the cell? I wish you can figure out a better way to make her a companion, no bugs no stucked quests. sry for the bad English I hope you can understand what I'm trying to say and thanks for your work!Sakuryu45 wrote: ↑Sat Aug 12, 2023 11:43 amFurther thoughts.
When using debug_AddMinthara the execution scene recognizes the entity within the area and plays the cutscene involving the character. If that character is being piloted by the user at the time the scene reverts to the normal goblin one.
Adding and removing flags does not seem to enable talking to them after they've been added to your team. This is the opposite of characters such as Lae'zel whom I used debug_HideRemove on and then Debug_add on and was able to resume full and normal control.
This makes me think there's a flag, or condition not being set, or there's a flag that's set disallowing talking due to the character being "knocked out" or dead. This makes me think another set of eyes on this may help out.
Furthermore the summoning and even force companion command for what is seemingly her Gob_DrowCom- whatever seems to be a clone/puppet. Always in full armor, always level 6 (for me), never able to be talked to or interacted with and the game doesn't seem to acknowledge them as the "proper" Minthara.
This leads me to believe that there is something in the flags of Minthara as generated by the game than by us. Likely a unique ID - which makes me wonder if we can use CE's pointer function to find the ID of her to use the createAt or teleport functions.
This is my newest idea on the subject after spending a few more hours turning flags on and off, killing her, reviving her, talking to withers, etc.
I'm further curious about how some of these flags actually work for us as some such as the Teleport flags don't seem to do anything even while giving a "Success" status message. Possibly also a pointer issue?
I'm getting tired now, but if anyone wants to work with me on this I feel like we may be dancing around the precipice of figuring this out but I don't know lua code and I'm having trouble sorting through the functions as a lay-person . I have coding and game design experience in other engines and formats but this kinda makes me feel dumb.
Feel free to DM me or respond on here, I'm keeping up with the forum pretty well because I'm personally trying to hold back my playthrough a bit till I have her in my party.
Sorta Tl:Dr; I think if we can use a pointer to get an ID of the entity generated by the game of Minthara not the generic form of her and then use a teleport command to put her in the vicinity of the trial/execution it could force the game to accept the circumstances and allow a continuance of the plot.
When I've used the debug add command and watched the cutscene I get the journal entries, rolls and etc. It's just that I'm controlling the avatar so the next animations dont queue (Sound does) and I cannot talk to her (Which may be due to being "dead" but there's an isdialogue and isinteractable command so maybe ?)
edit: I also considered using the debug add, then removing their party/companion flags and it didn't do anything at all it seems. There's also a KickCompanion flag as well as an IsLeaving flag but neither seem to do anything of note.
Reload a save.
it doesnt contain those spells though xD but thank uZanzer wrote: ↑Fri Aug 11, 2023 9:18 pmThe Spell IDs are listed on the front page.AlexLucas92 wrote: ↑Fri Aug 11, 2023 8:14 pmwould u have by any chance id for spells :
Magic Jar
Planar Ally
True Seeing
Wall of Ice
Wall of Thorns
Commune
Commune with Nature
Contact Other Plane
Conjure Volley
Passwall
Wall of Force
DIVINATION
GUARDIAN OF FAITH
please
thanks so much but it doesnt contain those spells :bloodaxis wrote: ↑Sat Aug 12, 2023 8:21 amAlexLucas92 wrote: ↑Fri Aug 11, 2023 7:53 pmsame here i want to find it too xDCaptainAbraxos wrote: ↑Fri Aug 11, 2023 7:47 pmHas anyone found the runepowder UUIDs? I've been digging through the item IDS but can't seem to find them
and still want to add some lvl 5,6 spells xD but cant find ID's
Uh huh...
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"Target_PlanarAlly_Cambion",--Planar Ally: Cambion
"Target_PlanarAlly_Container",--Planar Ally
"Target_PlanarAlly_Deva",--Planar Ally: Deva
"Target_PlanarAlly_Deva_Banite",--
"Target_PlanarAlly_Djinni",--Planar Ally: Djinni
thanks greatly for this one !Zanzer wrote: ↑Sat Aug 12, 2023 5:49 pmUh huh...Code: Select all
"Target_PlanarAlly_Cambion",--Planar Ally: Cambion "Target_PlanarAlly_Container",--Planar Ally "Target_PlanarAlly_Deva",--Planar Ally: Deva "Target_PlanarAlly_Deva_Banite",-- "Target_PlanarAlly_Djinni",--Planar Ally: Djinni
As I've said, read the the spell list in the first post.AlexLucas92 wrote: ↑Sat Aug 12, 2023 5:57 pmthanks greatly for this one !
any chance for guardian or wall of ice, force or thorns ? sorry for trouble !
you can also use it with 5e spells mod with unlock level curve and its patch to 5e spells so if you have a wizard you can get to level 20 max instead of 12 and select the power word kill as a normal spell
Woahh, so you're saying if I input the code into cheat engine, I can romance multiple origin characters and won't be locked out if you're alread in one?Thepledge wrote: ↑Sat Aug 12, 2023 3:45 pm
I've made a series of console commands for setting and clearing the various isdating flags, and have managed to start the romance paths with everyone but wyll so far in my game by clearing other romances, then trying to trigger the relevant dialog, IE, get approval high with gale, clear all romances, camp, wait til night, get magic lessons, then reset all your romances. probably there will be other conflicts to navigate as time goes on, but working alright so far.
Just copy the below code, then press ctrl v within your cheatengine table
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<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>4499</ID> <Description>"Romance Flags"</Description> <LastState Value="" RealAddress="00000000"/> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>4507</ID> <Description>"Dating Gale"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] {$lua} if syntaxcheck then return end local uuid = "75d0e041-c16c-d089-6d89-64354fa4c9d9" --Debug_SetReallyTagsToo local cmdCall = getAddress("cmdCall") local cmdArgs = getAddress("cmdArgs") local cmdStr1 = getAddress("cmdStr1") local cmdStr2 = getAddress("cmdStr2") PrepareCall("GetHostCharacter") executeCodeEx(0, nil, cmdCall) local player = readPointer(cmdArgs + 0x08) player = readString(player, 256, false) writeString(cmdStr1, player) writeBytes(cmdStr1 + #player, 0) writeString(cmdStr2, uuid) writeBytes(cmdStr2 + #uuid, 0) PrepareCall("SetFlag") writePointer(cmdArgs + 0x08, cmdStr2) writePointer(cmdArgs + 0x18, cmdStr1) writeQword(cmdArgs + 0x28, 0) writeQword(cmdArgs + 0x38, 1) local result = executeCodeEx(0, nil, cmdCall) print(result == 1 and "success" or "failure") {$asm} [DISABLE] </AssemblerScript> </CheatEntry> <CheatEntry> <ID>4492</ID> <Description>"Dating Wyll"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] {$lua} if syntaxcheck then return end local uuid = "f1520748-1d36-4500-9f8a-0da4207f8dd5" -- ORI_State_DatingWithWyll local cmdCall = getAddress("cmdCall") local cmdArgs = getAddress("cmdArgs") local cmdStr1 = getAddress("cmdStr1") local cmdStr2 = getAddress("cmdStr2") PrepareCall("GetHostCharacter") executeCodeEx(0, nil, cmdCall) local player = readPointer(cmdArgs + 0x08) player = readString(player, 256, false) writeString(cmdStr1, player) writeBytes(cmdStr1 + #player, 0) writeString(cmdStr2, uuid) writeBytes(cmdStr2 + #uuid, 0) PrepareCall("SetFlag") writePointer(cmdArgs + 0x08, cmdStr2) writePointer(cmdArgs + 0x18, cmdStr1) writeQword(cmdArgs + 0x28, 0) writeQword(cmdArgs + 0x38, 1) local result = executeCodeEx(0, nil, cmdCall) print(result == 1 and "success" or "failure") {$asm} [DISABLE] </AssemblerScript> </CheatEntry> <CheatEntry> <ID>4493</ID> <Description>"Dating Astarion"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] {$lua} if syntaxcheck then return end local uuid = "ba298c56-26b6-4918-9bd4-616668d369d8" -- ORI_State_DatingAstarion local cmdCall = getAddress("cmdCall") local cmdArgs = getAddress("cmdArgs") local cmdStr1 = getAddress("cmdStr1") local cmdStr2 = getAddress("cmdStr2") PrepareCall("GetHostCharacter") executeCodeEx(0, nil, cmdCall) local player = readPointer(cmdArgs + 0x08) player = readString(player, 256, false) writeString(cmdStr1, player) writeBytes(cmdStr1 + #player, 0) writeString(cmdStr2, uuid) writeBytes(cmdStr2 + #uuid, 0) PrepareCall("SetFlag") writePointer(cmdArgs + 0x08, cmdStr2) writePointer(cmdArgs + 0x18, cmdStr1) writeQword(cmdArgs + 0x28, 0) writeQword(cmdArgs + 0x38, 1) local result = executeCodeEx(0, nil, cmdCall) print(result == 1 and "success" or "failure") {$asm} [DISABLE] </AssemblerScript> </CheatEntry> <CheatEntry> <ID>4494</ID> <Description>"Dating Shadowheart"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] {$lua} if syntaxcheck then return end local uuid = "e87f1e21-a758-47ae-8c0e-9e715eb289b5" -- ORI_State_DatingShadowheart local cmdCall = getAddress("cmdCall") local cmdArgs = getAddress("cmdArgs") local cmdStr1 = getAddress("cmdStr1") local cmdStr2 = getAddress("cmdStr2") PrepareCall("GetHostCharacter") executeCodeEx(0, nil, cmdCall) local player = readPointer(cmdArgs + 0x08) player = readString(player, 256, false) writeString(cmdStr1, player) writeBytes(cmdStr1 + #player, 0) writeString(cmdStr2, uuid) writeBytes(cmdStr2 + #uuid, 0) PrepareCall("SetFlag") writePointer(cmdArgs + 0x08, cmdStr2) writePointer(cmdArgs + 0x18, cmdStr1) writeQword(cmdArgs + 0x28, 0) writeQword(cmdArgs + 0x38, 1) local result = executeCodeEx(0, nil, cmdCall) print(result == 1 and "success" or "failure") {$asm} [DISABLE] </AssemblerScript> </CheatEntry> <CheatEntry> <ID>4508</ID> <Description>"Dating Lae'zel"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] {$lua} if syntaxcheck then return end local uuid = "86eaa84a-350b-401b-8b43-b53eeb534579" -- ORI_State_DatingLaezel local cmdCall = getAddress("cmdCall") local cmdArgs = getAddress("cmdArgs") local cmdStr1 = getAddress("cmdStr1") local cmdStr2 = getAddress("cmdStr2") PrepareCall("GetHostCharacter") executeCodeEx(0, nil, cmdCall) local player = readPointer(cmdArgs + 0x08) player = readString(player, 256, false) writeString(cmdStr1, player) writeBytes(cmdStr1 + #player, 0) writeString(cmdStr2, uuid) writeBytes(cmdStr2 + #uuid, 0) PrepareCall("SetFlag") writePointer(cmdArgs + 0x08, cmdStr2) writePointer(cmdArgs + 0x18, cmdStr1) writeQword(cmdArgs + 0x28, 0) writeQword(cmdArgs + 0x38, 1) local result = executeCodeEx(0, nil, cmdCall) print(result == 1 and "success" or "failure") {$asm} [DISABLE] </AssemblerScript> </CheatEntry> <CheatEntry> <ID>4509</ID> <Description>"Dating Minthara"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] {$lua} if syntaxcheck then return end local uuid = "de1360cd-894b-40ea-95a7-1166d675d040" -- ORI_State_DatingMinthara local cmdCall = getAddress("cmdCall") local cmdArgs = getAddress("cmdArgs") local cmdStr1 = getAddress("cmdStr1") local cmdStr2 = getAddress("cmdStr2") PrepareCall("GetHostCharacter") executeCodeEx(0, nil, cmdCall) local player = readPointer(cmdArgs + 0x08) player = readString(player, 256, false) writeString(cmdStr1, player) writeBytes(cmdStr1 + #player, 0) writeString(cmdStr2, uuid) writeBytes(cmdStr2 + #uuid, 0) PrepareCall("SetFlag") writePointer(cmdArgs + 0x08, cmdStr2) writePointer(cmdArgs + 0x18, cmdStr1) writeQword(cmdArgs + 0x28, 0) writeQword(cmdArgs + 0x38, 1) local result = executeCodeEx(0, nil, cmdCall) print(result == 1 and "success" or "failure") {$asm} [DISABLE] </AssemblerScript> </CheatEntry> <CheatEntry> <ID>4510</ID> <Description>"Dating Karlach"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] {$lua} if syntaxcheck then return end local uuid = "f24c3f3e-7287-4908-84bf-ba314921f5ee" -- ORI_State_DatingKarlach local cmdCall = getAddress("cmdCall") local cmdArgs = getAddress("cmdArgs") local cmdStr1 = getAddress("cmdStr1") local cmdStr2 = getAddress("cmdStr2") PrepareCall("GetHostCharacter") executeCodeEx(0, nil, cmdCall) local player = readPointer(cmdArgs + 0x08) player = readString(player, 256, false) writeString(cmdStr1, player) writeBytes(cmdStr1 + #player, 0) writeString(cmdStr2, uuid) writeBytes(cmdStr2 + #uuid, 0) PrepareCall("SetFlag") writePointer(cmdArgs + 0x08, cmdStr2) writePointer(cmdArgs + 0x18, cmdStr1) writeQword(cmdArgs + 0x28, 0) writeQword(cmdArgs + 0x38, 1) local result = executeCodeEx(0, nil, cmdCall) print(result == 1 and "success" or "failure") {$asm} [DISABLE] </AssemblerScript> </CheatEntry> <CheatEntry> <ID>4511</ID> <Description>"Dating"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] {$lua} if syntaxcheck then return end local uuid = "a3346d5b-c54b-4c73-bf18-0a2bf90c35da" -- ORI_State_Dating local cmdCall = getAddress("cmdCall") local cmdArgs = getAddress("cmdArgs") local cmdStr1 = getAddress("cmdStr1") local cmdStr2 = getAddress("cmdStr2") PrepareCall("GetHostCharacter") executeCodeEx(0, nil, cmdCall) local player = readPointer(cmdArgs + 0x08) player = readString(player, 256, false) writeString(cmdStr1, player) writeBytes(cmdStr1 + #player, 0) writeString(cmdStr2, uuid) writeBytes(cmdStr2 + #uuid, 0) PrepareCall("SetFlag") writePointer(cmdArgs + 0x08, cmdStr2) writePointer(cmdArgs + 0x18, cmdStr1) writeQword(cmdArgs + 0x28, 0) writeQword(cmdArgs + 0x38, 1) local result = executeCodeEx(0, nil, cmdCall) print(result == 1 and "success" or "failure") {$asm} [DISABLE] </AssemblerScript> </CheatEntry> <CheatEntry> <ID>4500</ID> <Description>"Clear Dating Gale"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] {$lua} if syntaxcheck then return end local uuid = "75d0e041-c16c-d089-6d89-64354fa4c9d9" --Debug_SetReallyTagsToo local cmdCall = getAddress("cmdCall") local cmdArgs = getAddress("cmdArgs") local cmdStr1 = getAddress("cmdStr1") local cmdStr2 = getAddress("cmdStr2") PrepareCall("GetHostCharacter") executeCodeEx(0, nil, cmdCall) local player = readPointer(cmdArgs + 0x08) player = readString(player, 256, false) writeString(cmdStr1, player) writeBytes(cmdStr1 + #player, 0) writeString(cmdStr2, uuid) writeBytes(cmdStr2 + #uuid, 0) PrepareCall("ClearFlag") writePointer(cmdArgs + 0x08, cmdStr2) writePointer(cmdArgs + 0x18, cmdStr1) writeQword(cmdArgs + 0x28, 0) writeQword(cmdArgs + 0x38, 1) local result = executeCodeEx(0, nil, cmdCall) print(result == 1 and "success" or "failure") {$asm} [DISABLE] </AssemblerScript> </CheatEntry> <CheatEntry> <ID>4501</ID> <Description>"Clear Dating Wyll"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] {$lua} if syntaxcheck then return end local uuid = "f1520748-1d36-4500-9f8a-0da4207f8dd5" -- ORI_State_DatingWithWyll local cmdCall = getAddress("cmdCall") local cmdArgs = getAddress("cmdArgs") local cmdStr1 = getAddress("cmdStr1") local cmdStr2 = getAddress("cmdStr2") PrepareCall("GetHostCharacter") executeCodeEx(0, nil, cmdCall) local player = readPointer(cmdArgs + 0x08) player = readString(player, 256, false) writeString(cmdStr1, player) writeBytes(cmdStr1 + #player, 0) writeString(cmdStr2, uuid) writeBytes(cmdStr2 + #uuid, 0) PrepareCall("ClearFlag") writePointer(cmdArgs + 0x08, cmdStr2) writePointer(cmdArgs + 0x18, cmdStr1) writeQword(cmdArgs + 0x28, 0) writeQword(cmdArgs + 0x38, 1) local result = executeCodeEx(0, nil, cmdCall) print(result == 1 and "success" or "failure") {$asm} [DISABLE] </AssemblerScript> </CheatEntry> <CheatEntry> <ID>4502</ID> <Description>"Clear Dating Astarion"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] {$lua} if syntaxcheck then return end local uuid = "ba298c56-26b6-4918-9bd4-616668d369d8" -- ORI_State_DatingAstarion local cmdCall = getAddress("cmdCall") local cmdArgs = getAddress("cmdArgs") local cmdStr1 = getAddress("cmdStr1") local cmdStr2 = getAddress("cmdStr2") PrepareCall("GetHostCharacter") executeCodeEx(0, nil, cmdCall) local player = readPointer(cmdArgs + 0x08) player = readString(player, 256, false) writeString(cmdStr1, player) writeBytes(cmdStr1 + #player, 0) writeString(cmdStr2, uuid) writeBytes(cmdStr2 + #uuid, 0) PrepareCall("ClearFlag") writePointer(cmdArgs + 0x08, cmdStr2) writePointer(cmdArgs + 0x18, cmdStr1) writeQword(cmdArgs + 0x28, 0) writeQword(cmdArgs + 0x38, 1) local result = executeCodeEx(0, nil, cmdCall) print(result == 1 and "success" or "failure") {$asm} [DISABLE] </AssemblerScript> </CheatEntry> <CheatEntry> <ID>4503</ID> <Description>"Clear Dating Shadowheart"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] {$lua} if syntaxcheck then return end local uuid = "e87f1e21-a758-47ae-8c0e-9e715eb289b5" -- ORI_State_DatingShadowheart local cmdCall = getAddress("cmdCall") local cmdArgs = getAddress("cmdArgs") local cmdStr1 = getAddress("cmdStr1") local cmdStr2 = getAddress("cmdStr2") PrepareCall("GetHostCharacter") executeCodeEx(0, nil, cmdCall) local player = readPointer(cmdArgs + 0x08) player = readString(player, 256, false) writeString(cmdStr1, player) writeBytes(cmdStr1 + #player, 0) writeString(cmdStr2, uuid) writeBytes(cmdStr2 + #uuid, 0) PrepareCall("SetFlag") writePointer(cmdArgs + 0x08, cmdStr2) writePointer(cmdArgs + 0x18, cmdStr1) writeQword(cmdArgs + 0x28, 0) writeQword(cmdArgs + 0x38, 1) local result = executeCodeEx(0, nil, cmdCall) print(result == 1 and "success" or "failure") {$asm} [DISABLE] </AssemblerScript> </CheatEntry> <CheatEntry> <ID>4504</ID> <Description>"Clear Dating Lae'zel"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] {$lua} if syntaxcheck then return end local uuid = "86eaa84a-350b-401b-8b43-b53eeb534579" -- ORI_State_DatingLaezel local cmdCall = getAddress("cmdCall") local cmdArgs = getAddress("cmdArgs") local cmdStr1 = getAddress("cmdStr1") local cmdStr2 = getAddress("cmdStr2") PrepareCall("GetHostCharacter") executeCodeEx(0, nil, cmdCall) local player = readPointer(cmdArgs + 0x08) player = readString(player, 256, false) writeString(cmdStr1, player) writeBytes(cmdStr1 + #player, 0) writeString(cmdStr2, uuid) writeBytes(cmdStr2 + #uuid, 0) PrepareCall("ClearFlag") writePointer(cmdArgs + 0x08, cmdStr2) writePointer(cmdArgs + 0x18, cmdStr1) writeQword(cmdArgs + 0x28, 0) writeQword(cmdArgs + 0x38, 1) local result = executeCodeEx(0, nil, cmdCall) print(result == 1 and "success" or "failure") {$asm} [DISABLE] </AssemblerScript> </CheatEntry> <CheatEntry> <ID>4505</ID> <Description>"Clear Dating Minthara"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] {$lua} if syntaxcheck then return end local uuid = "de1360cd-894b-40ea-95a7-1166d675d040" -- ORI_State_DatingMinthara local cmdCall = getAddress("cmdCall") local cmdArgs = getAddress("cmdArgs") local cmdStr1 = getAddress("cmdStr1") local cmdStr2 = getAddress("cmdStr2") PrepareCall("GetHostCharacter") executeCodeEx(0, nil, cmdCall) local player = readPointer(cmdArgs + 0x08) player = readString(player, 256, false) writeString(cmdStr1, player) writeBytes(cmdStr1 + #player, 0) writeString(cmdStr2, uuid) writeBytes(cmdStr2 + #uuid, 0) PrepareCall("ClearFlag") writePointer(cmdArgs + 0x08, cmdStr2) writePointer(cmdArgs + 0x18, cmdStr1) writeQword(cmdArgs + 0x28, 0) writeQword(cmdArgs + 0x38, 1) local result = executeCodeEx(0, nil, cmdCall) print(result == 1 and "success" or "failure") {$asm} [DISABLE] </AssemblerScript> </CheatEntry> <CheatEntry> <ID>4512</ID> <Description>"Clear Dating"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] {$lua} if syntaxcheck then return end local uuid = "a3346d5b-c54b-4c73-bf18-0a2bf90c35da" -- ORI_State_Dating local cmdCall = getAddress("cmdCall") local cmdArgs = getAddress("cmdArgs") local cmdStr1 = getAddress("cmdStr1") local cmdStr2 = getAddress("cmdStr2") PrepareCall("GetHostCharacter") executeCodeEx(0, nil, cmdCall) local player = readPointer(cmdArgs + 0x08) player = readString(player, 256, false) writeString(cmdStr1, player) writeBytes(cmdStr1 + #player, 0) writeString(cmdStr2, uuid) writeBytes(cmdStr2 + #uuid, 0) PrepareCall("ClearFlag") writePointer(cmdArgs + 0x08, cmdStr2) writePointer(cmdArgs + 0x18, cmdStr1) writeQword(cmdArgs + 0x28, 0) writeQword(cmdArgs + 0x38, 1) local result = executeCodeEx(0, nil, cmdCall) print(result == 1 and "success" or "failure") {$asm} [DISABLE] </AssemblerScript> </CheatEntry> <CheatEntry> <ID>4506</ID> <Description>"Clear Dating Karlach"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] {$lua} if syntaxcheck then return end local uuid = "f24c3f3e-7287-4908-84bf-ba314921f5ee" -- ORI_State_DatingKarlach local cmdCall = getAddress("cmdCall") local cmdArgs = getAddress("cmdArgs") local cmdStr1 = getAddress("cmdStr1") local cmdStr2 = getAddress("cmdStr2") PrepareCall("GetHostCharacter") executeCodeEx(0, nil, cmdCall) local player = readPointer(cmdArgs + 0x08) player = readString(player, 256, false) writeString(cmdStr1, player) writeBytes(cmdStr1 + #player, 0) writeString(cmdStr2, uuid) writeBytes(cmdStr2 + #uuid, 0) PrepareCall("ClearFlag") writePointer(cmdArgs + 0x08, cmdStr2) writePointer(cmdArgs + 0x18, cmdStr1) writeQword(cmdArgs + 0x28, 0) writeQword(cmdArgs + 0x38, 1) local result = executeCodeEx(0, nil, cmdCall) print(result == 1 and "success" or "failure") {$asm} [DISABLE] </AssemblerScript> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>