Re: [Steam] Monster Hunter World (Compendium)
Posted: Mon Jan 27, 2020 10:02 pm
Save editor doesn't work, or am I doing something wrong?
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Nah, he just forgot to update the pointer; it's not an AOB.
Well, actually, tempered and normal investigation share the same monster code(not sure about Garuga). There is an option that allow you to change the investigation type into tempered, but you need at least one tempered investigation to make it work. Just go to the investigation editor, the ??? option right above monstor1 is the rank editor. Change the data type into byte array and set length to 20, then chose any tempered investigation that you have, copy the data, for example, mine is 13 B1 01 86 4C B9 63 AF 47 00 32 8B 5D 80 42 A2 9A 00 00 00, this will change everytime you restart the game, paste it to any investigation that you want to edit. I think Marcus can figure out how to make a drop list for it.Buttlight wrote: ↑Sun Jan 26, 2020 12:01 pm1. based on my experience with Pre-IB tables, tempered monster has its own set of code, and i think we have to wait Marcus and co. to add the tempered option on the investigation editor (if it has been on the table, i can't find it) so for now just Murderfrick anything tempered on Guiding Land and keep the attempt at 10.NinjaBlazin wrote: ↑Sun Jan 26, 2020 10:24 amGot a few questions.Buttlight wrote: ↑Thu Jan 23, 2020 7:04 am
here is what i do to get an easy 5 box reward investigation quest:
1.1 Set the monsters on Monster 1, 2, and 3 (so far that i know only silver rathalos and brute tigrex is not listed yet but i find that brute tigrex code at least on mine is "F8 36 3A 91 33 3D 6B 2B 3F 7A 10 63 AA C4 46 AD 21 A4 DE EE") make sure all monsters is different.
1.2 YOU MUST ALSO KNOW THEIR NATURAL HABITAT to be able to create the investigation quest correctly. For monster that is not in the list, you have to find the investigation normally and well just set the "Attempt" to 10.
1.3 BY RULE ELDER DRAGON IS BETTER BE THE ONLY MONSTER IN THE INVESTIGATION so if you want and elder dragon set Monster 1 to elder dragon that you wanted, and then set Monster 2 and 3 to -none-
2. set "Health, Attack, Defense Modifier" to Lv. 5 (this will make the monster harder) and if you were also hunting crowns set the "size modifier" to "Large Chance"
3. set the "Type" of quest. whether its slaying or Capturing. hunting can be set to 3 Target (which is the monster that you have set on Monster 1, 2, 3) by choosing Hunt/3T/50 min. by nature, an elder dragon investigation can only be set to 1 target as well as capturing quest. here you can also set the time, shorter quest time means better reward.
4. "Faints", used to set how many times you can cart, the fewer the cart, the better the reward.
5. Player, the number of the player that is able to participate, the fewer the better the reward.
6. bonus reward and zeni, pretty self explanatory and it doest affect reward quality so set it to max.
based on that i can create an investigation with 5 golden box rewards when i set a hunt with 15 minute rule, all lv. 5 modifier (time and lv modifier alone usually already yield 5 box reward) , set it to 2 players and either 3 or fewer faints. it also applies to tempered monster hunt, those rule will guarantee 5 box rewards
1) How do I change a monster to its tempered version?
2) How do I change the locale? For example Hoarfrost Reach > Wildspire Region
2. Change the "locale" but i wouldn't touch it unless you know well about every locale and it's possible spawn, because it will brick the quest if the monster and the locale is not synchronized
That worked, thanks!LCHLH wrote: ↑Mon Jan 27, 2020 10:30 pmNah, he just forgot to update the pointer; it's not an AOB.
just change this
mov rcx,MonsterHunterWorld.exe+4D34720
to this
mov rcx,MonsterHunterWorld.exe+4CEA700
And I still don't know what some of those things do, like Monster Stats (which monster?) or Endemic Life (what does it mean )
What was the mistake? When I go to my item box and click get selected item I just get question marks. Was wondering how you got it to work? Thanksblablagaidenguy wrote: ↑Wed Jan 29, 2020 12:49 amGet Selected Item doesn't seem to be working (along Set Item Box Quantity). Anyone have an idea on how to make them work and how to use them (add items instead of replacing the ones we already have). Much appreciated.
EDIT: Turns out it was a mistake on my end. Though how do you use "Get Selected Item" ? Only way I can do it is by selecting an already owned decoration for example and replace it, which I don't want to do, I just want to add new decorations.
blablagaidenguy wrote: ↑Wed Jan 29, 2020 12:49 amGet Selected Item doesn't seem to be working (along Set Item Box Quantity). Anyone have an idea on how to make them work and how to use them (add items instead of replacing the ones we already have). Much appreciated.
EDIT: Turns out it was a mistake on my end. Though how do you use "Get Selected Item" ? Only way I can do it is by selecting an already owned decoration for example and replace it, which I don't want to do, I just want to add new decorations.