Monster Hunter World - table v: 1.0 CT

Upload your cheat tables here (No requests)
sixonesix
Cheater
Cheater
Posts: 32
Joined: Fri Apr 26, 2019 11:36 am
Reputation: 1

Re: [Steam] Monster Hunter World (Compendium)

Post by sixonesix »

LCHLH wrote:
Mon Jan 27, 2020 10:30 pm
sixonesix wrote:
Mon Jan 27, 2020 10:02 pm
Save editor doesn't work, or am I doing something wrong?
Nah, he just forgot to update the pointer; it's not an AOB.
just change this
mov rcx,MonsterHunterWorld.exe+4D34720
to this
mov rcx,MonsterHunterWorld.exe+4CEA700

And I still don't know what some of those things do, like Monster Stats (which monster?) or Endemic Life (what does it mean :o)
That worked, thanks!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Fate X
What is cheating?
What is cheating?
Posts: 1
Joined: Tue Jan 14, 2020 7:42 am
Reputation: 0

Re: [Steam] Monster Hunter World (Compendium)

Post by Fate X »

The updated Analysis Editor changed all my progress to lvl 0 flying wyvern, and I keep getting Barnos lures that don't exist. Tracking other wyvern types still shows Flying Wyvern progress even if I set the to -1 and all others to 49. It persists even when restarting without mods/.ct. The old script worked before the table was updated.

Lörri
What is cheating?
What is cheating?
Posts: 3
Joined: Tue Jan 28, 2020 2:06 pm
Reputation: 0

Re: [Steam] Monster Hunter World (Compendium)

Post by Lörri »

can someone help me with kulve pointers pls
there are just qustion marks
thanks

sasukemoon1234
Noobzor
Noobzor
Posts: 8
Joined: Sun Jan 26, 2020 5:40 pm
Reputation: 0

Re: [Steam] Monster Hunter World (Compendium)

Post by sasukemoon1234 »

Quick question, how would I go about duplicating my Save Slot 1 to another Slot? Been wanting to make another character so I can have both a male and a female but without grinding out everything again.

blablagaidenguy
Noobzor
Noobzor
Posts: 14
Joined: Wed Jan 29, 2020 12:47 am
Reputation: 0

Re: [Steam] Monster Hunter World (Compendium)

Post by blablagaidenguy »

Get Selected Item doesn't seem to be working (along Set Item Box Quantity). Anyone have an idea on how to make them work and how to use them (add items instead of replacing the ones we already have). Much appreciated.

EDIT: Turns out it was a mistake on my end. Though how do you use "Get Selected Item" ? Only way I can do it is by selecting an already owned decoration for example and replace it, which I don't want to do, I just want to add new decorations.
Last edited by blablagaidenguy on Wed Jan 29, 2020 12:59 am, edited 1 time in total.

User avatar
Lord Blade
Expert Cheater
Expert Cheater
Posts: 1447
Joined: Thu Mar 09, 2017 7:52 am
Reputation: 134

Re: [Steam] Monster Hunter World (Compendium)

Post by Lord Blade »

LCHLH wrote:
Mon Jan 27, 2020 10:30 pm
And I still don't know what some of those things do, like Monster Stats (which monster?) or Endemic Life (what does it mean :o)
Endemic Life is all those critters you can catch (and display in your house). So the hares and birds and fish and all.

User avatar
Lord Blade
Expert Cheater
Expert Cheater
Posts: 1447
Joined: Thu Mar 09, 2017 7:52 am
Reputation: 134

Re: [Steam] Monster Hunter World (Compendium)

Post by Lord Blade »

So, can we use the basic CRC and table currently? Or is that stacker's thing still needed?

asofd
Novice Cheater
Novice Cheater
Posts: 24
Joined: Fri Mar 03, 2017 5:55 pm
Reputation: 3

Re: [Steam] Monster Hunter World (Compendium)

Post by asofd »

Will this thread be abandoned now that the table is up on nexus or will the latest table be updated here also?

User avatar
LCHLH
Expert Cheater
Expert Cheater
Posts: 166
Joined: Thu May 25, 2017 12:00 am
Reputation: 52

Re: [Steam] Monster Hunter World (Compendium)

Post by LCHLH »

asofd wrote:
Wed Jan 29, 2020 4:15 am
Will this thread be abandoned now that the table is up on nexus or will the latest table be updated here also?
What now? please link to said nexus page.

danver
Cheater
Cheater
Posts: 44
Joined: Mon Apr 17, 2017 12:21 pm
Reputation: 5

Re: [Steam] Monster Hunter World (Compendium)

Post by danver »


Bebsi
What is cheating?
What is cheating?
Posts: 1
Joined: Wed Jan 29, 2020 7:59 pm
Reputation: 0

Re: [Steam] Monster Hunter World (Compendium)

Post by Bebsi »

blablagaidenguy wrote:
Wed Jan 29, 2020 12:49 am
Get Selected Item doesn't seem to be working (along Set Item Box Quantity). Anyone have an idea on how to make them work and how to use them (add items instead of replacing the ones we already have). Much appreciated.

EDIT: Turns out it was a mistake on my end. Though how do you use "Get Selected Item" ? Only way I can do it is by selecting an already owned decoration for example and replace it, which I don't want to do, I just want to add new decorations.
What was the mistake? When I go to my item box and click get selected item I just get question marks. Was wondering how you got it to work? Thanks

HibikiRekka
Expert Cheater
Expert Cheater
Posts: 55
Joined: Sat Dec 08, 2018 9:25 pm
Reputation: 6

Re: [Steam] Monster Hunter World (Compendium)

Post by HibikiRekka »

blablagaidenguy wrote:
Wed Jan 29, 2020 12:49 am
Get Selected Item doesn't seem to be working (along Set Item Box Quantity). Anyone have an idea on how to make them work and how to use them (add items instead of replacing the ones we already have). Much appreciated.

EDIT: Turns out it was a mistake on my end. Though how do you use "Get Selected Item" ? Only way I can do it is by selecting an already owned decoration for example and replace it, which I don't want to do, I just want to add new decorations.
LCHLH wrote:
Tue Jan 14, 2020 11:39 am
All at once? I'd recommend against any and every "give all" thing, but one at a time should be easy.
Here's how you do it; should be easy enough to understand I hope:
Image

Removed9
Expert Cheater
Expert Cheater
Posts: 464
Joined: Fri Mar 03, 2017 6:04 pm
Reputation: 15

Re: [Steam] Monster Hunter World (Compendium)

Post by Removed9 »

Update 1.0.5
- Outfit Handler Unlock
- Quest Editor
- Login Bonus Epoch Reset

User avatar
LCHLH
Expert Cheater
Expert Cheater
Posts: 166
Joined: Thu May 25, 2017 12:00 am
Reputation: 52

Re: [Steam] Monster Hunter World (Compendium)

Post by LCHLH »

removed wrote:
Sat Feb 01, 2020 1:26 am
Update 1.0.5
- Outfit Handler Unlock
- Quest Editor
- Login Bonus Epoch Reset
Heads-up, the handler outfits appear in the list, but are un-selectable if you don't own them. Good for a preview though. Oh, and outfits 3 and 11 are empty/default to the original one, which is why I left them out. Maybe some console stuff they left out of PC, dunno.
EDIT: ya, checked the PS4 store, it's the Chun-Li and the Tyrant costumes that are missing, cause we never got those events on PC.

Removed9
Expert Cheater
Expert Cheater
Posts: 464
Joined: Fri Mar 03, 2017 6:04 pm
Reputation: 15

Re: [Steam] Monster Hunter World (Compendium)

Post by Removed9 »

LCHLH wrote:
Sat Feb 01, 2020 2:41 am
removed wrote:
Sat Feb 01, 2020 1:26 am
Update 1.0.5
- Outfit Handler Unlock
- Quest Editor
- Login Bonus Epoch Reset
Heads-up, the handler outfits appear in the list, but are un-selectable if you don't own them. Good for a preview though. Oh, and outfits 3 and 11 are empty/default to the original one, which is why I left them out. Maybe some console stuff they left out of PC, dunno.
EDIT: ya, checked the PS4 store, it's the Chun-Li and the Tyrant costumes that are missing, cause we never got those events on PC.
This should patch it:
Spoiler

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337091633</ID>
      <Description>"Unlock Handler Outfits"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : MonsterHunterWorld.exe
  Version: 
  Date   : 2020-01-31
  Author : removed

  Outfits Unlocked
}

[ENABLE]
aobscanmodule(gHandlerOutfits,MonsterHunterWorld.exe,84 C0 ?? ?? 8B 4F 14 85 C9) // should be unique
registersymbol(gHandlerOutfits)

gHandlerOutfits:
  db 90 90

[DISABLE]

gHandlerOutfits:
  db 84 C0

unregistersymbol(gHandlerOutfits)

{
// ORIGINAL CODE - INJECTION POINT: "MonsterHunterWorld.exe"+ADAC537

"MonsterHunterWorld.exe"+ADAC504: 0F 84 7D 02 00 00              -  je MonsterHunterWorld.exe+ADAC787
"MonsterHunterWorld.exe"+ADAC50A: 48 89 5C 24 40                 -  mov [rsp+40],rbx
"MonsterHunterWorld.exe"+ADAC50F: 31 DB                          -  xor ebx,ebx
"MonsterHunterWorld.exe"+ADAC511: 4C 89 74 24 58                 -  mov [rsp+58],r14
"MonsterHunterWorld.exe"+ADAC516: 4C 89 7C 24 20                 -  mov [rsp+20],r15
"MonsterHunterWorld.exe"+ADAC51B: C7 81 44 29 00 00 00 00 00 00  -  mov [rcx+00002944],00000000
"MonsterHunterWorld.exe"+ADAC525: C7 81 00 29 00 00 00 00 00 00  -  mov [rcx+00002900],00000000
"MonsterHunterWorld.exe"+ADAC52F: 90                             -  nop 
"MonsterHunterWorld.exe"+ADAC530: 89 D9                          -  mov ecx,ebx
"MonsterHunterWorld.exe"+ADAC532: E8 49 F5 91 F6                 -  call MonsterHunterWorld.exe+16CBA80
// ---------- INJECTING HERE ----------
"MonsterHunterWorld.exe"+ADAC537: 84 C0                          -  test al,al
"MonsterHunterWorld.exe"+ADAC539: 74 16                          -  je MonsterHunterWorld.exe+ADAC551
"MonsterHunterWorld.exe"+ADAC53B: 8B 8F 44 29 00 00              -  mov ecx,[rdi+00002944]
// ---------- DONE INJECTING  ----------
"MonsterHunterWorld.exe"+ADAC541: 8D 41 01                       -  lea eax,[rcx+01]
"MonsterHunterWorld.exe"+ADAC544: 89 87 44 29 00 00              -  mov [rdi+00002944],eax
"MonsterHunterWorld.exe"+ADAC54A: 89 9C 8F 0C 29 00 00           -  mov [rdi+rcx*4+0000290C],ebx
"MonsterHunterWorld.exe"+ADAC551: FF C3                          -  inc ebx
"MonsterHunterWorld.exe"+ADAC553: 83 FB 0E                       -  cmp ebx,0E
"MonsterHunterWorld.exe"+ADAC556: 76 D8                          -  jna MonsterHunterWorld.exe+ADAC530
"MonsterHunterWorld.exe"+ADAC558: 48 8B 8F 90 29 00 00           -  mov rcx,[rdi+00002990]
"MonsterHunterWorld.exe"+ADAC55F: 31 D2                          -  xor edx,edx
"MonsterHunterWorld.exe"+ADAC561: E8 0A 11 C0 F5                 -  call MonsterHunterWorld.exe+9AD670
"MonsterHunterWorld.exe"+ADAC566: 48 8B 87 90 29 00 00           -  mov rax,[rdi+00002990]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Post Reply

Who is online

Users browsing this forum: AhrefsBot, AntaraX, ehwgagc00, gahqm, Google [Bot], Google Adsense [Bot], juusan, MMMMMeeee, nekolilly, oilnarak01, Schezo92, tastethesmell666, xiang950928