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Re: Dragon Quest XI (Steam)

Posted: Sat Sep 29, 2018 11:51 pm
by Krusnik02
What I meant was I can't seem to save the table when the game isn't running yet. I get this error:

Image

I would like to save the code with the table so I don't have to add it everytime I run the game. And I don't think I can save the table after running the game because it might ruin the pointers. At least that's what happens everytime I do save it after running the game. Or am I doing something wrong lol? :D

Re: Dragon Quest XI (Steam)

Posted: Sun Sep 30, 2018 2:54 am
by TimFun13
Krusnik02 wrote:
Sat Sep 29, 2018 11:51 pm
What I meant was I can't seem to save the table when the game isn't running yet. I get this error:
...

I would like to save the code with the table so I don't have to add it everytime I run the game. And I don't think I can save the table after running the game because it might ruin the pointers. At least that's what happens everytime I do save it after running the game. Or am I doing something wrong lol? :D
Yeah, you need to be attached to the game for CE to know what the symbols are.
Try this, add an empty script; one that only has the enable and disable sections. Then add that to the table, and then edit the script and ignore the error.
Or, just attach to the game and don't enable anything before adding it; not sure why saving would mess up any of the pointers.

Re: Dragon Quest XI (Steam)

Posted: Sun Sep 30, 2018 4:14 am
by fayaine
Since we already have Pointers to Perfectionist pearls and also Mini Medals is it possible to get a Pointer for Casino Points ?

Thank you very much in advance :)

Re: Dragon Quest XI (Steam)

Posted: Sun Sep 30, 2018 10:46 am
by NumberXer0
fayaine wrote:
Sun Sep 30, 2018 4:14 am
Since we already have Pointers to Perfectionist pearls and also Mini Medals is it possible to get a Pointer for Casino Points ?

Thank you very much in advance :)
You can buy the Casino currency with gold. Just give yourself a ton of gold and buy as much as you need.

Re: Dragon Quest XI (Steam)

Posted: Sun Sep 30, 2018 10:54 am
by TheTekknician
Can anyone enable zooming in on ALL monsters in the info-bit of the game, where you can check them out?

Re: Dragon Quest XI (Steam)

Posted: Sun Sep 30, 2018 2:23 pm
by Krusnik02
ShyTwig16 wrote:
Sun Sep 30, 2018 2:54 am
Krusnik02 wrote:
Sat Sep 29, 2018 11:51 pm
What I meant was I can't seem to save the table when the game isn't running yet. I get this error:
...

I would like to save the code with the table so I don't have to add it everytime I run the game. And I don't think I can save the table after running the game because it might ruin the pointers. At least that's what happens everytime I do save it after running the game. Or am I doing something wrong lol? :D
Yeah, you need to be attached to the game for CE to know what the symbols are.
Try this, add an empty script; one that only has the enable and disable sections. Then add that to the table, and then edit the script and ignore the error.
Or, just attach to the game and don't enable anything before adding it; not sure why saving would mess up any of the pointers.
I'll try this out :D Thanks!

Re: Dragon Quest XI (Steam)

Posted: Sun Sep 30, 2018 2:34 pm
by kennean
NumberXer0 wrote:
Sun Sep 30, 2018 10:46 am
fayaine wrote:
Sun Sep 30, 2018 4:14 am
Since we already have Pointers to Perfectionist pearls and also Mini Medals is it possible to get a Pointer for Casino Points ?

Thank you very much in advance :)
You can buy the Casino currency with gold. Just give yourself a ton of gold and buy as much as you need.
As NumberXer0 said, you can buy them, but I've found the pointer anyway as it's easier to freeze the values and such... I've used the pointers that DrummerIX (thanks!) included in his table as basis to make this:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="27">
  <CheatEntries>
    <CheatEntry>
      <ID>4531</ID>
      <Description>"Casino Tokens Pointer"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(CasTokenBaseAOB,DRAGON QUEST XI.exe,41 89 4B 18 41 89 DE) // should be unique
registersymbol(CasTokenBaseAOB)
alloc(newmem6,1024,CasTokenBaseAOB)

label(CasTokenPtr)
registersymbol(CasTokenPtr)
label(originalcode6)
label(exit6)
label(returnhere6)

newmem6:
  mov [CasTokenPtr], r11

originalcode6:
  mov [r11+18],ecx
  mov r14d,ebx

exit6:
  jmp returnhere6

CasTokenPtr:
dq 0

CasTokenBaseAOB:
  jmp newmem6
  nop
  nop
returnhere6:

[DISABLE]

CasTokenBaseAOB:
  db 41 89 4B 18 41 89 DE

unregistersymbol(CasTokenBaseAOB)
unregistersymbol(CasTokenPtr)
dealloc(newmem6)

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>4532</ID>
          <Description>"Casino Tokens"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>CasTokenPtr</Address>
          <Offsets>
            <Offset>18</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
I'm still quite green in making pointers and AOB scans, and I don't know how to make my table be as organized as others can, but it works on my side.

You have to enable the script and then buy some tokens, than the value will be updated.

If anything goes wrong please tell me so I can take a look!

Edit: Oh, and it looks like this because I couldn't integrate it on the script DrummerIX made, so I had to make a new one...

Re: Dragon Quest XI (Steam)

Posted: Sun Sep 30, 2018 8:08 pm
by fayaine
kennean wrote:
Sun Sep 30, 2018 2:34 pm
NumberXer0 wrote:
Sun Sep 30, 2018 10:46 am
fayaine wrote:
Sun Sep 30, 2018 4:14 am
Since we already have Pointers to Perfectionist pearls and also Mini Medals is it possible to get a Pointer for Casino Points ?

Thank you very much in advance :)
You can buy the Casino currency with gold. Just give yourself a ton of gold and buy as much as you need.
As NumberXer0 said, you can buy them, but I've found the pointer anyway as it's easier to freeze the values and such... I've used the pointers that DrummerIX (thanks!) included in his table as basis to make this:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="27">
  <CheatEntries>
    <CheatEntry>
      <ID>4531</ID>
      <Description>"Casino Tokens Pointer"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(CasTokenBaseAOB,DRAGON QUEST XI.exe,41 89 4B 18 41 89 DE) // should be unique
registersymbol(CasTokenBaseAOB)
alloc(newmem6,1024,CasTokenBaseAOB)

label(CasTokenPtr)
registersymbol(CasTokenPtr)
label(originalcode6)
label(exit6)
label(returnhere6)

newmem6:
  mov [CasTokenPtr], r11

originalcode6:
  mov [r11+18],ecx
  mov r14d,ebx

exit6:
  jmp returnhere6

CasTokenPtr:
dq 0

CasTokenBaseAOB:
  jmp newmem6
  nop
  nop
returnhere6:

[DISABLE]

CasTokenBaseAOB:
  db 41 89 4B 18 41 89 DE

unregistersymbol(CasTokenBaseAOB)
unregistersymbol(CasTokenPtr)
dealloc(newmem6)

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>4532</ID>
          <Description>"Casino Tokens"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>CasTokenPtr</Address>
          <Offsets>
            <Offset>18</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
I'm still quite green in making pointers and AOB scans, and I don't know how to make my table be as organized as others can, but it works on my side.

You have to enable the script and then buy some tokens, than the value will be updated.

If anything goes wrong please tell me so I can take a look!

Edit: Oh, and it looks like this because I couldn't integrate it on the script DrummerIX made, so I had to make a new one...


Worked well : ) Pointer updated when i bought a coin and you can go up to 9999999 Coins maximum

Re: Dragon Quest XI (Steam)

Posted: Mon Oct 01, 2018 5:44 am
by Gvaz
Just as a warning, if you have the "one hit kill" on and you do a pre-emptive attack against a mob, the game glitches, resulting in you falling through the world and then it says "progress impossible, loading from recent autosave" then saves over your autosave and repeats itself.

Re: Dragon Quest XI (Steam)

Posted: Mon Oct 01, 2018 7:36 am
by kennean
fayaine wrote:
Sun Sep 30, 2018 8:08 pm
Spoiler
kennean wrote:
Sun Sep 30, 2018 2:34 pm
NumberXer0 wrote:
Sun Sep 30, 2018 10:46 am


You can buy the Casino currency with gold. Just give yourself a ton of gold and buy as much as you need.
As NumberXer0 said, you can buy them, but I've found the pointer anyway as it's easier to freeze the values and such... I've used the pointers that DrummerIX (thanks!) included in his table as basis to make this:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="27">
  <CheatEntries>
    <CheatEntry>
      <ID>4531</ID>
      <Description>"Casino Tokens Pointer"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(CasTokenBaseAOB,DRAGON QUEST XI.exe,41 89 4B 18 41 89 DE) // should be unique
registersymbol(CasTokenBaseAOB)
alloc(newmem6,1024,CasTokenBaseAOB)

label(CasTokenPtr)
registersymbol(CasTokenPtr)
label(originalcode6)
label(exit6)
label(returnhere6)

newmem6:
  mov [CasTokenPtr], r11

originalcode6:
  mov [r11+18],ecx
  mov r14d,ebx

exit6:
  jmp returnhere6

CasTokenPtr:
dq 0

CasTokenBaseAOB:
  jmp newmem6
  nop
  nop
returnhere6:

[DISABLE]

CasTokenBaseAOB:
  db 41 89 4B 18 41 89 DE

unregistersymbol(CasTokenBaseAOB)
unregistersymbol(CasTokenPtr)
dealloc(newmem6)

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>4532</ID>
          <Description>"Casino Tokens"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>CasTokenPtr</Address>
          <Offsets>
            <Offset>18</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
I'm still quite green in making pointers and AOB scans, and I don't know how to make my table be as organized as others can, but it works on my side.

You have to enable the script and then buy some tokens, than the value will be updated.

If anything goes wrong please tell me so I can take a look!

Edit: Oh, and it looks like this because I couldn't integrate it on the script DrummerIX made, so I had to make a new one...

Worked well : ) Pointer updated when i bought a coin and you can go up to 9999999 Coins maximum
Thanks for testing! I'm glad that it worked for you too... I've mainly made/updated tables for myself, reading tutorials here and there to learn something...

Re: Dragon Quest XI (Steam)

Posted: Mon Oct 01, 2018 12:15 pm
by Knsei
In the first place, thank you for the table. Is it possible to change the Hero's name?

Re: Dragon Quest XI (Steam)

Posted: Mon Oct 01, 2018 10:44 pm
by Nickd91
Knsei wrote:
Mon Oct 01, 2018 12:15 pm
In the first place, thank you for the table. Is it possible to change the Hero's name?
The name doesn't seem to be stored in the vicinity of the stats. I did a quick string search of my hero name and found 22 locations where the name appeared. Finding the right one after that is just a matter of changing a letter, saving in another save slot, so you don't screw up anything too horribly, and checking if the name on the save slot changed. After that just load that save and the name should be changed.

Re: Dragon Quest XI (Steam)

Posted: Mon Oct 01, 2018 11:17 pm
by cc12138030
Is there any way to make it so the Hero can use his Sword of Light abilities (Flamesplitter, Seasplitter, etc) while wielding a greatsword? Or even just specifically the Brilliant Blade? Kind of frustrating how the game pigeonholes you into using a 1-hander in the late game if you want to use your new abilities. I have no idea how I would start looking for something like this to do myself. If anyone has any tips on how to get started I can try, but I'm definitely no expert.

Huge thanks for all the work everyone has already put into the table.

Re: Dragon Quest XI (Steam)

Posted: Tue Oct 02, 2018 12:52 am
by Knsei
Nickd91 wrote:
Mon Oct 01, 2018 10:44 pm
The name doesn't seem to be stored in the vicinity of the stats. I did a quick string search of my hero name and found 22 locations where the name appeared. Finding the right one after that is just a matter of changing a letter, saving in another save slot, so you don't screw up anything too horribly, and checking if the name on the save slot changed. After that just load that save and the name should be changed.
Thank you so much for taking the time to help me ^^.

Re: Dragon Quest XI (Steam)

Posted: Tue Oct 02, 2018 3:49 am
by xaveragecat
Can someone please help me

im near the end of the game and got Serena back..but she is lvl zero and her exp to lvl up is glitched out..now everysingle time i battle and win game crashes