NieR Automata

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DonJohnson
Noobzor
Noobzor
Posts: 7
Joined: Sat Sep 22, 2018 3:02 am
Reputation: 0

Re: NieR Automata

Post by DonJohnson »

Mitsuri wrote:
Wed Jan 11, 2023 3:18 pm
I merged every tables I had. It includes Loah's table thats above
This table doesn't have entries for all possible chip slots, so I just made a small extension, I was too lazy to check how many slots there actually are total but you can open that table in notepad, and add in these at the end of the chips section.

If anyone wants to repost the table edited with this change go for it.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

User avatar
HylianZ
Expert Cheater
Expert Cheater
Posts: 271
Joined: Thu Mar 23, 2017 5:37 pm
Reputation: 74

Re: NieR Automata

Post by HylianZ »

crazydudehere wrote:
Thu Aug 22, 2024 5:06 am
Can anyone fix this script? It was working a long time ago but, I am a bit less knowledgeable about these things. It is to allow easy auto chips in higher difficulties. I am using the latest version of the game. If you could fix it, I would greatly appreciate it. (For reference, I am playing on the final update for Nier Automata that was released on 15.07.2021 on Steam) Here it is.
snip code
A bit late, but I wanted this too, so I did it myself since no one else had. Here's the working version, made on Steam today. Copy and paste into your table.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>47476</ID>
      <Description>"Allow Use Of Easy Mode Chips"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : NieRAutomata.exe
  Version: 
  Date   : 2025-03-28
  Author : Hylian

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(EasyChipAOB,NieRAutomata.exe,8D 82 E6 F2 FF FF 8B DA 83) // should be unique
alloc(newmem,$1000,EasyChipAOB)

label(code)
label(return)

newmem:

code:
  mov eax,5
  jmp return

EasyChipAOB:
  jmp newmem
  nop
return:
registersymbol(EasyChipAOB)

[DISABLE]

EasyChipAOB:
  db 8D 82 E6 F2 FF FF

unregistersymbol(EasyChipAOB)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: NieRAutomata.exe+7CCE86

NieRAutomata.exe+7CCE78: CC                    - int 3 
NieRAutomata.exe+7CCE79: CC                    - int 3 
NieRAutomata.exe+7CCE7A: CC                    - int 3 
NieRAutomata.exe+7CCE7B: CC                    - int 3 
NieRAutomata.exe+7CCE7C: CC                    - int 3 
NieRAutomata.exe+7CCE7D: CC                    - int 3 
NieRAutomata.exe+7CCE7E: CC                    - int 3 
NieRAutomata.exe+7CCE7F: CC                    - int 3 
NieRAutomata.exe+7CCE80: 40 53                 - push rbx
NieRAutomata.exe+7CCE82: 48 83 EC 20           - sub rsp,20
// ---------- INJECTING HERE ----------
NieRAutomata.exe+7CCE86: 8D 82 E6 F2 FF FF     - lea eax,[rdx-00000D1A]
// ---------- DONE INJECTING  ----------
NieRAutomata.exe+7CCE8C: 8B DA                 - mov ebx,edx
NieRAutomata.exe+7CCE8E: 83 F8 04              - cmp eax,04
NieRAutomata.exe+7CCE91: 77 09                 - ja NieRAutomata.exe+7CCE9C
NieRAutomata.exe+7CCE93: E8 D8 D2 1F 00        - call NieRAutomata.exe+9CA170
NieRAutomata.exe+7CCE98: 85 C0                 - test eax,eax
NieRAutomata.exe+7CCE9A: 75 4F                 - jne NieRAutomata.exe+7CCEEB
NieRAutomata.exe+7CCE9C: 44 8B 05 BD 09 C0 00  - mov r8d,[NieRAutomata.exe+13CD860]
NieRAutomata.exe+7CCEA3: 33 C0                 - xor eax,eax
NieRAutomata.exe+7CCEA5: 45 85 C0              - test r8d,r8d
NieRAutomata.exe+7CCEA8: 7E 16                 - jle NieRAutomata.exe+7CCEC0
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

truechimaera
Novice Cheater
Novice Cheater
Posts: 18
Joined: Sun Dec 01, 2019 11:55 pm
Reputation: 5

Re: NieR Automata

Post by truechimaera »

Apache81 wrote:
Thu Jun 01, 2017 6:34 pm
dscythegeo wrote:
Thu Jun 01, 2017 7:34 am
Hi there is there a table for infinite HP for the machine you are controlling, that will work with 9S Underground Colosseum?? Tried fearlessrevolution trainer but the infinite HP option doesnt work for it.
Here's something I've done very quickly because I couldn't be bothered to do it properly :-P

How to use it is tricky but it works:
1- activate the cheat
2- let the enemy hit once the robot you are controlling
3- pause the game
4- disable the cheat
5- the amount of the health in the pointer is yours. set 9999999 or whatever you like

DO NOT FREEZE THE VALUE OR WHEN THE COLOSSEUM BATTLE IS OVER THE GAME WILL CRASH. Keep replenish your health when necessary or set a stupid amount so you know you'll not die.

PLEASE NOTE: make sure you've been the last entity on the game that got damages if not the pointer will be not your health.
This no longer seems to be working. When I try to activate the script, nothing happens. The box never checks. Would it be possible for someone to update? I'd do it myself, but I don't know how

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