Page 18 of 31

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Fri Nov 16, 2018 10:10 am
by SunBeam
It does.

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Fri Nov 16, 2018 6:12 pm
by elimccl
SunBeam wrote:
Fri Nov 16, 2018 10:10 am
It does.
[Link].

I can imagine it working fine when played through UPlay, but failing if it has to work through Steam, for example. The error I get is for the Steam version, which supports up to 1.16.0,
[Link]. It occurs with and without manually adding the launcher command modifiers. No other modifications are present. The game is installed on a D drive (C is boot). That's about all the information I can think of that would be pertinent.

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Fri Nov 16, 2018 6:44 pm
by SunBeam
That error you get is due to the automatic bypassing failing on your end; revert to the manual method explained here: https://community.fearlessrevolution.com/t/tom-clanc ... ?u=sunbeam. The trainer version has nothing to do with it; I'm finding the functions I need with scans, so these do work across updates. Even if the version string isn't updated.

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Fri Nov 16, 2018 9:16 pm
by elimccl
SunBeam wrote:
Fri Nov 16, 2018 6:44 pm
That error you get is due to the automatic bypassing failing on your end; revert to the manual method explained here: https://community.fearlessrevolution.com/t/tom-clanc ... ?u=sunbeam. The trainer version has nothing to do with it; I'm finding the functions I need with scans, so these do work across updates. Even if the version string isn't updated.
Can confirm. If you're using UPlay with Steam, only having one of their launch modifiers altered isn't enough. On a tangential note, things like the in-game store also will not function unless both the Uplay and Steam overlays are both enabled. (Fun times.)

Thanks for the redirect!

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Sun Dec 23, 2018 1:52 pm
by kim090802
There's a new version, 1.17 I'm pretty sure, The only thing that isn't currently working is the tagged resources cheat :(

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Mon Dec 24, 2018 3:21 am
by SunBeam
^ Will post an updated table sometime after the holidays (from 27th onward). Till then use the fearlessrevolution trainer here. Make sure you pick the right one for your platform (Steam or UPlay).

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Sun Dec 30, 2018 12:58 am
by Tabz3
kim090802 wrote:
Sun Dec 23, 2018 1:52 pm
There's a new version, 1.17 I'm pretty sure, The only thing that isn't currently working is the tagged resources cheat :(
To add on what you said, Vehicle God Mode in the .ct causes CTDs, disabling it makes the table runs smoothly - I hope you've had a lovely holiday by the way SunBeam, thanks for your efforts; I'm too much of a noob to understand how to get vehicle object to be applied to 'teleport to map', hopefully you'll have enough energy to add this as well - thanks again!

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Thu Jan 03, 2019 6:59 am
by SunBeam
Updated the table. Check main post.

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Thu Jan 03, 2019 11:15 am
by Reaper1222
hi can someone help me how to make the table work with the uplay version of the game?

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Thu Jan 03, 2019 12:07 pm
by SunBeam
First-up, read this: https://community.fearlessrevolution.com/t/tom-clanc ... ?u=sunbeam. Work out the MANUAL METHOD then use Cheat Engine normally, with the table attached in the first post. Reply if successful or failed.

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Fri Jan 04, 2019 6:51 am
by Reaper1222
SunBeam wrote:
Thu Jan 03, 2019 12:07 pm
First-up, read this: https://community.fearlessrevolution.com/t/tom-clanc ... ?u=sunbeam. Work out the MANUAL METHOD then use Cheat Engine normally, with the table attached in the first post. Reply if successful or failed.
hi thx for the reply, done the Manual Method and it works with uplay

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Wed Jan 23, 2019 4:13 pm
by Carmonaro
Thank you for this amazing amazing work.

I read your entire post and couple of pages of comments, and made it work, I added lots of things and maxed out skills and what not.. I played after that without CE for while but I used all of my resources and wanted add more with this cheat, so I closed the game open fearlessrevolution and do all the steps the game launches an CE not detected but when I check the script "initialize" it gives me this error: "GetPBYTE_GetBhvGhostRefs -> AOB not found!", did I mess with something?

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Wed Jan 23, 2019 9:13 pm
by SunBeam
Carmonaro wrote:
Wed Jan 23, 2019 4:13 pm
Thank you for this amazing amazing work.

I read your entire post and couple of pages of comments, and made it work, I added lots of things and maxed out skills and what not.. I played after that without CE for while but I used all of my resources and wanted add more with this cheat, so I closed the game open fearlessrevolution and do all the steps the game launches an CE not detected but when I check the script "initialize" it gives me this error: "GetPBYTE_GetBhvGhostRefs -> AOB not found!", did I mess with something?
You will have to disable the scripts before closing CE :) Else, the hooks are still enabled and reopening CE will just show you need to re-enable the scripts; which scripts will try to look for an array of bytes, and since code is hooked, those arrays' form won't be as the originals'.

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Thu Jan 24, 2019 6:33 am
by Carmonaro
SunBeam wrote:
Wed Jan 23, 2019 9:13 pm
Carmonaro wrote:
Wed Jan 23, 2019 4:13 pm
Thank you for this amazing amazing work.

I read your entire post and couple of pages of comments, and made it work, I added lots of things and maxed out skills and what not.. I played after that without CE for while but I used all of my resources and wanted add more with this cheat, so I closed the game open fearlessrevolution and do all the steps the game launches an CE not detected but when I check the script "initialize" it gives me this error: "GetPBYTE_GetBhvGhostRefs -> AOB not found!", did I mess with something?
You will have to disable the scripts before closing CE :) Else, the hooks are still enabled and reopening CE will just show you need to re-enable the scripts; which scripts will try to look for an array of bytes, and since code is hooked, those arrays' form won't be as the originals'.
This is embarrassing, I legit tried lots of things before writing that comment.. it took me hrs but I figured it out after all and I came here deleted the comment but I guess I didn't delete it properly :dry: talk about an idiot! Im sorry about that.. I already fixed it.. nothing worse than a noobie complaining to a modder :cry: :oops:

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Sat Jan 26, 2019 3:24 pm
by SunBeam
Man.. I restored it just to reply to ya :) Don't stress about it ;) :P