Monster Hunter Wilds (v.2.0.1)

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Leunsel
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Re: Monster Hunter Wilds (v.2.0.0)

Post by Leunsel »

kilzef wrote:
Mon Apr 07, 2025 4:03 pm
Hello. Can you add an Investigation Quest editor where you can edit Monster and rewards item you can receive so I can help my friend that play on PS5 Get an item.
I won't add anything like that since the risk of a ban for y'all is too high.
As soon as you host a cheated / modded Investigation, that is sent to the Capcom Servers.
If you want to take the risk then use the Mods available on Nexus!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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wildsnow
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Re: Monster Hunter Wilds (v.2.0.0)

Post by wildsnow »

Hi Leunsel,
I'm not really someone who writes much on these sites. Back in Monster Hunter World, I contributed a few trap tables, but honestly, Wilds has been a bit more challenging for me. I came across your table and I have to say — it's one of the best I've seen.

I wanted to ask you something now that a ban system has been implemented in Arenas. Does this also apply to investigation missions or regular hunts with friends?

I'm talking about unmodified missions, no mods or anything like that — just using your script to give myself a bit of extra damage, resistance, or a few items in the item box through the trap table.

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Leunsel
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Re: Monster Hunter Wilds (v.2.0.0)

Post by Leunsel »

wildsnow wrote:
Mon Apr 07, 2025 10:55 pm
Hi Leunsel,
I'm not really someone who writes much on these sites. Back in Monster Hunter World, I contributed a few trap tables, but honestly, Wilds has been a bit more challenging for me. I came across your table and I have to say — it's one of the best I've seen.

I wanted to ask you something now that a ban system has been implemented in Arenas. Does this also apply to investigation missions or regular hunts with friends?

I'm talking about unmodified missions, no mods or anything like that — just using your script to give myself a bit of extra damage, resistance, or a few items in the item box through the trap table.
If others report you for extremely suspicious stats for example or weird behavior in multiplayer, then Capcom might pull the plug on your multiplayer access entirely, yeah. Arena is a little different on that end, there, they announced they'd just ban you from the Leaderboards and not from the multiplayer entirely. (Only if your times are unrealistic.)
It's hard to tell for certain though and there's obviously always a risk.

elvaan
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Re: Monster Hunter Wilds (v.2.0.0)

Post by elvaan »

Is it safe to play with steam account? I wont be banned?

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Leunsel
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Re: Monster Hunter Wilds (v.2.0.0)

Post by Leunsel »

Notice regarding the Teleporter Module (Lua Backend)

A small oversight was discovered in the AddSave function of the Teleporter Module. While this issue doesn't directly impact the core functionality of the Teleporter, it can cause an error in specific scenarios - particularly if one creates custom Teleporter saves.

The issue stems from a leftover call to logger:Warn, which was part of the old module set. Due to habit, one instance of this outdated call was mistakenly left in the current version.

This only becomes a problem when attempting to add a save that already exists - triggering a warning that is no longer correctly handled by the updated logging system.

Image

The issue will be addressed and resolved in the next module and table update. Thanks for your understanding!

EDIT [1]:
If you encountered the following error message:
[18:00:00] [ERROR] [CustomIO] Failed to create directory 'C:\Users\<YourUsername>\AppData\Local\Manifold'! Error: Permission denied or invalid path:
This "bug" is now fixed as well.

Refactored the CreateDirectory function (in CustomIO) to check if the directory already exists using lfs.attributes before attempting to create it, preventing unnecessary errors. Also fixed a bug where io.open was incorrectly used to check directory existence, replacing it with the correct lfs.attributes check.

Image


EDIT [2]:
The table has been updated to fix the mentioned Lua Backend mistakes I've made!
If you encounter any other (critical) issues in the future, feel free to reach out to me!
Last edited by Leunsel on Thu Apr 10, 2025 4:36 pm, edited 2 times in total.

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Re: Monster Hunter Wilds (v.2.0.0)

Post by waldsbun »

As for the arena tournament, we are avoiding it by using a bypass, but since we don't know what kind of measures the tournament organizers are taking, is it correct to say that there is a high risk?

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Re: Monster Hunter Wilds (v.2.0.1)

Post by crazian »

anyone know how to edit the Arena Records? or reset it?

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Re: Monster Hunter Wilds (v.2.0.1)

Post by jepanzik »

Is there any way to edit the rewards that monsters have on the map so they can saved as an investigation?
I open the boss monster pointers and get a lot of information about location, type, tempered, etc., but don't see information on their rewards.

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Re: Monster Hunter Wilds (v.1.0.7)

Post by blackatreyu »

blackatreyu wrote:
Fri Apr 04, 2025 5:50 am
blackatreyu wrote:
Mon Mar 24, 2025 10:50 pm
Leunsel wrote:
Thu Mar 20, 2025 5:58 pm

Nah, the game is just weird.
Many had those kind of issues, even Playstation-Players.
It at some point just resolved for me personally, received a quest, unlocked the HR.
But I can't tell what event causes that.
Has anyone figured out a way to fix this? Is there a flag that could be triggered to advance the quest? I've completed every step recommended by every forum and even reset my hunter points, but haven't had any luck.
Any updates on fixing this issue? I was hoping the new update would.
Still stuck on Premonitions quest and can't advance past level 40. Is there anything that can be done with this table?

zuugakz
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Re: Monster Hunter Wilds (v.2.0.1)

Post by zuugakz »

Is there a way to edit the Reinforcement Bonus of Artian weapons? I'm tired of randomizing them.

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Leunsel
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Re: Monster Hunter Wilds (v.2.0.1)

Post by Leunsel »

zuugakz wrote:
Fri Apr 18, 2025 1:48 pm
Is there a way to edit the Reinforcement Bonus of Artian weapons? I'm tired of randomizing them.
Use the Mod on Nexus for that.
I think it's called "Artian Editor". That's because the "values" that are required to be edited are extremely sensitive. If one enters illegal values, your game will die whenever you open any menu they are part of, effectively killing your savegame if you are unlucky. I won't add anything like that to the table!

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Re: Monster Hunter Wilds (v.2.0.1)

Post by zuugakz »

Leunsel wrote:
Fri Apr 18, 2025 7:09 pm
zuugakz wrote:
Fri Apr 18, 2025 1:48 pm
Is there a way to edit the Reinforcement Bonus of Artian weapons? I'm tired of randomizing them.
Use the Mod on Nexus for that.
I think it's called "Artian Editor". That's because the "values" that are required to be edited are extremely sensitive. If one enters illegal values, your game will die whenever you open any menu they are part of, effectively killing your savegame if you are unlucky. I won't add anything like that to the table!
Got it, thanks!

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Re: Monster Hunter Wilds (v.2.0.1)

Post by iArchimer »

Hey Leunsel! First off, thanks a bunch for the table. It's been amazing so far, and I appreciate all the work you've put into it.

Now, I had a question pertaining to an issue I keep running into.
When attempting to change the Large Monster save data, if I change it to a monster other than the Rathian, the Rathian itself will disappear completely from my log, and the values of the other monster I had changed to will remain unchanged.
I've never saved the game so I have a point of return while testing, but everything has yielded the same result, so I decided to just come and ask you to see if it's a reoccurring issue with you and/or others, or something on my end that I'll have to figure out.

Thanks for any help I receive in advance! (Purely because I'm often horrible at responding within a reasonable time frame)

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Re: Monster Hunter Wilds (v.2.0.1)

Post by Leunsel »

iArchimer wrote:
Sat Apr 19, 2025 10:54 pm
Now, I had a question pertaining to an issue I keep running into.
When attempting to change the Large Monster save data, if I change it to a monster other than the Rathian, the Rathian itself will disappear completely from my log, and the values of the other monster I had changed to will remain unchanged.
Image
Never, and I repeat, NEVER, change the ID of the Monster! That will desync the Logs.
Only use the "Selected Slot" (or the respective Helper Scripts) to navigate between the different Monsters!

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Re: Monster Hunter Wilds (v.2.0.1)

Post by iArchimer »

Leunsel wrote:
Sun Apr 20, 2025 10:20 am
iArchimer wrote:
Sat Apr 19, 2025 10:54 pm
Now, I had a question pertaining to an issue I keep running into.
When attempting to change the Large Monster save data, if I change it to a monster other than the Rathian, the Rathian itself will disappear completely from my log, and the values of the other monster I had changed to will remain unchanged.
Image
Never, and I repeat, NEVER, change the ID of the Monster! That will desync the Logs.
Only use the "Selected Slot" (or the respective Helper Scripts) to navigate between the different Monsters!
Ahhh, it was something so simple. Thank you so very much, and I'm sorry for taking up your time for something so trivial! :)

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