Page 18 of 34

Re: Astroneer

Posted: Wed Dec 18, 2019 7:28 pm
by squall0833
NvidiaQAQ wrote:
Tue Dec 17, 2019 2:44 am
The game has a new update, and invincible and unlimited backpacks have failed :) :)
updated for 1.8.64

(Craft for free)
I have tried to look for the craft for free, i might have found it but it changed significantly and I couldn't understand it

so it's pretty much not possible for my current skill level to do it, hopefully @Zanzer can have a look at it :)

Re: Astroneer

Posted: Wed Dec 18, 2019 8:47 pm
by lantash39
squall0833 wrote:
Wed Dec 18, 2019 7:28 pm
NvidiaQAQ wrote:
Tue Dec 17, 2019 2:44 am
The game has a new update, and invincible and unlimited backpacks have failed :) :)
updated for 1.8.64

(Craft for free)
I have tried to look for the craft for free, i might have found it but it changed significantly and I couldn't understand it

so it's pretty much not possible for my current skill level to do it, hopefully @Zanzer can have a look at it :)
link please :)

Re: Astroneer

Posted: Wed Dec 18, 2019 9:06 pm
by squall0833
lantash39 wrote:
Wed Dec 18, 2019 8:47 pm
squall0833 wrote:
Wed Dec 18, 2019 7:28 pm
NvidiaQAQ wrote:
Tue Dec 17, 2019 2:44 am
The game has a new update, and invincible and unlimited backpacks have failed :) :)
updated for 1.8.64

(Craft for free)
I have tried to look for the craft for free, i might have found it but it changed significantly and I couldn't understand it

so it's pretty much not possible for my current skill level to do it, hopefully @Zanzer can have a look at it :)
link please :)

viewtopic.php?p=57610&sid=8bb9f1cff6519 ... bde#p57610

it's always on Page 5 of this thread, :)

Re: Astroneer

Posted: Wed Dec 18, 2019 9:07 pm
by squall0833
I tried to cheat the Recovery point, no luck

it might be server side value which is not possible to cheat

so, have fun looking for the objects with infinite jetpack

dont forget bring lots of packager on u so u can bring back as many object as possible

Re: Astroneer

Posted: Wed Dec 18, 2019 9:34 pm
by lantash39
Kneeling before you Squall, thank you :)

Re: Astroneer

Posted: Sat Dec 21, 2019 3:19 am
by unreadmonorail
If you send off CHEER recovery parts and then crash your game without saving it will give you the points and leave you with the resources. It must be possible to cheat, maybe there's some way to set what resources the rocket has on it with cheat engine.

Re: Astroneer

Posted: Sat Dec 21, 2019 3:40 am
by Elterin
Hi, is there a way to have a max power generation cheat please?
The quantity of power delivered to devices is a key mechanism in this game.

Re: Astroneer

Posted: Sat Dec 21, 2019 6:04 am
by Sh0kGaming
Not sure if anyone has this issue, but just got the latest table and it seems godmode and research pointer are not working as intended. Other options seem to work fine.

Re: Astroneer

Posted: Sat Dec 21, 2019 7:47 am
by Velken_Iakov
Table on page 5 isn't working for me.
1.8.64.0
Game Pass version

Re: Astroneer

Posted: Sat Dec 21, 2019 7:57 am
by Sh0kGaming
Velken_Iakov wrote:
Sat Dec 21, 2019 7:47 am
Table on page 5 isn't working for me.
1.8.64.0
Game Pass version
Table is Steam version only.

Re: Astroneer

Posted: Sat Dec 21, 2019 2:05 pm
by Velken_Iakov
Sh0kGaming wrote:
Sat Dec 21, 2019 7:57 am
Velken_Iakov wrote:
Sat Dec 21, 2019 7:47 am
Table on page 5 isn't working for me.
1.8.64.0
Game Pass version
Table is Steam version only.
I've been trying for two days, but I can't seem to find the research-bytes value on Game Pass version

Re: Astroneer

Posted: Sat Dec 21, 2019 4:50 pm
by pellwanger
Hey @Zanzer would you please update the craft for free cheat?
We really miss It, It's very useful!


Thanks in advance!
Zanzer wrote:
Sat Jul 06, 2019 4:25 pm
Here's Craft for Free. Copy it and press CTRL+V inside CE's main screen to add it to your table.

squall0833, feel free to add it to your table.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>421</ID>
      <Description>"Craft for Free"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(free_craft,Astro-Win64-Shipping.exe,08 01 00 00 48 8B CB E8 ?? ?? ?? ?? 48 8B C3 48 83 C4 30)
alloc(newmem,$1000,free_craft)

label(code)
label(return)

newmem:

code:
  mov rax,rbx
  mov [rax+8],0
  add rsp,30
  jmp return

free_craft+0C:
  jmp newmem
  nop
  nop
return:
registersymbol(free_craft)

[DISABLE]
free_craft+0C:
  db 48 8B C3 48 83 C4 30
unregistersymbol(free_craft)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Astro-Win64-Shipping.exe"+7298D0

"Astro-Win64-Shipping.exe"+7298AD: CC                       -  int 3 
"Astro-Win64-Shipping.exe"+7298AE: CC                       -  int 3 
"Astro-Win64-Shipping.exe"+7298AF: CC                       -  int 3 
"Astro-Win64-Shipping.exe"+7298B0: 40 53                    -  push rbx
"Astro-Win64-Shipping.exe"+7298B2: 48 83 EC 30              -  sub rsp,30
"Astro-Win64-Shipping.exe"+7298B6: 48 8B DA                 -  mov rbx,rdx
"Astro-Win64-Shipping.exe"+7298B9: C7 44 24 20 00 00 00 00  -  mov [rsp+20],00000000
"Astro-Win64-Shipping.exe"+7298C1: 48 8D 91 08 01 00 00     -  lea rdx,[rcx+00000108]
"Astro-Win64-Shipping.exe"+7298C8: 48 8B CB                 -  mov rcx,rbx
"Astro-Win64-Shipping.exe"+7298CB: E8 C0 0D FF FF           -  call Astro-Win64-Shipping.exe+71A690
// ---------- INJECTING HERE ----------
"Astro-Win64-Shipping.exe"+7298D0: 48 8B C3                 -  mov rax,rbx
"Astro-Win64-Shipping.exe"+7298D3: 48 83 C4 30              -  add rsp,30
// ---------- DONE INJECTING  ----------
"Astro-Win64-Shipping.exe"+7298D7: 5B                       -  pop rbx
"Astro-Win64-Shipping.exe"+7298D8: C3                       -  ret 
"Astro-Win64-Shipping.exe"+7298D9: CC                       -  int 3 
"Astro-Win64-Shipping.exe"+7298DA: CC                       -  int 3 
"Astro-Win64-Shipping.exe"+7298DB: CC                       -  int 3 
"Astro-Win64-Shipping.exe"+7298DC: CC                       -  int 3 
"Astro-Win64-Shipping.exe"+7298DD: CC                       -  int 3 
"Astro-Win64-Shipping.exe"+7298DE: CC                       -  int 3 
"Astro-Win64-Shipping.exe"+7298DF: CC                       -  int 3 
"Astro-Win64-Shipping.exe"+7298E0: 40 53                    -  push rbx
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Re: Astroneer

Posted: Sat Dec 21, 2019 7:58 pm
by Zanzer
Fixed Craft for Free

Re: Astroneer

Posted: Mon Dec 23, 2019 2:24 pm
by Zanzer
Sh0kGaming wrote:
Sat Dec 21, 2019 7:57 am
Table is Steam version only.
squall0833 wrote:
Sun Aug 26, 2018 8:24 am
...
@squall0833, change the top of all of your scripts as below and your table should then work for the Microsoft version too.

From:

Code: Select all

[ENABLE]
aobscanmodule(craftForFree3,Astro-Win64-Shipping.exe,48 8B 83 F8 00 00 00 48 83 C4 20 5B C3 48 89)
alloc(newmem,$1000,craftForFree3)
To (careful with the placement of all the quotes):

Code: Select all

[ENABLE]
{$lua}
return "aobscanmodule(craftForFree3,"..process..",48 8B 83 F8 00 00 00 48 83 C4 20 5B C3 48 89)"
{$asm}
alloc(newmem,$1000,craftForFree3)

Re: Astroneer

Posted: Tue Dec 24, 2019 5:32 am
by squall0833
Woot thanks! Zanzer
thats something new to learn for me

But then I will need players with Microsoft Store version to test it since I don't have one.

I'll update this table asap,

so basically what it really does?

the {$lua} and {$asm}

the lua script picks up what process name the user has and then do the scan?
so basically all the opcodes on microsoft version are identical to steam version except the process name?