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Re: Tales of Arise
Posted: Sun Nov 12, 2023 5:53 am
by CreamPuffDelight
Sora3100 wrote: ↑Fri Nov 10, 2023 3:14 pm
rushuna1986 wrote: ↑Fri Nov 10, 2023 2:58 am
Sora3100 wrote: ↑Thu Nov 09, 2023 12:57 pm
Updated my table to latest version as of today (buildid 12162925, version 10.47.00 according to buildinfo)
Any Chance you can update the Accessory Editor like you did last time?
I tried to find the Updated AOB but I'm not sure if I did it correctly.
Tales of Arise.exe+C693CB is what I think it is.
Okay, I have managed to make it work.
Here it is, have fun!
It's probably more complex than it should be, but whatever.
Sorry, i'm a newbie at this, but how do you add this script into cheat engine?
Re: Tales of Arise
Posted: Sun Nov 12, 2023 4:58 pm
by Ephidiel
does the unlocking DLC Titles work without the DLC?
Re: Tales of Arise
Posted: Tue Nov 14, 2023 8:23 pm
by vgoy1082
has anyone ever found the flag/offset to mark that you have found all owls, replaying the story before i do the DLC, but i dont feel like finding all the owls
Re: Tales of Arise
Posted: Mon Nov 20, 2023 7:08 pm
by axelv777
PLS make table (not the code) for DLC with accesories editor) i'm noob(((
Re: Tales of Arise
Posted: Thu Dec 07, 2023 11:03 pm
by sshadowss5
what have 1 of every item do in sora3100 table , i press it didnt seem to do anything
Re: Tales of Arise
Posted: Thu Dec 14, 2023 12:40 am
by krudam
intelhater wrote: ↑Sat Nov 11, 2023 3:52 am
Is there a chance a item injector for weapon materials can be added to the table? Some of the weapon materials are supposed to be used for quests as well and I'm having a hard time getting the earth stone.
weapon materials have an 'ignore weapon materials for crafting'
Re: Tales of Arise
Posted: Thu Dec 14, 2023 4:20 pm
by Sora3100
sshadowss5 wrote: ↑Thu Dec 07, 2023 11:03 pm
what have 1 of every item do in sora3100 table , i press it didnt seem to do anything
Oops, sorry, turns out it was broken, I have fixed it now!
Re: Tales of Arise
Posted: Wed Dec 27, 2023 11:56 pm
by kaptain kek
Hey gang!
Has anyone beaten the DLC to completion yet? Looking for an end game save with all items. Id run the above CE scripts but currently travelling and only packing my steam deck with me, so I'd like to just jump in via NG+.
Appreciate any and all help in advance!
Re: Tales of Arise
Posted: Fri Dec 29, 2023 6:01 pm
by Halliday
kaptain kek wrote: ↑Wed Dec 27, 2023 11:56 pm
Hey gang!
Has anyone beaten the DLC to completion yet? Looking for an end game save with all items. Id run the above CE scripts but currently travelling and only packing my steam deck with me, so I'd like to just jump in via NG+.
Appreciate any and all help in advance!
Please do not ask for save game here. There is few modding site, you can find save games there.
Re: Tales of Arise
Posted: Thu Apr 04, 2024 6:06 pm
by MSoniSama
DhaosCollider wrote: ↑Sun Sep 12, 2021 11:24 am
Save Checkbox States
If saved, states of the checkbox can be restored when CT is started next time.
If they are variables, the values are also saved. (supports Allow Increase/Decrease)
Load Checkbox States
Hi, i wanted to ask if you could share the code for this feature?
Re: Tales of Arise
Posted: Fri Apr 05, 2024 10:26 am
by MSoniSama
DhaosCollider wrote: ↑Sun Sep 12, 2021 11:24 am
Try following the steps below.
- Start the table and put it in Compact mode
- Enable Save Checkbox States and save the table
- Close CE
- Restart the table
- Compact mode is automatically enabled when you restart the table
Hi, thanks for the quick reply, but I believe you've misunderstood what I meant.
I want to use this save checkbox feature in my personal tables for personal use, and wanted to know how to add this to my tables.
Re: Tales of Arise
Posted: Sun May 26, 2024 9:41 am
by UDOOON
DhaosCollider wrote: ↑Sun Sep 12, 2021 11:24 am
Notes:
- Requires Cheat Engine 7.2/later. (used many features added on CE 7.2)
Have fun
Tales of Arise.CT
Nov 12, 2023:
- Added
- Arte/Skill Use Multiplier
Nov 10, 2023:
- Fixed
- Arte Proficiency Multiplier
- Ignore Weapon Crafting Material Costs
- Instant Enhancing Accessories
- Tales of Arise.CT
Nov 09, 2023: Supports Build ID 12162925+ (Beyond the Dawn Expansion)
- Added
- Some scripts to extend CE functionality.
- Ignore Camp Talk Waiting Timer
- Battle Chain Bonus Modifier
- Infinite HP (control player only)
- Super Armor (control player only)
- Added some pointers/variables under the <pointers>.
- Fixed
- Organized the entire table.
- Damage Multiplier
Improved party/enemy filters.
- Critical Rate 100%
Improved party/enemy filters.
- Infinite BG
- Changed Maximize Arte Proficiency to Arte Proficiency Multiplier
- Tales of Arise.CT
Edit 7:
- Fixed table to support the Build ID: 8472380 ~.
- I haven't fixed Master_Builder/TheByteSize's scripts.
- Removed Some Titles Unlocker.
Look at P->Title-related in P->ArisePCStatus instead.
Tales of Arise.CT
Edit 6:
- Added P->BP_ArisePlayerController_Game_C, P->BP_PFPartyTopCharacter_C, P->BP_FightFish_C, P->BP_LineTensionController_C, P->Title-related, P->Ground Artes, P->Aerial Artes, "Devil's Arms Count by kloze, Sora3100" and "play time: camp talking".
P->BP_FightFish_C will only work when a fish bite. You can pause it and tweak it as you wish. Have fun.
Tales of Arise.CT
Edit 5.3:
- Added Scripts by TheByteSize. Thanks for the scripts.
I'll see what I can do with Cake-San's table (Basic UE Object Dumper) this weekend. Done.
- Added <structure>.
- Updated the table to match TheByteSize's table update. Thanks again.
- Added Character Status Editor, P->BP_ArisePlayerCameraManager_C and "play time".
Character Status Editor offset by kloze. Thanks for the offset.
- Added P->PartyOrder.
dropdown by Sora3100. Thanks for the dropdown.
My weekend is over. Everyone who helped me, Thanks to this, I think we made a pretty cool table. Cheers.
Tales of Arise.CT
Edit 4.1:
- Automatic process attach has been fixed to specify "processName" instead of "windowName".
- Added Some Titles Unlocker.
Modified 6 OpCodes that seemed to be the same method.
I wanted to unlock all the parts not related to the story flags, but I couldn't.
I tried a few other things, but my fatigue started to affect my job, so I stopped debugging this game. Have fun.
- Added Result: Maximize Arte Proficiency. Cheers.
Tales of Arise.CT
Edit 3.1:
- Added Just Guard Time Bonus Modifier (Easy Just Guard), Quick Chant and Instant Enhancing Accessories.
- Added Skill Use Multiplier by Master_Builder. Thanks again.
- Fixed Quick Chant. The effect only affects the character you control.
Tales of Arise.CT
Edit 2:
- Added Infinite CP by Master_Builder. Thanks for the script.
- Changed names that could cause confusion.
Tales of Arise.CT
Edit 1:
- Added Result: CP Recovery Bonus, Result: Item Drop 100% and Stop Food Timer.
Tales of Arise.CT
Edit 0:
Thanks:
Reply:
MSoniSama wrote: ↑Fri Apr 05, 2024 10:26 am
I want to use this save checkbox feature in my personal tables for personal use, and wanted to know how to add this to my tables.
- Unfortunately, it is difficult to generalize this.
I would have created a thread dedicated to this if it were easy.
If you have Lua knowledge, save Register.lua to disk from the table and find function Obj.loadCheckboxStates.
Most of the functionality you want is concentrated in that function.
Thanks for writing the code!
The Arte/Skill Multiplier code increases by 10 times per use,
but how should I edit the script to make it use "5 times"?