Page 165 of 221

Re: HELLDIVERS 2

Posted: Mon Apr 29, 2024 6:05 pm
by drehcaruso
qzpmtfgh wrote:
Mon Apr 29, 2024 5:54 pm
gir489 wrote:
Mon Apr 29, 2024 5:03 pm
Fresc1 wrote:
Mon Apr 29, 2024 2:24 pm
Can u update this table please?? I need the instant charge feature tha it was awesomeeee
I updated the root post with the current table I've been using. It's a mis-mash of features, however, it is not tested.
Does infinite ammo/grenade/stims also affects team mates?
It didn't with ZoDDel's table, idk with his.
but it's pretty non-legit tho it will never go down

Re: HELLDIVERS 2

Posted: Mon Apr 29, 2024 6:06 pm
by qzpmtfgh
drehcaruso wrote:
Mon Apr 29, 2024 6:05 pm
qzpmtfgh wrote:
Mon Apr 29, 2024 5:54 pm
gir489 wrote:
Mon Apr 29, 2024 5:03 pm


I updated the root post with the current table I've been using. It's a mis-mash of features, however, it is not tested.
Does infinite ammo/grenade/stims also affects team mates?
It didn't with ZoDDel's table, idk with his.
but it's pretty non-legit tho it will never go down
I think the infinite ammo goes down to 2 mags on most weapons I tested

Re: HELLDIVERS 2

Posted: Mon Apr 29, 2024 6:07 pm
by drehcaruso
qzpmtfgh wrote:
Mon Apr 29, 2024 6:06 pm
drehcaruso wrote:
Mon Apr 29, 2024 6:05 pm
qzpmtfgh wrote:
Mon Apr 29, 2024 5:54 pm


Does infinite ammo/grenade/stims also affects team mates?
It didn't with ZoDDel's table, idk with his.
but it's pretty non-legit tho it will never go down
I think the infinite ammo goes down to 2 mags on most weapons I tested
oh. then that's my bad. I'll try his table now and I'll edit for feedback

Re: HELLDIVERS 2

Posted: Mon Apr 29, 2024 6:10 pm
by gir489
blkout wrote:
Mon Apr 29, 2024 5:31 pm
Everything is working fine, for me the only thing that causes crashing is infinite health or infinites sryinges. Thanks for sharing
Infinite health was done exclusively by @cfemen, as the SetHealth function was completely gone. Infinite Syringes and No Sway should be fixed now. Syringes was a padding issue, and No Sway was just completely wrong.

Re: HELLDIVERS 2

Posted: Mon Apr 29, 2024 6:19 pm
by drehcaruso
gir489 wrote:
Mon Apr 29, 2024 6:10 pm
blkout wrote:
Mon Apr 29, 2024 5:31 pm
Everything is working fine, for me the only thing that causes crashing is infinite health or infinites sryinges. Thanks for sharing
Infinite health was done exclusively by @cfemen, as the SetHealth function was completely gone. Infinite Syringes and No Sway should be fixed now. Syringes was a padding issue, and No Sway was just completely wrong.
unless 'now' means literally 'now', syringes are crashing the game with your table (tried it like 5 minutes ago).

ammo and grenades are 100% and will keep at 2 mags, stamina and strats are good too. but syringes just crashed me instantly when I used my 2nd.

edit: oh dope there's a new table. just seen it. will test it and edit if there's no reply. sorry for missing

edit2: yep everything seem to be working fine! now I'll just wait for a blessed soul to give us a new code for infinite jumppacks and quasars/sickles, and everything seems to be 100% again

Re: HELLDIVERS 2

Posted: Mon Apr 29, 2024 6:48 pm
by gir489
drehcaruso wrote:
Mon Apr 29, 2024 6:19 pm
edit2: yep everything seem to be working fine! now I'll just wait for a blessed soul to give us a new code for infinite jumppacks and quasars/sickles, and everything seems to be 100% again
Infinite Jetpack:

Code: Select all

// Game Executable   : helldivers2.exe
// Author            : gir489
// Executable Version: 1.8.18735.0
// MD5 Signature     : E087C5451277E6CC21E544AB6FE4932B
// EXE Compile Date  : April 25, 2024 04:05 AM
// Script Date       : April 29, 2024 02:45 PM
[ENABLE]
aobscanmodule(aob_ToTheSky,game.dll,89 04 B9 83 FD 01)
registersymbol(aob_ToTheSky)

aob_ToTheSky:
  nop 3

[DISABLE]
aob_ToTheSky:
  db 89 04 B9

unregistersymbol(aob_ToTheSky)

{
// ORIGINAL CODE - INJECTION POINT: game.dll+5FEBB5

game.dll+5FEB79: 41 8B 04 C8           - mov eax,[r8+rcx*8]
game.dll+5FEB7D: 41 3B C3              - cmp eax,r11d
game.dll+5FEB80: 74 10                 - je game.dll+5FEB92
game.dll+5FEB82: 3B C3                 - cmp eax,ebx
game.dll+5FEB84: 74 10                 - je game.dll+5FEB96
game.dll+5FEB86: FF C2                 - inc edx
game.dll+5FEB88: 41 3B D1              - cmp edx,r9d
game.dll+5FEB8B: 72 E3                 - jb game.dll+5FEB70
game.dll+5FEB8D: E9 81 00 00 00        - jmp game.dll+5FEC13
game.dll+5FEB92: 3B C3                 - cmp eax,ebx
game.dll+5FEB94: 75 7D                 - jne game.dll+5FEC13
game.dll+5FEB96: 41 8B 44 C8 04        - mov eax,[r8+rcx*8+04]
game.dll+5FEB9B: 83 F8 FF              - cmp eax,-01
game.dll+5FEB9E: 74 73                 - je game.dll+5FEC13
game.dll+5FEBA0: 48 8B 4E 38           - mov rcx,[rsi+38]
game.dll+5FEBA4: 8B F8                 - mov edi,eax
game.dll+5FEBA6: 48 8B 0C C1           - mov rcx,[rcx+rax*8]
game.dll+5FEBAA: E8 41 F7 DE FF        - call game.dll+3EE2F0
aob_ToTheSky: 48 8B 4E 48           - mov rcx,[rsi+48]
game.dll+5FEBB3: 8B 00                 - mov eax,[rax]
// ---------- INJECTING HERE ----------
game.dll+5FEBB5: 89 04 B9              - mov [rcx+rdi*4],eax
// ---------- DONE INJECTING  ----------
game.dll+5FEBB8: 83 FD 01              - cmp ebp,01
game.dll+5FEBBB: 75 56                 - jne game.dll+5FEC13
game.dll+5FEBBD: 8B CB                 - mov ecx,ebx
game.dll+5FEBBF: 89 6C 24 30           - mov [rsp+30],ebp
game.dll+5FEBC3: E8 C8 DA 47 00        - call game.dll+A7C690
game.dll+5FEBC8: 48 8B 15 69 63 34 01  - mov rdx,[game.dll+1944F38]
game.dll+5FEBCF: 4C 8D 4C 24 40        - lea r9,[rsp+40]
game.dll+5FEBD4: 48 89 44 24 38        - mov [rsp+38],rax
game.dll+5FEBD9: 0F 28 44 24 30        - movaps xmm0,[rsp+30]
game.dll+5FEBDE: 48 8B 05 03 9D 2A 01  - mov rax,[game.dll+18A88E8]
game.dll+5FEBE5: 66 0F 7F 44 24 40     - movdqa [rsp+40],xmm0
game.dll+5FEBEB: 8B 8A B0 5C 01 00     - mov ecx,[rdx+00015CB0]
game.dll+5FEBF1: 85 C9                 - test ecx,ecx
game.dll+5FEBF3: 89 6C 24 20           - mov [rsp+20],ebp
game.dll+5FEBF7: 4C 8B 50 38           - mov r10,[rax+38]
game.dll+5FEBFB: 44 8D 41 FF           - lea r8d,[rcx-01]
game.dll+5FEBFF: B9 56 E8 EF 30        - mov ecx,30EFE856
game.dll+5FEC04: 45 0F 44 C6           - cmove r8d,r14d
game.dll+5FEC08: 48 81 C2 C0 5C 01 00  - add rdx,00015CC0
game.dll+5FEC0F: 41 FF 52 40           - call qword ptr [r10+40]
}

Re: HELLDIVERS 2

Posted: Mon Apr 29, 2024 7:08 pm
by Nomad1911
gir489 wrote:
Mon Apr 29, 2024 6:48 pm
drehcaruso wrote:
Mon Apr 29, 2024 6:19 pm
edit2: yep everything seem to be working fine! now I'll just wait for a blessed soul to give us a new code for infinite jumppacks and quasars/sickles, and everything seems to be 100% again
Infinite Jetpack:

Code: Select all

// Game Executable   : helldivers2.exe
// Author            : gir489
// Executable Version: 1.8.18735.0
// MD5 Signature     : E087C5451277E6CC21E544AB6FE4932B
// EXE Compile Date  : April 25, 2024 04:05 AM
// Script Date       : April 29, 2024 02:45 PM
[ENABLE]
aobscanmodule(aob_ToTheSky,game.dll,89 04 B9 83 FD 01)
registersymbol(aob_ToTheSky)

aob_ToTheSky:
  nop 3

[DISABLE]
aob_ToTheSky:
  db 89 04 B9

unregistersymbol(aob_ToTheSky)

{
// ORIGINAL CODE - INJECTION POINT: game.dll+5FEBB5

game.dll+5FEB79: 41 8B 04 C8           - mov eax,[r8+rcx*8]
game.dll+5FEB7D: 41 3B C3              - cmp eax,r11d
game.dll+5FEB80: 74 10                 - je game.dll+5FEB92
game.dll+5FEB82: 3B C3                 - cmp eax,ebx
game.dll+5FEB84: 74 10                 - je game.dll+5FEB96
game.dll+5FEB86: FF C2                 - inc edx
game.dll+5FEB88: 41 3B D1              - cmp edx,r9d
game.dll+5FEB8B: 72 E3                 - jb game.dll+5FEB70
game.dll+5FEB8D: E9 81 00 00 00        - jmp game.dll+5FEC13
game.dll+5FEB92: 3B C3                 - cmp eax,ebx
game.dll+5FEB94: 75 7D                 - jne game.dll+5FEC13
game.dll+5FEB96: 41 8B 44 C8 04        - mov eax,[r8+rcx*8+04]
game.dll+5FEB9B: 83 F8 FF              - cmp eax,-01
game.dll+5FEB9E: 74 73                 - je game.dll+5FEC13
game.dll+5FEBA0: 48 8B 4E 38           - mov rcx,[rsi+38]
game.dll+5FEBA4: 8B F8                 - mov edi,eax
game.dll+5FEBA6: 48 8B 0C C1           - mov rcx,[rcx+rax*8]
game.dll+5FEBAA: E8 41 F7 DE FF        - call game.dll+3EE2F0
aob_ToTheSky: 48 8B 4E 48           - mov rcx,[rsi+48]
game.dll+5FEBB3: 8B 00                 - mov eax,[rax]
// ---------- INJECTING HERE ----------
game.dll+5FEBB5: 89 04 B9              - mov [rcx+rdi*4],eax
// ---------- DONE INJECTING  ----------
game.dll+5FEBB8: 83 FD 01              - cmp ebp,01
game.dll+5FEBBB: 75 56                 - jne game.dll+5FEC13
game.dll+5FEBBD: 8B CB                 - mov ecx,ebx
game.dll+5FEBBF: 89 6C 24 30           - mov [rsp+30],ebp
game.dll+5FEBC3: E8 C8 DA 47 00        - call game.dll+A7C690
game.dll+5FEBC8: 48 8B 15 69 63 34 01  - mov rdx,[game.dll+1944F38]
game.dll+5FEBCF: 4C 8D 4C 24 40        - lea r9,[rsp+40]
game.dll+5FEBD4: 48 89 44 24 38        - mov [rsp+38],rax
game.dll+5FEBD9: 0F 28 44 24 30        - movaps xmm0,[rsp+30]
game.dll+5FEBDE: 48 8B 05 03 9D 2A 01  - mov rax,[game.dll+18A88E8]
game.dll+5FEBE5: 66 0F 7F 44 24 40     - movdqa [rsp+40],xmm0
game.dll+5FEBEB: 8B 8A B0 5C 01 00     - mov ecx,[rdx+00015CB0]
game.dll+5FEBF1: 85 C9                 - test ecx,ecx
game.dll+5FEBF3: 89 6C 24 20           - mov [rsp+20],ebp
game.dll+5FEBF7: 4C 8B 50 38           - mov r10,[rax+38]
game.dll+5FEBFB: 44 8D 41 FF           - lea r8d,[rcx-01]
game.dll+5FEBFF: B9 56 E8 EF 30        - mov ecx,30EFE856
game.dll+5FEC04: 45 0F 44 C6           - cmove r8d,r14d
game.dll+5FEC08: 48 81 C2 C0 5C 01 00  - add rdx,00015CC0
game.dll+5FEC0F: 41 FF 52 40           - call qword ptr [r10+40]
}
Thanks!

Re: HELLDIVERS 2

Posted: Mon Apr 29, 2024 7:30 pm
by Tonka
Can someone make a damage multiplier script like this one . This corrent version works only with the redeemer so Someone would just need to find the weapon adressses for the rest of them

[ENABLE]


aobscanmodule(damageMulti,game.dll,66 0F 6E 59 04 66 0F 6E 49 08 0F 5B C9 0F 5B DB) // should be unique
alloc(dmg_newmem,$2000)

label(dmg_code)
label(dmg_return)

dmg_newmem:
// whitelisted weapons that get super damage
cmp [rcx+00],#48 //#46 // AR-23 Liberator / AR-22C Patriot / AR-48 Truth Whisperer / M-105 Stalwart
je dmg_Super
cmp [rcx+00],#24 //#22 // P-2 Peacemaker / P-19 Redeemer
je dmg_Super
cmp [rcx+00],#25 //#23 // MP-98 Knight
je dmg_Super
cmp [rcx+00],#33 //#31 // SMG-37 Defender
je dmg_Super
cmp [rcx+00],#292 //#288 // LAS-5 Scythe
je dmg_Super
cmp [rcx+00],#291 //#287 // LAS-7 Dagger
je dmg_Super
cmp [rcx+00],#98 //#96 // SG-225 Breaker (11)
je dmg_Super
cmp [rcx+00],#41 //#39 // P-4 Senator
je dmg_Super
cmp [rcx+00],#62 //#60 // MG-43 / EXO-45 Gatling / Gatling Turret
je dmg_Super
cmp [rcx+00],#111 //#109 // ARC-03
je dmg_Super
cmp [rcx+00],#9 //#8 // FLAM-40 part 1
je dmg_Super
//cmp [rcx+00],#303 // FLAM-40 part 2 // ground fire shares ID with flame tornados
//je dmg_Super
cmp [rcx+00],#296 //#292 // LAS-98
je dmg_Super
cmp [rcx+00],#222 //#218 // LAS-99 quasar part 1
je dmg_Super
cmp [rcx+00],#223 // LAS-99 quasar part 2
je dmg_Super
cmp [rcx+00],#21 //#19 // RS-422 railgun
je dmg_Super
cmp [rcx+00],#10 //#9 // GL-21 part 1 / mortar shell (turret)
je dmg_Super
cmp [rcx+00],#215 //#212 // GL-21 part 2
je dmg_Super
cmp [rcx+00],#117 //#115 // MG-206 HMG
je dmg_Super
cmp [rcx+00],#131 //#129 // EAT-17 part 1
je dmg_Super
cmp [rcx+00],#184 //#182 // EAT-17 part 2
je dmg_Super
cmp [rcx+00],#221 //#217 // EAT-17 part 3
je dmg_Super
cmp [rcx+00],#143 //#141 // EXO-45 rocket part 1
je dmg_Super
cmp [rcx+00],#229 //#225 // EXO-45 rocket part 2
je dmg_Super
cmp [rcx+00],#89 // break action shotgun
je dmg_Super
cmp [rcx+00],#118 // anti material rifle
je dmg_Super
cmp [rcx+00],#123 // autocannon part 1
je dmg_Super
cmp [rcx+00],#211 // autocannon part 2
je dmg_Super
cmp [rcx+00],#132 // recoil-less rifle part 1
je dmg_Super
cmp [rcx+00],#220 // recoil-less rifle part 2
je dmg_Super
cmp [rcx+00],#145 // javelin rocket part 1
je dmg_Super
cmp [rcx+00],#231 // javelin rocket part 2
je dmg_Super
cmp [rcx+00],#125 // emancipator exo gun part 1
je dmg_Super
cmp [rcx+00],#212 // emancipator exo gun part 2
je dmg_Super
cmp [rcx+00],#126 // pelican weapon part 1
je dmg_Super
cmp [rcx+00],#214 // pelican weapon part 2
je dmg_Super
cmp [rcx+00],#70 // R-63CS Diligence Counter SNiper
je dmg_Super
cmp [rcx+00],#19 //#17 // LAS-16 Sickle
je dmg_Super
cmp [rcx+00],#80 // JAR-5 Dominator
je dmg_Super
cmp [rcx+00],#97 //#95 // SG-225SP Breaker Spray&Pray (16)
je dmg_Super
cmp [rcx+00],#43 // AR-23P Liberator Penetrator
je dmg_Super
cmp [rcx+00],#45 // AR-23C Liberator Concussive
je dmg_Super
cmp [rcx+00],#18 // PLAS-1 Scorcher
je dmg_Super
cmp [rcx+00],#82 // SG-8 Punisher (9)
je dmg_Super
cmp [rcx+00],#93 // SG-8S Slugger (1)
je dmg_Super
cmp [rcx+00],#18 // SG-8P Punisher Plasma (1)
je dmg_Super
cmp [rcx+00],#111 // ARC-12 Blitzer (5)
je dmg_Super
cmp [rcx+00],#97 // SG-225BB Breaker Bugbiter (7)
je dmg_Super
cmp [rcx+00],#98 // SG-225NS Breaker Nailspitter (11)
je dmg_Super
cmp [rcx+00],#99 // SG-255IE Breaker Incendiary (12)
je dmg_Super




// these weapons stay default
cmp [rcx+00],#196 //#194 // G-6 Frag part 1
je dmg_code
cmp [rcx+00],#107 // G-6 Frag part 2
je dmg_code
cmp [rcx+00],#208 //#205 // G-12 High Explosive / G-16 Impact
je dmg_code
cmp [rcx+00],#198 //#195 // G-10 Incendiary
je dmg_code
//cmp [rcx+00],#163 // G-23 Stun
//je dmg_code
//cmp [rcx+00],#196 // G-123 Thermite
//je dmg_code

//orbital laser
cmp [rcx+00],#299
je dmg_code
//303 fire ground dmg

//500kg bomb
cmp [rcx+00],#150
je dmg_code
cmp [rcx+00],#268
je dmg_code

//orbital precision strike
cmp [rcx+00],#156
je dmg_code
cmp [rcx+00],#262
je dmg_code

//orbital railcannon strike
cmp [rcx+00],#157
je dmg_code
cmp [rcx+00],#261
je dmg_code

//orbital 120MM HE barrage
cmp [rcx+00],#155
je dmg_code
cmp [rcx+00],#263
je dmg_code

//orbital 380MM HE barrage identical ID's as precision strike
//cmp [rcx+00],#156
//je dmg_code
//cmp [rcx+00],#262
//je dmg_code

//eagle 110mm rocket pods
cmp [rcx+00],#148
je dmg_code
cmp [rcx+00],#236
je dmg_code

//mortar turret
// 10 identical to GL21 bullet
cmp [rcx+00],#218
je dmg_code

//eagle airstrike
cmp [rcx+00],#138
je dmg_code
cmp [rcx+00],#249
je dmg_code

//eagle clusterbomb
cmp [rcx+00],#224
je dmg_code
// 10 shell

//helldiver pot damage
cmp [rcx+00],#253
je dmg_code

//impact fall damage???
cmp [rcx+00],#282
je dmg_code


jmp dmg_Enemy


dmg_Super:
mov [rcx+0C],#10 // penetration 1
mov [rcx+10],#10 // penetration 2
mov [rcx+14],#10 // penetration 3
mov [rcx+18],#10 // penetration 4
movd xmm3,[rcx+04]
movd xmm1,[rcx+08]
cvtdq2ps xmm1,xmm1
cvtdq2ps xmm3,xmm3
mulss xmm3, dword ptr [dmg_multiplier]
mulss xmm1, dword ptr [admg_multiplier]
jmp dmg_return

dmg_Enemy:
movd xmm3,[rcx+04]
movd xmm1,[rcx+08]
cvtdq2ps xmm1,xmm1
cvtdq2ps xmm3,xmm3
mulss xmm3, dword ptr [enemydmg_multiplier]
mulss xmm1, dword ptr [enemydmg_multiplier]
jmp dmg_return

dmg_code:
movd xmm3,[rcx+04]
movd xmm1,[rcx+08]
cvtdq2ps xmm1,xmm1
cvtdq2ps xmm3,xmm3
jmp dmg_return


dmg_multiplier:
dd (float)2

admg_multiplier:
dd (float)2

enemydmg_multiplier:
dd (float)0.2


damageMulti:
jmp far dmg_newmem
nop 2
dmg_return:



[DISABLE]

damageMulti:
db 66 0F 6E 59 04 66 0F 6E 49 08 0F 5B C9 0F 5B DB

dealloc(dmg_newmem)

Re: HELLDIVERS 2

Posted: Mon Apr 29, 2024 7:49 pm
by howie0913
Does the add resource function work? Can't seem to see any visible effect after using it.

Re: HELLDIVERS 2

Posted: Mon Apr 29, 2024 8:06 pm
by drehcaruso
gir489 wrote:
Mon Apr 29, 2024 6:48 pm
drehcaruso wrote:
Mon Apr 29, 2024 6:19 pm
edit2: yep everything seem to be working fine! now I'll just wait for a blessed soul to give us a new code for infinite jumppacks and quasars/sickles, and everything seems to be 100% again
Infinite Jetpack:

Code: Select all

// Game Executable   : helldivers2.exe
// Author            : gir489
// Executable Version: 1.8.18735.0
// MD5 Signature     : E087C5451277E6CC21E544AB6FE4932B
// EXE Compile Date  : April 25, 2024 04:05 AM
// Script Date       : April 29, 2024 02:45 PM
[ENABLE]
aobscanmodule(aob_ToTheSky,game.dll,89 04 B9 83 FD 01)
registersymbol(aob_ToTheSky)

aob_ToTheSky:
  nop 3

[DISABLE]
aob_ToTheSky:
  db 89 04 B9

unregistersymbol(aob_ToTheSky)

{
// ORIGINAL CODE - INJECTION POINT: game.dll+5FEBB5

game.dll+5FEB79: 41 8B 04 C8           - mov eax,[r8+rcx*8]
game.dll+5FEB7D: 41 3B C3              - cmp eax,r11d
game.dll+5FEB80: 74 10                 - je game.dll+5FEB92
game.dll+5FEB82: 3B C3                 - cmp eax,ebx
game.dll+5FEB84: 74 10                 - je game.dll+5FEB96
game.dll+5FEB86: FF C2                 - inc edx
game.dll+5FEB88: 41 3B D1              - cmp edx,r9d
game.dll+5FEB8B: 72 E3                 - jb game.dll+5FEB70
game.dll+5FEB8D: E9 81 00 00 00        - jmp game.dll+5FEC13
game.dll+5FEB92: 3B C3                 - cmp eax,ebx
game.dll+5FEB94: 75 7D                 - jne game.dll+5FEC13
game.dll+5FEB96: 41 8B 44 C8 04        - mov eax,[r8+rcx*8+04]
game.dll+5FEB9B: 83 F8 FF              - cmp eax,-01
game.dll+5FEB9E: 74 73                 - je game.dll+5FEC13
game.dll+5FEBA0: 48 8B 4E 38           - mov rcx,[rsi+38]
game.dll+5FEBA4: 8B F8                 - mov edi,eax
game.dll+5FEBA6: 48 8B 0C C1           - mov rcx,[rcx+rax*8]
game.dll+5FEBAA: E8 41 F7 DE FF        - call game.dll+3EE2F0
aob_ToTheSky: 48 8B 4E 48           - mov rcx,[rsi+48]
game.dll+5FEBB3: 8B 00                 - mov eax,[rax]
// ---------- INJECTING HERE ----------
game.dll+5FEBB5: 89 04 B9              - mov [rcx+rdi*4],eax
// ---------- DONE INJECTING  ----------
game.dll+5FEBB8: 83 FD 01              - cmp ebp,01
game.dll+5FEBBB: 75 56                 - jne game.dll+5FEC13
game.dll+5FEBBD: 8B CB                 - mov ecx,ebx
game.dll+5FEBBF: 89 6C 24 30           - mov [rsp+30],ebp
game.dll+5FEBC3: E8 C8 DA 47 00        - call game.dll+A7C690
game.dll+5FEBC8: 48 8B 15 69 63 34 01  - mov rdx,[game.dll+1944F38]
game.dll+5FEBCF: 4C 8D 4C 24 40        - lea r9,[rsp+40]
game.dll+5FEBD4: 48 89 44 24 38        - mov [rsp+38],rax
game.dll+5FEBD9: 0F 28 44 24 30        - movaps xmm0,[rsp+30]
game.dll+5FEBDE: 48 8B 05 03 9D 2A 01  - mov rax,[game.dll+18A88E8]
game.dll+5FEBE5: 66 0F 7F 44 24 40     - movdqa [rsp+40],xmm0
game.dll+5FEBEB: 8B 8A B0 5C 01 00     - mov ecx,[rdx+00015CB0]
game.dll+5FEBF1: 85 C9                 - test ecx,ecx
game.dll+5FEBF3: 89 6C 24 20           - mov [rsp+20],ebp
game.dll+5FEBF7: 4C 8B 50 38           - mov r10,[rax+38]
game.dll+5FEBFB: 44 8D 41 FF           - lea r8d,[rcx-01]
game.dll+5FEBFF: B9 56 E8 EF 30        - mov ecx,30EFE856
game.dll+5FEC04: 45 0F 44 C6           - cmove r8d,r14d
game.dll+5FEC08: 48 81 C2 C0 5C 01 00  - add rdx,00015CC0
game.dll+5FEC0F: 41 FF 52 40           - call qword ptr [r10+40]
}

thank you!!!!!!
FYI: your infinite ammo code doesn't apply to the revolver :D not a big deal tho, it works perfectly for the AMR and primary <3 thank you again

Re: HELLDIVERS 2

Posted: Mon Apr 29, 2024 8:39 pm
by Chenchen
Could plz get an update on the time cheat?

Re: HELLDIVERS 2

Posted: Mon Apr 29, 2024 9:26 pm
by Fresc1
gir489 wrote:
Mon Apr 29, 2024 5:03 pm
Fresc1 wrote:
Mon Apr 29, 2024 2:24 pm
Can u update this table please?? I need the instant charge feature tha it was awesomeeee
I updated the root post with the current table I've been using. It's a mis-mash of features, however, it is not tested.
love u man ty

Re: HELLDIVERS 2

Posted: Mon Apr 29, 2024 10:45 pm
by Pennywise41
Just wanting to know , does the infinite health works? /been tested? in a table that i had earlier the infinite shield worked , but in this table i can't find it at all

Re: HELLDIVERS 2

Posted: Mon Apr 29, 2024 11:17 pm
by maples_letdown
Pennywise41 wrote:
Mon Apr 29, 2024 10:45 pm
Just wanting to know , does the infinite health works? /been tested? in a table that i had earlier the infinite shield worked , but in this table i can't find it at all
Use the table above or wait for an update with the final solution.

Re: HELLDIVERS 2

Posted: Mon Apr 29, 2024 11:47 pm
by Dekutheguy
Someone on UC posted a method for infinite medals, xp, req slips, and samples. confirmed working