Clair Obscur: Expedition 33

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limoonfeat
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Re: Clair Obscur: Expedition 33

Post by limoonfeat »

daovip96 wrote:
Mon May 05, 2025 2:18 pm
Use this uesave.exe and replace it in your install folder if got rust error
Its really help!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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limoonfeat
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Re: Clair Obscur: Expedition 33

Post by limoonfeat »

after using uesave change to json
search

"CurrentLevel_6_227A00644D035BDD595B2D86C8455B71_0": {
"tag": {
"data": {
"Other": "IntProperty"
}
},
"Int": 1
}
and than replace to

"CurrentLevel_6_227A00644D035BDD595B2D86C8455B71_0": {
"tag": {
"data": {
"Other": "IntProperty"
}
},
"Int": 32
}

32or33 will be more safeful

don't just search

"Int": 1

replace to

"Int": 32

there is something before the WeaponProgressions_0

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Cnutface
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Re: Clair Obscur: Expedition 33

Post by Cnutface »

limoonfeat wrote:
Wed May 07, 2025 7:51 am
after using uesave change to json
search

"CurrentLevel_6_227A00644D035BDD595B2D86C8455B71_0": {
"tag": {
"data": {
"Other": "IntProperty"
}
},
"Int": 1
}
and than replace to

"CurrentLevel_6_227A00644D035BDD595B2D86C8455B71_0": {
"tag": {
"data": {
"Other": "IntProperty"
}
},
"Int": 32
}

32or33 will be more safeful

don't just search

"Int": 1

replace to

"Int": 32

there is something before the WeaponProgressions_0
That is why I said in my post to copy all data pertaining to only weapons and pictos and paste it to a new document. Find and replace all instance of Int:1 to Int: 32 then copy and paste the data back into the JSON. Worked perfectly for me doing it this way.

And again, doing this assumes all your weapons and picto are level 1.

Cfemen new table on their patreon now lets you edit picto and weapons levels via CT anyway.

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jonaaa
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Re: Clair Obscur: Expedition 33

Post by jonaaa »

^ With the latest Patreon table I guess the only thing that would make sense to still use the save editor, is to manually add the passives, other than that the table should be better, much better

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Re: Clair Obscur: Expedition 33

Post by cheatenginedead »

Thanks for not hiding all options behind paywall. Between cheat engine and your table, i can finally beat the game without a sweat

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Re: Clair Obscur: Expedition 33

Post by slayer0527 »

jonaaa wrote:
Wed May 07, 2025 10:18 am
^ With the latest Patreon table I guess the only thing that would make sense to still use the save editor, is to manually add the passives, other than that the table should be better, much better
There is a tool on nexus mods that allows editing weapon stats including passives

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jonaaa
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Re: Clair Obscur: Expedition 33

Post by jonaaa »

slayer0527 wrote:
Wed May 07, 2025 1:11 pm
jonaaa wrote:
Wed May 07, 2025 10:18 am
^ With the latest Patreon table I guess the only thing that would make sense to still use the save editor, is to manually add the passives, other than that the table should be better, much better
There is a tool on nexus mods that allows editing weapon stats including passives
Yeah but that's a mod and it's not permanent (it will be 'permanent' while you have the mod installed), when i said adding passives, i meant this, the passive effects:

Image

unins000
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Re: Clair Obscur: Expedition 33

Post by unins000 »

jonaaa wrote:
Wed May 07, 2025 2:46 pm
slayer0527 wrote:
Wed May 07, 2025 1:11 pm
jonaaa wrote:
Wed May 07, 2025 10:18 am
^ With the latest Patreon table I guess the only thing that would make sense to still use the save editor, is to manually add the passives, other than that the table should be better, much better
There is a tool on nexus mods that allows editing weapon stats including passives
Yeah but that's a mod and it's not permanent (it will be 'permanent' while you have the mod installed), when i said adding passives, i meant this, the passive effects:

Image
But that's just a FREE mod, not some commercialized things.

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jonaaa
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Re: Clair Obscur: Expedition 33

Post by jonaaa »

unins000 wrote:
Wed May 07, 2025 4:19 pm
jonaaa wrote:
Wed May 07, 2025 2:46 pm
slayer0527 wrote:
Wed May 07, 2025 1:11 pm

There is a tool on nexus mods that allows editing weapon stats including passives
Yeah but that's a mod and it's not permanent (it will be 'permanent' while you have the mod installed), when i said adding passives, i meant this, the passive effects:

Image
But that's just a FREE mod, not some commercialized things.
I don't know what are you talking about. I clearly said I added these passives with save editor, I simply made a python script for it.

It's free. I think you're confused with something.

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Re: Clair Obscur: Expedition 33

Post by limoonfeat »

jonaaa wrote:
Wed May 07, 2025 7:55 pm
unins000 wrote:
Wed May 07, 2025 4:19 pm
jonaaa wrote:
Wed May 07, 2025 2:46 pm


Yeah but that's a mod and it's not permanent (it will be 'permanent' while you have the mod installed), when i said adding passives, i meant this, the passive effects:

Image
But that's just a FREE mod, not some commercialized things.
I don't know what are you talking about. I clearly said I added these passives with save editor, I simply made a python script for it.

It's free. I think you're confused with something.
there is a balace save in nexus but the save‘s pictos collection is 176/191,i try to add those 15 pictos but so many code of pictos seems to be different with the picto name in game,and also lost some outfits,its so hard for a layman to do this.

flare787
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Re: Clair Obscur: Expedition 33

Post by flare787 »

I'm not sure what I'm doing wrong. I'm trying to add the 2 Clea outfits I didn't get. All I did was rename the save from the letter and number combo to EXPEDITION_0.sav, ran the convert to json command, added the following to the end of inventory items

Code: Select all

,
		  {
            "key": {
              "Name": "SkinLune_Clea"
            },
            "value": {
              "Int": 1
            }
          },
		  {
            "key": {
              "Name": "SkinSciel_Clea"
            },
            "value": {
              "Int": 1
            }
          }
Then ran the json to save converter. I then renamed the save back to the letter and number combo and copied it to the folder I got it from. When I tried to load it in game it gave me a save is corrupted message. The game had been open and on the load previous save menu. I found that if I am not even on this page then the save fails to show as it's detected as corrupted.

EDIT: I figured it out. I made the save swap on the title screen then closed and re-opened the game. This let it work.
Cnutface wrote:
Tue May 06, 2025 9:33 am
I posted how to edit gamepass saves. It won't work if you use the string of numbers and letters. You have to explicitly rename it to Expedition_0.sav then use the save converter to json. Then once edited you save it, then rename the save back to its original string.

Cnutface wrote:
Sun May 04, 2025 10:02 am
jonaaa wrote:
Tue Apr 29, 2025 7:04 pm


I changed the Picto/Weapon level with save editing, let me give you a warning, doing this can cause issues and it's risky if you're not careful, my recommendation is to only level up the weapon/picto you're most interested, you can mass edit all your pictos/weapons like i did, but there's a high risk of 'corrupting' your save.

First, [Link], backup your save then, inside your save folder, type this command:

Code: Select all

uesave to-json -i EXPEDITION_0.sav -o EXPEDITION_0.json
If everything goes well, you'll have a json file of your save, open it with anything you want, Notepad++, VSCode, Dadroit JSON Viewer, it's up to you.

I'll be using VSCode for now. Inside your json, search for WeaponProgressions_0, from now on, you know what to do:

Image

The max level seem to be 32 or 33 if i'm not mistaken, after doing the changes, save your json and run the command again but to 'repack' back to .sav:

Code: Select all

uesave from-json -i EXPEDITION_0.json -o EXPEDITION_0.sav
Then you're done. Open the game and check if your changes are there. Hopefully someone will implement this to a CT because it's painful to manually edit the levels like this, it's also risky.

Worked perfectly for gamepass.
Change gamepass name to Expedition_0.sav
Follow the above instructions.
Then I found the WeaponProgression part and selected all the way down from weapons to pictos.
Opened a new Notepad++ file and pasted all the copied information.
Did a find and replace on all "Int": 1 to "Int": 32 (Only works if your weapons and picto are 1
Then pasted all the stuff I copied back into the file.
Saved, then did the process to turn it back to .sav then from there renamed it back to the Gamepass name and I have all weapons and pictos at 32.

Max level is 33 but I just wanted to be safer.

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Re: Clair Obscur: Expedition 33

Post by InsomniaDisorder »

I'm simply looking for a way to edit the pictos being unlocked for all party members, instead of having to equip one, do 4 fights, etc. Is this possible? I have SO many pictos I have to unlock and just don't want to spend 3 hours unlocking them all lol

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jonaaa
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Re: Clair Obscur: Expedition 33

Post by jonaaa »

InsomniaDisorder wrote:
Thu May 08, 2025 10:47 pm
I'm simply looking for a way to edit the pictos being unlocked for all party members, instead of having to equip one, do 4 fights, etc. Is this possible? I have SO many pictos I have to unlock and just don't want to spend 3 hours unlocking them all lol
I made a python script for that if you plan in doing save editing. Also made a video about it.

[Link]
Attachments
script_json_v2.zip
(2.48 KiB) Downloaded 232 times

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Re: Clair Obscur: Expedition 33

Post by RampageFormula »

Topic cleaned. Read the rules, don’t engage in public theatrics, drama or whatever that was.

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Lord Blade
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Re: Clair Obscur: Expedition 33

Post by Lord Blade »

Is there a cheat for the stupid volleyball minigame? Because I cannot for the life of me beat that.

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