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Re: theHunter™: Call of the Wild
Posted: Sun Aug 29, 2021 10:31 am
by TheSaint7182
rambo99jose wrote: ↑Sat Aug 28, 2021 8:49 pm
TheSaint7182 wrote: ↑Sat Aug 28, 2021 1:01 pm
Sorry, but what do you mean with "open Cache Menu"? There is no option for me to get my pointers in the table and activate them or change them.
Close all menus > activate script > open cache/storage thing to buy stuff. I'm fetching stats pointer from store to mitigate performance problems. Game already runs like dog shit, doesn't need more slow downs
Nope, doesn't work for me. I'm using the up-to-date steam version and the pointers doesn't fill with the values.
Re: theHunter™: Call of the Wild
Posted: Sun Aug 29, 2021 1:29 pm
by rambo99jose
Steam is likely ahead of version 1991335 (CDX march release), so it wont work.
Re: theHunter™: Call of the Wild
Posted: Mon Aug 30, 2021 2:51 pm
by TheSaint7182
Is it possible to get a version of your table for the steam version of the game?
Re: theHunter™: Call of the Wild
Posted: Wed Sep 01, 2021 12:18 am
by rambo99jose
TheSaint7182 wrote: ↑Mon Aug 30, 2021 2:51 pm
Is it possible to get a version of your table for the steam version of the game?
I deleted steam game. These guys don't give a fuck about fixing their game and only about releasing paid DLC's.
Re: theHunter™: Call of the Wild
Posted: Wed Sep 01, 2021 8:28 am
by TheSaint7182
rambo99jose wrote: ↑Wed Sep 01, 2021 12:18 am
TheSaint7182 wrote: ↑Mon Aug 30, 2021 2:51 pm
Is it possible to get a version of your table for the steam version of the game?
I deleted steam game. These guys don't give a fuck about fixing their game and only about releasing paid DLC's.
Which version do you use?
Re: theHunter™: Call of the Wild
Posted: Wed Sep 01, 2021 8:37 am
by rambo99jose
1991335 CODEX
Re: theHunter™: Call of the Wild
Posted: Wed Sep 01, 2021 8:40 am
by TheSaint7182
Re: theHunter™: Call of the Wild
Posted: Wed Sep 01, 2021 12:46 pm
by killertxe
TheSaint7182 wrote: ↑Wed Sep 01, 2021 8:40 am
From which platform?
pc bro, this tables is not for currently version of the game, so unlucky
Re: theHunter™: Call of the Wild
Posted: Wed Sep 01, 2021 1:10 pm
by TheSaint7182
killertxe wrote: ↑Wed Sep 01, 2021 12:46 pm
TheSaint7182 wrote: ↑Wed Sep 01, 2021 8:40 am
From which platform?
pc bro, this tables is not for currently version of the game, so unlucky
I know that this tables are for PC version only. I want to know from which sales platform (Steam, origin, uplay, epic, gog, ... or maybe DRM-free?).
Re: theHunter™: Call of the Wild
Posted: Wed Sep 01, 2021 11:53 pm
by rambo99jose
pirate version
Re: theHunter™: Call of the Wild
Posted: Thu Sep 02, 2021 2:30 am
by turina3
@rambo99jose :
I am using your script freeze_weight from
viewtopic.php?t=162&start=75 in the current version of the game (august 2021) and it works!
I have noticed that after I activate freeze_weight and use the marker, the first number indicating the distance is hidden. I could disable the script but then if I need to make any changes to the backpack I need to empty it all over again.
Do you think you could fix this? Thanks in advanced
Edit:
I´ve just checked you have an updated version and much better here:
viewtopic.php?f=4&t=162&start=225
I only use from your table "Unl Weight - Storage" script and works fine in the current version of the game (august 2021)
I use too "No recoil" script from 0xSthSth1337 :
viewtopic.php?f=4&t=12993&p=185990#p185990
Thank you very very much!! You did a great job!!
Re: theHunter™: Call of the Wild
Posted: Thu Feb 24, 2022 6:39 pm
by Algester
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>254</ID>
<Description>"Money"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : theHunterCotW_F.exe
Version:
Date : 2022-02-25
Author : Algester
This script does blah blah blah
}
[ENABLE]
aobscanmodule(Money,theHunterCotW_F.exe,44 89 81 40 03 00 00) // should be unique
alloc(newmem,$1000,Money)
label(code)
label(return)
newmem:
mov r8d,[rcx+00000340]
code:
mov [rcx+00000340],r8d
jmp return
Money:
jmp newmem
nop 2
return:
registersymbol(Money)
[DISABLE]
Money:
db 44 89 81 40 03 00 00
unregistersymbol(Money)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: theHunterCotW_F.exe+905D9A
theHunterCotW_F.exe+905D6F: E8 50 83 B1 00 - call theHunterCotW_F.exe+141E0C4
theHunterCotW_F.exe+905D74: 48 8D 05 BD 4A 84 01 - lea rax,[theHunterCotW_F.exe+214A838]
theHunterCotW_F.exe+905D7B: 48 83 C4 28 - add rsp,28
theHunterCotW_F.exe+905D7F: C3 - ret
theHunterCotW_F.exe+905D80: C6 81 C9 79 00 00 01 - mov byte ptr [rcx+000079C9],01
theHunterCotW_F.exe+905D87: 44 8B 81 40 03 00 00 - mov r8d,[rcx+00000340]
theHunterCotW_F.exe+905D8E: 44 3B C2 - cmp r8d,edx
theHunterCotW_F.exe+905D91: 41 8B C0 - mov eax,r8d
theHunterCotW_F.exe+905D94: 0F 47 C2 - cmova eax,edx
theHunterCotW_F.exe+905D97: 44 2B C0 - sub r8d,eax
// ---------- INJECTING HERE ----------
theHunterCotW_F.exe+905D9A: 44 89 81 40 03 00 00 - mov [rcx+00000340],r8d
// ---------- DONE INJECTING ----------
theHunterCotW_F.exe+905DA1: C3 - ret
theHunterCotW_F.exe+905DA2: CC - int 3
theHunterCotW_F.exe+905DA3: CC - int 3
theHunterCotW_F.exe+905DA4: CC - int 3
theHunterCotW_F.exe+905DA5: CC - int 3
theHunterCotW_F.exe+905DA6: CC - int 3
theHunterCotW_F.exe+905DA7: CC - int 3
theHunterCotW_F.exe+905DA8: CC - int 3
theHunterCotW_F.exe+905DA9: CC - int 3
theHunterCotW_F.exe+905DAA: CC - int 3
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>258</ID>
<Description>"Lock Weight"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : theHunterCotW_F.exe
Version:
Date : 2022-02-25
Author : Algester
This script does blah blah blah
}
[ENABLE]
aobscanmodule(Weight,theHunterCotW_F.exe,F2 42 0F 11 04 3A) // should be unique
alloc(newmem,$1000,Weight)
label(code)
label(return)
newmem:
movsd xmm0,[rdx+r15]
code:
movsd [rdx+r15],xmm0
jmp return
Weight:
jmp newmem
nop
return:
registersymbol(Weight)
[DISABLE]
Weight:
db F2 42 0F 11 04 3A
unregistersymbol(Weight)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: theHunterCotW_F.exe+11F68C5
theHunterCotW_F.exe+11F6899: 48 8B 55 AF - mov rdx,[rbp-51]
theHunterCotW_F.exe+11F689D: E8 2E E0 F8 FF - call theHunterCotW_F.exe+11848D0
theHunterCotW_F.exe+11F68A2: E9 97 04 00 00 - jmp theHunterCotW_F.exe+11F6D3E
theHunterCotW_F.exe+11F68A7: 0F B6 45 AF - movzx eax,byte ptr [rbp-51]
theHunterCotW_F.exe+11F68AB: 42 88 04 3A - mov [rdx+r15],al
theHunterCotW_F.exe+11F68AF: E9 91 04 00 00 - jmp theHunterCotW_F.exe+11F6D45
theHunterCotW_F.exe+11F68B4: 8B 45 AF - mov eax,[rbp-51]
theHunterCotW_F.exe+11F68B7: 42 89 04 3A - mov [rdx+r15],eax
theHunterCotW_F.exe+11F68BB: E9 85 04 00 00 - jmp theHunterCotW_F.exe+11F6D45
theHunterCotW_F.exe+11F68C0: F2 0F 10 45 AF - movsd xmm0,[rbp-51]
// ---------- INJECTING HERE ----------
theHunterCotW_F.exe+11F68C5: F2 42 0F 11 04 3A - movsd [rdx+r15],xmm0
// ---------- DONE INJECTING ----------
theHunterCotW_F.exe+11F68CB: E9 75 04 00 00 - jmp theHunterCotW_F.exe+11F6D45
theHunterCotW_F.exe+11F68D0: 4C 8B 45 AF - mov r8,[rbp-51]
theHunterCotW_F.exe+11F68D4: 49 8B CF - mov rcx,r15
theHunterCotW_F.exe+11F68D7: E8 C4 EF FF FF - call theHunterCotW_F.exe+11F58A0
theHunterCotW_F.exe+11F68DC: E9 5D 04 00 00 - jmp theHunterCotW_F.exe+11F6D3E
theHunterCotW_F.exe+11F68E1: 4D 8B C6 - mov r8,r14
theHunterCotW_F.exe+11F68E4: BA 32 04 00 00 - mov edx,00000432
theHunterCotW_F.exe+11F68E9: 48 8D 4D BF - lea rcx,[rbp-41]
theHunterCotW_F.exe+11F68ED: E8 3E 34 FA FF - call theHunterCotW_F.exe+1199D30
theHunterCotW_F.exe+11F68F2: 90 - nop
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
use the steam version for this one
Re: theHunter™: Call of the Wild
Posted: Sat Feb 26, 2022 12:04 pm
by killertxe
Algester wrote: ↑Thu Feb 24, 2022 6:39 pm
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>254</ID>
<Description>"Money"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : theHunterCotW_F.exe
Version:
Date : 2022-02-25
Author : Algester
This script does blah blah blah
}
[ENABLE]
aobscanmodule(Money,theHunterCotW_F.exe,44 89 81 40 03 00 00) // should be unique
alloc(newmem,$1000,Money)
label(code)
label(return)
newmem:
mov r8d,[rcx+00000340]
code:
mov [rcx+00000340],r8d
jmp return
Money:
jmp newmem
nop 2
return:
registersymbol(Money)
[DISABLE]
Money:
db 44 89 81 40 03 00 00
unregistersymbol(Money)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: theHunterCotW_F.exe+905D9A
theHunterCotW_F.exe+905D6F: E8 50 83 B1 00 - call theHunterCotW_F.exe+141E0C4
theHunterCotW_F.exe+905D74: 48 8D 05 BD 4A 84 01 - lea rax,[theHunterCotW_F.exe+214A838]
theHunterCotW_F.exe+905D7B: 48 83 C4 28 - add rsp,28
theHunterCotW_F.exe+905D7F: C3 - ret
theHunterCotW_F.exe+905D80: C6 81 C9 79 00 00 01 - mov byte ptr [rcx+000079C9],01
theHunterCotW_F.exe+905D87: 44 8B 81 40 03 00 00 - mov r8d,[rcx+00000340]
theHunterCotW_F.exe+905D8E: 44 3B C2 - cmp r8d,edx
theHunterCotW_F.exe+905D91: 41 8B C0 - mov eax,r8d
theHunterCotW_F.exe+905D94: 0F 47 C2 - cmova eax,edx
theHunterCotW_F.exe+905D97: 44 2B C0 - sub r8d,eax
// ---------- INJECTING HERE ----------
theHunterCotW_F.exe+905D9A: 44 89 81 40 03 00 00 - mov [rcx+00000340],r8d
// ---------- DONE INJECTING ----------
theHunterCotW_F.exe+905DA1: C3 - ret
theHunterCotW_F.exe+905DA2: CC - int 3
theHunterCotW_F.exe+905DA3: CC - int 3
theHunterCotW_F.exe+905DA4: CC - int 3
theHunterCotW_F.exe+905DA5: CC - int 3
theHunterCotW_F.exe+905DA6: CC - int 3
theHunterCotW_F.exe+905DA7: CC - int 3
theHunterCotW_F.exe+905DA8: CC - int 3
theHunterCotW_F.exe+905DA9: CC - int 3
theHunterCotW_F.exe+905DAA: CC - int 3
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>258</ID>
<Description>"Lock Weight"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : theHunterCotW_F.exe
Version:
Date : 2022-02-25
Author : Algester
This script does blah blah blah
}
[ENABLE]
aobscanmodule(Weight,theHunterCotW_F.exe,F2 42 0F 11 04 3A) // should be unique
alloc(newmem,$1000,Weight)
label(code)
label(return)
newmem:
movsd xmm0,[rdx+r15]
code:
movsd [rdx+r15],xmm0
jmp return
Weight:
jmp newmem
nop
return:
registersymbol(Weight)
[DISABLE]
Weight:
db F2 42 0F 11 04 3A
unregistersymbol(Weight)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: theHunterCotW_F.exe+11F68C5
theHunterCotW_F.exe+11F6899: 48 8B 55 AF - mov rdx,[rbp-51]
theHunterCotW_F.exe+11F689D: E8 2E E0 F8 FF - call theHunterCotW_F.exe+11848D0
theHunterCotW_F.exe+11F68A2: E9 97 04 00 00 - jmp theHunterCotW_F.exe+11F6D3E
theHunterCotW_F.exe+11F68A7: 0F B6 45 AF - movzx eax,byte ptr [rbp-51]
theHunterCotW_F.exe+11F68AB: 42 88 04 3A - mov [rdx+r15],al
theHunterCotW_F.exe+11F68AF: E9 91 04 00 00 - jmp theHunterCotW_F.exe+11F6D45
theHunterCotW_F.exe+11F68B4: 8B 45 AF - mov eax,[rbp-51]
theHunterCotW_F.exe+11F68B7: 42 89 04 3A - mov [rdx+r15],eax
theHunterCotW_F.exe+11F68BB: E9 85 04 00 00 - jmp theHunterCotW_F.exe+11F6D45
theHunterCotW_F.exe+11F68C0: F2 0F 10 45 AF - movsd xmm0,[rbp-51]
// ---------- INJECTING HERE ----------
theHunterCotW_F.exe+11F68C5: F2 42 0F 11 04 3A - movsd [rdx+r15],xmm0
// ---------- DONE INJECTING ----------
theHunterCotW_F.exe+11F68CB: E9 75 04 00 00 - jmp theHunterCotW_F.exe+11F6D45
theHunterCotW_F.exe+11F68D0: 4C 8B 45 AF - mov r8,[rbp-51]
theHunterCotW_F.exe+11F68D4: 49 8B CF - mov rcx,r15
theHunterCotW_F.exe+11F68D7: E8 C4 EF FF FF - call theHunterCotW_F.exe+11F58A0
theHunterCotW_F.exe+11F68DC: E9 5D 04 00 00 - jmp theHunterCotW_F.exe+11F6D3E
theHunterCotW_F.exe+11F68E1: 4D 8B C6 - mov r8,r14
theHunterCotW_F.exe+11F68E4: BA 32 04 00 00 - mov edx,00000432
theHunterCotW_F.exe+11F68E9: 48 8D 4D BF - lea rcx,[rbp-41]
theHunterCotW_F.exe+11F68ED: E8 3E 34 FA FF - call theHunterCotW_F.exe+1199D30
theHunterCotW_F.exe+11F68F2: 90 - nop
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
use the steam version for this one
what this do? for the last update ...
Re: theHunter™: Call of the Wild
Posted: Thu Mar 03, 2022 7:11 am
by Algester
if you guys are going to use bows for this code make sure an arrow is loaded then activate the code? I have yet to fully test if you can minibowgun in this game
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1322</ID>
<Description>"Ammo"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>1316</ID>
<Description>"Magazine"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : theHunterCotW_F.exe
Version:
Date : 2022-03-02
Author : Algester
This script does blah blah blah
}
[ENABLE]
aobscanmodule(Ammo,theHunterCotW_F.exe,89 54 C8 04 C3 CC) // should be unique
alloc(newmem,$1000,Ammo)
label(code)
label(return)
newmem:
mov edx,[rax+rcx*8+04]
code:
mov [rax+rcx*8+04],edx
ret
jmp return
Ammo:
jmp newmem
return:
registersymbol(Ammo)
[DISABLE]
Ammo:
db 89 54 C8 04 C3
unregistersymbol(Ammo)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: theHunterCotW_F.exe+666C21
theHunterCotW_F.exe+666BF3: 48 8B 81 F8 02 00 00 - mov rax,[rcx+000002F8]
theHunterCotW_F.exe+666BFA: 4D 8B 04 C0 - mov r8,[r8+rax*8]
theHunterCotW_F.exe+666BFE: 41 0F B6 80 A9 00 00 00 - movzx eax,byte ptr [r8+000000A9]
theHunterCotW_F.exe+666C06: 0F B6 C8 - movzx ecx,al
theHunterCotW_F.exe+666C09: 49 8B 81 10 02 00 00 - mov rax,[r9+00000210]
theHunterCotW_F.exe+666C10: 89 54 C8 04 - mov [rax+rcx*8+04],edx
theHunterCotW_F.exe+666C14: C3 - ret
theHunterCotW_F.exe+666C15: 32 C0 - xor al,al
theHunterCotW_F.exe+666C17: 0F B6 C8 - movzx ecx,al
theHunterCotW_F.exe+666C1A: 49 8B 81 10 02 00 00 - mov rax,[r9+00000210]
// ---------- INJECTING HERE ----------
theHunterCotW_F.exe+666C21: 89 54 C8 04 - mov [rax+rcx*8+04],edx
// ---------- DONE INJECTING ----------
theHunterCotW_F.exe+666C25: C3 - ret
theHunterCotW_F.exe+666C26: CC - int 3
theHunterCotW_F.exe+666C27: CC - int 3
theHunterCotW_F.exe+666C28: CC - int 3
theHunterCotW_F.exe+666C29: CC - int 3
theHunterCotW_F.exe+666C2A: CC - int 3
theHunterCotW_F.exe+666C2B: CC - int 3
theHunterCotW_F.exe+666C2C: CC - int 3
theHunterCotW_F.exe+666C2D: CC - int 3
theHunterCotW_F.exe+666C2E: CC - int 3
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>1323</ID>
<Description>"Total Ammo"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : theHunterCotW_F.exe
Version:
Date : 2022-03-02
Author : Algester
This script does blah blah blah
}
[ENABLE]
aobscanmodule(Total_Ammo,theHunterCotW_F.exe,41 89 8F C8 10 00 00) // should be unique
alloc(newmem,$1000,Total_Ammo)
label(code)
label(return)
newmem:
mov ecx,[r15+000010C8]
code:
mov [r15+000010C8],ecx
jmp return
Total_Ammo:
jmp newmem
nop 2
return:
registersymbol(Total_Ammo)
[DISABLE]
Total_Ammo:
db 41 89 8F C8 10 00 00
unregistersymbol(Total_Ammo)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: theHunterCotW_F.exe+8CC8BD
theHunterCotW_F.exe+8CC88A: 48 89 6C 24 48 - mov [rsp+48],rbp
theHunterCotW_F.exe+8CC88F: 48 8D A9 A0 02 00 00 - lea rbp,[rcx+000002A0]
theHunterCotW_F.exe+8CC896: 4C 89 7C 24 58 - mov [rsp+58],r15
theHunterCotW_F.exe+8CC89B: 48 98 - cdqe
theHunterCotW_F.exe+8CC89D: 4C 8D 3C 85 00 00 00 00 - lea r15,[rax*4+00000000]
theHunterCotW_F.exe+8CC8A5: 4C 03 FD - add r15,rbp
theHunterCotW_F.exe+8CC8A8: 41 8B 8F C8 10 00 00 - mov ecx,[r15+000010C8]
theHunterCotW_F.exe+8CC8AF: 41 2B C8 - sub ecx,r8d
theHunterCotW_F.exe+8CC8B2: 45 39 87 C8 10 00 00 - cmp [r15+000010C8],r8d
theHunterCotW_F.exe+8CC8B9: 41 0F 42 CC - cmovb ecx,r12d
// ---------- INJECTING HERE ----------
theHunterCotW_F.exe+8CC8BD: 41 89 8F C8 10 00 00 - mov [r15+000010C8],ecx
// ---------- DONE INJECTING ----------
theHunterCotW_F.exe+8CC8C4: 85 C9 - test ecx,ecx
theHunterCotW_F.exe+8CC8C6: 0F 85 9B 00 00 00 - jne theHunterCotW_F.exe+8CC967
theHunterCotW_F.exe+8CC8CC: 48 89 5C 24 40 - mov [rsp+40],rbx
theHunterCotW_F.exe+8CC8D1: 48 8D 9D D8 24 00 00 - lea rbx,[rbp+000024D8]
theHunterCotW_F.exe+8CC8D8: 48 89 74 24 50 - mov [rsp+50],rsi
theHunterCotW_F.exe+8CC8DD: 8D 71 10 - lea esi,[rcx+10]
theHunterCotW_F.exe+8CC8E0: 48 8B D3 - mov rdx,rbx
theHunterCotW_F.exe+8CC8E3: 48 2B D5 - sub rdx,rbp
theHunterCotW_F.exe+8CC8E6: 4A 8B 84 32 98 02 00 00 - mov rax,[rdx+r14+00000298]
theHunterCotW_F.exe+8CC8EE: 4E 8B 84 32 A0 02 00 00 - mov r8,[rdx+r14+000002A0]
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
if anyone is willing to DM me pointers on how to get say animal generation up I can most likely get that code updated I'm not acquianted if there are APEX related tools for cheat engine to make things easier
Re: theHunter™: Call of the Wild
Posted: Tue Jul 26, 2022 5:48 am
by rambo99jose
updated my old table, don't expect another update
Game Versions: 1991335 | 2304628
Table Last Version: 20220725_v0.4
viewtopic.php?p=207361#p207361