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Re: Horizon Zero Dawn [Engine:Decima]

Posted: Sun Aug 16, 2020 3:55 pm
by Exeter
SunBeam's infinite clip/fast fire script is a lot of fun to use. Works exactly like the regular Infinite Ammo option, aka it affects rocks, traps, etc, in that it gives all of those infinite ammo as well as boosting the rate of how fast you can use them. Melting machines with rapid fire lol.

Re: Horizon Zero Dawn [Engine:Decima]

Posted: Sun Aug 16, 2020 4:28 pm
by axellslade
Exeter wrote:
Sun Aug 16, 2020 3:55 pm
SunBeam's infinite clip/fast fire script is a lot of fun to use. Works exactly like the regular Infinite Ammo option, aka it affects rocks, traps, etc, in that it gives all of those infinite ammo as well as boosting the rate of how fast you can use them. Melting machines with rapid fire lol.
Yup, machine gun bow is a lot of fun!

Re: Horizon Zero Dawn [Engine:Decima]

Posted: Sun Aug 16, 2020 5:32 pm
by cfemen
full auto. bow:
(just hold left mouse button to shoot - best effect with SunBeam's Fast Fire flag)

Code: Select all

[ENABLE]

aobscanmodule(aobCheckGrenadeEjector,HorizonZeroDawn.exe,80 BB 80 00 00 00 00 74 10)
aobscanmodule(aobResetInputToAllowMelee,HorizonZeroDawn.exe,0F B6 83 80 00 00 00 C4) // should be unique
alloc(newmem,$1000,"HorizonZeroDawn.exe"+1104925)

label(code)
label(return)
label(code2)
label(return2)

newmem:

code:
  mov byte ptr[rbx+80],01
  cmp byte ptr [rbx+00000080],00
  jmp return
code2:
  movzx eax,byte ptr [rbx+00000080]
  xor al,al
  mov byte ptr[rbx+80],al
  jmp return2

aobCheckGrenadeEjector:
  jmp newmem
  nop 2
return:
registersymbol(aobCheckGrenadeEjector)

//

aobResetInputToAllowMelee:
  jmp code2
  nop 2
return2:
registersymbol(aobResetInputToAllowMelee)

[DISABLE]

aobCheckGrenadeEjector:
  db 80 BB 80 00 00 00 00

unregistersymbol(aobCheckGrenadeEjector)
dealloc(newmem)

aobResetInputToAllowMelee:
  db 0F B6 83 80 00 00 00

unregistersymbol(aobResetInputToAllowMelee)


Re: Horizon Zero Dawn [Engine:Decima]

Posted: Sun Aug 16, 2020 6:20 pm
by IcyPurpose99
cfemen wrote:
Sun Aug 16, 2020 5:32 pm
full auto. bow:
(just hold left mouse button to shoot - best effect with SunBeam's Fast Fire flag)

Code: Select all

[ENABLE]

aobscanmodule(aobCheckGrenadeEjector,HorizonZeroDawn.exe,80 BB 80 00 00 00 00 74 10)
aobscanmodule(aobResetInputToAllowMelee,HorizonZeroDawn.exe,0F B6 83 80 00 00 00 C4) // should be unique
alloc(newmem,$1000,"HorizonZeroDawn.exe"+1104925)

label(code)
label(return)
label(code2)
label(return2)

newmem:

code:
  mov byte ptr[rbx+80],01
  cmp byte ptr [rbx+00000080],00
  jmp return
code2:
  movzx eax,byte ptr [rbx+00000080]
  xor al,al
  mov byte ptr[rbx+80],al
  jmp return2

aobCheckGrenadeEjector:
  jmp newmem
  nop 2
return:
registersymbol(aobCheckGrenadeEjector)

//

aobResetInputToAllowMelee:
  jmp code2
  nop 2
return2:
registersymbol(aobResetInputToAllowMelee)

[DISABLE]

aobCheckGrenadeEjector:
  db 80 BB 80 00 00 00 00

unregistersymbol(aobCheckGrenadeEjector)
dealloc(newmem)

aobResetInputToAllowMelee:
  db 0F B6 83 80 00 00 00

unregistersymbol(aobResetInputToAllowMelee)

Doesn't OFFSET +34 of Debug Features do this already?

Re: Horizon Zero Dawn [Engine:Decima]

Posted: Sun Aug 16, 2020 6:37 pm
by fireundubh
Exeter wrote:
Sun Aug 16, 2020 3:55 pm
SunBeam's infinite clip/fast fire script is a lot of fun to use. Works exactly like the regular Infinite Ammo option
SunBeam's God Mode, Infinite Ammo, and Infinite Clip/Fast Fire scripts just toggle the three settings in g_DebugSettings at 0x24, 0x28, and 0x34. They don't do anything more than that.
Marcus101RR wrote:
Sun Aug 16, 2020 6:20 pm
Doesn't OFFSET +34 of Debug Features do this already?
No. The debug option requires you to click-click-click to fire multiple arrows in batches. "Full auto" sounds like you can just hold the left mouse button down.

Re: Horizon Zero Dawn [Engine:Decima]

Posted: Sun Aug 16, 2020 10:49 pm
by IcyPurpose99
fireundubh wrote:
Sun Aug 16, 2020 6:37 pm
Exeter wrote:
Sun Aug 16, 2020 3:55 pm
SunBeam's infinite clip/fast fire script is a lot of fun to use. Works exactly like the regular Infinite Ammo option
SunBeam's God Mode, Infinite Ammo, and Infinite Clip/Fast Fire scripts just toggle the three settings in g_DebugSettings at 0x24, 0x28, and 0x34. They don't do anything more than that.
Marcus101RR wrote:
Sun Aug 16, 2020 6:20 pm
Doesn't OFFSET +34 of Debug Features do this already?
No. The debug option requires you to click-click-click to fire multiple arrows in batches. "Full auto" sounds like you can just hold the left mouse button down.
Sounds like not a big deal having to pull a trigger constantly, but I can understand people just want to hold for sake of ease. I don't mind the flicking the trigger. Features are there to use, you want something more of ease you might as well try to find it yourself at that point.

right now Mod coils is one of my priorities and as well file structure. Seeing if I can find base values of parameter files for the game so that you have them always loaded on start.

Re: Horizon Zero Dawn [Engine:Decima]

Posted: Mon Aug 17, 2020 8:57 am
by iLeonidze
SunBeam wrote:
Thu Aug 13, 2020 6:42 am
...
Hi SunBeam! Thank you for your awesome work! Is there any way to automate all this actions in CE table to leave restricted area just by clicking parameter in CE?

In addition, in some videos from Guerilla there are a couple of shots of the developer screen with the following functions:
- a free camera with which you can fly all over the map anywhere
- editor mode, by enabling which you can see properties and manage all objects in the world

Maybe the game has such hidden switches? If they forgot to remove Horizon parts in the Kojima game, I doubt they removed the developer tools from the game.

Re: Horizon Zero Dawn [Engine:Decima]

Posted: Mon Aug 17, 2020 9:02 am
by jotabe
A possibility to zoom out from the character would be genius!

Re: Horizon Zero Dawn [Engine:Decima]

Posted: Mon Aug 17, 2020 9:40 am
by chrtoon
Hi guys. Does anyone know how to make "reset weather command" work, after patch 1.01 ?

Re: Horizon Zero Dawn [Engine:Decima]

Posted: Mon Aug 17, 2020 10:44 am
by iLeonidze
Here is a video with a lot of developer screens in it
Timecode 1
Timecode 2

For example there are definetly presented settings like:
- Override weather conditions (bool)
- Wind direction
- Wind speed
- Precipitation
- Wetness
- Temperature
- Humidity
- Cloud density
- Cloud type
- Cirrus density
- PBD MaxDistance tweak

- Show Placement Layer Window
- Show Placement Job Window
- Show Placement Mesh Window

- Mesh Placement Debug View
- Collider Placement Debug View
- Show Simulation Debug View

It may be useful for researching of developer features in game, seams to me there a ton of useful triggers/settings/parameters

Re: Horizon Zero Dawn [Engine:Decima]

Posted: Mon Aug 17, 2020 11:20 am
by SunBeam
Exeter wrote:
Sun Aug 16, 2020 3:55 pm
SunBeam's infinite clip/fast fire script is a lot of fun to use.
fireundubh wrote:
Sun Aug 16, 2020 6:37 pm
SunBeam's God Mode, Infinite Ammo, and Infinite Clip/Fast Fire scripts just toggle the three settings in g_DebugSettings at 0x24, 0x28, and 0x34. They don't do anything more than that.
Yeah, the only thing "SunBeam"-ish in all of that is no table/trainer out there uses those :) With names. So "SunBeam's" is just about that; the rest is "developers'" :)
iLeonidze wrote:
Mon Aug 17, 2020 8:57 am
Hi SunBeam! Thank you for your awesome work! Is there any way to automate all this actions in CE table to leave restricted area just by clicking parameter in CE?
For sure :P I was just bored of doing a script, plus people always ask me "how did you do it?", therefore you have my process of thought there. Just head to the address specified in the post, Memory View, Tools, Auto Assemble and in the window opening up, Template, Full Injection. The when the code is generated in the script, replace the prologue (push bla) with ret. Should be fairly simple.
iLeonidze wrote:
Mon Aug 17, 2020 8:57 am
In addition, in some videos from Guerilla there are a couple of shots of the developer screen with the following functions:
- a free camera with which you can fly all over the map anywhere
- editor mode, by enabling which you can see properties and manage all objects in the world
"editor mode".. That's the visual Decima editor. Game wasn't shipped with that :) As far as free camera, do show a video with that.

Re: Horizon Zero Dawn [Engine:Decima]

Posted: Mon Aug 17, 2020 11:38 am
by LunarFreya
Can someone figure out the "game speed" address for this game please ! Speedhack not working with this game for some reason ! XD

Re: Horizon Zero Dawn [Engine:Decima]

Posted: Mon Aug 17, 2020 11:58 am
by axellslade
iLeonidze wrote:
Mon Aug 17, 2020 10:44 am
Here is a video with a lot of developer screens in it
Timecode 1 [snip]
Timecode 2 [snip]

For example there are definetly presented settings like:
- Override weather conditions (bool)
- Wind direction
- Wind speed
...[snip]...
- Cirrus density
- PBD MaxDistance tweak

- Show Placement Layer Window
...
[snip]
...
- Show Simulation Debug View

It may be useful for researching of developer features in game, seams to me there a ton of useful triggers/settings/parameters
Those timecodes you've set in the video doesn't seem to be in-game but rather an editor of sorts.

Edit: SunBeam beat me to it. Decima Editor.

Re: Horizon Zero Dawn [Engine:Decima]

Posted: Mon Aug 17, 2020 2:11 pm
by mel_lane93
David LionHeart wrote:
Fri Aug 14, 2020 12:55 pm
mel_lane93 wrote:
Fri Aug 14, 2020 10:28 am
remmy88 wrote:
Thu Aug 13, 2020 8:58 pm


Yeah just checked np just wondering it's pretty rare i know i was a preorder bonus for EU and a bonus for Gamestop Preorders in the US. Here's to hoping we can find it in CE or by mods.
If the PS4 saves are usable on the PC version I could get a save with the Preorder stuff in a couple of days and upload it.
Yes we can use ps4 save after decrypted. When you have the save, if you don’t know how decrypt, upload it here so i can decrypt it and then upload here again :). After that we must wait only SunBeam or Marcus101RR that find a way to search the item id for have the armor in all other save. Maybe HZD is like ACOrigins or ACOddyssey
Here are the saves as promised, not decrypted, and 99% sure they contain the Nora Lookout Armor and Bow (Game wasn't installed for me to double check, but I do own the DLC for sure and claimed it in my playthrough).

[Link]

Re: Horizon Zero Dawn [Engine:Decima]

Posted: Mon Aug 17, 2020 3:42 pm
by kpao_e
Has anyone been able to find details on the third person camera? I really want to lock it in place so it doesn't move from shoulder to shoulder every time I strafe.