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Re: z Baldur's Gate 3

Posted: Fri Aug 11, 2023 2:46 pm
by Sakuryu45
Zanzer wrote:
Fri Aug 11, 2023 2:06 pm
You can use SetFlag and ClearFlag to try unlocking Minthara as a companion.

This alone should be enough if you're relatively early in the story.

Code: Select all

"f5989c01-2600-4b16-9f29-c1fc7ee6bb9c" --Debug_AddMinthara
However, if you've killed her, maybe setting these flags could help?

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"00f8006f-70d7-478d-8d3e-0f10ea9fb758" --CAMP_Jergal_State_CanResurrectMinthara
"d0d36d66-e2e5-417c-aa72-f62020f8c8d0" --CAMP_Jergal_State_WillResurrectMinthara
Maybe even some of these could do something?

Code: Select all

"66beb456-51fe-dcaf-f5a2-24ba4a88c7e7" --Debug_SCE_Debrief_UnlockMinthara
"9874d577-c50b-4357-bdaf-ec7b49959e00" --Debug_RemoveHideMinthara
"27598901-3ded-41e4-8be0-5b8d88920df4" --Debug_MintharaIsPlayer
Then we have these. Maybe SetFlag the first, ClaerFlag the second?

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"a2830793-64cb-8ce3-a0d8-f96108f49fea" --SCE_Minthara_PlayerAgreedToJoin
"61b744fe-af12-98b9-5b9a-656a5324421f" --SCE_Minthara_PlayerDeclinesToJoin
This also looks like a candidate for ClearFlag

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"37d02c0f-945f-7d72-ff12-64311398fe3d" --CAMP_GoblinHuntCelebration_Event_DUKillMinthara
Best of luck.

By the way, you can also use this console command to see which flags your save has triggered.

Code: Select all

GetFlag(Flag, Object): FlagState
print("Response: "..readInteger(cmdArgs + 0x28))
Looking at the list, the issue and resolution is that, I can use Debug_AddMinthara and she's added to my party knocked out (as I left her) but if I kill, then help her she can't be talked to or interacted with. If I take this person to the second floor of Moonrise for the execution the cutscene plays out with her there but it breaks after because she's in my party and can't be escorted away. (as far as I'm assuming)

If I set or clear the other flags it doesn't spawn Minthara into the scene. So if I can maybe AddMinthara, then kick her somehow so she's an independent NPC it might fix it?

Spawning in a generic version of her just seems to make a non-interactive mannequin and doesn't change the scene. Neither does the other code of adding Minthara as a follower outside of the debug command.

If we can crack what order or what commands to input even if she's dead. We can make a script to automate it and save some people trouble if they wanna do an all companions run

Re: z Baldur's Gate 3

Posted: Fri Aug 11, 2023 2:46 pm
by frettie
@Dev:
Can you add a spell for resurrecting a NPC?

Re: z Baldur's Gate 3

Posted: Fri Aug 11, 2023 2:49 pm
by nhoxsahaki
PapaPetro wrote:
Fri Aug 11, 2023 2:44 pm
nhoxsahaki wrote:
Fri Aug 11, 2023 2:25 pm
PapaPetro wrote:
Fri Aug 11, 2023 11:21 am


Hey no problem!
Here's a version merged with Zazner's latest table from the patch/front page that includes all the passives.
(The .ct file size kinda gets bloated because there's so many of them in the game, so it's not great for lightweight use.)

Also I added an "Add All Spells" and "Remove All Spells" under Console Commands>Register Commands>Random Cheats
It adds/removes all the spells/cantrips that I could compile from the various database sources.
These spells all act like SLAs (Spell Like Abilities) that you can cast at will with no spell resource cost and be able to put metamagic on (but can't upcast).
If you already have the spells known/memorized, it will skip them and default to your spellbook though (you gotta Remove Spell first before you can add it back on as a SLA).

Note:
Game will sometimes crash if you push too many scripts through (especially the ones with large arrays).
So remember to backup and save before running the scripts.
Do you find any other level 9 and 8 spells seem like there are plently more
Not really. I searched a bunch of the spell repositories and Power Word: Kill was the only one in that spell range above 6.
Which makes sense since game is designed around a level cap of 12 which also caps at 6th level spells.
There's a few spells I didn't include that have issues/don't work after testing (Identify, Alter Self, Magic Circle, Dispel Magic, etc.). My guess is that there was some plans to implement some more spells but that content got cut so they could make the pushed up release.
Me too I can't find any other spell beside Powerwordkill, there are PowerwordHeal, Time Stop, Clone, etc

Re: z Baldur's Gate 3

Posted: Fri Aug 11, 2023 2:50 pm
by PowerSimp
Zanzer wrote:
Fri Aug 11, 2023 2:06 pm

By the way, you can also use this console command to see which flags your save has triggered.

Code: Select all

GetFlag(Flag, Object): FlagState
print("Response: "..readInteger(cmdArgs + 0x28))
I'd really love to know how/where to use this and how to clear a flag.

Re: z Baldur's Gate 3

Posted: Fri Aug 11, 2023 3:01 pm
by Jaxtes
Anyone know the code for Shadow Step and Shadow Strike from the Monk.

Re: z Baldur's Gate 3

Posted: Fri Aug 11, 2023 3:16 pm
by PapaPetro
nhoxsahaki wrote:
Fri Aug 11, 2023 2:49 pm
Me too I can't find any other spell beside Powerwordkill, there are PowerwordHeal, Time Stop, Clone, etc
Tell me about it... been looking for a Plane Shift spell from one of these D&D games for 38-years now...
Now THAT would be ambitious!

Re: z Baldur's Gate 3

Posted: Fri Aug 11, 2023 3:41 pm
by BuckAMayzing
For the character resources - it's something like 20 clicks to get unlimited spell slots for the party, and if you load a game (without quitting the application), you have to do it again. Is there an easier way?

Re: z Baldur's Gate 3

Posted: Fri Aug 11, 2023 3:51 pm
by nhoxsahaki
PapaPetro wrote:
Fri Aug 11, 2023 3:16 pm
nhoxsahaki wrote:
Fri Aug 11, 2023 2:49 pm
Me too I can't find any other spell beside Powerwordkill, there are PowerwordHeal, Time Stop, Clone, etc
Tell me about it... been looking for a Plane Shift spell from one of these D&D games for 38-years now...
Now THAT would be ambitious!
Do the search inside spell_*****.txt

They contain a lot LIKE SHIT TON of spells but it under name like

Shout_MOO_MAG_Ketheric_HowlOfTheDead

Shout_DarkUrge_Slayer (Turn you into a monster)
Shout_LOW_Raphael_SoulSiphon

Something like this I added a bunch majority work some dont

Re: z Baldur's Gate 3

Posted: Fri Aug 11, 2023 4:04 pm
by Zanzer
BuckAMayzing wrote:
Fri Aug 11, 2023 3:41 pm
For the character resources - it's something like 20 clicks to get unlimited spell slots for the party, and if you load a game (without quitting the application), you have to do it again. Is there an easier way?
All of the resource scripts can be merged into one by using a semi-colon to separate each boost.

Code: Select all

local boost = "ActionResourceConsumeMultiplier(SpellSlot,0,1);ActionResourceConsumeMultiplier(SpellSlot,0,2);ActionResourceConsumeMultiplier(SpellSlot,0,3)"
I didn't do that for you because some people don't necessarily want EVERYTHING.

Re: z Baldur's Gate 3

Posted: Fri Aug 11, 2023 4:08 pm
by Zanzer
Added Last Item Dropped UUID so you all can discover the UUID of items you've already found.

Also, inside Testing Stuff > Miscellaneous, I have added sample scripts for SetFlag, GetFlag, and ClearFlag.

All the flags in the game can be found on the main post.

Re: z Baldur's Gate 3

Posted: Fri Aug 11, 2023 4:15 pm
by Sakuryu45
Zanzer wrote:
Fri Aug 11, 2023 4:08 pm
Added Last Item Dropped UUID so you all can discover the UUID of items you've already found.

Also, inside Testing Stuff > Miscellaneous, I have added sample scripts for SetFlag, GetFlag, and ClearFlag.

All the flags in the game can be found on the main post.
Aye and thanks for that, it's how I've gotten as far as I have with my testing.

I think the Minthara is dead flag has to be cleared as well as summoning an instance of her to moonrise and not having her in your party already.

Re: z Baldur's Gate 3

Posted: Fri Aug 11, 2023 4:15 pm
by BlakeSneed
Is there an easy way to tell which one of the 10+ files in the OP is the most current one?

Re: z Baldur's Gate 3

Posted: Fri Aug 11, 2023 4:22 pm
by Zanzer
BlakeSneed wrote:
Fri Aug 11, 2023 4:15 pm
Is there an easy way to tell which one of the 10+ files in the OP is the most current one?
Yes

Re: z Baldur's Gate 3

Posted: Fri Aug 11, 2023 4:26 pm
by PapaPetro
nhoxsahaki wrote:
Fri Aug 11, 2023 3:51 pm
PapaPetro wrote:
Fri Aug 11, 2023 3:16 pm
nhoxsahaki wrote:
Fri Aug 11, 2023 2:49 pm
Me too I can't find any other spell beside Powerwordkill, there are PowerwordHeal, Time Stop, Clone, etc
Tell me about it... been looking for a Plane Shift spell from one of these D&D games for 38-years now...
Now THAT would be ambitious!
Do the search inside spell_*****.txt

They contain a lot LIKE SHIT TON of spells but it under name like

Shout_MOO_MAG_Ketheric_HowlOfTheDead

Shout_DarkUrge_Slayer (Turn you into a monster)
Shout_LOW_Raphael_SoulSiphon

Something like this I added a bunch majority work some dont
You're gonna find a lot of these and some are pretty damn cool.
Would definitely recommend:
Projectile_ObliterationOrb_Netherbrain_Explosion
Shout_CallOfTheDamned_Apostle
Target_TAD_BlackHole

Like I said, it's gonna take a long time to go through them and see what they all do.
A bunch of them are scattered throughout the .pak files so who knows what treasures are out there?

Re: z Baldur's Gate 3

Posted: Fri Aug 11, 2023 4:27 pm
by Sakuryu45
I'm not sure how to input the current flags command into the table. I don't usually use cheat engine for direct console input.