z Baldur's Gate 3

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Sakuryu45
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Re: z Baldur's Gate 3

Post by Sakuryu45 »

Is it possible to breakdown save files to check for different flag states? Or even to edit different flag states into the save files using an unpacking tool?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

StarkSint
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Re: z Baldur's Gate 3

Post by StarkSint »

Sakuryu45 wrote:
Fri Aug 11, 2023 2:13 am
Is it possible to breakdown save files to check for different flag states? Or even to edit different flag states into the save files using an unpacking tool?
No public tools for editing saves, but they are using the same engine as they used on DOS2 with different structures.

Give it a couple weeks and people will release a public editor.

weird032
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Re: z Baldur's Gate 3

Post by weird032 »

Spirelord wrote:
Fri Aug 11, 2023 12:09 am
Spirelord wrote:
Thu Aug 10, 2023 10:39 pm
Has the table been updated for the newest hotfix? I keep attempting to edit Ability Points and the game either crashes or the save profile isn't changed at all.

I have been diligently following the instructions to save a game, wait for the cheat engine to populate, edit the ability points values, then re-save the game and load it to check if it worked. (As per 0xa08ab242's detailed post)

I have issues at every step of this process and it makes it very convoluted and impossible to operate.

More than half the time, after saving a game to populate the cheat engine, I just get random garbage strings of letters and numbers for all the values. Maybe 1/10 times, the cheat engine populates correctly. Then, I edit the values to what I want.

More than half the time after editing the values to what I want, I re-save the game and load it, only to discover that nothing changed at all. The other half of the time, the game crashes and I have to restart this all over again.

It's been 4 hours of me attempting this one change, on two separate savegames, and nothing works. The game either crashes when I try to load the re-save, or the cheat engine doesn't alter any values.

I used this exact process yesterday on a 3rd save and it worked perfectly fine. Is the issue today due to the hotfix Larian put out? If so, will this table get updated or does it require an update? Because right now it either doesn't work or crashes at each attempt and this has only occurred today.
Any help on this at all? It's been 2 hours later and I still cannot get this to work. The list never populates correctly 8/10 times. When it does populate correctly, changing the values and saving the game does nothing. The savegame that is supposed to have been altered is not altered. Half the time the game just crashes when checking this also (by loading the altered savegame), and loading the save after the crash doesn't show any changes either.

I'm not sure what to do. Is there another way to use this tool to edit ability points? Is there a way to do it via the console command cheat, changing hex values directly, or something else?
*****New table up maybe it would work in this version

siwargus
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Re: z Baldur's Gate 3

Post by siwargus »

Jaxtes wrote:
Fri Aug 11, 2023 1:59 am
zxzh3 wrote:
Fri Aug 11, 2023 1:56 am
Jaxtes wrote:
Fri Aug 11, 2023 1:16 am


I'm pretty sure that Actions are added with the same script as spells.

Some one found the one for Astarion's optinal Mist form.
Also the Dark Urge Slayer form.
Is there a txt.file for the actions? I just find the spell ones.
Sorry, I'm looking for one too.
Looks like we're together in this ahah

I searched in every .txt file and every table i got (passives, feats, spells and items) and didn't have success finding the Flourish actions Bards get at lv6. Since they are not spells but actions, i think what we are searching is the same thing.

Im not really experimented and don't know where to search these IDs, so if someone better than me (and im sure there is a lot) can help, i'd appreciate it a lot ! Theres no hurry :)
Thanks

Ozium
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Re: z Baldur's Gate 3

Post by Ozium »

Pupsic-3D wrote:
Thu Aug 10, 2023 11:13 am
oilnarak01 wrote:
Thu Aug 10, 2023 8:12 am
Pupsic-3D wrote:
Wed Aug 09, 2023 10:13 pm


And what will the NPC call give you? Will they be your partners?
yes there're command in cheat engine that require npc id to make them join your party or follow you

[ENABLE]
{$lua}
if syntaxcheck then return end
local uuid = "S_DEN_CapturedGoblin_783d7572-a846-455f-b686-247a95263ebb"
local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")
PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

local cmdStr2 = getAddress("cmdStr2")
writeString(cmdStr2, player)
writeBytes(cmdStr2 + #player, 0)
executeCodeEx(0, nil, cmdCall)
PrepareCall("AddPartyFollower")
writePointer(cmdArgs + 0x18, cmdStr2)
writePointer(cmdArgs + 0x08, cmdStr1)
writeString(cmdStr1, uuid)
writeBytes(cmdStr1 + #uuid, 0)
executeCodeEx(0, nil, cmdCall)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}
assert(true)
[DISABLE]




like this
Where to enter it, you can take a screenshot and tell me the id of the demon that Will serves or any succubus?
can someone help with where find npc list is and how enter this so can be in my group? ... please :)

squidney2k1
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Re: z Baldur's Gate 3

Post by squidney2k1 »

dlite96 wrote:
Fri Aug 11, 2023 1:28 am
Pupsic-3D wrote:
Thu Aug 10, 2023 11:07 pm
Good party.... :D

Image
What helmet is that on your guy?
I would also like to know.

Sakuryu45
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Re: z Baldur's Gate 3

Post by Sakuryu45 »

StarkSint wrote:
Fri Aug 11, 2023 2:17 am
Sakuryu45 wrote:
Fri Aug 11, 2023 2:13 am
Is it possible to breakdown save files to check for different flag states? Or even to edit different flag states into the save files using an unpacking tool?
No public tools for editing saves, but they are using the same engine as they used on DOS2 with different structures.

Give it a couple weeks and people will release a public editor.
Hmm can we active-edit a game state like I'm trying for with CE? Aka forcing Minthara to the execution trial? I'm not fully seeing if we can or can't force a flag to trigger or force a journal state yet.

fearlessengineer333
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Re: z Baldur's Gate 3

Post by fearlessengineer333 »

siwargus wrote:
Fri Aug 11, 2023 2:19 am
Jaxtes wrote:
Fri Aug 11, 2023 1:59 am
zxzh3 wrote:
Fri Aug 11, 2023 1:56 am


Is there a txt.file for the actions? I just find the spell ones.
Sorry, I'm looking for one too.
Looks like we're together in this ahah

I searched in every .txt file and every table i got (passives, feats, spells and items) and didn't have success finding the Flourish actions Bards get at lv6. Since they are not spells but actions, i think what we are searching is the same thing.

Im not really experimented and don't know where to search these IDs, so if someone better than me (and im sure there is a lot) can help, i'd appreciate it a lot ! Theres no hurry :)
Thanks
Its a selector with the tag of:
SelectPassives(11f3b209-eb13-42d2-9fec-46dfc68fe619,1,FightingStyle)

That points to this descriptor:

<node id="PassiveList">
<attribute id="Passives" type="LSString" value="FightingStyle_Dueling,FightingStyle_TwoWeaponFighting"/>
<attribute id="UUID" type="guid" value="11f3b209-eb13-42d2-9fec-46dfc68fe619"/>
</node>

So try using these scripts in your CE: FightingStyle_Dueling or FightingStyle_TwoWeaponFighting
Last edited by fearlessengineer333 on Fri Aug 11, 2023 2:34 am, edited 1 time in total.

hex4less
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Re: z Baldur's Gate 3

Post by hex4less »

hex4less wrote:
Thu Aug 10, 2023 2:30 am
What a legend. I think the only thing more I could ask for is a reset for action, bonus action, spell slots, spell slots, and other class-specific stuff (bardic inspiration, ect). Perhaps a debug? Or just something to change the value of these? I fought a difficult encounter as a bard (the hag) and now I just want to enjoy the game
(I hope this is allowed) bump

browdybrembo
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Re: z Baldur's Gate 3

Post by browdybrembo »

anyone know the uuid for the passive innate invisiblity?

siwargus
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Re: z Baldur's Gate 3

Post by siwargus »

fearlessengineer333 wrote:
Fri Aug 11, 2023 2:32 am
siwargus wrote:
Fri Aug 11, 2023 2:19 am
Jaxtes wrote:
Fri Aug 11, 2023 1:59 am


Sorry, I'm looking for one too.
Looks like we're together in this ahah

I searched in every .txt file and every table i got (passives, feats, spells and items) and didn't have success finding the Flourish actions Bards get at lv6. Since they are not spells but actions, i think what we are searching is the same thing.

Im not really experimented and don't know where to search these IDs, so if someone better than me (and im sure there is a lot) can help, i'd appreciate it a lot ! Theres no hurry :)
Thanks
Its a selector with the tag of:
SelectPassives(11f3b209-eb13-42d2-9fec-46dfc68fe619,1,FightingStyle)

That points to this descriptor:

<node id="PassiveList">
<attribute id="Passives" type="LSString" value="FightingStyle_Dueling,FightingStyle_Dueling"/>
<attribute id="UUID" type="guid" value="11f3b209-eb13-42d2-9fec-46dfc68fe619"/>
</node>

So try using these scripts in your CE: FightingStyle_Dueling or FightingStyle_TwoWeaponFighting
Thanks for your answer!
I just tried it and, as expected, FightingStyle_Dueling was the Dueling passive "+2 attack with no weapon in the 2nd hand". "FightingStyle_TwoWeaponFighting" was the same type.

Scrolling slowly in the CE table with all the passives, i found the Manuvers from Warrior, Reckless/frienzy attacks of the Barbarian and lot of others. I think most of the actions are there. But sadly i didn't find the one im searching for, which are the Flourish actions from the Bard.

Maybe it has a weird name ?

StarkSint
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Re: z Baldur's Gate 3

Post by StarkSint »

browdybrembo wrote:
Fri Aug 11, 2023 2:39 am
anyone know the uuid for the passive innate invisiblity?

Code: Select all

[ENABLE]

{$lua}
if syntaxcheck then return end

local uuid = "GREATER_INVISIBILITY"

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)
PrepareCall("ApplyStatus")
writePointer(cmdArgs + 0x18, cmdStr1)
writeString(cmdStr1, uuid)
writeBytes(cmdStr1 + #uuid, 0)
writeFloat(cmdArgs + 0x28, -1)
writeInteger(cmdArgs + 0x38, 1)
executeCodeEx(0, nil, cmdCall)
{$asm}

[DISABLE]

{$lua}
if syntaxcheck then return end

local uuid = "GREATER_INVISIBILITY"

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)
PrepareCall("RemoveStatus")
writePointer(cmdArgs + 0x18, cmdStr1)
writeString(cmdStr1, uuid)
writeBytes(cmdStr1 + #uuid, 0)
writeFloat(cmdArgs + 0x28, 0)
writeInteger(cmdArgs + 0x38, 1)
executeCodeEx(0, nil, cmdCall)
{$asm}
Here is a simple script

greed524
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Re: z Baldur's Gate 3

Post by greed524 »

siwargus wrote:
Fri Aug 11, 2023 2:19 am
Jaxtes wrote:
Fri Aug 11, 2023 1:59 am
zxzh3 wrote:
Fri Aug 11, 2023 1:56 am


Is there a txt.file for the actions? I just find the spell ones.
Sorry, I'm looking for one too.
Looks like we're together in this ahah

I searched in every .txt file and every table i got (passives, feats, spells and items) and didn't have success finding the Flourish actions Bards get at lv6. Since they are not spells but actions, i think what we are searching is the same thing.

Im not really experimented and don't know where to search these IDs, so if someone better than me (and im sure there is a lot) can help, i'd appreciate it a lot ! Theres no hurry :)
Thanks
i dont know how to tag the maker
made by and credit to shibuya428 memberlist.php?mode=viewprofile&u=10347

[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "Shout_DarkUrge_Slayer"

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)
PrepareCall("AddSpell")
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 0)
writeString(cmdStr1, uuid)
writeBytes(cmdStr1 + #uuid, 0)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}
[DISABLE]

cinnabun1500
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Re: z Baldur's Gate 3

Post by cinnabun1500 »

Sakuryu45 wrote:
Fri Aug 11, 2023 1:59 am
CastleKeeper wrote:
Fri Aug 11, 2023 12:42 am
cinnabun1500 wrote:
Fri Aug 11, 2023 12:19 am


was wondering as i delve more into this to try and solve this; is my best course of action to unpack the .pak and then go through the files looking for whatever flag it is and then using the script to add it?

i've dipped into my save to look for a flag but can't seem to find anything referencing companion approval or flags within the save files
if you can figure out, how to fix romantic, please write what you did. my brain boils. It's all too hard for me
There's some "ISDATING" tags if you can figure out how to trigger tags?
OH YO? i've searched through a ton of flag ideas but didn't trying dating; i'll give it a whirl and see if i can't get smth to work

Drake22
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Re: z Baldur's Gate 3

Post by Drake22 »

Is there a cheat to trigger the romances of Karlach,shadowheart and lae'zel?

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