Page 16 of 31

Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Wed Aug 15, 2018 12:47 am
by BoRiS_tHe_AnlmaL
Yup. Have done all that. Has been working like that since before TU15. Now since I have reinstalled the game it works fine with -eac_launcher with the underscore. But Gather Intel still wont activate.

Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Wed Aug 15, 2018 12:51 am
by HeavyGrinder
Dang, run the game as admin too, I do that with all my Steam games or Uplay / Origin

Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Wed Aug 15, 2018 12:54 am
by BoRiS_tHe_AnlmaL
[QUOTE="HeavyGrinder, post: 55510, member: 5261"]Dang, the the game as admin too, I do that with all my Steam games or Uplay / Origin[/QUOTE]

Yup, Have done that too. Gonna take a radical idea and see it it works, I run all my games off of a second ssd that i have installed, Have a few spare ssd's laying around, gonna install windows 8.1 on one of them and do a dual boot and see if it works from windows 8.1.

Wish me luck.



Much appreciated on your input thus far. Thanks.

Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Wed Aug 15, 2018 4:09 pm
by Caedes91
Can report, that Uplay version works as well. I have the parameter -eaclauncher in both uplay settings and own desktop shortcut. Replace EasyAntiCheat_x64.dll in game folder with the modded one. Start game with desktop shortcut, not through uplay. Load all the way into the game and alt-tab out, open CE, attach to process. Then try running around for few meters and click gather intel script.

Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Wed Aug 15, 2018 5:07 pm
by notAlig
Any particular reason why you guys are launching the game through a Desktop shortcut opposed to through Steam/uPlay? I've been running the game straight through uPlay using "-eac_launcher" without any issues at all (besides some table options crashing the game, but nothing major), but seeing you guys using a shortcut has me wondering if it makes any difference.

Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Wed Aug 15, 2018 5:14 pm
by CcaidenN
[QUOTE="notAlig, post: 55667, member: 13168"]Any particular reason why you guys are launching the game through a Desktop shortcut opposed to through Steam/uPlay? I've been running the game straight through uPlay using "-eac_launcher" without any issues at all (besides some table options crashing the game, but nothing major), but seeing you guys using a shortcut has me wondering if it makes any difference.[/QUOTE]

I don't think it matters. I usually launch the game via Uplay too.

Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Wed Aug 15, 2018 9:25 pm
by HeavyGrinder
[QUOTE="notAlig, post: 55667, member: 13168"]Any particular reason why you guys are launching the game through a Desktop shortcut opposed to through Steam/uPlay? I've been running the game straight through uPlay using "-eac_launcher" without any issues at all (besides some table options crashing the game, but nothing major), but seeing you guys using a shortcut has me wondering if it makes any difference.[/QUOTE]



I just followed what SunBeam posted on page 3 and it worked so I just kept it at that xD

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Thu Aug 16, 2018 10:36 am
by notAlig
CcaidenN wrote:
Wed Aug 15, 2018 5:14 pm
I don't think it matters. I usually launch the game via Uplay too.
HeavyGrinder wrote:
Wed Aug 15, 2018 9:25 pm
I just followed what SunBeam posted on page 3 and it worked so I just kept it at that xD
Ah, gotcha. Thought it might've been something like the safest method etc, but guess its just personal preference.

Thanks y'all!

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Mon Aug 20, 2018 9:17 am
by SunBeam
Easy Anti-Cheat for single-player games (mostly Ubisoft's) comes with nothing but initializing a game client (CreateGameClient) + some additional functions, after which its driver is started-up. Considering these games don't have any online sync (in order for this sync to happen, the usual, hassle-free implementation done via SDK is to ship a library called eac_server.dll) it's pointless to talk about banning or any related crap. Tom Clancy's Ghost Recon: Wildlands and Far Cry 5 with or without EAC active function in the same way. Watch Dogs 2 comes with the DLL I mentioned earlier and what happens there: with EAC on, past Ubisoft's login, EAC will auth you as well; with EAC off: a) if you don't specify the -eac_launcer parameter, game crashes; b) if you specify that parameter, game skips EAC init, but will tell you in-game that all online features are off.

To bypass EAC for SP games you can do 2 things: 1) hook the DLL initialization and change the pointer to default CreateGameClient function to yours; 2) create your own DLL which exports the mentioned function and hijack the vtable pointing to other EAC functions so that they return TRUE; then replace the original DLL with yours. EAC will never complain, nor any integrity checks occur - it's never initialized; -eac_launcher parameter may be required at times (to skip Steam file integrity checks).

The current bypass works for Wildlands and Far Cry 5 (works with Watch Dogs 2 too, but there's the server sync; so you can't play).

One bypass to rule them all :)

BR,
Sun

P.S.1: The analysis above couldn't have happened without CPY's incentive.
P.S.2: Yeah, I'm around.

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Tue Aug 21, 2018 2:52 pm
by IDontTellYou
I did everythink at this forum and i still cant tick the active box in the CE. :/

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Wed Aug 22, 2018 8:40 am
by iammu2012
So much thanx for the lastest update!!!

I used the skill n resource cheats for the game by following all the eac steps that were written and now i hv reset all the files back to wht they wer. My skill points n resources all full now on my original game @with eac ON in the task manager connected with ubi server. If i go online and multiplay with my frnds... will i get ban for too much resources and skill points???

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Fri Aug 24, 2018 11:56 am
by SunBeam
^ Stop. Asking. Stupid. Questions. Read my post on this page.

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Fri Aug 24, 2018 10:43 pm
by carpeta
Hi sun, thanks for you work man, could you add some pointers to camera, so we can change the fov and angles , cuz i play it on 3d person only, and would like to some tweks on the camera , the defout camera position is so pour implemented : :x

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Sat Sep 01, 2018 8:08 pm
by NumberXer0
So people actually have this working on update 15? It certainly doesn't seem to work for me. Like a few others posted, Gather Intel does not activate. Other trainers work and EAC is disable ofc. No luck on my end.

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Sat Sep 08, 2018 4:07 pm
by ErraticEngineer
I can't seem to get it to work with the latest version. A trainer works, but it doesn't have adding levels. If someone can update the table for this title update it would be appreciated by at least this user. I've been lurking for quite a while and made an account finally to post, but you guys do great work. Thanks for doing it, as I have no clue how to do it myself or I would.

Edit1: I don't know what I did but now the "Gather Intel" box is able to be checked but it hard locks the game and then crashes. I have -eac_launcher/-eaclauncher in every possible entry point, and am not using the kernel modules for CE. Not sure if this helps or not. I used the latest EAC DLL provided a few pages back and the table as well. Thank you.