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Re: Horizon Forbidden West [Engine:Decima]

Posted: Sun Mar 31, 2024 1:24 pm
by SunBeam
sonycman wrote:
Sun Mar 31, 2024 12:54 pm
None of the table makers make it to the Arena?
All current freeze timer scripts aren't working on the arena timer! Damn!
Oh, the horror...


Re: Horizon Forbidden West [Engine:Decima]

Posted: Sun Mar 31, 2024 1:51 pm
by tampy
Galerian wrote:
Sun Mar 31, 2024 6:38 am
tampy wrote:
Sun Mar 31, 2024 4:56 am
There is "Food Duration" passive boost in the Trapper skill tree, it increases food buff length to 7.5 mins
Longer or unlimited would be better..

Re: Horizon Forbidden West [Engine:Decima]

Posted: Sun Mar 31, 2024 4:50 pm
by MSoniSama
SunBeam wrote:
Sun Mar 31, 2024 10:06 am
David LionHeart wrote:
Sun Mar 31, 2024 10:03 am
Unfog the entire map
Can probably be done.
Damn, that would've saved me hours of unfogging, like what's the point of tallnecks if I have to clear the partial fog anyways, HZD was better with it.

Could it be done for "Question Marks" as well? But I guess since it might require a sim of Aloy visiting near those mark causing triggers to get activated, I used filing teleport to waypoint on the left isolated island and reached a settlement which triggered a late main mission, had to reload a save.

Also, is there a way to fasten the Menu? Like normal speedhack works but the menu/ui is still on 1.0x speed, kinda annoying and SLOW tbh.

Re: Horizon Forbidden West [Engine:Decima]

Posted: Sun Mar 31, 2024 4:53 pm
by randomstuff
Tuuuup! wrote:
Mon Mar 25, 2024 7:42 pm
Is there a code to remove fog from the map 100%? Thanks in advance.

Re: Horizon Forbidden West [Engine:Decima]

Posted: Sun Mar 31, 2024 8:11 pm
by Disillusioned
Is there a way to make just the normal speedhack work for this game? Vsync is disabled, I'm not sure why it's not working

Re: Horizon Forbidden West [Engine:Decima]

Posted: Sun Mar 31, 2024 10:47 pm
by DERYKK
SunBeam wrote:
Sun Mar 31, 2024 12:34 pm
There's also Inventory::RemoveItems and Inventory::RemoveItemByResource, so you don't need to edit any counts.
Would this allow for removing "Special Gear" too? I somehow was able to craft the Diving Mask way before I was supposed to, and I can't get past a quest requiring me to craft it.

Or better yet, a toggle to complete the current quest step of the active quest.

Re: Horizon Forbidden West [Engine:Decima]

Posted: Sun Mar 31, 2024 10:59 pm
by SunBeam
randomstuff wrote:
Sun Mar 31, 2024 4:53 pm
Is there a code to remove fog from the map 100%? Thanks in advance.
Pulled it off eventually :D

Image

Unfogging the map does NOT automatically spawn the location icons, as you've not discovered those regions yet. This can't be triggered by just opening the map. You have to visit trigger areas to get them to initialize. Some of them are global, like the Tallneck icons you already see there. But anyway, this is an "EnableFogOfWar" setting dealing with the fog on the WorldDrawableMap and not with icons. So I don't want to hear any "can you make the icons appear too?". Answer: sorry, no.

PoC:



In the next release.

BR,
Sun

Re: Horizon Forbidden West [Engine:Decima]

Posted: Mon Apr 01, 2024 4:27 am
by MLS33
SunBeam wrote:
Sun Mar 31, 2024 10:59 pm
...
You are really good at this Sunbeam! Can't wait for the table release

Re: Horizon Forbidden West [Engine:Decima]

Posted: Mon Apr 01, 2024 6:10 am
by randomstuff
SunBeam wrote:
Sun Mar 31, 2024 10:59 pm

Pulled it off eventually :D

In the next release.

BR,
Sun
You're amazing, SunBeam! Thanks a bunch. Awaiting the upcoming update.

Re: Horizon Forbidden West [Engine:Decima]

Posted: Mon Apr 01, 2024 9:46 am
by velant
Using machine strike script breaks table.
When I click on initialize after it - CE gives lua engine error "'aob_in_BoardGameMenuControllerUpdate' not found."

Re: Horizon Forbidden West [Engine:Decima]

Posted: Mon Apr 01, 2024 11:08 am
by SunBeam
velant wrote:
Mon Apr 01, 2024 9:46 am
Using machine strike script breaks table.
When I click on initialize after it - CE gives lua engine error "'aob_in_BoardGameMenuControllerUpdate' not found."
Can I ask why did you run [ Initialize ] again? The main script is scanning for signatures; if you enable a subsequent script that modifies memory without disabling it, [ Initialize ] will fail finding the respective signature. As per your description, the only possible scenario I see is you closed CE with game running and Machine Strike script enabled. Correct?

"Using machine strike script breaks table." -- No. That is your interpretation of the fact that you've enabled a script and left it enabled, then closed and reopened CE with game running (closing CE will not disable scripts for you). Or you disabled [ Initialize ] script, for some reason, with Machine Strike script enabled.

Please study a bit how CE works and stick around our forum for more than 1 post.

Re: Horizon Forbidden West [Engine:Decima]

Posted: Mon Apr 01, 2024 2:53 pm
by MasterVegito
Permanent machine hacked duration would be possible? They gave you modes to play with and only 100 second of duration for the override insetad of unlimited time like in ZD.

Albeit this is possilbe in the game with armor weaves.

Re: Horizon Forbidden West [Engine:Decima]

Posted: Mon Apr 01, 2024 7:23 pm
by David LionHeart
For permanent machine hacked duration there's a outfit weave... However i can try to write a script for that too... Tomorrow i will post a script for have always fully charged the aloy's spear if someone is interested to it

Re: Horizon Forbidden West [Engine:Decima]

Posted: Mon Apr 01, 2024 8:13 pm
by maifa2022
BigBear743 wrote:
Fri Mar 22, 2024 11:52 pm
TonytotheB82 wrote:
Fri Mar 22, 2024 8:11 pm
Uhuru N'Uru wrote:
Fri Mar 22, 2024 6:16 pm

Game already has an FOV slider built in to the setings menu.
Really like the way opening the settings in game still show you the currently paused screen to see the in game effect of each graphics setting.
I like the option for sure and the way it's implemented. But I'd like more. I have a large widescreen monitor.
I thought I made a useless option but glad that somebody have the same idea with me :D , the table below has a few script that I'm working on, you might wanna change some of the graphic options to achieve better result, I'm currently using FOV = 2 and it look great :D
========================
Table #2 has the instant trial completion. Make sure you follow the step noted in the table, a little bit inconvenience while waiting for Sunbeam's masterpiece :?
Hallo, thank you for the codes. I just want to ask if you're codes stille works with v1.0.43.
Mine game is still on v1.0.38 but i'm keeping getting crashes.
I just want to be sure before i update.

Re: Horizon Forbidden West [Engine:Decima]

Posted: Mon Apr 01, 2024 9:14 pm
by Evolox
maifa2022 wrote:
Mon Apr 01, 2024 8:13 pm
BigBear743 wrote:
Fri Mar 22, 2024 11:52 pm
TonytotheB82 wrote:
Fri Mar 22, 2024 8:11 pm


I like the option for sure and the way it's implemented. But I'd like more. I have a large widescreen monitor.
I thought I made a useless option but glad that somebody have the same idea with me :D , the table below has a few script that I'm working on, you might wanna change some of the graphic options to achieve better result, I'm currently using FOV = 2 and it look great :D
========================
Table #2 has the instant trial completion. Make sure you follow the step noted in the table, a little bit inconvenience while waiting for Sunbeam's masterpiece :?
Hallo, thank you for the codes. I just want to ask if you're codes stille works with v1.0.43.
Mine game is still on v1.0.38 but i'm keeping getting crashes.
I just want to be sure before i update.
If you would read the very first post you would have your answer