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Re: Sword Art Online Last Recollection (Steam). Working for 1.03
Posted: Wed Oct 11, 2023 12:22 am
by gradius12
found the adrress that access the value for charge its
7FF736ECEC38 - 0FB6 96 8C000000 - movzx edx,byte ptr [rsi+0000008C]
Re: Sword Art Online Last Recollection (Steam). Working for 1.03
Posted: Wed Oct 11, 2023 12:30 am
by gradius12
i think my char is already op with +3 skill connects i can spam awakeing now
Re: Sword Art Online Last Recollection (Steam). Working for 1.03
Posted: Wed Oct 11, 2023 8:37 am
by AnataNoKyofu25
Altar Weapons obtained from the DBs
Shining is upgraded version with the 2500 Thought Fragments
1H Sword
Treasured Rebirth: 16843372
Shining Rebirth: 16843373
Rapier
Comet Rapier: 16908908
Shining Comet Rapier: 16908909
These are the values so far because it takes quite a while for the DBs to respawn
Re: Sword Art Online Last Recollection (Steam). Working for 1.03
Posted: Wed Oct 11, 2023 9:17 am
by Mirfah
AnataNoKyofu25 wrote: ↑Wed Oct 11, 2023 8:37 am
Altar Weapons obtained from the DBs
Shining is upgraded version with the 2500 Thought Fragments
1H Sword
Treasured Rebirth: 16843372
Shining Rebirth: 16843373
Rapier
Comet Rapier: 16908908
Shining Comet Rapier: 16908909
These are the values so far because it takes quite a while for the DBs to respawn
The rest are as follows
Dagger
Void Dagger: 17039980
Shining Void Dagger: 17039981
Hammer
Phantasm Hammer: 17105516
Shining Phantasm Hammer: 17105517
Whip
Dragonlight Lash: 17171052
Shining Dragonlight: 17171053
Katana
Kagura Tachi: 17433196
Shining Kagura: 17433197
2H Sword
Cloudless Greatsword: 17498732
Shining Clouds: 17498733
Spear
Aquaburst Spear: 17629804
Shining Waters: 17629805
Bow
Phoenix Greatbow: 17695340
Brilliant Phoenix: 17695341
Shield and Axe
Unjust Shield & Axe: 17957484
Shield & Axe of Justice: 17957485
Scythe
Scythe of Advent: 18023020
Shining Advent Scythe: 18023021
Melee
Ardent Gauntlets: 18088556
Ardent Shine: 18088557
Re: Sword Art Online Last Recollection (Steam). Working for 1.03
Posted: Wed Oct 11, 2023 11:01 am
by gradius12
ok lvl 53 and script cmp is a t 344
Re: Sword Art Online Last Recollection (Steam). Working for 1.03
Posted: Wed Oct 11, 2023 5:49 pm
by Tuuuup!
My little table:
inf Items/Consumables/food?
Skill points (Go skill tree to get value)
Money (Go menu to get value)
Set SP max on use
Ally gauge max v2
Full martial/awaken gauge v2
Instant break gauge full?
EXP multiplier
Easy kill + max HP characters
Pointers:
Play time
Cash
Skill points
Seal charges
For easy kill...SAVE before going in to boss fight. Sometimes bosses have stages you need to fight/ go through!!
Single player only!!
And for
a_busy_man, I put something in there for you to check it out.
Re: Sword Art Online Last Recollection (Steam). Working for 1.03
Posted: Wed Oct 11, 2023 9:40 pm
by a_busy_man
Tuuuup! wrote: ↑Wed Oct 11, 2023 5:49 pm
My little table:
inf Items/Consumables/food?
Skill points (Go skill tree to get value)
Money (Go menu to get value)
Set SP max on use
Ally gauge max v2
Full martial/awaken gauge v2
Instant break gauge full?
EXP multiplier
Easy kill + max HP characters
Pointers:
Play time
Cash
Skill points
Seal charges
For easy kill...SAVE before going in to boss fight. Sometimes bosses have stages you need to fight/ go through!!
Single player only!!
And for
a_busy_man, I put something in there for you to check it out.
Thank you for the notes. I usually leave everything on code untouched or just commented in case I mess up something later or soemone else want to undertand what its the original without having to go the CE (I know you can see that on the ORIGINAL CODE below, but for some people may not be as clear). I am also conscious of dirty/not optimal code everywhere, but I enver tried to improve it because I thought if I couldn't be here for any update, people would find it easier to udnertand and fix themselves, and I have been honestly short on time to dedicate it to optimization if it already worked.
Code: Select all
je $process+12B37F7// And next time use: reassemble(InfSkillBuff+4,2) That is more update proof. In v3 of this script you see example
Here I should have thought about it, i just changed the hardcoded process for $process out of habit, but didn't think of touching it more, but it will certainly break easy on update without changing it.
Maybe I should really optimize all the scripts more, but I am not having time to even play the game lately...
Anyway, it has been really useful to have someone point our things I could make better. Thank you.
I will give it a try to your scripts and the recommendations once I have time for it. Same goes to things others told in previous posts.
gradius12 wrote: ↑Wed Oct 11, 2023 11:01 am
ok lvl 53 and script cmp is a t 344
So 358 should be the highest possible right?
This should work for all then:
Code: Select all
[ENABLE]
aobscanmodule(GodModeAutoKill,$process,48 89 38 48 8B 5C 24 58) // should be unique
alloc(newmem,$1000,GodModeAutoKill)
label(code)
label(return)
newmem:
cmp [rax+50],(int)302
jl GodMode
cmp [rax+50],(int)344
jl CompareRank
cmp [rax+50],(int)360
jl CompareRank2
jmp code
CompareRank:
cmp word ptr [rax+30],(int)24
jg GodMode
jmp code
CompareRank2:
cmp word ptr [rax+30],(int)70
jg GodMode
jmp code
AutoKill:
mov [rax],0
mov rbx,[rsp+58]
jmp return
GodMode:
mov rdi,[rax+10]
mov [rax],rdi
mov rbx,[rsp+58]
jmp return
code:
mov [rax],rdi
mov rbx,[rsp+58]
jmp return
GodModeAutoKill:
jmp newmem
nop 3
return:
registersymbol(GodModeAutoKill)
[DISABLE]
GodModeAutoKill:
db 48 89 38 48 8B 5C 24 58
unregistersymbol(*)
dealloc(*)
{
// ORIGINAL CODE - INJECTION POINT: sao_lr-Win64-Shipping.exe+1154BC2
sao_lr-Win64-Shipping.exe+1154B93: C6 44 24 30 3C - mov byte ptr [rsp+30],3C
sao_lr-Win64-Shipping.exe+1154B98: 48 8B D7 - mov rdx,rdi
sao_lr-Win64-Shipping.exe+1154B9B: C6 44 24 28 3D - mov byte ptr [rsp+28],3D
sao_lr-Win64-Shipping.exe+1154BA0: 48 8B CB - mov rcx,rbx
sao_lr-Win64-Shipping.exe+1154BA3: 48 C7 44 24 20 00 00 00 00 - mov qword ptr [rsp+20],00000000
sao_lr-Win64-Shipping.exe+1154BAC: E8 2F FF EC FF - call sao_lr-Win64-Shipping.exe+1024AE0
sao_lr-Win64-Shipping.exe+1154BB1: 48 8B 46 08 - mov rax,[rsi+08]
sao_lr-Win64-Shipping.exe+1154BB5: 48 C7 00 00 00 00 00 - mov qword ptr [rax],00000000
sao_lr-Win64-Shipping.exe+1154BBC: EB 07 - jmp sao_lr-Win64-Shipping.exe+1154BC5
sao_lr-Win64-Shipping.exe+1154BBE: 48 8B 46 08 - mov rax,[rsi+08]
// ---------- INJECTING HERE ----------
sao_lr-Win64-Shipping.exe+1154BC2: 48 89 38 - mov [rax],rdi
// ---------- DONE INJECTING ----------
sao_lr-Win64-Shipping.exe+1154BC5: 48 8B 5C 24 58 - mov rbx,[rsp+58]
sao_lr-Win64-Shipping.exe+1154BCA: 48 8B 74 24 60 - mov rsi,[rsp+60]
sao_lr-Win64-Shipping.exe+1154BCF: 48 8B 7C 24 68 - mov rdi,[rsp+68]
sao_lr-Win64-Shipping.exe+1154BD4: 48 83 C4 40 - add rsp,40
sao_lr-Win64-Shipping.exe+1154BD8: 41 5E - pop r14
sao_lr-Win64-Shipping.exe+1154BDA: C3 - ret
sao_lr-Win64-Shipping.exe+1154BDB: CC - int 3
sao_lr-Win64-Shipping.exe+1154BDC: CC - int 3
sao_lr-Win64-Shipping.exe+1154BDD: CC - int 3
sao_lr-Win64-Shipping.exe+1154BDE: CC - int 3
}
Re: Sword Art Online Last Recollection (Steam). Working for 1.03
Posted: Wed Oct 11, 2023 9:56 pm
by gradius12
i heard there are enemys that gotta be lvl 70 soooooooo... i dont know if that affects it then but will test it on those then
ok test done arena fight againstishkan which is lvl 75 works
Re: Sword Art Online Last Recollection (Steam). Working for 1.03
Posted: Wed Oct 11, 2023 10:00 pm
by a_busy_man
gradius12 wrote: ↑Wed Oct 11, 2023 9:56 pm
i heard there are enemys that gotta be lvl 70 soooooooo... i dont know if that affects it then but will test it on those then
70 is Rank 50, remember that goes +20 always. And that is only if the Script_cmp is lower than 360, and the enemies have far lower Script_cmp for their Rank than the player. I could have put the limit on Rank 13 and it would have been enoguh, but since the valeus we have to add are all certainly over Rank 50 for the player, it is safer this way. Player would never be at that cmp with less than Rank 50 anyway.
Re: Sword Art Online Last Recollection (Steam). Working for 1.03
Posted: Wed Oct 11, 2023 10:04 pm
by gradius12
even lvl 75 since im fighting against ishkan on hard he has there lvl 75 works fine so probably even lower ones work
EDIT some script dont know which one it was affect the main quest in allife falls ruins so becareful and
EDIT 2 its the seal script AGAIN uggh
Re: Sword Art Online Last Recollection (Steam). Working for 1.03
Posted: Fri Oct 13, 2023 7:40 pm
by metamystic
I can't seem to finish the 10 brazier quest because i had used the seal script, so now all of them are lit up, and the quest didn't progress. Any solution? I don't have any saves that would be before i messed up, because i had thought i messed up and moved on with the main story.
Re: Sword Art Online Last Recollection (Steam). Working for 1.03
Posted: Fri Oct 13, 2023 10:57 pm
by gradius12
metamystic wrote: ↑Fri Oct 13, 2023 7:40 pm
I can't seem to finish the 10 brazier quest because i had used the seal script, so now all of them are lit up, and the quest didn't progress. Any solution? I don't have any saves that would be before i messed up, because i had thought i messed up and moved on with the main story.
did you go to the slate after lighin them up ? because that the seal script didnt mess in my part with the quest
also added more stuff to the doc
Re: Sword Art Online Last Recollection (Steam). Working for 1.03
Posted: Sat Oct 14, 2023 3:36 am
by Rienfleche
is there a way to change other character Arms, Alliance or Defender?
Re: Sword Art Online Last Recollection (Steam). Working for 1.03
Posted: Sat Oct 14, 2023 5:43 am
by nanoir
ty
Re: Sword Art Online Last Recollection (Steam). Working for 1.03
Posted: Sat Oct 14, 2023 7:52 am
by metamystic
gradius12 wrote: ↑Fri Oct 13, 2023 10:57 pm
metamystic wrote: ↑Fri Oct 13, 2023 7:40 pm
I can't seem to finish the 10 brazier quest because i had used the seal script, so now all of them are lit up, and the quest didn't progress. Any solution? I don't have any saves that would be before i messed up, because i had thought i messed up and moved on with the main story.
did you go to the slate after lighin them up ? because that the seal script didnt mess in my part with the quest
also added more stuff to the doc
Yea, i just doubled checked that all 10 were lit up, and re-interacted with the slate at the beginning of the map, and nothing was changing.
Also, I'm pretty sure you can't start lighting the braziers until after you first start the quest by interacting with the slate.