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Re: z Wartales

Posted: Tue May 16, 2023 11:50 pm
by sanitka
Reworked the table , so it has StartUp and inside some settings and also all scripts now use the same method to activate cheat. Enjoy ;)

Re: z Wartales

Posted: Wed May 17, 2023 7:30 pm
by Lord Blade
What I want is a cheat for that stupid Rouste minigame.
The AI cheats like a sunofobish.

And I check your updated table and see the Rouste score. lol
Thanks a ton!

I like the idea of the game (basically Blood Bowl). But the AI seems to succeed with every tackle while my guys with 80% chance fail every time.

So, trying the new table. No cheats active other than the StartUp.
As soon as someone scores in Rouste, the game locks up.
If I play without the CE table, the Rouste game seems to work fine.

Re: z Wartales

Posted: Wed May 17, 2023 8:21 pm
by PreacherSana
sanitka wrote:
Tue May 16, 2023 11:50 pm
Reworked the table , so it has StartUp and inside some settings and also all scripts now use the same method to activate cheat. Enjoy ;)
And so on all counts:
Image

I'm probably really stupid :cry: :cry: :cry: :cry: :cry: :cry:

Re: z Wartales

Posted: Wed May 17, 2023 8:44 pm
by sanitka
Lord Blade wrote:
Wed May 17, 2023 7:30 pm
What I want is a cheat for that stupid Rouste minigame.
The AI cheats like a sunofobish.

And I check your updated table and see the Rouste score. lol
Thanks a ton!

I like the idea of the game (basically Blood Bowl). But the AI seems to succeed with every tackle while my guys with 80% chance fail every time.

So, trying the new table. No cheats active other than the StartUp.
As soon as someone scores in Rouste, the game locks up.
If I play without the CE table, the Rouste game seems to work fine.
StartUp only adds Warblade Int and sets variables, so if you do not activate anything else game should not hang up.

Re: z Wartales

Posted: Wed May 17, 2023 8:46 pm
by sanitka
PreacherSana wrote:
Wed May 17, 2023 8:21 pm
sanitka wrote:
Tue May 16, 2023 11:50 pm
Reworked the table , so it has StartUp and inside some settings and also all scripts now use the same method to activate cheat. Enjoy ;)
I'm probably really stupid :cry: :cry: :cry: :cry: :cry: :cry:
Have you changed StartUp script as you were asked to ? ;)
What does beginning of your StartUp script look like ?

Re: z Wartales

Posted: Wed May 17, 2023 9:21 pm
by PreacherSana
sanitka wrote:
Wed May 17, 2023 8:46 pm
Have you changed StartUp script as you were asked to ? ;)
What does beginning of your StartUp script look like ?
That:
Image

@@@check Userdefined Symbols (Ctrl+U) to find an address (something like 76CA1234567)@@@
Where finde Userdefined Symbols?
WHAT DO NEXT? :cry:

Re: z Wartales

Posted: Thu May 18, 2023 3:14 am
by sanitka
PreacherSana wrote:
Wed May 17, 2023 9:21 pm
@@@check Userdefined Symbols (Ctrl+U) to find an address (something like 76CA1234567)@@@
Where finde Userdefined Symbols?
WHAT DO NEXT? :cry:
Download the table again I did minor changes.
Use scope 2 if possible, full scope is only as a fall back solution (to do a slow scan of all memory).

Userdefined Symbols is a list of User Defined Symbols ;) accessible through menu or a hotkey Ctrl+U.

Re: z Wartales

Posted: Thu May 18, 2023 4:26 am
by PreacherSana
sanitka wrote:
Thu May 18, 2023 3:14 am
Download the table again I did minor changes.
Use scope 2 if possible, full scope is only as a fall back solution (to do a slow scan of all memory).

Userdefined Symbols is a list of User Defined Symbols ;) accessible through menu or a hotkey Ctrl+U.
Set the value: scope 2 or full scope. Almost everything worked. except how:
1) Companion Pointer
2) Resource Pointers (works only in countryside)
Gives an error, the one on the screenshot:
Image

And if you run Paths Script, then after switching to the Paths tab in the game itself, the game stops responding and you have to turn it off

Re: z Wartales

Posted: Thu May 18, 2023 8:18 pm
by sanitka
Path script behaves strangely, so best way to use it is
- enable
- wait for values
- change values
- disable

Re: z Wartales

Posted: Thu May 18, 2023 9:03 pm
by PreacherSana
sanitka wrote:
Thu May 18, 2023 8:18 pm
Path script behaves strangely, so best way to use it is
- enable
- wait for values
- change values
- disable
What about?
1) Companion Pointer
2) Resource Pointers (works only in countryside)
steel don't work(((

Re: z Wartales

Posted: Thu May 18, 2023 11:10 pm
by PreacherSana
sanitka wrote:
Thu May 18, 2023 8:18 pm
Path script behaves strangely, so best way to use it is
- enable
- wait for values
- change values
- disable
And there is an opportunity to return: Combat Pointer (Basic Attack Used)????? VERY NEED
If you take it from the old table, it leads to the crash of the game

Re: z Wartales

Posted: Fri May 19, 2023 12:40 am
by sanitka
PreacherSana wrote:
Thu May 18, 2023 9:03 pm
sanitka wrote:
Thu May 18, 2023 8:18 pm
What about?
1) Companion Pointer
2) Resource Pointers (works only in countryside)
steel don't work(((
Try latest table

Re: z Wartales

Posted: Fri May 19, 2023 8:49 am
by PreacherSana
sanitka wrote:
Fri May 19, 2023 12:40 am
Try latest table
HOORAY!! It finally worked!!! It seems like all the items are working. I'll test everything later. Thanks!!!

And there is an opportunity to return: Combat Pointer (Basic Attack Used)????? VERY NEED

Re: z Wartales

Posted: Sun May 21, 2023 12:36 pm
by pacifista
Umm, i'm starting the table then wartales but the game wont show up in applications? never seen such thing before you know..

Now I've selected the game from processes and resource pointers finds out the correct data but amount of money wont change?

I'm able to edit others.

Image

Re: z Wartales

Posted: Sun May 21, 2023 2:03 pm
by tfigment
pacifista wrote:
Sun May 21, 2023 12:36 pm
Umm, i'm starting the table then wartales but the game wont show up in applications? never seen such thing before you know..

Now I've selected the game from processes and resource pointers finds out the correct data but amount of money wont change?
You need to use one of the tables that has the encoded value "Wartales Integer" or whatever zanzer called theirs and change that. The values are encoded so you cannot change the normal value. Looks like you are using an older version of the table.