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Re: Cyberpunk 2077 [GOG]

Posted: Thu Dec 17, 2020 1:24 pm
by DixieFlatline
gideon25 wrote:
Thu Dec 17, 2020 12:37 pm
Edit/Change jump height (it also effects the double jump height). What we need is infinite double jumps :P
It's not impossible-- Some of the Trainer folks have managed it. Really looking for that noclip toggle.

Re: Cyberpunk 2077 [GOG]

Posted: Thu Dec 17, 2020 7:43 pm
by aSwedishMagyar
I've added some teleport related scripts, will be looking into some form of noclip or maybe freecam+teleport.

Re: Cyberpunk 2077 [GOG]

Posted: Thu Dec 17, 2020 8:41 pm
by gideon25
aSwedishMagyar wrote:
Thu Dec 17, 2020 7:43 pm
I've added some teleport related scripts, will be looking into some form of noclip or maybe freecam+teleport.
NICE!! Was wondering why when I changed the X coordinate by just one or 2 points the character didn't just MOVE he fricken SLID and kept sliding like he was on ice or something. Have you thought about trying to add a teleport to the player created waypoint we can make on the map? Here is a table that shows you the waypoint coordinates. Just right click on map and create a waypoint to load them. Unfortunately they are FLOATS, not doubles like the player coordinates :/ Would be nice if they were exactly the same and you could just read the map waypoint that was created and feed it into the player coordinates. With a hotkey we could dynamically zip around the map to wherever we place a waypoint.

Re: Cyberpunk 2077 [GOG]

Posted: Thu Dec 17, 2020 9:01 pm
by Turtle
The inventory option only shows me ammo ammount, not guns that I can change.

No detection prevents the brat fight quests from starting.

Re: Cyberpunk 2077 [GOG]

Posted: Fri Dec 18, 2020 2:05 am
by gideon25
Infinite Double Jumps (with the reinforced tendon Cyberware). AND No Weapon Sway (When Aiming). As usual aSwedishMagyar can put this and ANYTHING I post here into his table. Everyone else just open this table and copy and paste the script into your main table.

Re: Cyberpunk 2077 [GOG]

Posted: Fri Dec 18, 2020 4:50 am
by aSwedishMagyar
Figured out how to prevent wanted level from increasing, might not work for some but hopefully the compare isn't too volatile.

Re: Cyberpunk 2077 [GOG]

Posted: Fri Dec 18, 2020 6:15 pm
by kdzo
can you give me the adress for camera in fpp i want to make third person mod

Re: Cyberpunk 2077 [GOG]

Posted: Fri Dec 18, 2020 7:13 pm
by jodelmax
@aSwedishMagyar
Your Easy Breach cheat includes a jump instruction. This would likely crash the game if the version got a update.

I'm suggest to inject above the compare like this:
Spoiler
{ Game : Cyberpunk2077.exe
Tested GOG Version 1.04
}
[ENABLE]
aobscanmodule(easybreach,Cyberpunk2077.exe,8B 57 10 4C 8B 1F 45 39 3C 93 0F 84 B1 00 00 00) // should be unique
alloc(newmem,$1000,easybreach)

label(return)

newmem:
mov edx,[rdi+10]
mov r11,[rdi]
mov [r11+rdx*4],r15d
jmp return

easybreach:
jmp newmem
nop
return:
registersymbol(easybreach)

[DISABLE]

easybreach:
db 8B 57 10 4C 8B 1F

unregistersymbol(easybreach)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Cyberpunk2077.exe+242D7A1

Cyberpunk2077.exe+242D76D: 48 89 BC 24 88 00 00 00 - mov [rsp+00000088],rdi
Cyberpunk2077.exe+242D775: 8D 75 01 - lea esi,[rbp+01]
Cyberpunk2077.exe+242D778: 0F 1F 84 00 00 00 00 00 - nop dword ptr [rax+rax+00000000]
Cyberpunk2077.exe+242D780: 8B FD - mov edi,ebp
Cyberpunk2077.exe+242D782: 48 C1 E7 05 - shl rdi,05
Cyberpunk2077.exe+242D786: 48 03 BB F0 00 00 00 - add rdi,[rbx+000000F0]
Cyberpunk2077.exe+242D78D: 80 7F 19 00 - cmp byte ptr [rdi+19],00
Cyberpunk2077.exe+242D791: 0F 84 49 01 00 00 - je Cyberpunk2077.exe+242D8E0
Cyberpunk2077.exe+242D797: 80 7F 18 00 - cmp byte ptr [rdi+18],00
Cyberpunk2077.exe+242D79B: 0F 85 3F 01 00 00 - jne Cyberpunk2077.exe+242D8E0
// ---------- INJECTING HERE ----------
Cyberpunk2077.exe+242D7A1: 8B 57 10 - mov edx,[rdi+10]
// ---------- DONE INJECTING ----------
Cyberpunk2077.exe+242D7A4: 4C 8B 1F - mov r11,[rdi]
Cyberpunk2077.exe+242D7A7: 45 39 3C 93 - cmp [r11+rdx*4],r15d
Cyberpunk2077.exe+242D7AB: 0F 84 B1 00 00 00 - je Cyberpunk2077.exe+242D862
Cyberpunk2077.exe+242D7B1: C7 47 10 00 00 00 00 - mov [rdi+10],00000000
Cyberpunk2077.exe+242D7B8: 33 C0 - xor eax,eax
Cyberpunk2077.exe+242D7BA: 44 8B 83 0C 01 00 00 - mov r8d,[rbx+0000010C]
Cyberpunk2077.exe+242D7C1: 45 8B D0 - mov r10d,r8d
Cyberpunk2077.exe+242D7C4: 44 2B D2 - sub r10d,edx
Cyberpunk2077.exe+242D7C7: 41 FF C2 - inc r10d
Cyberpunk2077.exe+242D7CA: 45 3B D0 - cmp r10d,r8d
}
Greetings Gasper

Re: Cyberpunk 2077 [GOG]

Posted: Fri Dec 18, 2020 7:48 pm
by aSwedishMagyar
jodelmax wrote:
Fri Dec 18, 2020 7:13 pm
...
Didn't think about that, good catch. I'll make the change.

Re: Cyberpunk 2077 [GOG]

Posted: Sat Dec 19, 2020 1:13 am
by teomikey
[Link]

Re: Cyberpunk 2077 [GOG]

Posted: Sat Dec 19, 2020 1:54 am
by MadQuila
anyone here knows how to make all weapon drops and store items in to Legendary/Iconic?

Re: Cyberpunk 2077 [GOG]

Posted: Sat Dec 19, 2020 2:24 am
by Impala
teomikey wrote:
Sat Dec 19, 2020 1:13 am
[Link]
Removed debug console to prevent functions that could lead to crashes or blocked quests. This doesn't mean we don't want to support the modding community. Stay tuned for more info on that.

Patch 1.05, get the console while you can

Re: Cyberpunk 2077 [GOG]

Posted: Sat Dec 19, 2020 3:32 am
by akhan
Hi, just Googled this. Is there a way I can just reset my attribute points? Can't believe there's no in-game option to do this.

Re: Cyberpunk 2077 [GOG]

Posted: Sat Dec 19, 2020 9:06 am
by EpirioteWarrior
d0ct0rd00m wrote:
Thu Dec 17, 2020 5:38 am
EpirioteWarrior wrote:
Thu Dec 17, 2020 3:54 am
d0ct0rd00m wrote:
Thu Dec 17, 2020 3:40 am
Ive been using these cheats and my skill progression is stuck at lv6. is that normal or did something break?
Always make a back up just in case. Than you can backtrack and compare what was the problem. Like the OP said probably using to many tables.
omg i am dumb. i never knew you could level up the attributes. i thought only the skills inside of them. there is no issue everything works.

Glad to hear you that you figured it and don't worry the game is total shit show with bugs anyway. It stopped playing for a bit. I will pick up today probably from early save. I have some bugs totally messing it, I will be trying all the older saves to see if those bugs will be still present.



aSwedishMagyar wrote:
Thu Dec 10, 2020 4:15 am


Anyways, only have a few options so far but I'm adding to it pretty rapidly.
gideon25 wrote:
Fri Dec 18, 2020 2:05 am
As usual aSwedishMagyar can put this and ANYTHING I post here into his table. Everyone else just open this table and copy and paste the script into your main table.

Thank you, friends. Is is possible to create an option that the slow up time on the mod, to make it into infinite with an option to turn it off also if is possible? [I meant specifically for that mod that slows time as I'm playing with controller and switching between keyboard and controller becomes annoying the mod also make it bit more organic and part of the game]. Thank you in advance.

Re: Cyberpunk 2077 [GOG]

Posted: Sat Dec 19, 2020 9:19 am
by cyberpunker
Hey, you modding wizards,

I would like to know if it is possible to please get a mission completed option, as I am stuck with a scanning bug, that does not let me progress with the main story (Ghost Town: Scan Devices [21] Panam, scanning). Would be great, as everything else I tried failed (reinstall, reload earlier save)...

Cheeers to you cyberpunk 2077 wizards, keep up the great work you do!