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Re: Last Epoch beta 0.8+ (Steam)

Posted: Sun Aug 29, 2021 5:15 am
by Toga
endersblade wrote:
Sat Aug 28, 2021 9:47 pm
Don't get me wrong, I LOVE LOVE LOVE this cheat table! I just think it needs some updating, and am hoping that when the major patch drops this Friday, this table will be updated to match. I respect your work on this, and am so glad you updated it!
Hey no problem.
Thanks for the detailed information.
Sorry to read that so many problems have crept into the table,
I haven't tested that extensively because I don't really play the game ( in depth ).

Surely someone will pick up the upcoming 0.8.3 patch.
Unfortunately it won't be me because I just started and lack enough knowledge atm

Re: Last Epoch beta 0.8+ (Steam)

Posted: Wed Sep 01, 2021 10:02 pm
by badseed
hello,

i ve tried to use the cheat engine cuz i wanted to repair a fractured item, but when i select the procees last epoch game crahses.
i am using Last Epoch_08.1e.CT (last table of page) and cheat engine 7.3 game patch uis 8.21

what i am doing wrong?

i need to patch the launcher of something b4 to catch the process with cheat engine?

Re: Last Epoch beta 0.8+ (Steam)

Posted: Thu Sep 02, 2021 8:23 am
by Zeldris
badseed wrote:
Wed Sep 01, 2021 10:02 pm
hello,

i ve tried to use the cheat engine cuz i wanted to repair a fractured item, but when i select the procees last epoch game crahses.
i am using Last Epoch_08.1e.CT (last table of page) and cheat engine 7.3 game patch uis 8.21

what i am doing wrong?

i need to patch the launcher of something b4 to catch the process with cheat engine?
use the table for version 0.8.2i
viewtopic.php?p=199329#p199329

Re: Last Epoch beta 0.8+ (Steam)

Posted: Thu Sep 02, 2021 4:54 pm
by scar
Is there a way to duplicate an item? And if not, could you guys please add that option?

I hate how easy it is to brick rare crafting bases in this game. I think it'd be great if you could dupe them before crafting, so that you can try again if the item fractures. I'm aware that there is an option to remove fracture, but i think it makes it too easy.

Re: Last Epoch beta 0.8+ (Steam)

Posted: Thu Sep 02, 2021 6:43 pm
by Gakkajj
scar wrote:
Thu Sep 02, 2021 4:54 pm
Is there a way to duplicate an item? And if not, could you guys please add that option?

I hate how easy it is to brick rare crafting bases in this game. I think it'd be great if you could dupe them before crafting, so that you can try again if the item fractures. I'm aware that there is an option to remove fracture, but i think it makes it too easy.
The crafting options can prevent that.
Also the the tables maker, I cant seem to get the all shards cheat to work.

Re: Last Epoch beta 0.8+ (Steam)

Posted: Fri Sep 03, 2021 4:06 pm
by badseed
hi table 8.21 woeks on 8,3?

Re: Last Epoch beta 0.8+ (Steam)

Posted: Fri Sep 03, 2021 4:33 pm
by ReptileGG
I appreciate all your hard work and thank you so much for the table.

Re: Last Epoch beta 0.8+ (Steam)

Posted: Fri Sep 03, 2021 4:51 pm
by Chaos5061
8.3 update So I have tested some of the not all.

The God mode and things like that don't work. Don't have the time to test the crafting so if someone wants to test that.
Broken One hit kills and Auto kills.
Work Level up after next kill
The Disable restrictions works.

Re: Last Epoch beta 0.8+ (Steam)

Posted: Fri Sep 03, 2021 5:58 pm
by badseed
where we can find the 8.3 updated table.ct?

Re: Last Epoch beta 0.8+ (Steam)

Posted: Fri Sep 03, 2021 8:23 pm
by sirraiukoren
DISABLE item fracture and DISABLE instability when crafting no longer work.

Reset instability to 0 when crafting no longer works.

Repair fractured item in inventory no longer works.

Gamble rarity no longer works, but the ability to gamble unique and set items has been removed from the vanilla game as of 8.3. It would still be nice to force common items for crafting, though.

Shards don't deduct still works.

Re: Last Epoch beta 0.8+ (Steam)

Posted: Fri Sep 03, 2021 9:38 pm
by sirraiukoren
badseed wrote:
Fri Sep 03, 2021 4:06 pm
hi table 8.21 woeks on 8,3?
Yes, but with limited functionality. Several scripts, especially crafting ones, no longer function.

Re: Last Epoch beta 0.8+ (Steam)

Posted: Fri Sep 03, 2021 11:31 pm
by endersblade
Sigh....can someone PLEASE update this table for 8.3? Nobody has an available trainer or CT at the moment!

Re: Last Epoch beta 0.8+ (Steam)

Posted: Sat Sep 04, 2021 6:54 am
by sirraiukoren
Update:

As of 0.8.3b, Shards don't deduct and Unlimited shards no longer function.

I believe all crafting cheats are now non-functional.

EDIT: Shards don't deduct / Unlimited shards DO function, but they cannot be toggled in the table menu. I have no idea how that's possible.

Re: Last Epoch beta 0.8+ (Steam)

Posted: Sat Sep 04, 2021 1:18 pm
by badseed
does some1 how to implement to disable fracture when crafting in 8,21 table.

i just use cheat engine to get always max drop tier and to avoid fractures. I dont use any other feature, but this way i got better gear .

Any1 can give me a clue how to change the table script to fix just the fracture disable , actually is broken.

Re: Last Epoch beta 0.8+ (Steam)

Posted: Sat Sep 04, 2021 10:56 pm
by ExVault
Disable instability

Code: Select all

[ENABLE]
ItemData.AddInstability:
db B0 01 C3 90 90

ItemData.SetInstability:
db C3 90 90 90 90
 
[DISABLE]
ItemData.AddInstability:
db 48 89 5C 24 08

ItemData.SetInstability:
db 48 89 5C 24 08
It still shows your item has a chance to fracture, but thats only visual.
You must check Mono -> Activate Mono Features for this script to work.


Max all affix shards

Code: Select all

[ENABLE]
//CraftingMaterialsPanelUI.ResetAffixList
aobscanmodule(ResetAffixListAob,GameAssembly.dll,48 8B 7D 30 48 85 FF 0F 84 ?? ?? ?? ?? 83 7F 1C 00 )
alloc(ResetAffixListMem,256,ResetAffixListAob)
label(ResetAffixListRet)

ResetAffixListMem:
mov rdi,[rbp+30]
test rdi,rdi
je skip
mov [rdi+1C],#999
skip:
jmp ResetAffixListRet

ResetAffixListAob:
jmp ResetAffixListMem
nop 2
ResetAffixListRet:
registersymbol(ResetAffixListAob)

[DISABLE]
ResetAffixListAob:
db 48 8B 7D 30 48 85 FF
unregistersymbol(ResetAffixListAob)
dealloc(ResetAffixListMem)
Get all affix shards even those you don't have. To use: enable this - place any item to the crafting ui - remove item from the crafting ui - depending on your machine spec you will feel the lag - disable script. Added shards are only virtual in your crafting ui, they will not save when you reload the game. When crafting item this way you must re-select the shard you need after every use.


Max implicit roll

Code: Select all

[ENABLE]
aobscanmodule(ImplicitRollAob,GameAssembly.dll,88 44 39 20 48 8B 46 28 48 8B F8 48 85 C0 ?? ?? ?? ?? ?? ?? ?? 33 D2)
alloc(ImplicitRollMem,256,ImplicitRollAob)
label(ImplicitRollRet)

ImplicitRollMem:
mov al,FF
mov [rcx+rdi+20],al
mov rax,[rsi+28]
jmp ImplicitRollRet

ImplicitRollAob:
jmp ImplicitRollMem
nop 3
ImplicitRollRet:
registersymbol(ImplicitRollAob)

[DISABLE]
ImplicitRollAob:
db 88 44 39 20 48 8B 46 28
unregistersymbol(ImplicitRollAob)
dealloc(ImplicitRollMem)
Always get max roll for implicits when using Rune of Shaping. For normal affixes script in the table should work.

Xp mult

Code: Select all

[ENABLE]
aobscanmodule(XpGainAob,GameAssembly.dll,45 32 F6 48 03 7B 30)
alloc(XpGainMem,256,XpGainAob)
label(XpGainRet)

XpGainMem:
xor r14l,r14l
imul rdi,#5 // <- edit mult here
add rdi,[rbx+30]
jmp XpGainRet

XpGainAob:
jmp XpGainMem
nop 2
XpGainRet:

registersymbol(XpGainAob)

[DISABLE]
XpGainAob:
db 45 32 F6 48 03 7B 30
unregistersymbol(XpGainAob)
dealloc(XpGainMem)
Experience multiplier. Level up faster.

Incoming damage mult

Code: Select all

[ENABLE]
aobscanmodule(HpDamageAob,GameAssembly.dll,F3 0F 5C C6 F3 0F 11 43 24)
alloc(HpDamageMem,256,HpDamageAob)
alloc(HpDamageMult,4)
label(HpDamageRet)

HpDamageMem:
push rax
mov rax,[rbx+18] // Actor
cmp byte ptr [rax+16D],0 // isPlayerActor
je skip
mov [HpDamageMult],(float)0.25 // <- edit mult here
mulss xmm6,[HpDamageMult]
skip:
pop rax
// original
subss xmm0,xmm6
movss [rbx+24],xmm0
jmp HpDamageRet

HpDamageAob:
jmp HpDamageMem
db 90 90 90 90
HpDamageRet:
registersymbol(HpDamageAob)

[DISABLE]
HpDamageAob:
db F3 0F 5C C6 F3 0F 11 43 24
unregistersymbol(HpDamageAob)
dealloc(HpDamageMem)
dealloc(HpDamageMult)
Take less hp damage. I like to play with 0.25 on hc.

Incoming damage mult (ward)

Code: Select all

[ENABLE]
aobscanmodule(WardDamageAob,GameAssembly.dll,F3 41 0F 5C C2 F3 0F11 80 9C000000)
alloc(WardDamageMem,256,WardDamageAob)
alloc(WardDamageMult,4)
label(WardDamageRet)

WardDamageMem:
mov [WardDamageMult],(float)0.25 // <- edit mult here
mulss xmm10,[WardDamageMult]
subss xmm0,xmm10
jmp WardDamageRet

WardDamageAob:
jmp WardDamageMem
WardDamageRet:
registersymbol(WardDamageAob)

[DISABLE]
WardDamageAob:
db F3 41 0F 5C C2
unregistersymbol(WardDamageAob)
dealloc(WardDamageMem)
dealloc(WardDamageMult)
Same as above but for ward.