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Re: Assassin's Creed Valhalla [Standard Edition]

Posted: Wed Dec 30, 2020 10:02 pm
by matmat596
yeah only works for values above 1 and doesn't apply to bows.

Re: Assassin's Creed Valhalla [Standard Edition]

Posted: Wed Dec 30, 2020 10:22 pm
by aSwedishMagyar
matmat596 wrote:
Wed Dec 30, 2020 10:02 pm
yeah only works for values above 1 and doesn't apply to bows.
Try editing the script between 'newdamageMult:' and 'codedamageMult:' to this:

Code: Select all

  test r12,r12
  je codedamageMult
  fild [rsi+150]
  fmul [damageMultVal]
  fistp [rsi+150]
  fild [rsi+150]
  fistp [rsi+158]
This at least allowed me to modify it to values below 1. I'll figure out bow damage in a bit.

Re: Assassin's Creed Valhalla [Standard Edition]

Posted: Wed Dec 30, 2020 11:15 pm
by matmat596
Thks a lot, works great now. I also noticed that the damage multiplier doesn't apply to abilities to skills like axe throw, poison coating etc, damage stay the same whatever the dmg multiplier. Don't want to bother you though, the change you did already make for a cool difficulty mod.

Re: Assassin's Creed Valhalla [Standard Edition]

Posted: Fri Jan 01, 2021 12:54 am
by Kravicka
Try ''19E36F0EB78'' for yule points

Re: Assassin's Creed Valhalla [Standard Edition]

Posted: Fri Jan 01, 2021 2:10 am
by jomoroon
Is there anyway we can add a modify speed of weapon as well as damage?

Re: Assassin's Creed Valhalla [Standard Edition]

Posted: Sun Jan 03, 2021 12:13 am
by dontknowbetter
it does not work for me, i have the AC valhalla plus (ubisoft plus membership) version. Is it because of it?

My version is 1.1.0

Re: Assassin's Creed Valhalla [Standard Edition]

Posted: Sun Jan 03, 2021 1:19 am
by aSwedishMagyar
dontknowbetter wrote:
Sun Jan 03, 2021 12:13 am
it does not work for me, i have the AC valhalla plus (ubisoft plus membership) version. Is it because of it?

My version is 1.1.0
Open the .CT file in notepad++ and do a find and replace on 'ACValhalla.exe'. Replace it with '$process' and see if that works for you.

Re: Assassin's Creed Valhalla [Standard Edition]

Posted: Sun Jan 03, 2021 10:35 am
by aSwedishMagyar
matmat596 wrote:
Wed Dec 30, 2020 11:15 pm
Thks a lot, works great now. I also noticed that the damage multiplier doesn't apply to abilities to skills like axe throw, poison coating etc, damage stay the same whatever the dmg multiplier. Don't want to bother you though, the change you did already make for a cool difficulty mod.
Alright I fixed damage mult script to work with all damage types now (checked with bow, melee, and axe throw).

Re: Assassin's Creed Valhalla [Standard Edition]

Posted: Sun Jan 03, 2021 12:28 pm
by matmat596
Thks a lot! But now your script also affect enemies damage. I'll play with the previous table anyway since i use the table to decrease eivor damage.

Re: Assassin's Creed Valhalla [Standard Edition]

Posted: Sun Jan 03, 2021 1:22 pm
by 123Kid
I really need to be able to remove the Huntsman Armor from my inventory. Is it possible to do this? ATM there is an annoying bug that when you add tattoos to the tattoo guy you get a duplicate Huntsman Armor. And you can no longer upgrade it, doing so only gives you yet another duplicate. I really want to customize Eivor but can't due to this bug. I would like to be able to remove that duplicate.

When I try to tick the box for "Enable Inventory Related Scripts" I just get a cricle with a spinning pin in it and doens't want to tick (like a watch), when I right click it says:
"Lua error in the script at line 8:[string "local syntaxcheck,memrec=... ..."] :123 cannot open file "bla bla where the file should be" (no such file or directory)>>"

The thing is that directory and file DOES exist, exactly where it should be according to the error message above.

Everything else works just fine.

Here is a picture so I can show the txt files are where they should be:

Re: Assassin's Creed Valhalla [Standard Edition]

Posted: Sun Jan 03, 2021 8:11 pm
by OxChef
For some reason the Inventory part is not working... everything else is.
When I click on "Enable Inventory Related Scripts" it loads for a second but nothing happens...
Any fix for this?

Re: Assassin's Creed Valhalla [Standard Edition]

Posted: Sun Jan 03, 2021 10:56 pm
by aSwedishMagyar
matmat596 wrote:
Sun Jan 03, 2021 12:28 pm
Thks a lot! But now your script also affect enemies damage. I'll play with the previous table anyway since i use the table to decrease eivor damage.
Ok, I'm using another script to grab an address for comparing so hopefully it should work only for Eivor now. Please let me know if it is working properly.

Re: Assassin's Creed Valhalla [Standard Edition]

Posted: Mon Jan 04, 2021 3:49 am
by aSwedishMagyar
123Kid wrote:
Sun Jan 03, 2021 1:22 pm
...
It has been discussed before. Remove any accent characters in the folder names. Accented letters like the Ö in Övrigt do not work in cheat engine. Just change it to the english 'Other' and it should work fine.

Re: Assassin's Creed Valhalla [Standard Edition]

Posted: Mon Jan 04, 2021 11:22 am
by 123Kid
aSwedishMagyar wrote:
Mon Jan 04, 2021 3:49 am
123Kid wrote:
Sun Jan 03, 2021 1:22 pm
...
It has been discussed before. Remove any accent characters in the folder names. Accented letters like the Ö in Övrigt do not work in cheat engine. Just change it to the english 'Other' and it should work fine.
Thank you for your answer, Egészségedre! 8-)

Re: Assassin's Creed Valhalla [Standard Edition]

Posted: Mon Jan 04, 2021 2:31 pm
by Sylencer90
Im sorry if i missed it, but has the no fishing delivery requirements feature been added yet?

Cheers